Serephen.3420 Posted December 29, 2023 Share Posted December 29, 2023 On 12/21/2023 at 4:49 PM, zeyeti.8347 said: This is gonna be funny as catalyst , manage your energy , your EE stacks , your sweaty rotation and the "ammo" from pistol... i really wanted a full oreinted support mainhand , dagger and sword have very narrow utility as support due to elementalist "so great" versatility. Wasn't expecting anything from pistol , so i am really not that pondering. The lack of combos makes it a poor weapon for catalyst imo. Sword/warhorn and hammer are still superior options. Even scepter if you wanna mess around I guess. 2 Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted December 30, 2023 Share Posted December 30, 2023 17 hours ago, Serephen.3420 said: The lack of combos makes it a poor weapon for catalyst imo. Sword/warhorn and hammer are still superior options. Even scepter if you wanna mess around I guess. If it is what i've seen on the video , it's another "versatile" weapon where you will only use half of your attunement , great , i think i won't even try it , i am gonna dump my ele in the dumpster , sick of this glorified glass canon made of papier maché. 2 1 1 Link to comment Share on other sites More sharing options...
Infinity.2876 Posted December 30, 2023 Share Posted December 30, 2023 (edited) Pistol right now could use a few tweaks. Ammo adds more difficulty to an already difficult profession. Though not horrible in concept, the execution should have been better. Also, if your #2 is blocked or evaded it will not build up ammo crippling you until it comes of cd. Suggested change: make ammo non element specific and change ammo generation to aa, keep ammo spending on #2 and #3 Air needs more mobility. Suggested change: add more skills similar to air/fire weaver dual atk Stone needs more survivability. Suggested change: add life siphon or barrier to bleeding. lastly make projectiles faster to be usable in competitive. (especially aa) (not to worry that catalyst would be too powerful because of quickness as the weapon doesn't have many finishers to keep uptime with) Edited December 30, 2023 by Infinity.2876 Link to comment Share on other sites More sharing options...
Jski.6180 Posted December 30, 2023 Share Posted December 30, 2023 On 12/29/2023 at 11:05 AM, Serephen.3420 said: The lack of combos makes it a poor weapon for catalyst imo. Sword/warhorn and hammer are still superior options. Even scepter if you wanna mess around I guess. It has 2 leaps and 1 blast and 1 projeical (if that worth any thing). I think ele pistol is better then dagger for catalyst and maybe tempest as well. 2 Link to comment Share on other sites More sharing options...
Szatko.8132 Posted December 31, 2023 Share Posted December 31, 2023 On 12/21/2023 at 9:49 AM, zeyeti.8347 said: This is gonna be funny as catalyst , manage your energy , your EE stacks , your sweaty rotation and the "ammo" from pistol... i really wanted a full oreinted support mainhand , dagger and sword have very narrow utility as support due to elementalist "so great" versatility. Wasn't expecting anything from pistol , so i am really not that pondering. That's exactly what I thought when I saw ele pistol's skills. Where's team utility? I was hoping for a power/support hybrid, similar to rev's scepter in that regard, so I can finally have a power ranged build without a staff or slot it as my mh as a healing tempest... 1 1 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted January 9 Share Posted January 9 (edited) remake. pistol: has zero "cool" factor is nearly 100% projectiles and projectiles suck in wvw has terrible power scaling and condi-only weapon severely restricts choosing this weapon. most skills are just "shoot bullet" - v uninspired design weapon mechanic seems/feels/is unimpactful warhorn and hammer were also dogshit so there is definitely a trend here. Edited January 9 by scerevisiae.1972 1 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted January 9 Share Posted January 9 3 hours ago, scerevisiae.1972 said: remake. pistol: has zero "cool" factor is nearly 100% projectiles and projectiles suck in wvw has terrible power scaling and condi-only weapon severely restricts choosing this weapon. most skills are just "shoot bullet" - v uninspired design weapon mechanic seems/feels/is unimpactful warhorn and hammer were also dogshit so there is definitely a trend here. Eh, warhorn's actually a pretty cool offhand, but there's only so much an offhand can do if it's not on thief (which, ironically, hasn't had a new offhand since release. Or perhaps not so ironically, since a thief offhand at this point would require more work than most profession's mainhands). Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted January 13 Share Posted January 13 On 1/9/2024 at 5:40 PM, draxynnic.3719 said: Eh, warhorn's actually a pretty cool offhand, but there's only so much an offhand can do if it's not on thief (which, ironically, hasn't had a new offhand since release. Or perhaps not so ironically, since a thief offhand at this point would require more work than most profession's mainhands). maybe cool in PVE for damage but in WVW warhorn has zero niche. the skills are too slow-acting for power builds, too low damage for condi builds, no aura transmute so no good for support builds. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted January 14 Share Posted January 14 (edited) On 1/13/2024 at 12:00 PM, scerevisiae.1972 said: maybe cool in PVE for damage but in WVW warhorn has zero niche. the skills are too slow-acting for power builds, too low damage for condi builds, no aura transmute so no good for support builds. Then specify that it's a bad choice for that mode specifically rather than dogshit in general (how did that get past the kitteniser?). A weapon being unsuitable for a specific context does not necessarily make it bad overall. Edited January 14 by draxynnic.3719 Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted January 14 Share Posted January 14 maybe iam weeks too late.... but.. make it offhand. -> give it blast finisher, leap (better 600 range teleport leap without the need for target), heal or regeneration without the need for target and finally a stealth detection. thank you 🙂 Link to comment Share on other sites More sharing options...
scerevisiae.1972 Posted February 24 Share Posted February 24 (edited) On 1/14/2024 at 9:20 PM, bluberblasen.9684 said: maybe iam weeks too late.... but.. make it offhand. -> give it blast finisher, leap (better 600 range teleport leap without the need for target), heal or regeneration without the need for target and finally a stealth detection. thank you 🙂 FWIW i agree it would have made for a better offhand with the skills it has. There's not enough uniqueness to make it a worthy main-hand & the low power coefficients make it super niche. Overall it just lacks design originality, like they've run out of good ideas. I think the #1 mistake was choosing pistol in the first place cause pistol more or less locks the design into shooting projectiles. Edited February 24 by scerevisiae.1972 2 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now