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Would you consider Palworld equivalent to GW2


Do you consider Palworld to be similar to GW2?  

75 members have voted

  1. 1. ArenaNet and PocketPair are not really big corporations putting pressure on the game to be a certain way. So in the ideas and the vibe of the game, do you think GW2 and Palworld are similar.

    • GW2 and Palword idea generation feels similar
      3
    • GW2 and Palworld idea generation does not feel similar
      72
  2. 2. MMORPG term is loose, not really any definite definition of it, GW2 is an MMORPG would you consider Palworld to be an MMORPG? It is coming release raid boss, raid boss that too is loose, but commonly known to MMORPG right?

    • Palworld does feel like an MMORPG like GW2
      2
    • Palworld does feel like an MMORPG but not like GW2
      4
    • Palworld does not feel like an MMORPG
      69
  3. 3. Should GW2 take some ideas from Palworld. A lot of mount abilities, companion/pal, base building, being raided by enemies(enemies attack you randomly, its base being attacked), the visual combat new ideas. Something chases you and explodes, massive laser beam, grass attacks and you jump over them, etc.

    • Yes I would to see some things that are in Palworld to be in GW2
      9
    • No I would not like to see Palworld ideas in GW2
      66


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14 minutes ago, Sobx.1758 said:

On similar note, people who are "really interested in that style of play"... Already play palworld and probably won't get baited by "that completely different game with an element or two borrowed from them".

Possibly one of the most important points made so far. 
 

Sometimes it can work to bring a different game into another and sometimes all it does is baffle and alienate the playerbase.
 

Also, Housing and henchman - which fundamentally are two of the main ideas here - are areas popular elsewhere which Anet has resisted bringing here for 12 years. As for Tower Defence, I’m not sure it fits here and I’ve played enough of them to know getting it wrong in a game can be damaging

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Posted (edited)
12 minutes ago, Randulf.7614 said:

Possibly one of the most important points made so far. 
 

Sometimes it can work to bring a different game into another and sometimes all it does is baffle and alienate the playerbase.
 

Also, Housing and henchman - which fundamentally are two of the main ideas here - are areas popular elsewhere which Anet has resisted bringing here for 12 years. As for Tower Defence, I’m not sure it fits here and I’ve played enough of them to know getting it wrong in a game can be damaging

Interesting.

We kind of have tower defense in a way.

Toyapocalypse.

Obviously could be done a lot better. Tower defense too League of Legends, don't let those towers down but its more than that, kinda like Palworld and Pokemon its a lot more than just Pokemon.

 

Hencemen GW1 thats something I didn't think about, thats like something could be done in GW2 to make the game take in some base ideas from Palworld. Henchmen do base related stuff instead of fighting stuff or do both like in Palworld, those Lamballs can fight they don't just do base stuff.

 

Henchmen in GW1 was big hit too, like in a good way.

I feel like GW1 was in competition Diablo2, also felt it was like an MMORPG so in competition with games like WoW. Because in cities, you see a lot of people. The only difference between my GW1 IS an MMORPG is, its an MMORPG where most of the game instances, the only non-instances is in cities.

MMORPGs had an instances popularity. Something about dungeons being catered to you and not having to compete with others.

GW2 made the not have to compete with others vibe in their game, everyone has their own loot tables and don't have to start a fuss if someone shows to Shadow Behemoth and you gotta worry about dealing the most damage so you get the loot. No in GW2 its a good thing people show up, everyone gets the loot. Don't need 100% instances since people paranoid someone showing up to the boss fight and having compete with them.

 

Palworld is a mixture of instances and open world bosses. It has both styles. This an MMORPG type of thing. Now soon raid bosses, I wonder thats going to work. Palworld has guilds too. So guilds competing for a raid boss.

 

If I say in general what game style do you think of when guilds compete against raid bosses.

MMORPG right?

Palworld is introducing raid bosses, think about that.

MMORPG or no? Theres some servers 50 active people on it (so more than 50, but you in a que if there is 50 active players), thats a lot. That an MMORPG?

Like megaservers, you want to Soo-wong, instance is full, it has a playercount, just like Palworld 50 players on it, server/instance is full.

If the game feels different than other MMORPGs, is that new norm then for MMORPGs?

Edited by uberkingkong.8041
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28 minutes ago, uberkingkong.8041 said:

so is Palworld kinda like an MMORPG? Some servers have 50 people on it, 50 people playing around roleplaying, is that an MMORPG?

Thats why I say MMORPG is loosely, what really is an MMORPG, whats the guidelines?

What's with your weird obsession with determining whether palworld is mmorpg or not (even moreso on this forum, which has nothing to do with that game)? For all I care, you're free to call palworld fpsTPSrtsMMOsingleplayerFootballSimulator and it still wouldn't change it plays -and feels- differently than gw2, as well as I'd still not be for trying to make gw2 like that game.

If this is really all an attempt to segue the thread into another "but I want housing" then that's... an original effort. Except I still don't see the point because whether you consider palworld to be mmorpg, racing game or whatever else, still won't change anyone's views on whether or not they want housing in gw2. I, for one, don't.

Edited by Sobx.1758
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And henchman could not possibly work here. It's totally the anthesis to how the game is designed and works. So that's one thing gone already.

I don't know why you keep copy and pasting about raids, it's not really relevant to anything. I'm not sure I see the relevance of defining Palworld as an MMORPG or not either. I'm still not seeing what Palworld EXCLUSIVELY brings to the table that GW2 needs to be taking notes on. Housing has existed for over 20 years in online games. Henchman was popularised by GW1 in the online space and copied by other MMO's very badly in a lot of cases. Tower defence is not an original idea and GW2's raised example is rather poor.

So, again. What does Palworld exlcusively bring - that no other game has done before (so not housing, npc aids etc) - that GW2 should be doing and can implement to either attract new players or retain existing ones?

Edited by Randulf.7614
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Posted (edited)
9 minutes ago, Sobx.1758 said:

What's with your weird obsession with determining whether palworld is mmorpg or not (even moreso on this forum, which has nothing to do with that game)? For all I care, you're free to call palworld fpsTPSrtsMMOsingleplayerFootballSimulator and it still wouldn't change it plays -and feels- differently than gw2, as well as I'd still not be for trying to make gw2 like that game.

If this is really all an attempt to segue the thread into another "but I want housing" then that's... an original effort. Except I still don't see the point because whether you consider palworld to be mmorpg, racing game or whatever else, still won't change anyone's views on whether or not they want housing in gw2. I, for one, don't.

When I say in take ideas I don't mean completely change GW2 to like it.

GW2 has a lot of modes, WvW, PvP, regular.

It can create another mode/aspect such as homeinstances Palworld style, or new zone Palworld style.

As in sandbox area and it has AI, which attack your bases and make you do certain things and what not. To increase diversity of the game, keep it interesting and so on.

 

Think of it Runescape actually, is Runescape an MMORPG, one thing Palworld and Runescape have in common is the story aspect is not too down your throat like other MMORPGs where its hugely story based. As in when I play Runescape, it has nothing to do with story, I actually have no idea storywise whats going on.

Anyways, Runescape has the area, wilderness. It's pretty much Runescapes identity. Wilderness thats fun too, I'm surprised other games don't do it.

 

Anyways, taking ideas from, being inspired, creating new content from inspiration of Palworld ideas. No one is asking for complete overhaul.

Edited by uberkingkong.8041
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8 minutes ago, uberkingkong.8041 said:

Interesting.

We kind of have tower defense in a way.

Toyapocalypse.

Obviously could be done a lot better. Tower defense too League of Legends, don't let those towers down but its more than that, kinda like Palworld and Pokemon its a lot more than just Pokemon.

 

Hencemen GW1 thats something I didn't think about, thats like something could be done in GW2 to make the game take in some base ideas from Palworld. Henchmen do base related stuff instead of fighting stuff or do both like in Palworld, those Lamballs can fight they don't just do base stuff.

 

Henchmen in GW1 was big hit too, like in a good way.

I feel like GW1 was in competition Diablo2, also felt it was like an MMORPG so in competition with games like WoW. Because in cities, you see a lot of people. The only difference between my GW1 IS an MMORPG is, its an MMORPG where most of the game instances, the only non-instances is in cities.

MMORPGs had an instances popularity. Something about dungeons being catered to you and not having to compete with others.

GW2 made the not have to compete with others vibe in their game, everyone has their own loot tables and don't have to start a fuss if someone shows to Shadow Behemoth and you gotta worry about dealing the most damage so you get the loot. No in GW2 its a good thing people show up, everyone gets the loot. Don't need 100% instances since people paranoid someone showing up to the boss fight and having compete with them.

 

Palworld is a mixture of instances and open world bosses. It has both styles. This an MMORPG type of thing. Now soon raid bosses, I wonder thats going to work. Palworld has guilds too. So guilds competing for a raid boss.

 

If I say in general what game style do you think of when guilds compete against raid bosses.

MMORPG right?

Palworld is introducing raid bosses, think about that.

MMORPG or no? Theres some servers 50 active people on it (so more than 50, but you in a que if there is 50 active players), thats a lot. That an MMORPG?

Like megaservers, you want to Soo-wong, instance is full, it has a playercount, just like Palworld 50 players on it, server/instance is full.

If the game feels different than other MMORPGs, is that new norm then for MMORPGs?

Dude you keep trying to draw parallels to more and different games. What more do you want? You got your answer: GW2 is not equivalent to Palworld. They are separate games, each with a different target demographic, running on completely different business  models, with vastly different gameplay. Stop playing salesman. This is the GW2 forum and we are here to talk about GW2, for all its successes and failures. Go to the Palworld forums and offer your praises of that game over there. This is not the place for it.

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8 minutes ago, uberkingkong.8041 said:

When I say in take ideas I don't mean completely change GW2 to like it.

GW2 has a lot of modes, WvW, PvP, regular.

It can take likes another mode just homeinstances Palworld style, or new zone Palworld style.

As in sandbox area and it has AI, which attack your bases and make you do certain things and what not. To increase diversity of the game, keep it interesting and so on.

 

Think of it Runescape actually, is Runescape an MMORPG, one thing Palworld and Runescape have in common is the story aspect is too down your throat like other MMORPGs where its hugely story based.

Anyways, Runescape has the area, wilderness. It's pretty Runescapes identity.

 

Anyways, taking ideas from, being inspired, creating new content from inspiration of Palworld ideas. No one is asking for complete overhaul.

Sorry, but this didn't answer -or even remotely touch on, as far as I'm aware- the question. The question was: What's with your weird obsession with determining whether palworld is mmorpg or not (even moreso on this forum, which has nothing to do with that game)?

I'm asking because -as already explained in the previous post- whether [whatever other game] is [whatever genre] is mostly irrelevant for whether or not individual GW2 players will like an idea. Unless you actually have a reason for determining "what palworld is", I think the thread would be cleaner without constantly repeating 5-10 questions in a row trying to convince others that "chess is actually mmorpg because 2 players play and 48 participate by actively watching".

Also "raidboss" consists of "boss" (so basically "a big bad!") that a "raid" group attacks, mostly in a coordinated manner. It doesn't need to be mmorpg, it can be a multiplayer/coop game. "Raid" isn't even a strictly gaming-related term btw.

Edited by Sobx.1758
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I play palworld and gw2. I also play stardew valley and elden ring. Which game I choose depends on my mood and what I want to play. However, this does not mean any of these games should implement game mechanics from each others as they are different genres.

Gw2 is nothing like palworld and it shouldn’t be. Let the games be their own and focus on what their players want. “Borrowing” game mechanics from other games is fine if it adds value to the game. Making a base in palworld works well there since it’s a survival game. It would not work as well in a game like gw2. 

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Posted (edited)
14 minutes ago, Freya.9075 said:

I play palworld and gw2. I also play stardew valley and elden ring. Which game I choose depends on my mood and what I want to play. However, this does not mean any of these games should implement game mechanics from each others as they are different genres.

Gw2 is nothing like palworld and it shouldn’t be. Let the games be their own and focus on what their players want. “Borrowing” game mechanics from other games is fine if it adds value to the game. Making a base in palworld works well there since it’s a survival game. It would not work as well in a game like gw2. 

Think about this though.

GW1 factions, remember alliance battles?

it was new thing, like if GW2 had a survival/sandbox/palworld kind of mode (doesn't have to be fighting mode could just be base building, base management mode, and obviously things being raided, getting the most unique workers, is even better and more and more things to consider/aspects of what could happen and so on, even better).

Games can do it. Again no one is asking for complete overhaul, its more like a GW1 Factions, new mode, very unique, no other games have this kind of mode uniqueness.

Thats what Palworld inspiration would do in GW2.

btw GW1 Factions, Alliance Battles, absolutely LOVED IT.

 

Alliance battles and GW2 conquest, it just shows Arenanet being unique. So palworld type if any MMORPG can do it, GW2. Thats why I say PocketPair and ArenaNet they got the similar thinking caps on. Innovative type and they not pressured big corporation must focus on making more $$$ less fun and do more at $$$ making.

Edited by uberkingkong.8041
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Just now, uberkingkong.8041 said:

Think about this though.

GW2 factions, remember faction wars?

it was new thing, like if GW2 had a survival/palworld kind of mode.

Games can do it. Again no one is asking for complete overhaul, its more like a GW1 Factions, new mode, very unique, no other games have this kind of mode uniqueness.

Thats what Palworld inspiration would do in GW2.

btw GW1 Factions, Faction Wars, absolutely LOVED IT.

But, that’s Factions inspired, not Palworld inspired.

What exclusive ideas does Palworld have that GW2 could utilise that hasn’t been done already? 

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Posted (edited)
16 minutes ago, Randulf.7614 said:

But, that’s Factions inspired, not Palworld inspired.

What exclusive ideas does Palworld have that GW2 could utilise that hasn’t been done already? 

Where did Factions come from? You don't need say Palworld inspired you just make a mode and let people say

This feels like Civilization/AgeOfEmpires/Starcraft/Pokemon/Fortnite/Rust/GW1 etc.

 

How did Palworld become Palworld? What inspired Palworld to Palworld.

 

Too many people focused on being angry GW2 is better don't mention Palworld inspiring it.

Just do similar and you don't even need to say Palworld, people do the talking. Just like people saying Palworld is Pokemon.

Just use ideas, don't need to focus on egos.

 

Also, another thought, if GW2 community does feel kinda Palworld, such as the creatures and design of them, would GW2 community like those kind of vibe creatures.

Well, is GW2 fans of Quaggans. Pals are kinda like Quaggans.

Maybe GW2 community pokemon fans, and pokemon fans dislike Palworld with a passion, so maybe that is a case too? Palworld ideas I'd like to see are not the pokemon creatures, I'm more about base building and I do like the mounts, abilities the abilities pals, I like that. I think GW2 could do more on that.

Instead of flying my skyscale I wanna just carry it around and use it as a flamethrower. Easy frontal AE damage for doing these meta events where I gotta tag everything possible to get maximized loot.

 

Some other MMORPGs are more serious, like "we don't want those kind of vibe, we only want serious realistic, knights in armor, quaggans get em outta this MMORPG"

Edited by uberkingkong.8041
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1 minute ago, uberkingkong.8041 said:

How did Palworld become Palworld? What inspired Palworld to Palworld.

Don't know. Don't care. Doesn't matter. Go to the Palworld forums to talk about Palworld.

 

3 minutes ago, uberkingkong.8041 said:

Just do similar and you don't even need to say Palworld

Or, GW2 can keep doing it's own thing. It is an established franchise that does not need to copy other games. Maybe someday there will be some MMO that implements some great new system that no MMO should be without, and then ArenaNet can copy that system in GW2 if they want, but Palworld isn't that game.

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8 minutes ago, uberkingkong.8041 said:

Where did Factions come from? You don't need say Palworld inspired you just make a mode and let people say

This feels like Civilization/Starcraft/Pokemon/Fortnite/Rust/GW1 etc.

 

How did Palworld become Palworld? What inspired Palworld to Palworld.

 

Too many people focused on being angry GW2 is better don't mention Palworld inspiring it.

Just do similar and you don't even need to say Palworld, people do the talking. Just like people saying Palworld is Pokemon.

Just use ideas, don't need to focus on egos.

What? This has no relevance to what I asked and the direction/subject of this thread

Your entire thread is about Palworld inspiring GW2 to be better, but I've yet to hear of anything Palworld does that nothing else does and that GW2 should be doing. Focus on that. I have no interest in being sold on Palworld - none of us do. I am not going to play it ever. Tell me what it does that GW2 and other games don't that they should be doing. All I'm hearing so far is that Palworld took inspiration from other games which is an entirely different point and not relevant.

Tell us what these ideas are. Not the housing or the npcs/henchies or the tower defence or the faction wars etc etc. What the EXCLUSIVE ideas are that worth championing so hard about to adapt into this game. I am fully open to new ideas if they can work hear. I haven't heard a single one yet

 

Edited by Randulf.7614
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4 minutes ago, Randulf.7614 said:

What the EXCLUSIVE ideas are that worth championing so hard about to adapt into this game. I am fully open to new ideas if they can work hear. I haven't heard a single one yet

 

You know thats a good question.

Sometimes games have less, but the little things is the reason why its way better than the games with tons of stuff. Tons of stuff but the little things just aren't there. If you know what I mean.

Its like WWE games, not many people fans of WWE 2K24. Has all these modes, everything the older games had. But Those PS2 especially WWE games, it was the little things. May not have the other 500 features the newest one has but those little things huge difference.

 

Anyways so, you seem to be looking one huge thing and thats the secret sauce. Palworld is more about the little things. 

Thats why huge list of games it like, it takes the little things from them.

 

Would you not like a game like WoW/EQ/GW2/GW1/FFXIV/Runescape/NewAge/etc but only the good stuff from it. Which are the little things. vs the actual games. If some game all the little thing the good things, you'd wanna play that game.

Like in this game I like that but this other has similar way better but thats it and misses the other stuff I don't play game because of that but if it this feature of another, and another feature of another game. The little things.

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2 minutes ago, uberkingkong.8041 said:

You know thats a good question.

Sometimes games have less, but the little things is the reason why its way better than the games with tons of stuff. Tons of stuff but the little things just aren't there. If you know what I mean.

Its like WWE games, not many people fans of WWE 2K24. Has all these modes, everything the older games had. But Those PS2 especially WWE games, it was the little things. May not have the other 500 features the newest one has but those little things huge difference.

 

Anyways so, you seem to be looking one huge thing and thats the secret sauce. Palworld is more about the little things. 

Thats why huge list of games it like, it takes the little things from them.

 

Would you not like a game like WoW/EQ/GW2/GW1/FFXIV/Runescape/NewAge/etc but only the good stuff from it. Which are the little things. vs the actual games. If some game all the little thing the good things, you'd wanna play that game.

Like in this game I like that but this other has similar way better but thats it and misses the other stuff I don't play game because of that but if it this feature of another, and another feature of another game. The little things.

What little things  that are unique to Palworld?

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Just now, uberkingkong.8041 said:

You know thats a good question.

Sometimes games have less, but the little things is the reason why its way better than the games with tons of stuff. Tons of stuff but the little things just aren't there. If you know what I mean.

Its like WWE games, not many people fans of WWE 2K24. Has all these modes, everything the older games had. But Those PS2 especially WWE games, it was the little things. May not have the other 500 features the newest one has but those little things huge difference.

 

Anyways so, you seem to be looking one huge thing and thats the secret sauce. Palworld is more about the little things. 

Thats why huge list of games it like, it takes the little things from them.

 

Would you not like a game like WoW/EQ/GW2/GW1/FFXIV/Runescape/NewAge/etc but only the good stuff from it. Which are the little things. vs the actual games. If some game all the little thing the good things, you'd wanna play that game.

Like in this game I like that but this other has similar way better but thats it and misses the other stuff I don't play game because of that but if it this feature of another, and another feature of another game. The little things.

It can't be that good a question, because you then went off on a tangent about something else.

You brought up Palworld as the central theme of discussion so the thread is about that and not the other games you mention. I don't want to know what other games do - GW2 already can and has looked to those already. I want to know what Palworld brings to the table that is unique and relevant to GW2. Focus on that please. I've asked it like 5 times and there has been no answer. I will try one final time as clearly as possible

What does Palworld bring to the table exclusively - either as a huge thing or in the tiny things - that other games cannot inspire GW2 to do

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Posted (edited)
14 minutes ago, Zera.9435 said:

What little things  that are unique to Palworld?

Its the ideas.

Like grind, people dislike the grind.

Palworld really does not feel like it has a grind. Its a little thing.

 

I was reading the WWE 2K24 reviews, it something like 
"

MyFaction has you completing 50 objectives every single match to move on. Can't just win to keep going, that's not enough. 2K are a bunch of jerks. 

Showcase is such a grind this year. 

"

 

Basically, seems like companies think, people need to stay busy, have to give them grinds/timesinks. Personally, I don't think people enjoy grinds/timesinks or certain ones at least, or certain situations, and Palworld isn't really grind focused, thats a little thing, little aspect of the game.

Another thing is people like stats kind of items, you can think pals like items.

Pal with Legendary, Lucky, etc. stat fun to work on, it doesn't feel like a grind even though it kinda is, but it isn't. It's not forced upon you, its more of a you are competitive person and you want to do something you can get the perfect everything and this game fills up that itch that your having. And if you get bored you just continue on. This grind is not a showstopper forced to do before you progress instead more of a in your spare time if you get bored, go ahead try to get perfect pals.

 

Anyways, that was something GW1 had I think some people may miss it. the drops, Crystalline, perfect stat, with the perfect modifications. Something fun, where its kinda a grind but not really its kinda fun, your not doing tedious stuff over and over. The thing you do to get it, and isn't really 1 way only, such as you kill stuff in a certain location, any location, or whatever.

 

2 little things co-existing now. Then another little thing, and all sudden you got all these little things and its fun.

 

Palworld inspirations ideas, its more of how the game is played, not grindly, aspects on pals(consider these items or henchmen), base building.

A lot of locations, its not you only specific options its sandbox style, so the feeling of finding the perfect base, the freedom to do so wherever in the world. A little thing, fun thing. Keeps the game fun type of little thing. Not restricted. Some people hate restrictions thats a little thing.

 

Also, a little thing , is in the world, you can change settings so if you want to experience intense fights you turn on enemy pals damage x5 your damage .5, or if you want you change it accordingly. Its a lot of freedom and thats a little thing people, I especially like freedom like that. Now is that something GW2 can do no, its more of what are these little things. Thats a little thing. Its not make or break for the game but if its there thats cool.

 

Little things are things that you say, if the game had it cool, if not ok.

It has it. Little thing +1

It has another thing just like that. Little thing +2

Little so many, its really good because all these little things making the game fun.

Edited by uberkingkong.8041
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4 minutes ago, uberkingkong.8041 said:

Its the ideas.

Like grind, people dislike the grind.

Palworld really does not feel like it has a grind. Its a little thing.

 

I was reading the WWE 2K24 reviews, it something like 
"

MyFaction has you completing 50 objectives every single match to move on. Can't just win to keep going, that's not enough. 2K are a bunch of jerks. 

Showcase is such a grind this year. 

"

 

Basically, seems like companies think, people need to stay busy, give them grinds. I don't think people grinds, and Palworld isn't really grind focused, thats a little thing, little aspect of the game.

Another thing is people like stats kind of items, you can think pals like items.

Pal with Legendary, Lucky, etc. stat fun to work on, it doesn't feel like a grind though even though it kinda is, but it isn't.

 

Anyways, that was something GW1 had I think some people may miss it. the drops, Crystalline, perfect stat, with the perfect modifications. Something fun, where its kinda a grind but not really its kinda fun, your not doing tedious stuff over and over. The thing you do to get it, isn't really 1 way only, you just kill stuff in a certain or whatever.

 

2 little things co-existing now. Then another little thing, and all sudden you got all these little things and its fun.

 

Palworld inspirations ideas, its more of how the game is played, not grindly, aspects on pals(consider these items or henchmen), base building.

A lot of locations, its not you only specific options its sandbox style, so the feeling of finding the perfect, the freedom to do so. A little thing, fun thing. Keeps the game fun type of little thing. Not restricted. Some people hate restrictions thats a little thing.

None of that kitten is new or unique to Palworld.

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On 3/18/2024 at 5:12 AM, DanAlcedo.3281 said:

I never thought about putting a Pokémon clone next to an MMO. 

Well, the topic is not about any pokemon clone.

 

19 minutes ago, uberkingkong.8041 said:

Palworld really does not feel like it has a grind. Its a little thing.

Oh sweet summer child...

I don't want to break it for you, but Palworld's whole content is based around grind once you exceed ~lvl 40.

Edited by kiroho.4738
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Posted (edited)
6 minutes ago, Zera.9435 said:

None of that kitten is new or unique to Palworld.

Yeah its not unique or anything Palworld to me is more combination of the little things.

Again what inspired Palworld, a game with the right little things and another with little things and that combination.

 

The combination of how it uses all those little things, so, its not really unique Palworld but how Palworld combines all them and creates a game vibe/style using those, thats what I mean.

 

GW2, it has a lot of good little things. Palworld doesn't have everything too, so its not perfect, and other games if they implemented something in it, its hard to explain.

 

Thats why those articles say Tencent is inspired by Palworld, rather than Tencent is gonna do pals, Tencent is gonna do survival they not saying a big thing. Inspired by the game, the vibe, not by something in particular or a couple things in particular. To me its Tencent inspired how they combined all those little things.

 

So I can mention ideas I have ideas but you don't do it carbon copy how Palworld does it, you use parts of the little aspects of how Palworld does it and improve.

If GW2 already has it, doesn't mean its the best, maybe GW2 has similar but its missing, little things to make it better.

Edited by uberkingkong.8041
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10 minutes ago, uberkingkong.8041 said:

Yeah its not unique or anything Palworld to me is more combination of the little things.

Again what inspired Palworld, a game with the right little things and another with little things and that combination.

 

The combination of how it uses all those little things, so, its not really unique Palworld but how Palworld combines all them and creates a game vibe/style using those, thats what I mean.

And this has relevance to gw2 how exactly? You keep posting, but nothing you wrote really has any specifics. Is this repeated "ideas can be good!" really all you want to express here? Because from what I see you've been repeatedly asked for specifics, you're saying "that's a good question" and then you don't really answer it, but instead delve off into another hypothetical and "see, it's the small things!". Your responses don't answer anything.

Edited by Sobx.1758
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19 minutes ago, uberkingkong.8041 said:

Yeah its not unique or anything Palworld to me is more combination of the little things.

Again what inspired Palworld, a game with the right little things and another with little things and that combination.

 

The combination of how it uses all those little things, so, its not really unique Palworld but how Palworld combines all them and creates a game vibe/style using those, thats what I mean.

 

GW2, it has a lot of good little things. Palworld doesn't have everything too, so its not perfect, and other games if they implemented something in it, its hard to explain.

 

Thats why those articles say Tencent is inspired by Palworld, rather than Tencent is gonna do pals, Tencent is gonna do survival they not saying a big thing. Inspired by the game, the vibe, not by something in particular or a couple things in particular. To me its Tencent inspired how they combined all those little things.

 

So I can mention ideas I have ideas but you don't do it carbon copy how Palworld does it, you use parts of the little aspects of how Palworld does it and improve.

If GW2 already has it, doesn't mean its the best, maybe GW2 has similar but its missing, little things to make it better.

One last attempt because this isn't going anywhere at all, but I'm feeling charitably fair tonight.

You are suggesting to the devs that they look to Palworld for ideas because it's what Tencent have done (disregarding that Tencent is a giant business that just suck up and feed on whatever it can because it is a conglomerate). All you give is that they do the "little things" well that add up. But, what are they going to do with that suggestion? Nothing. There's no substance here.

If this discussion is to have any merit, there are several questions being posed asking for specifics, but the only answers are random, generic statements about using ideas. Forget all the other games. Forget WWE2k24. Forget GW1 and answer this and this question only. One final time, rambling put to one side and imagine you are pitching your suggestion to the developers;

What SPECIFICALLY does Palworld bring to the table that GW2 could be incorporating that it doesn't now and hasn't already looked elsewhere for? What are the details of these wondrous things we are missing out on?

No generalisations or vagueness please!

 

 

Edited by Randulf.7614
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8 hours ago, uberkingkong.8041 said:

I think it was not just how I see GW2 has passion is gone, I think this across the gaming industry. Palworld hit different, so thinking GW2 could or should they be inspired by Palworld and use similar ideas?

What insanity has inspired you to believe that Palword = passion?

It's truly baffling how much you are sucking Palworld's kitten. It's not even good man, it was just the right brand of lazy baitiness that went viral.

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