Spiral.3724 Posted Monday at 10:34 PM Share Posted Monday at 10:34 PM Just ran into a situation where a roamer killed the camp supervisor but then died or ran away, I guess? So I arrived at the camp, it was uncontested (no white swords) but the supe was dead on the ground. 🤔 Please make it so if the supe is dead, the camp has white swords until he/she is rezzed. Thanks. 2 1 Link to comment Share on other sites More sharing options...
Wolfhound.4381 Posted Monday at 11:18 PM Share Posted Monday at 11:18 PM Keeps/castle should be the same way. It's annoying fighting in a t3 keep, with the lord dead and it's not contested. They just keep coming back over and over via the open waypoint. 1 Link to comment Share on other sites More sharing options...
One more for the road.8950 Posted Monday at 11:20 PM Share Posted Monday at 11:20 PM That can happen on EBG all the time, by either the ogres, the dredge or the hylek as they go out on their "raids" to either contest or protect the nearest camps. They can kill the camp supervisor, but can't claim the camp. 3 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted Tuesday at 04:53 AM Share Posted Tuesday at 04:53 AM Ah, tapping camps. New meta.  Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted Tuesday at 08:36 AM Share Posted Tuesday at 08:36 AM They’re not dead they’re just resting their eyes. Link to comment Share on other sites More sharing options...
Lyralia.2945 Posted Tuesday at 12:43 PM Share Posted Tuesday at 12:43 PM Yeah, like they said ogres/dredge/hylek/etc can kill the supervisor but cannot cap it. Link to comment Share on other sites More sharing options...
H K.4057 Posted Tuesday at 02:44 PM Share Posted Tuesday at 02:44 PM 1 hour ago, Lyralia.2945 said: Yeah, like they said ogres/dredge/hylek/etc can kill the supervisor but cannot cap it. That's not what OP is talking about. Mercs will contest camps the same as players. OP is asking for dead camp super to keep the camp contested as long as it stays dead. I think that would be a good change, and should be applied to tower/keep lords as well. I'd even go so far as to keep towers/keeps contested as long as a gate/wall is broken. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted Tuesday at 08:52 PM Share Posted Tuesday at 08:52 PM 21 hours ago, Spiral.3724 said: Just ran into a situation where a roamer killed the camp supervisor but then died or ran away, I guess? So I arrived at the camp, it was uncontested (no white swords) but the supe was dead on the ground. 🤔 Please make it so if the supe is dead, the camp has white swords until he/she is rezzed. Thanks. That would remove some game tactics and create a continuous defense event. These are linked events. -1 from me for the roaming and havoc sides of this point and could see issues in large scale as well for keeps. On the keeps we traded the defense events and swords since players were more concerned about waypoint tapping. If you left continuous swords on keep, defenders would gain from that but at lose of the waypoint. I think I could see how people would game the system and just ask people to not rez the lord so that they could use it as an attacker farm. I don't think this would play out as expected. Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted Tuesday at 10:10 PM Share Posted Tuesday at 10:10 PM (edited) 9 hours ago, Lyralia.2945 said: Yeah, like they said ogres/dredge/hylek/etc can kill the supervisor but cannot cap it. Is this a recent change, because they can actually cap the camp, or at least used to be able to before Janthir Wilds came out. Like with ogres the lowly ones couldn't but the chieftain could. Edited Tuesday at 10:11 PM by MedievalThings.5417 Link to comment Share on other sites More sharing options...
Gop.8713 Posted Wednesday at 04:16 AM Share Posted Wednesday at 04:16 AM The ones who kill the mobs can't cap the camp. Once everything is dead and the mercs are ooc they will disappear and have to run back from their spawn, by which time the mobs will have reappeared. But if you as a player kill everything as they approach, before they enter combat, they will remain in the circle and can cap it for you if you'd rather not wait . . . Link to comment Share on other sites More sharing options...
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