AikijinX.6258 Posted November 26, 2017 Share Posted November 26, 2017 Builds:D/P 1 Shot Build:http://gw2skills.net/editor/?vZAQNAoaVn0MBFmilOBGOB8PhFaCbuC+BHheZhvQZQLAMhiAA-j1SBQBP4BBoH9NO4QA4hDgwCOiBZUp1V2fUGISlIA4EAwIlgJU9nAAHAn33++b++7v/+8zP/8zPvt/98z/98z/93fPvUARMBD-wS/D Core Build:http://gw2skills.net/editor/?vZAQNAsYVl0MhenYpTwwJw/EHwEVPKCxEVnABwu5DjzoNA-jlCEQBMZ/RZwEORCXUJi/U/BAHxgApE8N6bcoSrBcIAIwDAIAwBw5Nv5nn5nf+5P/8zP/8z77zP/8zP/8zP/8zLFggSwA-wS/D DrD Build:http://gw2skills.net/editor/?vZAQNAsYVn0MBFmilOBGOB8PhFsiyLCugOYu5v+uvLAiucE-jlCEQBOUp1b03wk9HlBE4BB4P1fAwRMYAHCgApE8iKRmwJQ4bABwgqQgQIEWr1at6LUrhaNECVpAiYCG-wRifle DE Build: (WvW Version)http://gw2skills.net/editor/?vZAQNAU8Yn0MB9OhlOBOGD8PhFYCjPZGNvmaJgAwuxLMcGGRA-j1CCQBUZ/RZwd09shDigBV/hBHJgEpEEAXAgPqExiKtQwBMYYPAgvBEArVqqChQYtWr1qvatWr1atWlCQQJYA-wRifle DE Build: (PvP Version)http://gw2skills.net/editor/?vZAQNAU8Yn0MB9OhlOBOGD8PhFYCzLMcGGR8Jzo51ULBEA2NA-jZBXABAs/wzPAA1LDM8RAw5LCAA Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted November 26, 2017 Share Posted November 26, 2017 Very solid builds! Good job! Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 26, 2017 Author Share Posted November 26, 2017 @Zacchary.6183 said:Very solid builds! Good job!Thanks brotha,, much respect ^^. Annd i just want to say for the record, people can still run sharpening stone utility enhancements and still produce similar numbers :] Link to comment Share on other sites More sharing options...
Volrath.1473 Posted November 27, 2017 Share Posted November 27, 2017 ever considered using D/P in a DE build?i'm running it and it works very well ;) Link to comment Share on other sites More sharing options...
Theandil.6045 Posted November 27, 2017 Share Posted November 27, 2017 nice nice .. but still prefer D/D in WvW over everything :3 Link to comment Share on other sites More sharing options...
Star.8401 Posted November 27, 2017 Share Posted November 27, 2017 This is awesome, makes me almost want to pick up my thief again Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted November 27, 2017 Share Posted November 27, 2017 Keep smashing on with Core thief and Deadeye! Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted November 28, 2017 Share Posted November 28, 2017 Still need to duel ya bud. I beat ya many times as you have beaten me. My downside....i'm a filthy skill clicker. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 29, 2017 Author Share Posted November 29, 2017 This is pretty awesome guys, thanks for keeping the thread alive! @Volrath.1473 said:ever considered using D/P in a DE build?i'm running it and it works very well ;)Not really my Cup of tea. S/D has much more versatility and utility with it's functions. I am able to "Mark" my target, thus inflicting them with a bunch of covering conditions, while chunking abit of hp out of them solely by using that mark, and they'd be stunned for a good duration of the time-- which in turn would give me good cleave opportunity (via lesser haste, or rage sigil), and I can blink back out if need be, refresh mark, and do it all over again. ----Or I can just range them as you saw in the montage and avoid close combat in general. Easiest targets for range openers: Guardians, NecromancersClasses that require Abit of effort in range openers: Engineer, Ranger, Revenant, ThiefClasses that require Alot of effort in range openers: Warrior, Mesmer@Theandil.6045 said:nice nice .. but still prefer D/D in WvW over everything :3Yeah D/D is still really nice, but if they strengthened utility of the weapon set, then there would be hope again.@Star.8401 said:This is awesome, makes me almost want to pick up my thief againI'm really glad I have inspired and motivated you!, Awesome dude!!> @Leo Schrodingers Cat.2497 said:Keep smashing on with Core thief and Deadeye!Will do brotha! Next montage will solely be based on core S/D and D/P. I may add some DE clips maybe. But it's mainly core S/D game play.> @Bigpapasmurf.5623 said:Still need to duel ya bud. I beat ya many times as you have beaten me. My downside....i'm a filthy skill clicker.Yeah man of course i'm always down for duels. I do remember the duels, but i also remember I had told you about my lagging issues i was experiencing that day. :) Gitgud don't click. haha Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted November 29, 2017 Share Posted November 29, 2017 @Bigpapasmurf.5623 said:Still need to duel ya bud. I beat ya many times as you have beaten me. My downside....i'm a filthy skill clicker.Yeah man of course i'm always down for duels. I do remember the duels, but i also remember I had told you about my lagging issues i was experiencing that day. :) Gitgud don't click. hahaHAHA, was great running with ya mate. Thanks to that DE I changed my DrD build a bit. Can't believe you let 2 thieves beat ya when your partner dodged off the wall :p Link to comment Share on other sites More sharing options...
Turk.5460 Posted November 29, 2017 Share Posted November 29, 2017 I've been using that setup for DE since PoF launch, it's been very effective. Though I sometimes swap RFI with SoA depending on expected condi bombs. For your initial burst attempts I recommend trying to use skirmisher's shot during your quickness instead of double tap. I've found that against most competent opponents, the aftercast plus slightly longer cast on double tap allows your victim to react before taking damage from the second double tap. Obviously your opponents might differ, but from what I have seen, I land more damage with skirmisher shot spam during the initial burst than I do with double tap. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted November 29, 2017 Author Share Posted November 29, 2017 @Turk.5460 said:I've been using that setup for DE since PoF launch, it's been very effective. Though I sometimes swap RFI with SoA depending on expected condi bombs. For your initial burst attempts I recommend trying to use skirmisher's shot during your quickness instead of double tap. I've found that against most competent opponents, the aftercast plus slightly longer cast on double tap allows your victim to react before taking damage from the second double tap. Obviously your opponents might differ, but from what I have seen, I land more damage with skirmisher shot spam during the initial burst than I do with double tap.I'm glad that you had a similar turn out in terms of builds. Yeah I also devised this build fairly early at pof launch. During beta i had the idea of this concept in my head, i just really only executed and created the idea at launch. :) Thanks for the advise ^^. Maybe we can test our builds out against each other.@Bigpapasmurf.5623 said:@Bigpapasmurf.5623 said:Still need to duel ya bud. I beat ya many times as you have beaten me. My downside....i'm a filthy skill clicker.Yeah man of course i'm always down for duels. I do remember the duels, but i also remember I had told you about my lagging issues i was experiencing that day. :) Gitgud don't click. hahaHAHA, was great running with ya mate. Thanks to that DE I changed my DrD build a bit. Can't believe you let 2 thieves beat ya when your partner dodged off the wall :p Youuuuuuuuuu let me die! LOL. Falling off a tower wall like a scrub. lel. I was like "Shit why're they both on me now, haha, where's smurf" Link to comment Share on other sites More sharing options...
Slugonaut.9841 Posted December 1, 2017 Share Posted December 1, 2017 Great video man! I just came back after about a year or so away from the game and it feels good to jump back into WVW. Do you feel core S/D outperforms DrD S/D or vice versa (in wvw)? S/D has always been my favorite playstyle and im running almost identical to your DrD S/D build and setup (Scrapper runes instead and all Marauder but may make some changes as these are what I was using before I quit).At any rate, keep up the great videos! Link to comment Share on other sites More sharing options...
Turk.5460 Posted December 1, 2017 Share Posted December 1, 2017 @Slugonaut.9841 said:Great video man! I just came back after about a year or so away from the game and it feels good to jump back into WVW. Do you feel core S/D outperforms DrD S/D or vice versa (in wvw)? S/D has always been my favorite playstyle and im running almost identical to your DrD S/D build and setup (Scrapper runes instead and all Marauder but may make some changes as these are what I was using before I quit).At any rate, keep up the great videos! Core fares better in a 1v1. DrD fares far better in a 1vX. Mainly due to just EA and CV. Link to comment Share on other sites More sharing options...
Slugonaut.9841 Posted December 1, 2017 Share Posted December 1, 2017 Thanks @Turk.5460 S/D feels pretty good compared to where it was before I left. Nice to have options as well, I think I may replace the Scrapper runes though just not sure with what. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 1, 2017 Author Share Posted December 1, 2017 @Slugonaut.9841 said:Thanks @Turk.5460 S/D feels pretty good compared to where it was before I left. Nice to have options as well, I think I may replace the Scrapper runes though just not sure with what.Im glad you enjoyed the video !!, And my personal opinion is S/D core out performs DrD S/D in Duel and 1vX scene., and you can never go wrong with scholar runes ^_^. Link to comment Share on other sites More sharing options...
Volrath.1473 Posted December 2, 2017 Share Posted December 2, 2017 AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA? Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 2, 2017 Author Share Posted December 2, 2017 @Volrath.1473 said:AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA?In the clip where you saw me with the 12 initiative, that was during beta weekend. At the time I was using DE, CS, DA. I had the concept of this build worked out during Beta weekend, But after game launch i tested out a few more ideas, and decided Trickery was the better more sustainable route to take, and offered more complimentary damage to my build via (Bewildering Ambush). The build it self isn't a condition build. What I call this build is Power Interrupt. Taking Bewildering ambush as a cover condi to my interrupt is something necessary because, who wants to have confusion or like torment on them? Those condi's are annoying and lethal. I think of this build like the warrior Mace cancer interrupt spec, but from farther range if need be.I put importance on stun because stunning someone in a fast pace combat kind of game like this one makes a difference. A 1 second stun can turn a whole fight around , because the amount of skills or skill damage that can be used during a stun, is unimaginable. However, I have to take a look at the Stun from Unforgiving, and see if my duration sigils actually change the number that is given in the trait descrip.Thank you for the awesome question, and acute attention skill, where you picked up on the build change. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted December 2, 2017 Share Posted December 2, 2017 @AikijinX.6258 said:@Volrath.1473 said:AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA?In the clip where you saw me with the 12 initiative, that was during beta weekend. At the time I was using DE, CS, DA. I had the concept of this build worked out during Beta weekend, But after game launch i tested out a few more ideas, and decided Trickery was the better more sustainable route to take, and offered more complimentary damage to my build via (Bewildering Ambush). The build it self isn't a condition build. What I call this build is Power Interrupt. Taking Bewildering ambush as a cover condi to my interrupt is something necessary because, who wants to have confusion or like torment on them? Those condi's are annoying and lethal. I think of this build like the warrior Mace cancer interrupt spec, but from farther range if need be.I put importance on stun because stunning someone in a fast pace combat kind of game like this one makes a difference. A 1 second stun can turn a whole fight around , because the amount of skills or skill damage that can be used during a stun, is unimaginable. However, I have to take a look at the Stun from Unforgiving, and see if my duration sigils actually change the number that is given in the trait descrip.Thank you for the awesome question, and acute attention skill, where you picked up on the build change.Have you ever compared the effectiveness of taking more dazes in place of the stun off BV? I was thinking as example of the overall effectiveness of two uses of Shadow meld with a DAZE from stealth at two seconds per using tactical strike every 45 seconds versus 1 stun(unblockable) with BV every 40. I currently use BV myself as I was never big on stealth with s/d . My gut feel is it not so much the unblockable of BV missed as it is the abilty to interrupt a meld so easily but wondered if you tried that route. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 3, 2017 Author Share Posted December 3, 2017 @babazhook.6805 said:@AikijinX.6258 said:@Volrath.1473 said:AikijinX.6258why do you give such importance to the "stun", you use sigils that grant stun duration and more dmg vs stuned targets but in the builds (DE) you have one single stun that lasts a bit more that 1 sec, i understand you can use it twice due to mercy but still... are these stuns so vital for the build to work?tyvm :)Edit: Just went back to your vid to see how you use Mercy and you only used it twice. BUT i noticed you also used a DIFFERENT DE spec were you dont have Trickery, you only have 12 init points, what were you using instead? acro? DA?In the clip where you saw me with the 12 initiative, that was during beta weekend. At the time I was using DE, CS, DA. I had the concept of this build worked out during Beta weekend, But after game launch i tested out a few more ideas, and decided Trickery was the better more sustainable route to take, and offered more complimentary damage to my build via (Bewildering Ambush). The build it self isn't a condition build. What I call this build is Power Interrupt. Taking Bewildering ambush as a cover condi to my interrupt is something necessary because, who wants to have confusion or like torment on them? Those condi's are annoying and lethal. I think of this build like the warrior Mace cancer interrupt spec, but from farther range if need be.I put importance on stun because stunning someone in a fast pace combat kind of game like this one makes a difference. A 1 second stun can turn a whole fight around , because the amount of skills or skill damage that can be used during a stun, is unimaginable. However, I have to take a look at the Stun from Unforgiving, and see if my duration sigils actually change the number that is given in the trait descrip.Thank you for the awesome question, and acute attention skill, where you picked up on the build change.Have you ever compared the effectiveness of taking more dazes in place of the stun off BV? I was thinking as example of the overall effectiveness of two uses of Shadow meld with a DAZE from stealth at two seconds per using tactical strike every 45 seconds versus 1 stun(unblockable) with BV every 40. I currently use BV myself as I was never big on stealth with s/d . My gut feel is it not so much the unblockable of BV missed as it is the abilty to interrupt a meld so easily but wondered if you tried that route.Yeah thats a good thought, But my style of action and opening fights isn't to stealth. It's to proc B.V first and foremost, (because it applies to what my build is designed to do) get within range of 1500, and out of range of their 900-1200 attack opener's and get a good burst on them in the beginning from Range. Tactical striking someone with help of Shadow Meld is good and all, but way too risky. One hit from anything on a Thief half your hp is gone. I'm thinking in terms of fighting warriors. Getting tactical strikes on them is so risky, because of their GS whirlwinds, and spellbreakers "F" abilities. Just so risky. So i rather take B.V. Having Bassi venom is very beneficial, because if you're fighting thieves and you mark them before they go into stealth, press your f2 and it will automatically track the thief while in stealth. That way they'd get stunned by your B.V without needing to see or target them. They'd also get a 2nd stun by my trait "unforgiving", Which stuns Newly Marked Targets.B.V really is effective, because "Be Quick or be dead" gives me the ability to down HP in the short amount of stun time, and then use the mercy utility and do it all over again, minus the B.V. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted December 4, 2017 Share Posted December 4, 2017 I didnt realize that Rifle 2 tracked (unless you mean to channel it before they go "stealth")Edit: I re-read it....F2 tracks lol. Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 5, 2017 Author Share Posted December 5, 2017 @Bigpapasmurf.5623 said:I didnt realize that Rifle 2 tracked (unless you mean to channel it before they go "stealth")Edit: I re-read it....F2 tracks lol.Yeah brotha, F2 tracks in stealth ^_^. I usually like to save my bassi venom for when my enemy stealths. I proc Bassi venom, and then F2. They're Petrified, and more than likely run out of their stealth by then, and then I burst em. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted December 5, 2017 Share Posted December 5, 2017 Interesting... have you reported this tracking bug? Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted December 5, 2017 Author Share Posted December 5, 2017 @Swagger.1459 said:Interesting... have you reported this tracking bug? Unless said otherwise by anet ill take it as is. (I was unaware of whether it actually was a bug or not, but then I did research and fact checked)--- Skill working as intended as stated below.(12/28/17) Edit: Quoted By Anet- "Deadeye Stolen Skills: These skills can now be used while jumping or during skills that jump into the air. Fixed a bug that allowed stolen skills to be wasted by casting them on targets other than your mark. Stolen skills will now always be cast on your mark even if your mark is not your current target."(((Stolen skills will now always be cast on your mark even if your mark is not your current target))) Link to comment Share on other sites More sharing options...
Volrath.1473 Posted December 5, 2017 Share Posted December 5, 2017 I believe it is intended they changed it shortly after the expansion to track the marked target even if you are targeting someone else. Link to comment Share on other sites More sharing options...
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