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OH Mace


Lan Deathrider.5910

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Isn't it a pretty obvious issue that this "CC Weapon" is directly competing with the "Pure DPS Weapons" in the OH slot? Seems obvious that the only time OH Mace will ever see play is when you are desperate for CC. Do they expect people to just completely ignore the opportunity cost and pointlessly take a hit to their effectiveness?

The patch aims to lessen the gap but it still remains that e.g., Pistol is mandatory for Bsw because [Fierce as Fire] was intentionally designed to make it mandatory. Or that the people who are engaged in the build aspects of the game won't just randomly take effectiveness hits for no reason. 

TL;DR Opportunity Cost exists. 

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1 hour ago, Jzaku.9765 said:

Isn't it a pretty obvious issue that this "CC Weapon" is directly competing with the "Pure DPS Weapons" in the OH slot? Seems obvious that the only time OH Mace will ever see play is when you are desperate for CC. Do they expect people to just completely ignore the opportunity cost and pointlessly take a hit to their effectiveness?

Which is particularly interesting since it wasn't THAT long ago that power berserker had a tendency to take axe/mace or even mace/mace in their swap if extra CC was needed. Thing is, warrior has a lot of weaponsets competing with each other: hammer being buffed pushed maces down.

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8 minutes ago, draxynnic.3719 said:

Which is particularly interesting since it wasn't THAT long ago that power berserker had a tendency to take axe/mace or even mace/mace in their swap if extra CC was needed. Thing is, warrior has a lot of weaponsets competing with each other: hammer being buffed pushed maces down.

GS swap started being significantly better with the rework to 3-hit Arc Divider ~4 years ago, so personally I'd consider that a pretty long time ago. Of course, pug meta took a while to catch up. 

Nowadays pure DPS axe/axe + GS vs (still pure DPS) axe/- + -/axe is approximately a 3k DPS difference (meaning Mace swap will be ~4/5k) so it's a significant hit. 

It still boils down to opportunity cost - it just used to be a smaller cost in the past, so people felt comfortable about doing it. For Berserker specifically, using this newly buffed Mace 4 still takes away from spamming decapitate as much as possible (since it won't generate extra adrenaline from [Axe Mastery]) so I have my doubts about the buff actually changing anything at all. 

Edited by Jzaku.9765
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3 hours ago, Jzaku.9765 said:

Isn't it a pretty obvious issue that this "CC Weapon" is directly competing with the "Pure DPS Weapons" in the OH slot? Seems obvious that the only time OH Mace will ever see play is when you are desperate for CC. Do they expect people to just completely ignore the opportunity cost and pointlessly take a hit to their effectiveness?

The patch aims to lessen the gap but it still remains that e.g., Pistol is mandatory for Bsw because [Fierce as Fire] was intentionally designed to make it mandatory. Or that the people who are engaged in the build aspects of the game won't just randomly take effectiveness hits for no reason. 

TL;DR Opportunity Cost exists. 

Interestingly another secondary issue with Mace offhand is that you simply cannot pair it with something good in the mainhand.

For PvE there might be options like Dagger or Axe but for competetive dagger is still single target, axe only does OK dps with axe 2, sword is hybrid, still clunky and lacks cleave and Mace if an obvious no. So at that point you simply run a hammer and maintain the 2nd weapon set for 2 one-handed weapons or a GS.

If they manage to make Sword mainhand better in cleave functionality (the selfroot removal was a start) MAYBE then will people see value in pairing it with OH Mace for some cc without compromising their second weapons slot for it.

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