mortrialus.3062 Posted November 19, 2018 Share Posted November 19, 2018 Oh I run customized battle music in this game. And for some reason this map doesn't proc any music. Link to comment Share on other sites More sharing options...
Allarius.5670 Posted November 19, 2018 Share Posted November 19, 2018 This probably sounds a bit nightmarish, but what if the secondary mechanic was changed to a soft reset mexhanic a small number of times throughout the match. When it happens, all players get ported to the inside of the djinn's lamp. Maybe all nodes become neutral as well. Link to comment Share on other sites More sharing options...
Mathias.9657 Posted November 19, 2018 Share Posted November 19, 2018 Conquest/10 but I think the designers actually did a good job on it. I want more small maps similar. Link to comment Share on other sites More sharing options...
Endorphin.9147 Posted November 20, 2018 Share Posted November 20, 2018 this issue just started for me today, and it only happens on this map from what i noticed. It takes me forever to load it in. And when I do. the sound cuts out a lot and players will disappear for me but i will still be hit by everything. Link to comment Share on other sites More sharing options...
trixantea.1230 Posted December 20, 2018 Share Posted December 20, 2018 The Djinn's spells have long casting time and small aoe which makes it almost uselss to go inside the djinn's lamp. Link to comment Share on other sites More sharing options...
Artaz.3819 Posted December 21, 2018 Share Posted December 21, 2018 I would stretch the map some so that the side points are further from each spawn area and then swap the djinn lamp entrance with the middle point (similar to the Skyhammer layout but exits are forward facing. There is also a couple of really bad perch spots that completely ruins the map so it is hard to test if people abuse them since they hover over capture points. Link to comment Share on other sites More sharing options...
Ashimmu.4219 Posted December 30, 2018 Share Posted December 30, 2018 Optimization is an issue here (sluggish camera and high GPU load) - now I simply ignore this type of content (have 100% GPU load with this map but only 30-50%(!) with rest of GW2 locations).As for concept - it feels like it was made overnight because of deadlines - lacks of creativity and size is extremely small.Also, voice over is processed with some weird effect which reminds me poorly programmed time-stretching algorithm - this is not good. I'd use clean voice instead.Also, maybe consider changing voice actor to compliment Djin's appearence?I feel any map needs variety to support different builds and playstyles:heights difference (Djin is obscenely flat atm);close-quarters locations (Silent Storm has some) - deadeye's bane!maybe some water squares (or island with cap point..)etc.. imagination is the limit Link to comment Share on other sites More sharing options...
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