randomusername.9015 Posted July 22 Share Posted July 22 In most tiers in EU right now, there is a steady increase of jumping and glitching into objectives. After the changes to objective-contesting it is even easier to exploit cap. Maybe it's time to fix these exploits? Not sure if it matters much, since you don't get rewarded for winning anyways. 7 1 1 Link to comment Share on other sites More sharing options...
SerialExperiments.8075 Posted July 22 Share Posted July 22 I agree. Exploiting into objectives must be fixed. Roy has said they're trying to "Make Winning Matter" again but that's impossible as long as these exploits exist. 9 1 Link to comment Share on other sites More sharing options...
igmolicious.5986 Posted July 22 Share Posted July 22 Has been an ongoing complaint for years now, but here's hoping that the increase in people doing it will get it some much needed dev attention. 6 1 Link to comment Share on other sites More sharing options...
Mistwraithe.3106 Posted July 22 Share Posted July 22 Fixing these exploits is the number 1 thing Anet could do to prove they regard WvW as any sort of priority. 8 Link to comment Share on other sites More sharing options...
Galmac.4680 Posted July 23 Share Posted July 23 Or at least make it available to all classes and not just thiefs, mesmers and eles. Equality to all! 🤔 5 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted July 23 Share Posted July 23 (edited) On 7/22/2024 at 4:39 PM, igmolicious.5986 said: Has been an ongoing complaint for years now, but here's hoping that the increase in people doing it will get it some much needed dev attention. It already is spreading since the begining of the game and worsening in a alarming rate. Even Commanders are playing every Professions thas has access to Stealth Mechanic; mainly Thief Profession, in granting access inside keeps. Lately, many were left in the state of shock when a popular Thief Profession Commander alongide with a Mesmer Profession Commander, were able to Stealth Teleport 25+ of us inside a secured keep. By the way, this is not an isolated matter only in WvW but has spread out to all game modes including raids. Nothing will change until Bad Design Professions and Bad Design Mechanics/Skills/Traits/Weapons are removed/reworked from the ground up. It is not a matter about more people are doing it. It is a matter about how Bad Design has been giving Permission in ruining the player experience in leaving the game. It has been the same Professions, same Mechanics, same Patterns since the begining of the game "Don't Blame The Tool. Blame The Carpenter" Edited July 23 by Burnfall.9573 3 4 Link to comment Share on other sites More sharing options...
Heibi.4251 Posted July 23 Share Posted July 23 1. Gates, all the way to the entrance height. 2. Thief portal removed in wvw or made to only able to portal the thief. 3. Add barrier invisible or otherwise to known exploit areas. 5 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted July 23 Share Posted July 23 6 minutes ago, Heibi.4251 said: 1. Gates, all the way to the entrance height. 2. Thief portal removed in wvw or made to only able to portal the thief. 3. Add barrier invisible or otherwise to known exploit areas. 4. No vertical movement on thief portal, can only be horizontal movement. 4 Link to comment Share on other sites More sharing options...
misterman.1530 Posted July 23 Share Posted July 23 (edited) On 7/22/2024 at 3:36 PM, randomusername.9015 said: In most tiers in EU right now, there is a steady increase of jumping and glitching into objectives. After the changes to objective-contesting it is even easier to exploit cap. Maybe it's time to fix these exploits? Not sure if it matters much, since you don't get rewarded for winning anyways. Easy fix. Inner guards and Lords are invulnerable if no gate or wall is down. If a wall/gate is down, then repaired while a battle still rages, put that condition on a 5 (?) min timer. So the lord/guards are vulnerable for 5 min after a wall is repaired (just using 5 min as an example). Edit for the confused person: not sure how much clearer I can make it. If you disagree, then state why. If you are confused, perhaps take some English classes. Edited July 24 by misterman.1530 Someone was confused 3 2 Link to comment Share on other sites More sharing options...
Galmac.4680 Posted July 24 Share Posted July 24 I think ANet already worked on it. With the new treb costs, walls are so fast down that jumping as thief through strange ways to a lord takes now longer. 3 Link to comment Share on other sites More sharing options...
Triptaminas.4789 Posted July 24 Share Posted July 24 It's feature not a bug. Many videos was recorded, many was send during the years, not a single person caught in act got even temp hammered. Thief is thief, it gets into things by power of trick jumping, immersion is real here. It's been thing from time of the ancients and it will always be a thing. Just deal with it and move on, some things will never change. 2 1 2 Link to comment Share on other sites More sharing options...
kash.9213 Posted July 24 Share Posted July 24 17 hours ago, Heibi.4251 said: 1. Gates, all the way to the entrance height. 2. Thief portal removed in wvw or made to only able to portal the thief. 3. Add barrier invisible or otherwise to known exploit areas. Thief lost some pretty awesome traps to those Preparations and the most popular one gets most of its action out of combat. That would be fine if it were designed to be used for masking map travel because that's still combat adjacent at least and would fit the dynamic of the map designs. If Stealth were regulated to be more about securing a surgical opener and for map travel, that Preparation would be great for an obfuscation build as long as it didn't have anything to do with structures and would be more like the old Shadow Trap. I don't get a lot of time to play lately so maybe I just don't see people using it elsewhere. I guess I can't speak for people who enjoy using it to get a group into structures, but I don't feel like the dynamic involving structures is all that deep or super engaging at the moment, so it just feels like its stuck being a disruptive gimmick. Link to comment Share on other sites More sharing options...
Sheff.4851 Posted July 24 Share Posted July 24 19 hours ago, Hesione.9412 said: 4. No vertical movement on thief portal, can only be horizontal movement. No vertical movement on Thief Sword 2 was the suggestion that I made when I submit reports about it in the wild. Also, exploiting terrain is a reportable offense. If you see it, screenshot it or record it, and submit a ticket through the website, not the in-game reporting tool. In my experience, website reports with good documentation have a way higher success rate than the in-game tool. 1 Link to comment Share on other sites More sharing options...
Daxia.1425 Posted July 24 Share Posted July 24 On 7/22/2024 at 9:36 PM, randomusername.9015 said: Maybe it's time to fix these exploits? Not sure if it matters much, since you don't get rewarded for winning anyways. Since some glitches are already 12 years old you might consider them part of the game. If Anet isn't taking action you could think it's not illegal to do so. I mean if it is illegal you take action right? It's not like they aren't documented on youtube or kept a secret to Anet. And aren't there coming new awesome rewards? I am still hoping that one dev removes all the synths in the keep and towers. We need more efficiency! The boonball must ride on 10 hours ago, Triptaminas.4789 said: It's feature not a bug. So yes, it's a feature. Do what you can do with the tools you got. 1 1 Link to comment Share on other sites More sharing options...
Cameirus.8407 Posted July 24 Share Posted July 24 Its rampant on current matchup with one team abusing it to a ridiculous degree. Just turn off thief portal as you did mesmer distortion on virt when that was broken. woudl not solve all of it, but would stop a lot of it. 5 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted July 24 Share Posted July 24 4 hours ago, Sheff.4851 said: No vertical movement on Thief Sword 2 was the suggestion that I made when I submit reports about it in the wild. Also, exploiting terrain is a reportable offense. If you see it, screenshot it or record it, and submit a ticket through the website, not the in-game reporting tool. In my experience, website reports with good documentation have a way higher success rate than the in-game tool. Thank you for the advice on what a bunch of us have been doing for years. And we see no action taken against it, because we see the same players doing it over and over. One guild, in particular, is notorious for it. And when a player is under the map, you can't target them to report them. The only way to stop it is for Anet to implement methods to prevent it. Players do it because they can. 4 Link to comment Share on other sites More sharing options...
Heibi.4251 Posted July 24 Share Posted July 24 4 hours ago, Sheff.4851 said: No vertical movement on Thief Sword 2 was the suggestion that I made when I submit reports about it in the wild. Also, exploiting terrain is a reportable offense. If you see it, screenshot it or record it, and submit a ticket through the website, not the in-game reporting tool. In my experience, website reports with good documentation have a way higher success rate than the in-game tool. We report. We submit video evidence, pictures of them, names, advice. NOTHING HAS BEEN DONE. The same players are still doing it. They get a slap on the wrist and then go back to what they were doing. All we get is the standard robot reply "We know that this is...blah blah blah". If ANET would actually fix the exploits and or punish the players severely(ie Delete the accounts or give the account a 1 year ban) these posts wouldn't keep popping up. 4 Link to comment Share on other sites More sharing options...
Sheff.4851 Posted July 24 Share Posted July 24 11 minutes ago, Heibi.4251 said: We report. We submit video evidence, pictures of them, names, advice. NOTHING HAS BEEN DONE. The same players are still doing it. They get a slap on the wrist and then go back to what they were doing. All we get is the standard robot reply "We know that this is...blah blah blah". If ANET would actually fix the exploits and or punish the players severely(ie Delete the accounts or give the account a 1 year ban) these posts wouldn't keep popping up. I'm just sharing the process that I've used, that's gotten results for me. I like to add people who I report to my friends list and give them a nickname, so that I can see if they've gone on an all expenses paid ArenaNet vacation. 1 Link to comment Share on other sites More sharing options...
Evenge.4067 Posted July 24 Share Posted July 24 I have zero faith in Anet to ever fix this stuff. 5 Link to comment Share on other sites More sharing options...
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