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Revenant complete overhaul


Akethon.5108

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I would like share my idea of overhaul for this class. Initially I thought this class could be very unique like Mesmer is. 
got a bit disappointed, personally, with what has been done. 
 

I think this can work for either only weapons, or only utility skills or even both taking into account the class limitations.

I start with the weapon skills. 
on these I think it could work like it is for the elementalist , the skill flavor would change depending on what spirit we are using , we could only have 2 option obviously at the time. This would give more skill options for both power builds and for condition builds and even support builds. 
 

when we channel a spirit we should get a bonus stats representing that spirit, similar to how pets work with ranger when we merge with them. 
 

on the utilities I think the revenant is the worst class, he has less utilities than any other class, and they are not that great some of them. To change this I would give the option to freely select the utility skills depending on the 2 spirits selected, so basically we could choose from 2 healing, 6 utilities and 2 elites skills instead being locked. 
 

we would lose the capability of changing utility skills on the go, but weapon skills would match the theme of the spirit, we would get a bonus stats from that spirit plus the mastery mechanic. Although I think all elite masteries need rework. I don’t think they are as impactful as they are in other classes. All seems to be just an extra skill to click with not that much value. 
 

thank you 

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Revenant is unique enough, no need for a complete overhaul. Some skills are less used because of several issues like too high energy cost on certain elites, too long cd and some abilties should do little more. More like some tweaking of certain are needed then complete overhaul

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complete overhaul seems silly a bit extreme.  Tweaks are needed for sure, but the class is in a pretty good spot at the end of the day.  If the class mechanic isn’t peaking your interest or you wish it worked more like elementalist - maybe consider playing a different class?  Rev is an acquired taste IMO and not for everyone. 

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I do play with different classes quite often, and thats the reason why i think revenant needs a rework. With engineer for instance we always had less weapons, but we are compensated with the belt skills or "Pet" skills and we have the kits as an option, all other classes have 4 utilities of each type of skill, the revenant because the way is done only have 3 utilities per spirit, other thing is that each elite spec on revenant is more a new spirit than a new mechanic, like we saw with every other class. When i mention something similar to the elementalist for the weapon skills was an example, Anet already recycle loads of stuff from other classes, like the Golem on the mechanist, its a ranger pet with a different skin, the dodge on the Vindicator, etc. Devs do recycle stuff from time to time. 

Like i said at the begining my suggestions are just suggestion, i not asking for all it, if they could at least give me the option to choose the utilities instead of keep changing or something like that i would prefer that. or any other thing really. 

If you check all other classes they have something very unique, the necro with the shroud, engi with belt and kits, ele with the elements control, the range with the pet controls, i could be here for hours talking about others. I am discussing this class because i do enjoy playing with revenant, but i got bored, the options are very little, with the other classes is much easier to have other builds. When i first heard of revenant i thought they would do something similar to the ritualist in GW1, and could have done it, a mastery for weapon spells for support, a mastery with loads of direct damage for power builds, a spirit build for a more hybrid solution, so much that they could have done. I think that the idea is great of the class, but i think the missed the essence of it. 

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Revenant was good, it's by dint of updates that it's been broken on many points, skills are pretty much all useful in one area. The problem is constant nerfing, ever increasing costs and ever longer CDs.

What I see over time is that Anet has removed what made the classes unique to give buffs to everyone. And then they said, well, too many buffs, so we're going to reduce them, and then they're going to standardise the classes identically, with no flavour and just a slightly different gameplay. I don't recognise the game I've been playing for over 10 years.

Anet only wanted to make hybrid specialisations according to what they said, and now they're trying to break everything by changing them in a way that doesn't always seem right to me.

Edited by Angesombre.4630
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I don't think it's need overhaul. I just wish Anet will improve visuals of the skills some day. Less 2D sprites (like these arts above head when we switch Legendaries), more modern and cool effects. I noticed that last patch we get new sounds for some skills (like swords autoattacks). It's nice change, sounds are more pleasing, less irritating, I appreciate it.

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4 minutes ago, Jungario.6485 said:

I don't think it's need overhaul. I just wish Anet will improve visuals of the skills some day. Less 2D sprites (like these arts above head when we switch Legendaries), more modern and cool effects. I noticed that last patch we get new sounds for some skills (like swords autoattacks). It's nice change, sounds are more pleasing, less irritating, I appreciate it.

new sound on sword? got to test that !!!

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8 minutes ago, arazoth.7290 said:

new sound on sword? got to test that !!!

It doesn't sound like it's tearing a hole in fabric every slash now, it's a more wispy sounding effect and more pronounced explosion for the 3rd chain's rift explosion.

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4 hours ago, Yasai.3549 said:

It doesn't sound like it's tearing a hole in fabric every slash now, it's a more wispy sounding effect and more pronounced explosion for the 3rd chain's rift explosion.

Dammit I went online, I tested many other things but forgot to listen to this 😅

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I get the impression you are not very experienced with rev, not trying to be mean just saying I feel like you might not have this take if you truly mastered revenant. it has a bit of a learning curve to it and it's only once you get past that you understand it's strengths and weaknesses. all classes should have weaknesses, and revs ones are easily outshined by its strengths in my opinion. 

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  • 2 weeks later...

You know that a "rework idea" is bad when the OP starts off by comparing another class and continues to do so through the whole post.

My advice is to go play those classes instead. Revenant needs help but it doesn't need to be another class and not itself.

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On 2/29/2024 at 4:09 AM, Akethon.5108 said:

When i first heard of revenant i thought they would do something similar to the ritualist in GW1, and could have done it, a mastery for weapon spells for support, a mastery with loads of direct damage for power builds, a spirit build for a more hybrid solution, so much that they could have done. I think that the idea is great of the class, but i think the missed the essence of it. 

That's where you went wrong.

Prior to the Heart of Thorns reveal, the #1 request for a new profession was for something like dervish, but in order to make it not human-focused, the idea was that instead of channelling the powers of the gods, it would instead channel the powers of powerful spirits.

That's revenant in a nutshell.

Mind you, this was before they gutted turrets on engineer, so while people missed the theme of revenant, there was general agreement that the playstyle was available. 

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