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What spec would you like thief to have next?


TorQ.7041

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If the Anet devs are listening, please dont make a condi focused spec. people hate on condi thieves enough as it is. Honestly its annoying to fight against. Please either make a support focused spec or give thief the kit to fight out of stealth without adding a bunch of evades and invulns.

Personally id like to see something like this:

The Mercenary:weapon: greatsword, skills with a block, counter and unblockable, maybe even a dash/moving slash for mobilitytraitline focused on stab, larger health pool, protection, boon riping then sharing and CC.

there is lore behind this from history where mercenarys were paid to wield greatswords to chop the ends of spears and pikes in large formations. they were particularaly effective against heavily armored opponents as the wieght of the sword could dent armor where regular swords were innefective against plate. the build could be focused on killing the tanky support builds in pvp and fill the role of bruiser. the damage doesnt need to be crazy. something on par with sword core thief that has skills meant for removing the tankyness of support guards and ignoring blocks etc while staying alive outside of stealth.

As i see it, elite specs are Anets attempt to make one class play like another. this would be my interpretation of making a thief play like a warrior. i think it would be much more fun to fight against than a condi spec thief with high mobility and stealth.

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@The Mechanic.3567 said:If the Anet devs are listening, please dont make a condi focused spec. people hate on condi thieves enough as it is. Honestly its annoying to fight against. Please either make a support focused spec or give thief the kit to fight out of stealth without adding a bunch of evades and invulns.

i am having a great urge to tell something nasty to you but i wont. I will just say this. No. Thank you.

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I dont understand what the kitten happened to thieves community. WHO THE HELL ARE YOU PEOPLE? Thieves never wanted to be supports. Thieves always wanted to be cold blooded in shadow hiding killers. With big dps and majority of the time nobody cared if you do it with power or condi specs. We loved to be hated. The more salt the better. You know who feels like that now? MESMERS DO! What the hell happened to this community that y'all now want to be mages and supports and what ever else just not Thieves? Why? Is it because we are weaker than others now? Well kitten your weak behind. Stand up to what you have now and fight with it. And dont try to become other classes. We are theives. We have our kitten pride for what we are and how we do what we do. From what you are saying you just want to become Mesmers or Rangers or Wariors. Well then leave thief class. Make urself a nice mesmer or whatever and enjoy your great benefits. Dont put a sticker of Thief on other classes. We want to be thieves not anything else. If you cant take what a thief is get out. There is 8 other classes which are currently stronger than thief. Pick one and stick to it. Dont try to make thief anything else than a thief. You maybe dont realize it but you are stealing a whole class from people who love it for what it is. If Anet is listening like they did when they made Deadeye. God save us from what monstrosity they would create if they would listen to you.If you are a thief be a thief or get out.

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@Jack Redline.5379 said:And i don't understant what do you mean by that. I am talking about all this nonsense going around and ppl trying to change thief class into anything else.

But there's no change. Only alternatives. Core Thief will never change.

Look, I know where you're getting at. I wasn't happy Engineer has devolved into Holosmith but nothing keeps me from remaining a core Engi. The latter is my jam, my thing, a thing I hold dear. Much like you and the base concept of GW2's thief. As much as it may make sense, you unfortunately cannot judge whether your interpretation of the class is the right one. Everyone wants his own flavor, even you. Not everyone wants WoW's rogue and besides, it's not going away, it's placed right next to what you already have.

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@MrForz.1953 said:

Look, I know where you're getting at. I wasn't happy Engineer has devolved into Holosmith but nothing keeps me from remaining a core Engi. The latter is my jam, my thing, a thing I hold dear. Much like you and the base concept of GW2's thief. As much as it may make sense, you unfortunately cannot judge whether your interpretation of the class is the right one. Everyone wants his own flavor, even you. Not everyone wants WoW's rogue and besides, it's not going away, it's placed right next to what you already have.

Okay. I see what you mean. But the thing is the more new especs is there going to be the less viable is the core going to be. Already now. Core thief is hardly making it through not to mention condi thieves like myself. It is harder and harder with the core. And if the next elite will not boost the core but it will change thief in something else like it did with Deadeye already.Core will simply lost its meaning. Yes you will be able to play the game. PVP and WVW but you will make no progress. You will get stuck in Silver or Gold at best because your build will not let you further. And that is why i am arguing that ppl should not try to change thief in next espec. Cuz if Anet will change it and we will become a support class as many ppl want us to theif will simply die out. Even now ppl are simply transfering to other classes or Deadeye. I dont count that one as a thief cuz it is basically a sniper with shadow magic.And i dont want to be forced out of my class. It is not the game that would force me out, it would be the ppl. They would force me out of it. Condi thief to raids? No. Even these days ppl will right away ask me if i cant go Souldbeast or Holo. If it is a tolerant group they will let you play if not tough luck. Fractals? Okay maybe. Sometimes. But why would they take outdated thief if they can get new support thief. WvW and PvP okay. Maybe until Silver 3 or Gold 2. Because it wont be just a thief that will get new espec. It is going to be every class.They will be simply better and stronger and faster and your old thief will not be enough. That is why we need a strong new Thief like espec. Or we will parish.

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@Jack Redline.5379 said:

Look, I know where you're getting at. I wasn't happy Engineer has devolved into Holosmith but nothing keeps me from remaining a core Engi. The latter is my jam, my thing, a thing I hold dear. Much like you and the base concept of GW2's thief. As much as it may make sense, you unfortunately cannot judge whether your interpretation of the class is the right one. Everyone wants his own flavor, even you. Not everyone wants WoW's rogue and besides, it's not going away, it's placed right next to what you already have.

Okay. I see what you mean. But the thing is the more new especs is there going to be the less viable is the core going to be. Already now. Core thief is hardly making it through not to mention condi thieves like myself. It is harder and harder with the core. And if the next elite will not boost the core but it will change thief in something else like it did with Deadeye already.Core will simply lost its meaning. Yes you will be able to play the game. PVP and WVW but you will make no progress. You will get stuck in Silver or Gold at best because your build will not let you further. And that is why i am arguing that ppl should not try to change thief in next espec. Cuz if Anet will change it and we will become a support class as many ppl want us to theif will simply die out. Even now ppl are simply transfering to other classes or Deadeye. I dont count that one as a thief cuz it is basically a sniper with shadow magic.And i dont want to be forced out of my class. It is not the game that would force me out, it would be the ppl. They would force me out of it. Condi thief to raids? No. Even these days ppl will right away ask me if i cant go Souldbeast or Holo. If it is a tolerant group they will let you play if not tough luck. Fractals? Okay maybe. Sometimes. But why would they take outdated thief if they can get new support thief. WvW and PvP okay. Maybe until Silver 3 or Gold 2. Because it wont be just a thief that will get new espec. It is going to be every class.They will be simply better and stronger and faster and your old thief will not be enough. That is why we need a strong new Thief like espec. Or we will parish.

Don't worry about thief getting support, that's about as likely as guardians next elite being assassin.

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@Crab Fear.1624 said:

Don't worry about thief getting support, that's about as likely as guardians next elite being assassin.

bro i know you from forum and i know you agree but I will put a small reminder. Ele got sword cuz every ele was supposedly calling out to get it ALSO Deadeye got rifle because everyone supposedly wanted it. If everyone supposedly will this time want Suport thief even tho i believe we wont get it i have some serious goosebumps on my back when i recall these two supposedly forum based elites. And that is the last expansion. I am trying to talk sense to ppl here because i know Anet might just do it and i pray to all gods that they dont. Ergo my arguing with everyone who comes up with that crazy support crap. you argue with them as well i dont believe you do it just cuz you have a lot of free time

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Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

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@"Sir Vincent III.1286" said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

nah, GW2 pretty much went with standard thief/rogue definition in this game when they created the class

edit : https://en.wikipedia.org/wiki/Thief_(character_class) (hot link wasn't working, so just copy all including the parentheses)

also, Rogue...sounds a lot like our thieves

Another thing, since you like referincing GW1 as a foundation to stand, check out this mesmer skill and the related ones:

Arcane Larcenyand from GW2Arcane Thievery

let's not forget mesmers today use stealth, and according to you that's a product of shadow magic.

Magic thieves already existed and still exist in the game today. We know them as mesmers.

one more thing

https://wiki.guildwars2.com/wiki/Thief

"While being a confirmed reworking of the original assassin with no lore parallels between the two, the thief was the second profession unveiled not to be in the original Guild Wars."

"Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom."

If you compare that to the thief archetype, it's curiously similar.....

However

I will concede that I can see how a magic using thief could be successful based on core traits if it is geared towards damage, but as a support the core traits of thief will not lend to nor bolster a support spec that would be competitive in any sense of the game.

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@Crab Fear.1624 said:

@"Sir Vincent III.1286" said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

nah, GW2 pretty much went with standard thief/rogue definition in this game when they created the class

Not even close. Daredevil is a Rogue class having physical skills.

edit : https://en.wikipedia.org/wiki/Thief_(character_class) (hot link wasn't working, so just copy all including the parentheses)

also, Rogue...sounds a lot like our thieves

Just because I have the skill to speak Spanish, doesn't make me Spanish. Yes, Thieves has skills of Rogues, but that doesn't make them Rogues.

Another thing, since you like referincing GW1 as a foundation to stand, check out this mesmer skill and the related ones:

Arcane Larcenyand from GW2Arcane Thievery

let's not forget mesmers today use stealth, and according to you that's a product of shadow magic.

You're confused and dishonest.

If you review my post, I never said that the source of stealth is exclusive to Shadow Magic.

Rather I said, Engineer uses tools (e.g. gyro) to go in stealth, Ranger uses camo, Mesmer uses Illusion Magic, and Thief uses Shadow magic.

Further proof that you really do have reading comprehension problem.

Magic thieves already existed and still exist in the game today. We know them as mesmers.

Wrong. No matter how many times you try, the fact is, Mesmer uses Chaos magic and Thief uses Shadow magic. That is the fact.

You're not only being dishonest about my position, you're also being dishonest about the Thief and the Mesmer.

one more thing

https://wiki.guildwars2.com/wiki/Thief

"While being a confirmed reworking of the original assassin with no lore parallels between the two, the thief was the second profession unveiled not to be in the original Guild Wars."

Well, that is so freaking obvious. No one is making a parallel of the two profession. That is your failed attempt to misrepresent my position again.

"Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom."

If you compare that to the thief archetype, it's curiously similar.....

Yet again you're confused. Compare thief to a thief? What? Of course they will be similar, they are both thief.

However

I will concede that I can see how a magic using thief could be successful based on core traits if it is geared towards damage, but as a support the core traits of thief will not lend to nor bolster a support spec that would be competitive in any sense of the game.

There is more to being support that just healing and protection.

Example: Having a friend hold your target in place so you can punch the target unhindered is a very good support skill.

No different that the Thief immobilizing the target so that your team can spike the target is an effective support skill that is often overlooked.

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@Sir Vincent III.1286 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

nah, GW2 pretty much went with standard thief/rogue definition in this game when they created the class

Not even close. Daredevil is a Rogue class having physical skills.

edit :
) (hot link wasn't working, so just copy all including the parentheses)

also,
...sounds a lot like our thieves

Just because I have the skill to speak Spanish, doesn't make me Spanish. Yes, Thieves has skills of Rogues, but that doesn't make them Rogues.

Another thing, since you like referincing GW1 as a foundation to stand, check out this mesmer skill and the related ones:

and from GW2

let's not forget mesmers today use stealth, and according to you that's a product of shadow magic.

You're confused and dishonest.

If you review my post, I never said that the source of stealth is exclusive to Shadow Magic.

Rather I said, Engineer uses tools (e.g. gyro) to go in stealth, Ranger uses camo, Mesmer uses Illusion Magic, and Thief uses Shadow magic.

Further proof that you really do have reading comprehension problem.

Magic thieves already existed and still exist in the game today. We know them as mesmers.

Wrong. No matter how many times you try, the fact is, Mesmer uses Chaos magic and Thief uses Shadow magic. That is the fact.

You're not only being dishonest about my position, you're also being dishonest about the Thief and the Mesmer.

one more thing

"While being a confirmed reworking of the original assassin
with no lore parallels between the two
, the thief was the second profession unveiled not to be in the original Guild Wars."

Well, that is so freaking obvious. No one is making a parallel of the two profession. That is your failed attempt to misrepresent my position again.

"Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom."

If you compare that to the thief archetype, it's curiously similar.....

Yet again you're confused. Compare thief to a thief? What? Of course they will be similar, they are both thief.

However

I will concede that I can see how a magic using thief could be successful based on core traits if it is geared towards damage, but as a support the core traits of thief will not lend to nor bolster a support spec that would be competitive in any sense of the game.

There is more to being support that just healing and protection.

Example: Having a friend hold your target in place so you can punch the target unhindered is a very good support skill.

No different that the Thief immobilizing the target so that your team can spike the target is an effective support skill that is often overlooked.

Where does it say what type of magic each class uses exclusively?

You are making up rules to suit your claims. The only person here that is dishonest is you.

So, your idea of support thief is just another type of +1ing....lmao.

The mesmers "steal", they use stealth. The use trickery and illusions. They are arcane. They are duelists. They are magic thieves, and originally "magic" thieves.

Even the description of the mesmer and their skills are closer to what you conjured up on page one then GW2 thief is lmao.

Accoriding to this description https://www.guildwars2.com/en/the-game/professions/mesmer/

"Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to ensure that their enemies can’t believe their own eyes, mesmers tip the balance of every fight in their favor."

hmmm....that's not chaos magic....hmmmmmm

https://www.guildwars2.com/en/the-game/professions/thief/

"Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit."

what magic?

I look at the lore on wiki, and the official site. Not really adding up to YOUR claims. I could go into the books if we need to.

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@Sir Vincent III.1286 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

from the wiki that I linked earlier.

"The Thief, Burglar, Scoundrel, or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding. "

a good chunk of the gaming community, and not just GW2, agrees with Redline and my definition of thief...they are rogues.

lol..

they are the same thing

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@Crab Fear.1624 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

nah, GW2 pretty much went with standard thief/rogue definition in this game when they created the class

Not even close. Daredevil is a Rogue class having physical skills.

edit :
) (hot link wasn't working, so just copy all including the parentheses)

also,
...sounds a lot like our thieves

Just because I have the skill to speak Spanish, doesn't make me Spanish. Yes, Thieves has skills of Rogues, but that doesn't make them Rogues.

Another thing, since you like referincing GW1 as a foundation to stand, check out this mesmer skill and the related ones:

and from GW2

let's not forget mesmers today use stealth, and according to you that's a product of shadow magic.

You're confused and dishonest.

If you review my post, I never said that the source of stealth is exclusive to Shadow Magic.

Rather I said, Engineer uses tools (e.g. gyro) to go in stealth, Ranger uses camo, Mesmer uses Illusion Magic, and Thief uses Shadow magic.

Further proof that you really do have reading comprehension problem.

Magic thieves already existed and still exist in the game today. We know them as mesmers.

Wrong. No matter how many times you try, the fact is, Mesmer uses Chaos magic and Thief uses Shadow magic. That is the fact.

You're not only being dishonest about my position, you're also being dishonest about the Thief and the Mesmer.

one more thing

"While being a confirmed reworking of the original assassin
with no lore parallels between the two
, the thief was the second profession unveiled not to be in the original Guild Wars."

Well, that is so freaking obvious. No one is making a parallel of the two profession. That is your failed attempt to misrepresent my position again.

"Thieves are expert in the shadow arts. They utilize stealth and shadowstepping to surprise and to get close to their target. They're deadly in one-on-one combat using their agility, acrobatic fighting style, and the ability to steal to overcome their enemies. They have an affinity for setting traps and using venom."

If you compare that to the thief archetype, it's curiously similar.....

Yet again you're confused. Compare thief to a thief? What? Of course they will be similar, they are both thief.

However

I will concede that I can see how a magic using thief could be successful based on core traits if it is geared towards damage, but as a support the core traits of thief will not lend to nor bolster a support spec that would be competitive in any sense of the game.

There is more to being support that just healing and protection.

Example: Having a friend hold your target in place so you can punch the target unhindered is a very good support skill.

No different that the Thief immobilizing the target so that your team can spike the target is an effective support skill that is often overlooked.

Where does it say what type of magic each class uses exclusively?

You are making up rules to suit your claims. The only person here that is dishonest is you.

So, your idea of support thief is just another type of +1ing....lmao.

The mesmers "steal", they use stealth. The use trickery and illusions. They are arcane. They are duelists. They are magic thieves, and originally "magic" thieves.

Even the description of the mesmer and their skills are closer to what you conjured up on page one then GW2 thief is lmao.

Accoriding to this description

"Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and
phantasmal magic
to ensure that their enemies can’t believe their own eyes, mesmers tip the balance of every fight in their favor."

hmmm....that's not chaos magic....hmmmmmm

What do you think the Chaos trait line is? lol

The key trait that shows the source of the Mesmer's stealth is the GM Chaos trait called Prismatic Understanding - "Increased stealth duration from mesmer skills. Gain random boons while you are in stealth. "

So much for your understanding of what the Mesmer is.

Again, your argument is moot.

https://www.guildwars2.com/en/the-game/professions/thief/

"Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit."

what magic?

Moving through the shadows.Vanish into thin air.

Other professions like the Engineer requires a gyro to vanish into thin air, yet the Thief uses nothing. That is Shadow Magic.

Shadow Gust has revealed the type of magic that the Thief uses; "Knock away nearby foes with a burst of shadow magic..."

There is no denying that fact which includes the fact that "Deadeye is a Thief".

Denying that fact is utter dishonesty.

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@Crab Fear.1624 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

from the wiki that I linked earlier.

"The Thief, Burglar, Scoundrel, or
Rogue
is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding. "

a good chunk of the gaming community, and not just GW2, agrees with Redline and my definition of thief...they are rogues.

lol..

they are the same thing

The Final Fantasy Thief is very different from GW2 Thief. Just as the WoW Rogue is very different from GW2 Thief.

Sure they has skills in common but there are many thing that makes them very different.

Example:Rogues will use their charm and talk their way to swindle or steal, while the Thief will rather not be seen while stealing.

If you don't understand that simple difference, then the problem is on you.

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@Sir Vincent III.1286 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

from the wiki that I linked earlier.

"The Thief, Burglar, Scoundrel, or
Rogue
is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding. "

a good chunk of the gaming community, and not just GW2, agrees with Redline and my definition of thief...they are rogues.

lol..

they are the same thing

The Final Fantasy Thief is very different from GW2 Thief. Just as the WoW Rogue is very different from GW2 Thief.

Sure they has skills in common but there are many thing that makes them very different.

Example:Rogues will use their charm and talk their way to swindle or steal, while the Thief will rather not be seen while stealing.

If you don't understand that simple difference, then the problem is on you.

Lucky for us the game isn't based around your "lore".

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@Crab Fear.1624 said:

@Sir Vincent III.1286 said:Anyone who argues that Thief is like a Rogue does not fully understand how Guild Wars really works. The best tank in GW1 is a 55 monk. The best healer in GW1 is debatable between the Monk and the Elementalist. The best elemental caster is the uninterruptible Fast Casting Mesmers. Assassins that uses a sword and a shield and never equip a weapon skill instead casting spells. So on and so fort. This is the identity of Guild Wars and redefining it to look like any other MMO makes GW lose its identity.

The Thief is not a Rogue, it never was. Thief specializes in stealing, not brawling, sniping, or assassinating. The sooner that the Thief gets back into focusing in stealing, the better.

from the wiki that I linked earlier.

"The Thief, Burglar, Scoundrel, or
Rogue
is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dexterous characters able to disarm traps, pick locks, spy on foes, and perform backstabs from hiding. "

a good chunk of the gaming community, and not just GW2, agrees with Redline and my definition of thief...they are rogues.

lol..

they are the same thing

The Final Fantasy Thief is very different from GW2 Thief. Just as the WoW Rogue is very different from GW2 Thief.

Sure they has skills in common but there are many thing that makes them very different.

Example:Rogues will use their charm and talk their way to swindle or steal, while the Thief will rather not be seen while stealing.

If you don't understand that simple difference, then the problem is on you.

Lucky for us the game isn't based around
your
"lore".

Luck for ArenaNet for designing their Thief outside the norm and not just another Rogue archetype by giving them the ability to use Shadow Magic.

That's called creativity.

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  • 2 years later...
On 10/25/2018 at 10:01 AM, Sir Vincent III.1286 said:

As long as Thief has access to Shadow Arts, regardless of the Elite spec, they have access to Shadow Magic.

A Daredevil leaping through smoke field is using Shadow Magic to go in stealth. A Daredevil who spec for Shadow Art is using Shadow Magic for defense.

Shadow Arts is a core spec of the Thief so saying that both Thief and Daredevil had nothing to do with magic is highly inaccurate.

Keep in mind that an Elite Specialization is a specialization, it does not invalidate the core specialization other than another Eilte spec. Meaning a Thief that specialize in physical skills doesn't necessarily mean they no longer have access to Shadow Magic.

You still failed to make a case where Engineer needs a gadget to go in stealth while Thief does not. You have yet to debunk that the only stealth access of Thief is through Shadow Magic. Nothing in Trickery nor in Acrobatic that allows for stealth because Thief's Stealth is not a parlor trick, a camo, or a light distortion device, it is real magic in the world of GW2.

You are yet to explain why Dust Strike and Signet of Shadows doesn't apply stealth.

And why Shadow Refuge applies stealth without blindness.

The first profession that used Shadow Arts was the Assassins from Cantha and their patron goddess is Lyssa, who has magic in both deception and illusion. This is why Mirage has access to Deception just as Thief has access to Deception. They share the same magic that was granted by the goddess Lyssa to Tyria.

You are also confused what a game mechanic is. A game mechanic is a set of rules. These rules consists of differentiating between a gadget generated stealth vs. a magic generated stealth. The game mechanic requires an Engineer to use their gyro to go in stealth, while the game mechanic does not require the Thief to have any tools to go in stealth. Thief is allowed to go in stealth just by trying to revive a fallen ally -- why? Because Thief is using the game mechanics the rules magic.

Weapons are treated like a magical focus and the Thief can channel Shadow Magic to their dagger when using Cloak and Dagger to go in stealth after the dagger attack. CnD does not blind the target nor the Thief uses a gadget, so how does the game mechanic allows the Thief to go in stealth? One answer, magic.

EDIT: typos

 

On 10/25/2018 at 10:48 AM, Crab Fear.1624 said:

no. you are wrong.the context was that it is highly unlikely a thief will get a support role.you said druid says hi as if I didn't acknowledge that there could be mid-line support, but I did. It will be engi or ranger.

so, you are wrong. OWNED. and own it, don't try to twist the narrative.

also read all the profession descriptions, see what is at their core.

notice how the thief and mesmer are the only classes that don't mention providing aid their allies.

they are selfish classes

sure, there can be ways to indirectly aide, but thematically......

IT'S NOT GONNA HAPPEN

edit: yes, it was in that context...we are in the thief forums

 

This post.

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On 10/24/2018 at 4:03 PM, Crab Fear.1624 said:

 

Thief uses deception to go in stealth not magic. = They are deception skills.

 

Shadow Arts — focuses on stealth and blinding enemies. Enhances venom and deception skills.

 

 

Engineer uses tools and gadget for deception (e.g. stealth gyro).Ranger uses natural surrounding for deception (e.g camouflage). When Ranger taps into using magic, they use Druidic Celestial Magic for stealth (e.g. Celestial Shadow).Thief neither need tool, gadgets, or natural surroundings for deception, they have Shadow Magic.

 

Blinding Powder does two things, it blinds and grants stealth. The blinding is caused by the physical powder but the stealth is Shadow Magic. This is no different than the Thief throwing feathers (Throw Feathers) at someone's face; the feather causes blind and Shadow Magic is used to go in stealth.

 

Cloaking and invisibility is physically impossible without magic. Otherwise, a cloaking thief is no different than Naruto trying to blend to a fence with a piece of cloth or Frodo pretending to be a rock. That is not how stealth works in GW2 since it is plainly obvious that it is magic.

 

Deception is the result of using Shadow Magic no different that it is a result of using Illusion Magic.

 

If deception not magic then explain Merciful Ambush (Thief) and Mirage Advance (Mesmer).

 

Take your time. I can wait.

 

 

I would love to see some kind of shadow mage group buffer and mass debuffer. Something not damage focussed but maybe providing group invisiblity, alacrity and might. Maybe spamming blinds and fumbles on mobs.Maybe group evades? A reliable quickness bot?

 

We have had enough DPS specs for thief. Something supportive that lends to the class fantasy could be really fun.For weapons? Offhand sword could be good...torch would be interesting...maybe even axes.

 

Daredevil and Deadeye are great fun, but I would love to see something support oriented that synergized with some of the core traits and gave us some fun buildcraft ideas. The profession needs a bit more variety

The whole magical and/or support ideas are HIGHLY UNLIKELY to happen.

for one thing, an

Adventurer

is different in this game from a

Scholar .

Even if they were to make another support mid-line role, it would fall onto rangers or engineers without a doubt.

Shadow mage already exist in the game, it is called Mesmer

Magical greatsword? See aboveClone Thief? See aboveStealthy support? See above

General Thief Description essentially a thief

GW2 Wiki Thief notice how similar the description is?

GW2 Official ThiefThey may be capable of using magic, but it's not really a core theme or skill.

Most Likely Possibilities:

  • Offhand Sword
  • Mace
  • Condi Theme Torch (this would have the most "magical" potent theme-wise)

In other games thieves, rogues, and assassins have the potential to be promoted to a "sniper" class, so DE was thematically a compatible path upgrade.

I would be super surprised if it were given a great sword. My money and bet are that the next recipient of great sword will be Revenant.

I won't change or delete this, so we can check back in a year or two and see who was more wrong.

Here we are.

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