devious.4605 Posted August 18 Share Posted August 18 On 8/16/2024 at 4:57 PM, Rubi Bayer.8493 said: Hello all, I have an update for you! We have found the cause of this issue and are working on a way to revert the change. Our engineers have been investigating, but in addition to Janthir Wilds keeping everyone very busy, the issue with infusion stacking impacts other systems and made investigation more complicated. As we've mentioned in the past, we are always working to improve every aspect of our development processes. In this case, we made a change to help us better test particle effects, and that had an unintended effect on the way infusions behave in the live game. We are working on a fix that will revert the change to infusion stacking and allow us to keep the improved testing functionality. We won't be able to create, test, and ship that change before the August 20 game update, but we do want to get it to you as soon as we can. I'll update you when we have a good idea of when that is--in the meantime, thank you all for your patience while we looked into this. Thank You Rubi for the update. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 19 Share Posted August 19 On 8/17/2024 at 1:57 AM, Rubi Bayer.8493 said: Hello all, I have an update for you! We have found the cause of this issue and are working on a way to revert the change. [...] In this case, we made a change to help us better test particle effects, and that had an unintended effect on the way infusions behave in the live game. [...] Thank you for explaining the cause of the issue. 🙂 Highly appreciated! Keeping my fingers crossed. 😁 Link to comment Share on other sites More sharing options...
Sovngarde.7502 Posted August 20 Share Posted August 20 On 8/10/2024 at 5:26 PM, Radiancee.6537 said: Convergence Map still turning blue and breaks if you zoom out too much This is not a Guild Wars 2 problem. This is a your graphics card problem. 2 Link to comment Share on other sites More sharing options...
Radiancee.6537 Posted August 20 Share Posted August 20 (edited) 2 hours ago, Sovngarde.7502 said: This is not a Guild Wars 2 problem. This is a your graphics card problem. It is not. You can see the same "bug" in the Janthir Wild Homestead preview when he zooms out far on the minimap. Water or void turns deep blue. This is just a missing texture there, not a client sided hardware problem. All my mates confirmed that and you can easily check it too. Zoom out the minimap in a convergence to the max and you'll see it. Or watch the PC Gamer preview of Homesteads, there is the same thing (which isn't surprising with unfinished content, but it shouldn't be there in released content). Edited August 20 by Radiancee.6537 1 1 Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted August 20 Share Posted August 20 (edited) Despite what your eyes may try to tell you. No stacking is not fixed. I put on 6 chak and reloaded and it goes back to less particles. Edited August 20 by Vegeta.2563 1 1 1 Link to comment Share on other sites More sharing options...
AwSmCreator.6479 Posted August 20 Share Posted August 20 Mine seems to be working again? I haven't tried changing maps or anything yet, but my sets with the everbloom and chak all seem to be working again. 1 Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted August 20 Share Posted August 20 Just now, AwSmCreator.6479 said: Mine seems to be working again? I haven't tried changing maps or anything yet, but my sets with the everbloom and chak all seem to be working again. try removing and re-applying them.. then getting an idea of what that looks like then reload the map and see if it looks the same 1 Link to comment Share on other sites More sharing options...
kiranslee.4829 Posted August 20 Share Posted August 20 (edited) And even expack didnt fix it , nice .... Mistwalker + legedary raid armor/obisidan armor , broken still. Edited August 20 by kiranslee.4829 1 Link to comment Share on other sites More sharing options...
the alex.2783 Posted August 20 Share Posted August 20 in gw3 ... 1 Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted August 20 Share Posted August 20 So after applying 6 chak 1 by 1.. I noticed different colors.. the purple orbs are normal during then.. after reloading.. those purple orbs turn into a blue color instead like they are overlapping with another color. Link to comment Share on other sites More sharing options...
AwSmCreator.6479 Posted August 20 Share Posted August 20 Changing maps messed up my infusion setup again and it went back from 8 chak 8 everbloom to 1/1. However, on the new map if I swap sets to another set then back to my 8/8 set the infusions all turn on! So as an intermediate fix have a swap set and your infusions will work. 1 Link to comment Share on other sites More sharing options...
QueenKeriti.5176 Posted August 20 Share Posted August 20 (edited) On 8/16/2024 at 7:57 PM, Rubi Bayer.8493 said: Hello all, I have an update for you! We have found the cause of this issue and are working on a way to revert the change. Our engineers have been investigating, but in addition to Janthir Wilds keeping everyone very busy, the issue with infusion stacking impacts other systems and made investigation more complicated. As we've mentioned in the past, we are always working to improve every aspect of our development processes. In this case, we made a change to help us better test particle effects, and that had an unintended effect on the way infusions behave in the live game. We are working on a fix that will revert the change to infusion stacking and allow us to keep the improved testing functionality. We won't be able to create, test, and ship that change before the August 20 game update, but we do want to get it to you as soon as we can. I'll update you when we have a good idea of when that is--in the meantime, thank you all for your patience while we looked into this. Rubi did say it wouldn't be fixed in the update today. edit: quoting on mobile is suffering. Edited August 20 by QueenKeriti.5176 Link to comment Share on other sites More sharing options...
AwSmCreator.6479 Posted August 20 Share Posted August 20 It's most certainly not fixed. But something with the expansion has made a difference at least from what I am seeing on my end. 1 Link to comment Share on other sites More sharing options...
daw.4923 Posted August 20 Share Posted August 20 (edited) tested on 8x everbloom, its shows like 4 max. you can still eq them manualy but after map change/template swap they will return back to 3-4. sadge. Edited August 20 by daw.4923 Link to comment Share on other sites More sharing options...
AwSmCreator.6479 Posted August 20 Share Posted August 20 1 hour ago, daw.4923 said: tested on 8x everbloom, its shows like 4 max. you can still eq them manualy but after map change/template swap they will return back to 3-4. sadge. This, it does seem to cap. But, when I went into the meeting (first thing of the expansion) it ramps up to full power in there for some reason. Link to comment Share on other sites More sharing options...
tvayisnihyaami.3180 Posted August 20 Share Posted August 20 it's not fully fixed but it shows more than before. looks like it shows about 3-4 stacked (tested with chak and everbloom) Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted August 21 Share Posted August 21 7 hours ago, tvayisnihyaami.3180 said: it's not fully fixed but it shows more than before. looks like it shows about 3-4 stacked (tested with chak and everbloom) Try with just chak alone and apply them 1 by 1 and keep in mind the color of the orbs and the number of them. After you get a good look at it, remember it and then go back to character screen and reload in. Are the orbs a different color? Does the number of them look different? Link to comment Share on other sites More sharing options...
tvayisnihyaami.3180 Posted August 21 Share Posted August 21 (edited) 12 hours ago, Vegeta.2563 said: Try with just chak alone and apply them 1 by 1 and keep in mind the color of the orbs and the number of them. After you get a good look at it, remember it and then go back to character screen and reload in. Are the orbs a different color? Does the number of them look different? They are different colors. From what I heard, this bug caused the infusion to literally synchronize on top of each other, which is why it looks brighter when they are not correctly stacked (due to them being synchronized on top of each other). People are wanting for them to revert back to non-synchronized state where they show more particles. It's not showing the full stack (if you have more than 3-4 infusions) in the current state. If you apply one by one, it shows way more once you get to 8th infusion. Edited August 21 by tvayisnihyaami.3180 Link to comment Share on other sites More sharing options...
daw.4923 Posted August 22 Share Posted August 22 I must add that this bug is quite weird and it fixed for me randomly after swapping maps or entering story instance. Link to comment Share on other sites More sharing options...
Mike.7983 Posted August 24 Share Posted August 24 Bumping this to front page again, now that Janthir is released into the wild, if any eta when this will be fixed? Since June 25 would really love to put dragon void on my charr some day. 1 Link to comment Share on other sites More sharing options...
eldrin.6471 Posted August 24 Share Posted August 24 Can you fix this please, people put a lot of time/effort/money into these infusions. 1 1 Link to comment Share on other sites More sharing options...
Unslaved.3516 Posted August 24 Share Posted August 24 (edited) On 8/16/2024 at 7:57 PM, Rubi Bayer.8493 said: Hello all, I have an update for you! We have found the cause of this issue and are working on a way to revert the change. Our engineers have been investigating, but in addition to Janthir Wilds keeping everyone very busy, the issue with infusion stacking impacts other systems and made investigation more complicated. As we've mentioned in the past, we are always working to improve every aspect of our development processes. In this case, we made a change to help us better test particle effects, and that had an unintended effect on the way infusions behave in the live game. We are working on a fix that will revert the change to infusion stacking and allow us to keep the improved testing functionality. We won't be able to create, test, and ship that change before the August 20 game update, but we do want to get it to you as soon as we can. I'll update you when we have a good idea of when that is--in the meantime, thank you all for your patience while we looked into this. @Rubi Bayer.8493Will there eventually be a fix for Legendary heavy raid armor/infusion bug? Dragonvoid and Mistwalker infusions do NOT currently work on Legendary raid armor....... Edited August 24 by Unslaved.3516 @ Link to comment Share on other sites More sharing options...
Mike.7983 Posted August 24 Share Posted August 24 Understand that focus and effort was put onto the smooth release of Janthir, now that it's out and bug patches are coming out daily for it. Please add infusion fix to 1 of them. 2 Link to comment Share on other sites More sharing options...
eldrin.6471 Posted August 25 Share Posted August 25 The people who have a lot of expensive infusions stacked are probably the people who spend the most money on the game. Dont make good business sense to kitten off your highest spending customers. 1 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted August 26 Share Posted August 26 Curious to see when this might get resolved. 2 Link to comment Share on other sites More sharing options...
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