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-usecoherent and -dx9 no longer working with patch? [Merged]


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8 hours ago, Mos.4251 said:

-dx9 doesn't work anymore 🙂 unplayable with dx11, gg

Yes, DX11 is completely broken, they never fix it under the years even if the know about such bug, full screen modo do no work under DX11, forced me to play in borderless with annoying screen tearing. -_-

Edited by Miporin.3529
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I can not join to the game. It gives the following message.
(Unable to initialize 3D output.
Please verify that you have instaled DirectX 11 and an updated video driver.)
I updated the drivers but it still doesn't help.
my PC specifications:
CPU: Intel(R)Core(TM)2DuoCPU E8400 @ 3.00 Ghz
Memory: 4.00Gb
System: 64
Videocard: GeForce 9400 GT 2797 MB

Also screenshots.

https://ibb.co/vwSwNMw

https://ibb.co/W3TSKT8

https://ibb.co/YcmMQFG

https://ibb.co/QHCVZsZ

 

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56 minutes ago, Cplamer.7305 said:

I can not join to the game. It gives the following message.
(Unable to initialize 3D output.
Please verify that you have instaled DirectX 11 and an updated video driver.)
I updated the drivers but it still doesn't help.
my PC specifications:
CPU: Intel(R)Core(TM)2DuoCPU E8400 @ 3.00 Ghz
Memory: 4.00Gb
System: 64
Videocard: GeForce 9400 GT 2797 MB

Also screenshots.

https://ibb.co/vwSwNMw

https://ibb.co/W3TSKT8

https://ibb.co/YcmMQFG

https://ibb.co/QHCVZsZ

 

Because your GPU is from 2008 and doesn't fully support DX11 and minimum system requirements for this game have changed.

https://www.techpowerup.com/gpu-specs/geforce-9400-gt.c1765

https://imgbb.com/YcmMQFG

"Версия DDI 10"

Edited by Chaba.5410
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Guild Wars 2 Minimum System Requirements Update – GuildWars2.com 5th January 2023

"With this upgrade, we’ll begin adjusting our minimum system requirements to include a DirectX 11-compatible GPU on February 6. This upgrade will roll out to all players over an eight-week period. We expect the process to be completed and all players to be migrated to the DirectX 11 client by April 18.

After the rollout has been completed, you will no longer be able to launch the game with DirectX 9. Players with systems that are not compatible with DirectX 11 will need to either upgrade their hardware to include a DirectX 11-compatible GPU or use a cloud gaming service such as NVIDIA GeForce NOW to continue playing Guild Wars 2."

 

Seems to me Anet delivered on what they said. Sure, it sucks for those who found DX11 bad or have incompatible hardware, but it's probably unlikely that Anet will change this.

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(i hear people said is relevant who player use -dx9 for start will trigger this, but i hope dev can response for that problem)

crash report

*--> Crash <--*
Assertion: No valid case for switch variable 'grInterface'
File: D:\Perforce\Live\NAEU\v2\Code\Arena\Engine\Gr\Windows\GrWindow.cpp(1084)
App: Gw2-64.exe 
Pid: 8360
BaseAddr: 00007FF637EA0000
ProgramId: 101
Build: 148760
When: 2023-07-19T11:17:30Z 2023-07-19T19:17:30+08:00
Uptime:   0 days  0:00:14
Flags: 0
DumpFile: Crash.dmp

*--> Error Logs <--*
11:17:29Z The user closed the browser.
11:17:29Z The browser is being closed.
11:17:29Z We are requesting CEF close the browser when the user closed the browser.
11:17:29Z The user closed the browser.
11:17:29Z CEF is closing the browser.
Crashed at 11:17:30Z
 

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52 minutes ago, Inculpatus cedo.9234 said:

*Note: Due to potential changes, system requirements may change over time and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.

Unfortunately, it is not possible to update spare parts on a PC, as they are very expensive at the present time.
Here the way out is different, to try to forget about the game, unfortunately.
There are no other options for now. It's a pity, but the Guild Wars 2 game system is very good.
Edited by Cplamer.7305
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14 hours ago, Chaba.5410 said:

It's not stupid.  It's Microsoft.

"With the release of Windows 10, we added Fullscreen Optimizations – which takes full screen exclusive games and runs them instead in a highly optimized borderless windowed format that takes up the entire screen. You get the visual experience and performance of running your game in FSE, but with the benefits of running in a windowed mode. These benefits include faster PC commands such as alt-tab, multiple monitor set ups and overlays. We have extensive performance data that indicates that almost all users who use Fullscreen Optimizations have equal performance to Full Screen Exclusive.  However, if you do find that you are experiencing any issues that may be related to full screen optimizations, please head to the troubleshooting section where we will walk through how to optimize your system and provide feedback to our team.  "

https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/

And yet I didnt play any new game that decided to just dont implement FSE at all like Anet did. If there is no difference at all, why so many ppl see difference between FSE and borderless? Even with dx9 with w11 borderless was different compare to FSE, it makes text unreadable for me and before you ask yes, resolution is the same. Why does it happen ONLY in gw2 and not any other game? While you are right it is microsoft doing, this is clearly Anets fault. Maybe thats why all games still add both options.

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2 hours ago, Zohane.7208 said:

 

Seems to me Anet delivered on what they said. Sure, it sucks for those who found DX11 bad or have incompatible hardware, but it's probably unlikely that Anet will change this.

I have Win11 (and a card that does support DX12) and still it doesnt work properly…

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8 hours ago, Cplamer.7305 said:

I can not join to the game. It gives the following message.
(Unable to initialize 3D output.
Please verify that you have instaled DirectX 11 and an updated video driver.)
I updated the drivers but it still doesn't help.
my PC specifications:
CPU: Intel(R)Core(TM)2DuoCPU E8400 @ 3.00 Ghz
Memory: 4.00Gb
System: 64
Videocard: GeForce 9400 GT 2797 MB

Also screenshots.

https://ibb.co/vwSwNMw

https://ibb.co/W3TSKT8

https://ibb.co/YcmMQFG

https://ibb.co/QHCVZsZ

 

Oh my god, I think the last time I used 4 GB RAM was about 20 years ago. You can't expect to run a game today with such an old machine.

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3 hours ago, Cplamer.7305 said:
Unfortunately, it is not possible to update spare parts on a PC, as they are very expensive at the present time.
Here the way out is different, to try to forget about the game, unfortunately.
There are no other options for now. It's a pity, but the Guild Wars 2 game system is very good.

That's the facts of the matter.  It sucks, yet that's the risk one takes when trying to use 15 year old hardware for games in 2023.  The same thing happens with the software too, where old games don't get updated and end up no longer working on new hardware.

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1 hour ago, Cernoch.8524 said:

And yet I didnt play any new game that decided to just dont implement FSE at all like Anet did.

It's not that the decided not to implement it.  They decided to use BGFX, an API which has been around for about 10 years now, which doesn't implement it.  No game using BGFX is going to support it.  There were pros and cons of picking BGFX over Vulkan and they said they went with BGFX because it had the best performance.

One of the cons of BGFX that affects my system (I use borderless window), is that Nvidia Shadowplay picks up a bordered window resolution as the game starts unless I restart Shadowplay after the game starts.  It's annoying af.  It also happens in a few other games using BGFX.

Edited by Chaba.5410
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I'm getting a different problem, or else a pair of problems. Yeah, it is an older machine (2015) but the graphics glitch is that it compresses everything left so that the right 20% of the screen is black. Added to that is the fact that the crash dump seems to flag the problem as having to do with CEF, NOT dx11. This is  a windows machine running win10, not WINE on Mac. I'm not at that machine right now and will try to remember to update this post with the rest of the relevant stats later. Maybe the two have some interoperability issues so that a problem on one kills the other? IDK. It's been too many decades since I worked in tech and I'm out of practice deciphering these things. 

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16 minutes ago, etienne.1039 said:

Properly means running the game without outragious saturated colors…

Ah, so it runs, it just doesn't look good.  Have you opened a support ticket yet?  Anet needs as much data as we can send them to actually fix the rendering issues.

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