Levetty.1279 Posted August 7 Share Posted August 7 I still say it needs some boons and barrier but the changes sound good. Nice to have some condi cleanse on a weapon and I bet the new Phantasm animation is going to look good. 2 Link to comment Share on other sites More sharing options...
ZephidelGRS.9520 Posted August 7 Share Posted August 7 It doesn't take much to see how precisely positioning an ability with vague marker in a fast-paced game known for visual clusterfck is such a bad idea. Glad that it's sorted out. And Ele has their Haboob visual toned down. Hope that means Spear 5's visual is reduced slightly as well, even though it's not mentioned. 2 Link to comment Share on other sites More sharing options...
Windwalker.7421 Posted August 8 Share Posted August 8 Very nice and pleasantly surprised. Spear sounds even better now, but I fear that some parts may not avoid the nerf bat post release. /duck 1 Link to comment Share on other sites More sharing options...
Nemhy.5230 Posted August 21 Share Posted August 21 Are y'all doing Spear/Spear or Spear/GS? Celestial or Berserker? Link to comment Share on other sites More sharing options...
HotDelirium.7984 Posted August 22 Share Posted August 22 Skill 2 should still show the aoe when you hover over the skill. It coming up when the animation happens is an oversight. We need to preplan the strike and this makes that aoe effect part of the skill effect and I really don't like that. Link to comment Share on other sites More sharing options...
AvaLilly.6375 Posted August 24 Share Posted August 24 On 8/21/2024 at 3:30 PM, Nemhy.5230 said: Are y'all doing Spear/Spear or Spear/GS? Celestial or Berserker? I'm currently doing spear/spear w/ Marauder gear & Relic_of_Zakiros. Traits are Duelling, Illusions, Mirage. Seems to have really good crit and sustain! Loving it. What are others running? Link to comment Share on other sites More sharing options...
ZephidelGRS.9520 Posted August 24 Share Posted August 24 Can we add a dash/teleport to Skill 3 please? Right now even though Spear has mobility, using Skill 4 to dash without 2 is pretty bad, and Skill 5 is on a long cooldown and not ideal for a mobility skill. By adding a movement component to 3, it would complete the kit as a whole and Spear would fill perfectly both the cleaving and the mobility weapon niche that's still missing with Mesmer. 2 1 Link to comment Share on other sites More sharing options...
Curunen.8729 Posted August 25 Share Posted August 25 Spear 4 should have 600 range, it feels too short at the moment. 2 Link to comment Share on other sites More sharing options...
Varis.5467 Posted August 25 Share Posted August 25 9 hours ago, Curunen.8729 said: Spear 4 should have 600 range, it feels too short at the moment. It is also missing the 'Phantasm' skill type, and missing out on all illusion damage modifiers. 2 1 Link to comment Share on other sites More sharing options...
ZephidelGRS.9520 Posted September 2 Share Posted September 2 On 8/26/2024 at 4:22 AM, Varis.5467 said: It is also missing the 'Phantasm' skill type, and missing out on all illusion damage modifiers. Interesting. The Phantasm skill from Rifle doesn't receive the modifier from Empowered Illusions in the tooltip as well, even though it has the "Phantasm" tag. Can anyone test if we're actually missing 15% damage on Spear/Rifle Phantasm? Link to comment Share on other sites More sharing options...
Geronmy.3298 Posted September 3 Share Posted September 3 1 hour ago, ZephidelGRS.9520 said: Interesting. The Phantasm skill from Rifle doesn't receive the modifier from Empowered Illusions in the tooltip as well, even though it has the "Phantasm" tag. Can anyone test if we're actually missing 15% damage on Spear/Rifle Phantasm? Also the phantasms from spear 5 proc fencer's finesse. Pretty weird. Link to comment Share on other sites More sharing options...
Noro.2879 Posted September 3 Share Posted September 3 7 hours ago, Geronmy.3298 said: Also the phantasms from spear 5 proc fencer's finesse. Pretty weird. I think it would be a good thing if spear was fully compatible with fencer's finesse stacks so that you could effectively run spear+GS, even if its damage had to be nerfed to compensate. It's kinda sad to always be pigeonholed into sword on any power mesmer build. Link to comment Share on other sites More sharing options...
Varis.5467 Posted September 4 Share Posted September 4 On 9/3/2024 at 9:25 AM, ZephidelGRS.9520 said: Interesting. The Phantasm skill from Rifle doesn't receive the modifier from Empowered Illusions in the tooltip as well, even though it has the "Phantasm" tag. Can anyone test if we're actually missing 15% damage on Spear/Rifle Phantasm? It does not look like any bonus is added based on the behavior of its tooltip. Modified damage and any added effect from traits usually has its font colour changed to a light blue in the skill detail. The Spear Phantasm's damage number remains the usual grey as with any unmodified skill. Link to comment Share on other sites More sharing options...
ascii.1369 Posted September 5 Share Posted September 5 On 9/4/2024 at 3:07 PM, Varis.5467 said: It does not look like any bonus is added based on the behavior of its tooltip. Modified damage and any added effect from traits usually has its font colour changed to a light blue in the skill detail. The Spear Phantasm's damage number remains the usual grey as with any unmodified skill. I haven’t actually tested it but I wouldn’t go by the tooltip visual. It has often been the case in the past that traits were applied correctly even though the tooltip didn‘t properly adjust. Maybe I remember to test it when I play later today. 1 Link to comment Share on other sites More sharing options...
Varis.5467 Posted September 5 Share Posted September 5 9 hours ago, ascii.1369 said: I haven’t actually tested it but I wouldn’t go by the tooltip visual. It has often been the case in the past that traits were applied correctly even though the tooltip didn‘t properly adjust. Maybe I remember to test it when I play later today. That would be absolutely fantastic. Champion Link to comment Share on other sites More sharing options...
ascii.1369 Posted September 6 Share Posted September 6 Ok so I tested the spear 4 phantasm on a golem and the 15% extra damage does indeed apply properly. 1 Link to comment Share on other sites More sharing options...
Gesbo.6420 Posted September 15 Share Posted September 15 Just a few question about the mesmer changes: - Ether Barrage: The conditions inflicted by this skill are no longer random. This skill will apply 3 stacks of torment and 2 stacks of confusion per use. Increased the torment and confusion durations from 2 seconds to 3 seconds. Is this increase still only for the mesmer and not the clones, do they still have halfed duration on conditions? Mirage Advance: This skill now dazes enemies that it strikes. Is this INSTEAD of the blind or with it, I am not sure if it is clear. I just want to see you use reactively a 3/4s cast skill to effectively interrupt anything btw... 1 Link to comment Share on other sites More sharing options...
ascii.1369 Posted September 16 Share Posted September 16 13 hours ago, Gesbo.6420 said: I just want to see you use reactively a 3/4s cast skill to effectively interrupt anything btw... Yeah, the daze is nice, but what the skill needed is a cast time of 1/4s not more utility. Link to comment Share on other sites More sharing options...
Deth.4109 Posted September 17 Share Posted September 17 On 9/16/2024 at 5:21 PM, H K.4057 said: On 9/15/2024 at 7:00 PM, Gesbo.6420 said: Just a few question about the mesmer changes: - Ether Barrage: The conditions inflicted by this skill are no longer random. This skill will apply 3 stacks of torment and 2 stacks of confusion per use. Increased the torment and confusion durations from 2 seconds to 3 seconds. Is this increase still only for the mesmer and not the clones, do they still have halfed duration on conditions? Mirage Advance: This skill now dazes enemies that it strikes. Is this INSTEAD of the blind or with it, I am not sure if it is clear. I just want to see you use reactively a 3/4s cast skill to effectively interrupt anything btw... yeah doesn't make sense. kind of seems like its only being changed this way to give it synergy with dom traits like VE and furious interruption. Link to comment Share on other sites More sharing options...
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