zealex.9410 Posted September 12, 2017 Share Posted September 12, 2017 There has been quite some comments on the old forums about how 100 was overall harder than the other fractals. I was curious if that has infuence the way devs will view future CMs as well as their difficulty. What im asking in short is: New CM's will be alot easier than the current 100 (maybe 100cm will also be nerfed). Or are you ok with that difficulty since its a CM.I personally love the opportunities this opens for hard content outside of raids since it also doesnt infuence the normal t4s. Link to comment Share on other sites More sharing options...
zoomborg.9462 Posted September 12, 2017 Share Posted September 12, 2017 Difficulty for 100cm is fine. It is supposed to be difficult after all. I'd go as far as to say that i would run full cm daylies if more fractals had them. We need that difficulty level to keep things spicy and interesting. Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 12, 2017 Author Share Posted September 12, 2017 Yeah my thoughts exactly Link to comment Share on other sites More sharing options...
Demeth.5816 Posted September 12, 2017 Share Posted September 12, 2017 CM should be realy hard, and core fractals should be doable everyday, as it is now, it's perfect. We need more CM's now ! Link to comment Share on other sites More sharing options...
Sangi.6901 Posted September 12, 2017 Share Posted September 12, 2017 100 CM is in my opinion very well balanced since once you get used to mechanics, you can avoid most of the damage, which makes it very satisfying. It might be difficult but it's the highest fractal level we have at the moment so it definitly makes sense. Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted September 13, 2017 Share Posted September 13, 2017 I really liked 100 / 100 cm. The highest fractal scale should not be easy, especially if you activate the cm. Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 13, 2017 Author Share Posted September 13, 2017 It also makes the game abit less boring. Raids are fun as hard content but if i have only 2 hours of actual engaging content oer week then that would be sad. This gives me more on a daily basis. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted September 13, 2017 Share Posted September 13, 2017 I can't remember where it was said, but the devs stated that they don't intend for the next fractals to be as hard or as long as shattered observatory. Link to comment Share on other sites More sharing options...
SidewayS.3789 Posted September 13, 2017 Share Posted September 13, 2017 Well i hope not. If you want CM and all that challenging,you have raids. Period. Link to comment Share on other sites More sharing options...
accelerated.3581 Posted September 13, 2017 Share Posted September 13, 2017 Difficulty wise, 100CM is great. It makes each player accountable for their actions. Link to comment Share on other sites More sharing options...
Nick.6972 Posted September 13, 2017 Share Posted September 13, 2017 If an average player like me can do 100CM, I don't see why they shouldn't make more similar fractals . Link to comment Share on other sites More sharing options...
Feanor.2358 Posted September 13, 2017 Share Posted September 13, 2017 @zealex.9410 said:There has been quite some comments on the old forums about how 100 was overall harder than the other fractals. I was curious if that has infuence the way devs will view future CMs as well as their difficulty. What im asking in short is: New CM's will be alot easier than the current 100 (maybe 100cm will also be nerfed). Or are you ok with that difficulty since its a CM.I personally love the opportunities this opens for hard content outside of raids since it also doesnt infuence the normal t4s.I certainly hope ANet aren't too hasty to pull out the nerfbat. The new CM felt insanely difficult at release, but people are already adapting and it is starting to feel pretty comfortable. It might be somewhat early to say for certain, but I think the difficulty of the CM is fine. It is supposed to be challenging, and it is. It shouldn't be overwhelmingly challenging, and it isn't. Link to comment Share on other sites More sharing options...
Artemis Thuras.8795 Posted September 13, 2017 Share Posted September 13, 2017 These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ). Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 13, 2017 Author Share Posted September 13, 2017 @Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs. Link to comment Share on other sites More sharing options...
Artemis Thuras.8795 Posted September 13, 2017 Share Posted September 13, 2017 @zealex.9410 said:@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.Though, having just attempted the fight again, it doesn't seem so bad as I remember. Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 13, 2017 Author Share Posted September 13, 2017 @Artemis Thuras.8795 said:@zealex.9410 said:@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.Though, having just attempted the fight again, it doesn't seem so bad as I remember.It was also sort of nerfed by some bugfixes which made the overall fight less random. Link to comment Share on other sites More sharing options...
Dovienya.6597 Posted September 17, 2017 Share Posted September 17, 2017 I had a really hard time with the higher level CM. I'm disabled with a neuro-muscular disease that leaves me with slow reflexes and visual problems among other issues that make video gaming difficult at times.That being said, though I wouldn't change the difficulty level. It feels great to finish something like these. For me, it takes a lot of practice and an understanding group. Link to comment Share on other sites More sharing options...
Feanor.2358 Posted September 17, 2017 Share Posted September 17, 2017 @zealex.9410 said:@Artemis Thuras.8795 said:@zealex.9410 said:@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.Though, having just attempted the fight again, it doesn't seem so bad as I remember.It was also sort of nerfed by some bugfixes which made the overall fight less random.Also players got a lot more comfortable with the fight. They know better what to do and in result there's a lot less chaos in the fight. I expect this would affect the feel of "RNG-ness". The difficulty seems fine to me. Link to comment Share on other sites More sharing options...
zealex.9410 Posted September 17, 2017 Author Share Posted September 17, 2017 @Feanor.2358 said:@zealex.9410 said:@Artemis Thuras.8795 said:@zealex.9410 said:@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).@Artemis Thuras.8795 said:These may be l2p issues since I haven't had a great deal of time to invest, however:100cm, particularly arkk feels very RNGish to me still.also with Arkk, and to a lesser extent vistesta (sp?) I find there is so many animations between player legendaries, varies player skills, and the animations of the boss themselves, I'm often having trouble seeing the animations I need to watch out for ( and avoid ).Most of the animations on arc apear over him or on the ground on narge areas making it very easy to notice. Id say the gravity rings might be hard to see at first but that a "l2p" issue as you will grow confortable not only with the aoe indicator as well as the animation arkk himself does. Im at 40 kp because i started 2weeks late and i can say the fight gets predictable after a bunch of runs.oddly enough, those gravity rings ( the ones that expand out, then recede back into ark?) are one of the animations I have no trouble seeing.Though, having just attempted the fight again, it doesn't seem so bad as I remember.It was also sort of nerfed by some bugfixes which made the overall fight less random.Also players got a lot more comfortable with the fight. They know better what to do and in result there's a lot less chaos in the fight. I expect this would affect the feel of "RNG-ness". The difficulty seems fine to me.Yeah the dificulty is fine im not argueing that what im argueing is that between 2 days the fractal was quite more easy to go through. Not as much as to ruin it but ye i could feel the difference. Link to comment Share on other sites More sharing options...
Sykper.6583 Posted September 17, 2017 Share Posted September 17, 2017 They simply need to continue making the CM at the same difficulty or higher than the current CMs. The regular 100 can be challenging on its own for being the highest level fractal, but not at the same challenge as the CM version of it.The pace is fine. Link to comment Share on other sites More sharing options...
Mister Asdasd.6194 Posted September 20, 2017 Share Posted September 20, 2017 I dont mind challenging content but if their idea of challenging content is "throw as much aoe circles, mobs, instakill mechanics,damaging orbs and clusterkitten everywhere" then i dont want it. The worst offender is the second boss of shattered observatory, you have to deal with chain hitting mobs that split into more mobs, aoe damage circles thrown everywhere,boss knocking everyone back+ chase the ball. Fractals shouldnt have that many instakill mechanics, they are supposed to be minidungeons you can clear in 15 minutes not look like a raid wing. In raids they can do as they please i guess since about 5% of the playerbase is playing them :open_mouth: Link to comment Share on other sites More sharing options...
Feanor.2358 Posted September 20, 2017 Share Posted September 20, 2017 Doing the CM isn't mandatory you know. It sounds to me like you mind exactly the challenge part of this content.And by the way it's faster than Nightmare to clear. Link to comment Share on other sites More sharing options...
Talindra.4958 Posted November 4, 2017 Share Posted November 4, 2017 I posted for dev attention in the first week of new fractal 100 released with video showing how it was impossible for oceanic player in EU server to get LNHB tittle because of the lag happen more frequently and mechanic wasn't friendly for high ping player.. I done the arch designer title in first week few attempts perhaps 3 hours of game play or so. I never bother to play again after. Today I got my LNHB, only started doing it again last sat and today. so its around 5th or 7th time that I completed 100cm with 400-600 average ping :) I take my word back in the first week of the release that i said it is impossible to do it. I feel that it is either the dev (beautiful Ben) fixed it or players become better :P If dev did fixed it, then i really want to thank you very much and I really appreciate it!!!! :) yes it is a big deal for me to completed that :p now I can sleep in peace without thinking about it not done :)BTW one of the guy got the blue infusion in the final chest in the group todayhttps://imgur.com/a/F9mCp Link to comment Share on other sites More sharing options...
Gaesesagai.9421 Posted November 4, 2017 Share Posted November 4, 2017 @Talindra.4958 said:I posted for dev attention in the first week of new fractal 100 released with video showing how it was impossible for oceanic player in EU server to get LNHB tittle because of the lag happen more frequently and mechanic wasn't friendly for high ping player.. I done the arch designer title in first week few attempts perhaps 3 hours of game play or so. I never bother to play again after. Today I got my LNHB, only started doing it again last sat and today. so its around 5th or 7th time that I completed 100cm with 400-600 average ping :) I take my word back in the first week of the release that i said it is impossible to do it. I feel that it is either the dev (beautiful Ben) fixed it or players become better :P If dev did fixed it, then i really want to thank you very much and I really appreciate it!!!! :) yes it is a big deal for me to completed that :p now I can sleep in peace without thinking about it not done :)BTW one of the guy got the blue infusion in the final chest in the group todayhttps://imgur.com/a/F9mCpActually it's a combination of players getting better, some of the original bugs fixed AND some new bugs that are actually working in favor of players. Specifically the fact that anomalies and the skull mechanic (whatever the name) only trigger 2-3 times max per fight. For example, from 100% to 80%, depending on how slow your dps is you could get more than 1 anomaly/skull, but it only happens once. After that, the anomalies may spawn, but they do nothing and can be completely ignored, making things real easy. The next anomaly/skull that works will be when Arkk comes back to the platform after the first wave of adds. And so on.I think a dev has already confirmed this will be fixed with the next patch addressing fractals (or next big patch, or whatever, point is it will be fixed soon so enjoy it while you can :p ). Link to comment Share on other sites More sharing options...
Malediktus.9250 Posted November 4, 2017 Share Posted November 4, 2017 100 cm is easy, when I pug it, it is a no death run 2/3rd of the time. 99cm on the other hand... I cannot remember when I saw a no death run for it. Probably never. I think 99 cm is harder than most raid encounters even, it should get a no deaths achievement like 100cm. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.