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What a strong patch for warrior !!!!!!!!!!


Grand Marshal.4098

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1 hour ago, Grand Marshal.4098 said:

Literally nothing, but you know give mesmer and guard another batch of changes. 

And ranger gets free ammo on Barrage beacuse that is exactly what the profession needs on already potent weapon in WvW. What about giving warriors ammo on Rush? 🤡

Balance team is simply unable, biased, incompetent, slow and needs to be replaced. It is as simple as that. They had almost 4 years to improve game balance (from february 2020 balance patch) and look at today's powercreep and at all those short sighted decisions they have made. The only thing they achieved (result of the feb 2020 patch reflected today) is that some skills do 10 damage which is extremely unintuitive, especially when you have skills like Backbreaker etc. And then they decided to go against whole point of the feb 2020 patch and return some damage back on hammer and mace... after 2 years and 7 months. Not to mention they are too slow to react and adjust outliers. Some things are way too strong for months and creating new weapon skills is not an excuse for ignoring the live game's balance. Am I wrong?

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1 minute ago, cryorion.9532 said:

And ranger gets free ammo on Barrage beacuse that is exactly what the profession needs on already potent weapon in WvW. What about giving warriors ammo on Rush? 🤡

Balance team is simply unable, biased, incompetent, slow and needs to be replaced. It is as simple as that. They had almost 4 years to improve game balance (from february 2020 balance patch) and look at today's powercreep and at all those short sighted decisions they have made. The only thing they achieved (result of the feb 2020 patch reflected today) is that some skills do 10 damage which is extremely unintuitive, especially when you have skills like Backbreaker etc. And then they decided to go against whole point of the feb 2020 patch and return some damage back on hammer and mace... after 2 years and 7 months. Not to mention they are too slow to react and adjust outliers. Some things are way too strong for months and creating new weapon skills is not an excuse for ignoring the live game's balance. Am I wrong?

Bro...they just changed all these minor things like hitbox and angles for willbender, reversal of fortune being used mid-air, while NAtural healing and healing signet exist in this game (not too long as guard signets and traits also got better) and full counter, the literal basis for reversal, cannot be activated on air cause you know, why would it.

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On 1/14/2024 at 10:20 PM, SeTect.5918 said:

Huh? Mesmer mainly got nerfs.
You want rather nerfs than nothing?

Honestly, nerfs at least sometimes get follow ups. Like the banner rework was pretty horrible, and then there were follow-ups that do make banners kinda see play. And the profession gets attention, or at least it looks like. War getting 1-2 lines of changes in most patches is just... depressing.

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14 minutes ago, Hotride.2187 said:

War getting 1-2 lines of changes in most patches is just... depressing.

Warrior only getting a single nerf is a good thing. The only thing better, one can realistically hope for, is Warrior not getting mentioned at all.

Getting more patch notes for Warrior is almost guaranteed to be the equivalent of getting more changes that make Warrior feel worse to play.

14 minutes ago, Hotride.2187 said:

Like the banner rework was pretty horrible, and then there were follow-ups that do make banners kinda see play.

They took away the unique effects, which made many groups want to have a Warrior, and deformed banners into boon vomit, even though the game already had too much of it at that time.

There's nothing positive about it.

Edited by Fueki.4753
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4 minutes ago, Fueki.4753 said:

They took away the unique effects, which made many groups want to have a Warrior, and deformed banners into boon vomit, even though the game already had too much of it at that time.

There's nothing positive about it.

They were going to do that anyway. At least banners in their current form see some use. They weren't getting any use after the rework.

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