AlCapwnd.7834 Posted February 2 Share Posted February 2 Please don't be too mean. Could the audio be culpable for some of the WvW lag? We can turn down graphics. I would assume the players sounds/sound effects/voices ect... are also traveling in the same pipeline. Thoughts? 1 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted February 2 Share Posted February 2 Pretty sure they aren't. Audio is handled client-side, so the presence or absence of audio isn't going to change the connectivity between your computer and the server. Graphical processing and audio are handled by different parts of the computer. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 2 Share Posted February 2 (edited) 43 minutes ago, Blood Red Arachnid.2493 said: .Graphical processing and audio are handled by different parts of the computer. Otherwise known as the GPU and CPU (few use a sound card today) 😛 But yeah audio doesn’t produce lag unless the client has a problem. If a player pops a skill, over the network that will just be the skill use and how it interact with the game. The graphics and audio is client side. Even if you turn off audio - or graphics for that matter - the server still need to transmit the same data. Edited February 2 by Dawdler.8521 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted February 4 Share Posted February 4 On 2/2/2024 at 12:31 PM, AlCapwnd.7834 said: Please don't be too mean. Could the audio be culpable for some of the WvW lag? We can turn down graphics. I would assume the players sounds/sound effects/voices ect... are also traveling in the same pipeline. Thoughts? you can turn those down too, in option, set everything to fastest and switch off everything you don't need. Link to comment Share on other sites More sharing options...
AlCapwnd.7834 Posted February 5 Author Share Posted February 5 On 2/3/2024 at 8:18 PM, SweetPotato.7456 said: you can turn those down too, in option, set everything to fastest and switch off everything you don't need. Yeah, i was just curious if it traveled in the pipeline with whatever else causes the bad lag in WvW. 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 6 Share Posted February 6 21 hours ago, AlCapwnd.7834 said: Yeah, i was just curious if it traveled in the pipeline with whatever else causes the bad lag in WvW. Fun fact. Audio based bugs causing crashes in wvw were a thing many many years ago. But these got fixed. What, if I remember correctly, happened was that the game tries to play an audio file but fails to do so. So it tried over and over again until your memory was full or something. 2 Link to comment Share on other sites More sharing options...
Lucy.3728 Posted February 6 Share Posted February 6 18 minutes ago, DanAlcedo.3281 said: What, if I remember correctly, happened was that the game tries to play an audio file but fails to do so. So it tried over and over again until your memory was full or something. Interesting. I usually down off the music and the general volume slider to like 20% because of voice chat. That wouldn't even help with such bugs because it'd try to play the music anyway, just mute. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 6 Share Posted February 6 (edited) 57 minutes ago, Lucy.3728 said: Interesting. I usually down off the music and the general volume slider to like 20% because of voice chat. That wouldn't even help with such bugs because it'd try to play the music anyway, just mute. Yep. The game being muted didnt help. Something something when 100 players clash and the game has to calc like a million sound effects. Edited February 6 by DanAlcedo.3281 Link to comment Share on other sites More sharing options...
DarkFlopy.8197 Posted February 6 Share Posted February 6 (edited) Well it might be more simple than you think depending on how Anet built their infrastructure for that, the audio files are saved on the client side and normally they would have unique identifiers that the server will tell which to play. Normally the unique identifiers are short to save on data and are for inner understanding like: "suma" - spec unique mode activate "sumd" - spec unique mode deactivate Or perhaps going more specific like: "slbma" - soulbeast merge active "slbmd" - soulbeast merge deactivate Since we don't know how it's built we can just assume. Edited February 6 by DarkFlopy.8197 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 7 Share Posted February 7 On 2/2/2024 at 4:31 AM, AlCapwnd.7834 said: Please don't be too mean. Could the audio be culpable for some of the WvW lag? We can turn down graphics. I would assume the players sounds/sound effects/voices ect... are also traveling in the same pipeline. Thoughts? If u notice some delay of sounds vanishing during gameplay that's disk/os cache related nothing to do with the packages. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now