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Set Off Chain Reactions with the Engineer Short Bow Proficiency


Rubi Bayer.8493

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I really hope @Rubi Bayer.8493 some changes are coming for shortbow engi’s based on feedback. As engineer main from beginning, I was excited for the shortbow until the announcement and playing the beta.  I am never one to post on the forums and critique, but the negative feedback on this will definately have people questioning whether to invest in expac 5. I don’t want this to happen! Can we get some kind of input whether this has been looked at, please? Thank you for reading this.

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  • 2 weeks later...

Short bow is just unacceptable in its current state. Engie being the only class to get no new weapon in the update would somehow still feel better, everyone will just ignore it in-game anyways. Why even waste space by adding it's code into the game? 

 

EDIT-

I don't ever post on the forums. But its that bad, I felt I had to join in the negative feedback of this weapon. 

Edited by Lasermonkey.7984
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  • 4 weeks later...

- Essence of Animated should be an Ammo skill with a decent cooldown for better reliability. 

- Essence of Living Shadows should have healing and regeneration as the initial effect and the condi removal is fine for the chain rxn\

- Essence of borrowed time should get 2s quickness on it's initial application

- Damage on all skills needs to come up a bit. I understand its a support weapon but wtf?

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I've been playing with short bow since the last update. I'm not sure what use case there is for it or what problem it tries to solve. I've not had a single situation yet where I've gone "i really feel like this weapon is fulfilling my needs as an engineer". It's quite the opposite. If perhaps there is a value statement that could highlight why engineer got short bow with these abilities I might understand. But it just makes no sense as it stands.

Edited by Tiamat.8254
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45 minutes ago, Zzik.5873 said:

Shortbow is really meh, Im I missimg something?

You are missing nothing. It's just a bad weapon. It's ok at best at a support weapon, but mace/shield is just better.

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Shortbow works well for what it is.

I expect bug fixes for spear but I wouldn't hold my breath for this thing that you call "love". Last time we got that thing called "love" for rifle, we got heartbreak shortly after that.

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12 hours ago, LilBiM.3581 said:

Yes. I'm not even a good player and I can find effective ways to use it in WvW.

It's an excellent support weapon for group content where you need to do nothing else but support, but it's lackluster in every other area even if you invest heavily into a stat. Insofar as I can find there's no real reason to use it outside of what I just mentioned, and considering how GW2 is designed, I can understand how some folks might be displeased with the weapon, especially with how loaded all the other weapons other classes get are. As a support spec enjoyer, I can appreciate having a dedicated support weapon - mace/shield was nice, but still wasn't 'all the way', so to speak. That said, engi already had mace/shield and medkit, so we weren't exactly hurting for that option, either.

I think it would stand out less as a terrible weapon in every way except for raw, balls-to-the-wall support builds if engi's kits weren't left so far in the dust. I started out using it in open world stuff, then started putting it on swap with spear and using spear most of the time then swapping to SB if it was a difficult/group event, aaaaand....Now I'm back on mace/x. I'm sure it can fit into various pve and pve setups somehow, but I still find it lackluster in a lot of ways.

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46 minutes ago, Curennos.9307 said:

It's an excellent support weapon for group content where you need to do nothing else but support, but it's lackluster in every other area even if you invest heavily into a stat. Insofar as I can find there's no real reason to use it outside of what I just mentioned, and considering how GW2 is designed, I can understand how some folks might be displeased with the weapon, especially with how loaded all the other weapons other classes get are. As a support spec enjoyer, I can appreciate having a dedicated support weapon - mace/shield was nice, but still wasn't 'all the way', so to speak. That said, engi already had mace/shield and medkit, so we weren't exactly hurting for that option, either.

I think it would stand out less as a terrible weapon in every way except for raw, balls-to-the-wall support builds if engi's kits weren't left so far in the dust. I started out using it in open world stuff, then started putting it on swap with spear and using spear most of the time then swapping to SB if it was a difficult/group event, aaaaand....Now I'm back on mace/x. I'm sure it can fit into various pve and pve setups somehow, but I still find it lackluster in a lot of ways.

The weapon is precisely for the extreme support case for Engineer. This makes sure that it has the boons as well as  the heals, cleanses, fields and blasts to provide strong support. It's for you to drop those skills at the right time to maximize those effects in group content. If you change than to add more dmg then the case could be made not to bring an Engi but to bring something else.

 

As for kits... only Elixir Gun and Grenade Kit exists. - by Management
Tool kit is to mess with people. Bomb kit is to test if your opponent has more than one functioning brain cell.

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