Hitman.5829 Posted February 14, 2018 Share Posted February 14, 2018 Fear me (60 sec cooldown for 3,2, or 1 sec of fear is pathetic and old school. You need to rework this utility, I suggest reduce the cooldown from 60 sec to 25 sec or 30 sec just like the other shouts to make it viable.) Throw bolas(It's nice that you are trying to improve physical skills for warrior, however, throw bolas is a very slow projectile that ALWAYS misses the target if the target is moving sideways. Throw bolas is useful only against NPC or people that stand still. I suggest you increase the projectile speed to always hit a target (the only way to avoid it is to dodge it, block, reflect, absorb or blind the warrior) and reduce the number of counts from 2 to 1 of course.)Stomp is one of those skills that almost everyone avoids in all game modes because it sends the enemies flying 450 units away. As a melee class you want to bring your enemies close to your melee attacks not push them away from you in all directions. I suggest changing the launch for a pull similar to the firebrand pull Chapter 3: Heated Rebuke. This utility would make perfect sense if a warrior stomps the ground with such force that creates a hole in the ground and enemies get pulled in.All other warrior utilities are perfect but these I just mentioned are awkward to use and very unfriendly for warrior builds. Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted February 14, 2018 Share Posted February 14, 2018 Pull or Stun would be ideal indeed.Knockback on a melee class is stupid (curse that Hammer 4!). Link to comment Share on other sites More sharing options...
tartarus.1082 Posted February 14, 2018 Share Posted February 14, 2018 Make kick great again Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted February 14, 2018 Share Posted February 14, 2018 I'd rather see stomp get a knockdown and throw bolas get a pull, better yet a knock down then a pull.https://wiki.guildwars.com/wiki/Giant_Stomp Link to comment Share on other sites More sharing options...
zalt.8937 Posted February 14, 2018 Share Posted February 14, 2018 Stomp on downed targets tho. Love using it when someone is trying to ress. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted February 14, 2018 Share Posted February 14, 2018 Stomp is great for getting ppl off capture point, especially downed ones.As for fear, aren't you guys being too greedy? instant cast 3s baseline unblockable fear is pretty major. Necro's staff #5 (aoe fear + unblockable trait) gets 1s baseline duration, no more.Throw bolas could indeed use some love.And asides these minorities - how about a proper warrior rework where he can have builds without defense line? Link to comment Share on other sites More sharing options...
Hitman.5829 Posted February 15, 2018 Author Share Posted February 15, 2018 @"ZeftheWicked.3076" said:As for fear, aren't you guys being too greedy? instant cast 3s baseline unblockable fear is pretty major. Necro's staff #5 (aoe fear + unblockable trait) gets 1s baseline duration, no more.The fear is not always a 3 sec effect, it could be 3,2, or 1 depending on how far our enemy is.Reaper's Mark Here is what it does:Deals damageBlast FinisherRange 1200Radius 240Cooldown time is 32 secIf we compare it with Fear MeDeals NO damageNot a combo finisherRange 0Radius 600Cooldown time is 60 secI don't think we are being "too greedy" for asking the remodeling of this utility that only deals 1,2, or 3 sec of fear for a 60 sec cooldown time. The 60 sec cooldown is too much for what this utility does. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted February 15, 2018 Share Posted February 15, 2018 If we're doing comparisons then let's add these facts:Reaper's Mark:has a cast timeis blockable unless traitedis NOT a blast finisher (that's putrid mark, #4)is stuck on necro's worst weapon (blow marks in 3s and then you're stuck with nothing) Link to comment Share on other sites More sharing options...
RedShark.9548 Posted February 15, 2018 Share Posted February 15, 2018 with the seemingly endless amount of stunbreaks and stability i would never even consider fear me the way it is right now, its pretty much useless on its own and gets outvalued by pretty much everything else Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted February 15, 2018 Share Posted February 15, 2018 Literally the only use for Fear Me is insta-capping the towers during W3 Escort. Literally. Link to comment Share on other sites More sharing options...
Arddyn.7683 Posted February 16, 2018 Share Posted February 16, 2018 Another one which they could have easily reworked when they reworked stances is Frenzy. The cooldown is ridiculously high for what it provides. I hoped they would make Endure Pain like in PvP in all gamemodes, and made all stances 30 seconds cooldown with a slight nerf to balanced stance. I also feel like Fear Me and Throw Bolas are weak, but Stomp is actually pretty good now that it gives you an initial single stack of stab for 7 seconds, and more if you hit foes with it. Link to comment Share on other sites More sharing options...
Mikeskies.1536 Posted February 16, 2018 Share Posted February 16, 2018 @ZeftheWicked.3076 said:Stomp is great for getting ppl off capture point, especially downed ones.As for fear, aren't you guys being too greedy? instant cast 3s baseline unblockable fear is pretty major. Necro's staff #5 (aoe fear + unblockable trait) gets 1s baseline duration, no more.Throw bolas could indeed use some love.And asides these minorities - how about a proper warrior rework where he can have builds without defense line?We did have that build, but Anet decided to gut Might Makes Right. Link to comment Share on other sites More sharing options...
Rym.1469 Posted February 16, 2018 Share Posted February 16, 2018 Bolas is a neat skill, but it could never find home, bare the very launch when some warriors used it to get guaranteed 100b. Even then, I don't recall seeing it a lot.I wouldn't mind it going away for now, being replaced by some other physical utility and coming back in future elite specialization, possibly improved and packing better synergy. Possibly in specialization themed around thrown weaponry, like javelins/something akin to franks' franciscas? Link to comment Share on other sites More sharing options...
Oglaf.1074 Posted February 17, 2018 Share Posted February 17, 2018 @Rym.1469 said:Bolas is a neat skill, but it could never find home, bare the very launch when some warriors used it to get guaranteed 100b. Even then, I don't recall seeing it a lot.I wouldn't mind it going away for now, being replaced by some other physical utility and coming back in future elite specialization, possibly improved and packing better synergy. Possibly in specialization themed around thrown weaponry, like javelins/something akin to franks' franciscas?Bolas being reworked into a “Get Ova’ Here!”-kind of pulling harpoon/hookshot would be the bees’ knees. Warriors have some options to get themselves over to the enemy but sorely lacks something capable of doing the opposite - and that’s something I’d consider a core necessity for any melee class without fancy teleports and all that sneaky stuff. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 17, 2018 Share Posted February 17, 2018 fear me - 1/4 sec 5 charge 20cdthrow bola - 5 sec kd 60 cdstomp - 3 charge 0 launch 40 cdfixed balanced_tmdon't know how to make that little tm thing lol Link to comment Share on other sites More sharing options...
LONGA.1652 Posted February 17, 2018 Share Posted February 17, 2018 Would love to see Berzerker hammer Primal burst not jumping toward the pointer. Its so stupid that you missed a lot of target because it suddenly Aim at opposite side. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted February 26, 2018 Share Posted February 26, 2018 the only time i used bolas is when Rping as "balthazar". Link to comment Share on other sites More sharing options...
Flauvious.6195 Posted March 2, 2018 Share Posted March 2, 2018 Can we rework oh sword and warhorn while were at It? Warrior warhorn is easily the weakest weapon in the game Link to comment Share on other sites More sharing options...
RedShark.9548 Posted March 3, 2018 Share Posted March 3, 2018 @Flauvious.6195 said:Can we rework oh sword and warhorn while were at It? Warrior warhorn is easily the weakest weapon in the gamei use warhorn in wvw zerging...could use some more stuff...superspeed or might and maybe reduced cds Link to comment Share on other sites More sharing options...
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