Myror.7521 Posted January 13 Share Posted January 13 that we could get back the amount of dmg we lost in the febr patch Back then ..... like they litterly power nerfed every class down for 33% but in terms of our lovely warr it was around 60% or even more..... give our dmg weapons at least some Love! Or let our CC do dmg again! ....... Im hella tired of get claped by bad players cause they get cced and simply using full life a stunbrake just to hard hit me with melee skills or port away and doing 6k hits to me. Juuust let us punish ranged classes again! 2 2 Link to comment Share on other sites More sharing options...
someguy.4107 Posted January 16 Share Posted January 16 Come on. You love it when you land Back Breaker, and they port 1,200 units away. Who needs Bullscharge follow up when you have crippling depression ;j 2 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 17 Share Posted January 17 Teleports should be stopped by immobilize. Change my mind. 1 2 2 Link to comment Share on other sites More sharing options...
Myror.7521 Posted January 17 Author Share Posted January 17 @someguy.4107 i truely love it. Just hella fun to Play against porting stealth classes that could also use blinds xD. Always a pleassure ^_^ 2 1 Link to comment Share on other sites More sharing options...
cryorion.9532 Posted January 17 Share Posted January 17 6 hours ago, Lan Deathrider.5910 said: Teleports should be stopped by immobilize. Change my mind. All instant teleports that are longer than 600 range should have their distances halved. Escaping is way too easy with 1200 range teleports. 2 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 17 Share Posted January 17 5 hours ago, cryorion.9532 said: All instant teleports that are longer than 600 range should have their distances halved. Escaping is way too easy with 1200 range teleports. I'll disagree. I think there is a place for 1200 range teleports, but teleports as they are now have too few counters to them. IMHO: Immobilize should stop teleports. I also think there needs to be a way to stop evades, possible through buffing the unblockable effect to include evades. Speaking about evades here, not the dodge. Dodge should remain as it is. 2 Link to comment Share on other sites More sharing options...
cryorion.9532 Posted January 17 Share Posted January 17 (edited) 6 hours ago, Lan Deathrider.5910 said: I'll disagree. I think there is a place for 1200 range teleports, but teleports as they are now have too few counters to them. IMHO: Immobilize should stop teleports. I also think there needs to be a way to stop evades, possible through buffing the unblockable effect to include evades. Speaking about evades here, not the dodge. Dodge should remain as it is. I am open to any reasonable changes as long as those changes make it impossible or very difficult to force ooc. Edited January 17 by cryorion.9532 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted January 17 Share Posted January 17 21 hours ago, Lan Deathrider.5910 said: Change my mind. How about no? Teleports are just a pain to deal with, when Warrior doesn't even have access to reasonable ranged combat. 1 2 Link to comment Share on other sites More sharing options...
Lighter.5631 Posted January 18 Share Posted January 18 (edited) 2 hours ago, Fueki.4753 said: How about no? Teleports are just a pain to deal with, when Warrior doesn't even have access to reasonable ranged combat. yea, you need instant CC to prevent getting cheesed by teleport like mace 3 or dagger 3 they can just teleport in for cheap damage and dip, and warrior can not catch anyone because everybody has super mobility, and warrior won't sustain because how can you sustain if you can't build adrenal health and mace/dagger 3, full counter are the only thing stopping them from doing it, low cooldown fast cc or you can just block indefinitely like mace zerker. any build else will just crumble, build crafting doesn't exist. also for OP: there's like no satisfaction for landing a single CC now, classes got a trillion ways without counting stunbreak to stop you from comboing on an CC the only way to play now is CC spam....which is no fun, nobody like spam gameplay Edited January 18 by Lighter.5631 1 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 18 Share Posted January 18 Warrior needs the retaliation boon back. 2 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted January 18 Author Share Posted January 18 @prototypedragon.1406 you know Warrior has never acces to that boon right? The only class that could Spam it Back then was Guardian xd Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 18 Share Posted January 18 8 minutes ago, Myror.7521 said: @prototypedragon.1406 you know Warrior has never acces to that boon right? The only class that could Spam it Back then was Guardian xd That is true aside from the one passive trait warrior use to have when they were crit or blocked a critical hit that also gave a bonus to armor or toughness in the defense line if I remember right.🤔 But for instance if warrior was given something that would act similar to retaliation it would perhaps help deal with those that constantly teleport out of range/ attack from range no? The old spiked armor I think is what it was called many years ago. But perhaps providing a more consistent effect of retaliation. Link to comment Share on other sites More sharing options...
Myror.7521 Posted January 18 Author Share Posted January 18 @prototypedragon.1406 hmm yea i dunno man ^^. I think let Warrior at least do dmg with its weapons CCs would allready Help a bit ^^. Or gain some weapons the Option to pull the enemy to yourself ^^ Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted January 18 Share Posted January 18 6 hours ago, prototypedragon.1406 said: Warrior needs the retaliation boon back. How about they change the stance Frenzy in such a way that it does something like druid's Glyph of unity effect instead? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 18 Share Posted January 18 2 hours ago, Dadnir.5038 said: How about they change the stance Frenzy in such a way that it does something like druid's Glyph of unity effect instead? New trait: Gladiator's Defense. When using a stance warriors reflect a portion of damage back. This effect uses all prior functionality of the old Retaliation. This effect activates even if the attack is absorbed or nullified by a stance. Put it into Discipline in Heightened Focus' useless spot. 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted January 18 Share Posted January 18 6 minutes ago, Lan Deathrider.5910 said: New trait: Gladiator's Defense. When using a stance warriors reflect a portion of damage back. This effect uses all prior functionality of the old Retaliation. This effect activates even if the attack is absorbed or nullified by a stance. Put it into Discipline in Heightened Focus' useless spot. Potentially to much "retaliation" if they do that. You'd have the competitive gamemodes players trying to burn warrior on a stack. Keep in mind that druid have been nerfed for the little bit he had that was abused in WvW. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 18 Share Posted January 18 10 minutes ago, Dadnir.5038 said: Potentially to much "retaliation" if they do that. You'd have the competitive gamemodes players trying to burn warrior on a stack. Keep in mind that druid have been nerfed for the little bit he had that was abused in WvW. Yeah, I know. I can dream though. They can cap the damage it does in one packet though. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted January 18 Share Posted January 18 (edited) 24 minutes ago, Lan Deathrider.5910 said: New trait: Gladiator's Defense. When using a stance warriors reflect a portion of damage back. This effect uses all prior functionality of the old Retaliation. This effect activates even if the attack is absorbed or nullified by a stance. Put it into Discipline in Heightened Focus' useless spot. Calling it Defense but not putting it into Defence seems like a golden move. 15 minutes ago, Dadnir.5038 said: Potentially to much "retaliation" if they do that. It's far from too much. Just put a range limit on it, to make it only reflect a portion of close range attacks. They love shoehorning Warrior into melee range, so the range limit fits with how they treat Warrior. Alternatively, just split the trait damage between Berserker and the rest of Warrior, if it somehow ends up being "too strong" on Berserker. It certainly will not be "too strong" on core or Spellbreaker. Edited January 18 by Fueki.4753 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted January 18 Share Posted January 18 14 minutes ago, Fueki.4753 said: Calling it Defense but not putting it into Defence seems like a golden move. It's a reference to the GW1 elite skill. Frankly, Defense is fine now it's the other traitlines that need something. 14 minutes ago, Fueki.4753 said: It's far from too much. Just put a range limit on it, to make it only reflect a portion of close range attacks. 300 Range. 14 minutes ago, Fueki.4753 said: They love shoehorning Warrior into melee range, so the range limit fits with how they treat Warrior. Alternatively, just split the trait damage between Berserker and the rest of Warrior, if it somehow ends up being "too strong" on Berserker. It certainly will not be "too strong" on core or Spellbreaker. No. Let it be strong if it is to be limited to melee range. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted January 18 Share Posted January 18 New baseline passiv effect. Getting hit grants adrenalin. If we are forced to go face to face, make it rewarding. 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted January 18 Share Posted January 18 (edited) 1 hour ago, Lan Deathrider.5910 said: 300 Range That's the same range I thought about when I had the idea. 1 hour ago, Lan Deathrider.5910 said: Let it be strong if it is to be limited to melee range. I want it to be strong, too. But we both know that Warrior isn't allowed to be that. 55 minutes ago, DanAlcedo.3281 said: New baseline passiv effect. Getting hit grants adrenalin. This feels more like a band-aid fix for Adrenaline decay, which they continuously refuse to even acknowledge to be a problem. But band-aid fixes are the best get once in a blue moon, so I'd take it. Edited January 18 by Fueki.4753 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 18 Share Posted January 18 9 hours ago, Myror.7521 said: @prototypedragon.1406 hmm yea i dunno man ^^. I think let Warrior at least do dmg with its weapons CCs would allready Help a bit ^^. Or gain some weapons the Option to pull the enemy to yourself ^^ I'd be all for that as well but this is anet we are talking about lol. After taking it all away they just won't give it back. Link to comment Share on other sites More sharing options...
Wolf.1972 Posted January 20 Share Posted January 20 On 1/12/2024 at 5:50 PM, Myror.7521 said: that we could get back the amount of dmg we lost in the febr patch Back then ..... like they litterly power nerfed every class down for 33% but in terms of our lovely warr it was around 60% or even more..... give our dmg weapons at least some Love! Or let our CC do dmg again! ....... Im hella tired of get claped by bad players cause they get cced and simply using full life a stunbrake just to hard hit me with melee skills or port away and doing 6k hits to me. Juuust let us punish ranged classes again! Sounds like a YOU problem, get good 😎 Link to comment Share on other sites More sharing options...
Myror.7521 Posted January 20 Author Share Posted January 20 @Wolf.1972 in what world does that even sounds like a ME Problem? Wtf? xD Its just facts this has 0 to do with me actually^^. Is it a me Problem that my class is not allowed to have good options to deal with classes like deadeye? (Aside of tether from Spellbraker of course) I don't think so xd Link to comment Share on other sites More sharing options...
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