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relic of karakosa + resistance are broken


Stand The Wall.6987

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3 hours ago, babana.7521 said:

How come when 2 squads fight one always lost?

A boonball never really loose. 

If it wins the enemy was good but they where better.

If it loose the enemy was just bad and carried by meta.

If it stalemate the enemy was weak and cowardly not to push into them.

For some reason the same apply to pro fight guilds. Strange that.

Edited by Dawdler.8521
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6 hours ago, Zebulon.1850 said:

Oh look, a minstrel thread in disguise.

How about resolving issues with minstrels before thinking random relics are OP.

Karakosa doesn't even heal the caster, so only the most blobby zergs who run 2-3 healers in a squad would bother with that relic.

so every comped zerg in the game, got it. most meta supports have 3, 4, or even 5 blast finishers that they can use in quick succession. its broken

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On 11/29/2023 at 10:55 AM, diomache.9246 said:

Squad size, Squad composition.

This TBF.

I've been in fights 40v 55, the other squad stacked heal scourges and overall their comp was solid, it was impossible to DPS, corrupt and out sustain them, unless our lead out thought and manoeuvred their lead. 

The meta is pretty boring, even in 15s or 20s scrims too and the same no matter if you switch servers/accounts, stacked with players playing the meta builds and comps.

I don't think Karakosa is that big of a deal, but druids have more viable healing.

Edited by CrimsonOneThree.5682
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49 minutes ago, CrimsonOneThree.5682 said:

This TBF.

I've been in fights 40v 55, the other squad stacked heal scourges and overall their comp was solid, it was impossible to DPS, corrupt and out sustain them, unless our lead out thought their lead. 

The meta is pretty boring, even in gvg/scrims too and the same no matter if you switch servers/accounts.

"The solution is to nerf boon strip further" - Some genius at ANET probably

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