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Potential changes to materials and uses in-game


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I've been noticing of late that there have been a few materials that are in abundance on the trading post and from drops, but either aren't really used for anything regularly, or in spite of being used regularly, aren't used in enough quantity in order to meaningfully decrease the supply. In order to use up the current supply and make these items valuable again, I have a few suggestions:

  • Create a method potentially in crafting stations to upgrade Eyes of Kormir into Spools of Deldrimor Thread (my suggestion would be one stack (250) of Eyes for each Spool. This would equate to less than the current market value of Spools on the Trading Post, but would also mean that when supply of Eyes decreases the price will go up and potentially become equal to the Spools individually.)
  • Increase the amount of Silk Scraps needed to make a Bolt of Silk from 3 to 5. There is currently an oversupply of Silk Scraps on the Trading Post due to the change in loot drops from the Unidentified Gear change a while ago, and this will help to resolve this oversupply.
  • Increase the amount of Thick Leather Squares needed to make a Cured Thick Leather Square from 4 to 5. See my reasoning for the Silk Scraps above as to why I'm suggesting this change.
  • Increase the amount of Orichalcum Ore needed to make an Orichalcum Ingot from 2 to 3. See my reasoning for the Silk Scraps above as to why I'm suggesting this change.
  • Increase the amount of Mithril Ore needed to make a Mithril Ingot from 2 to 3. See my reasoning for the Silk Scraps above as to why I'm suggesting this change.
  • Increase the amount of Silver Ore needed to make a Silver Ingot from 2 to 4. There is currently a massive oversupply of Silver Ore on the Trading Post (nearly 19m as of this post), and currently Silver Ore isn't really used for much other than low-level jewelcrafting and Xunlai Electrum Ingots necessary to craft Aurora and Vision. Potentially also look at using Silver Ore in future releases for new bags or equipment, or combined with other rarely used ores (like Gold Ore) for new Ascended items (maybe from one of the new maps).

I realise that this may make things a bit more expensive for people going forwards, but it would also mean using up the oversupply of materials already in the game, and potentially create a way for people to farm for gold who may not like the current best gold/hour farms.

What does everyone else think? Are there other materials that could benefit from a change similar to the ones suggested above?

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No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Silk and Gossamer Scraps need to be looked at, despite being salvage items they're way too common.

Mithril Ore is getting rediculous now, its nodes need to have at least a 50% chance to spawn as something else, like Platinum. The market has always been oversaturated with Mithril, but with all the new maps in Living World its become so severe a crafting change can't fix it.

Wait on Silver Ore because we don't have Jewelcrafting at 500 yet. They did somewhat solve the problem with Gold Ore.

All ingredients used to make foods and many other materials have become worthless, the whole food system needs to be revised really. Most people don't even craft foods to sell anymore because they have absolutely no value unless they're level 80 meta foods.

I recall some time ago they said they'd just leave the market alone, and this is what happens I guess.

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@Hannelore.8153 said:No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Another reason to be wary of changing leather prices too much is that before ascended armour was introduced thick leather was sitting at vendor value and at one point I couldn't even give it away (literally, I was even told not to put it in the guild bank because it would just waste space, ended up selling it to a merchant). Which wasn't really good for players either, turning a useful material which should be a welcome drop into vendor trash no one wants to see.

The price has been relatively stable since December 2017 and I agree it's in a good place currently - worth getting and selling but not so expensive it inhibits crafting useful items.

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@Hannelore.8153 said:No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Silk and Gossamer Scraps need to be looked at, despite being salvage items they're way too common.

Mithril Ore is getting rediculous now, its nodes need to have at least a 50% chance to spawn as something else, like Platinum. The market has always been oversaturated with Mithril, but with all the new maps in Living World its become so severe a crafting change can't fix it.

Wait on Silver Ore because we don't have Jewelcrafting at 500 yet. They did somewhat solve the problem with Gold Ore.

All ingredients used to make foods and many other materials have become worthless, the whole food system needs to be revised really. Most people don't even craft foods to sell anymore because they have absolutely no value unless they're level 80 meta foods.

I recall some time ago they said they'd just leave the market alone, and this is what happens I guess.

I realise that leather is a delicate subject, which is why I only specified Thick Leather, as it is currently a bountiful result from salvaging unidentified gear now, and if nothing is done about the supply it will soon become worthless, as Danikat mentioned it was previously.

I agree with Gossamer Scraps needing to be looked at, I missed those in my original post.

Perhaps the change for Mithril Ore should be from 2 ore per ingot to 4 ore per ingot then?

I also agree about food ingredients and the food system. It needs to be revised so that it becomes worthwhile actually farming those mats and so that they're actually regularly used in higher quantities.

Looking back, the majority of my post is pretty much about dealing with the increased supply of materials as a result of the unidentified gear change a while back. It created a massive increase in supply but the demand has stayed either the same or decreased since then, leading to this massive glut we have currently.

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@Krumnoltzwitsky.8971 said:

@"Hannelore.8153" said:No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Silk and Gossamer Scraps need to be looked at, despite being salvage items they're way too common.

Mithril Ore is getting rediculous now, its nodes need to have at least a 50% chance to spawn as something else, like Platinum. The market has always been oversaturated with Mithril, but with all the new maps in Living World its become so severe a crafting change can't fix it.

Wait on Silver Ore because we don't have Jewelcrafting at 500 yet. They did somewhat solve the problem with Gold Ore.

All ingredients used to make foods and many other materials have become worthless, the whole food system needs to be revised really. Most people don't even craft foods to sell anymore because they have absolutely no value unless they're level 80 meta foods.

I recall some time ago they said they'd just leave the market alone, and this is what happens I guess.

I realise that leather is a delicate subject, which is why I only specified Thick Leather, as it is currently a bountiful result from salvaging unidentified gear now, and if nothing is done about the supply it will soon become worthless, as Danikat mentioned it was previously.

But Thick Leather directly translates to, and is the source of, the main supply of Hardened Leather in the game.

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@Hannelore.8153 said:

@Hannelore.8153 said:No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Silk and Gossamer Scraps need to be looked at, despite being salvage items they're way too common.

Mithril Ore is getting rediculous now, its nodes need to have at least a 50% chance to spawn as something else, like Platinum. The market has always been oversaturated with Mithril, but with all the new maps in Living World its become so severe a crafting change can't fix it.

Wait on Silver Ore because we don't have Jewelcrafting at 500 yet. They did somewhat solve the problem with Gold Ore.

All ingredients used to make foods and many other materials have become worthless, the whole food system needs to be revised really. Most people don't even craft foods to sell anymore because they have absolutely no value unless they're level 80 meta foods.

I recall some time ago they said they'd just leave the market alone, and this is what happens I guess.

I realise that leather is a delicate subject, which is why I only specified Thick Leather, as it is currently a bountiful result from salvaging unidentified gear now, and if nothing is done about the supply it will soon become worthless, as Danikat mentioned it was previously.

But Thick Leather directly translates to, and is the source of, the main supply of Hardened Leather in the game.

I disagree. Even at Thick Leather's current price you spend more in gold to make the Hardened Leather Squares using that Mystic Forge recipe than you would get if you then sold it afterwards. At instant buy prices it equates to around 60s to "craft" a Cured Hardened Leather Square compared with around 31s per square on the Trading Post.

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The "oversupply" of these is not actually a problem. It's only a problem for those who want to make more money from selling them. These changes would only pass that problem on to those who want to use these materials.

Why should the people actually sinking the materials from the system be penalised further? If anything they'd be dissuaded from bothering to make that gen 2 legendary, for example, if the mithril cost spikes further. If people aren't buying the mithril for a gen 2 legendary they also aren't buying the elder wood and other components the net effect of this kind of meddling will be to drive down the consumption of other, related materials.

The only good way of resolving this "oversupply" is the introduction of new sinks for these materials.

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@Krumnoltzwitsky.8971 said:

@Hannelore.8153 said:No to the leather change, it took us two years just to get leather down to a reasonable cost. At one point a single square was 1g, so it would cost you a hundred gold for a set of medium armor or ascended armor of any weight, and the guild upgrades were thousands of gold.

Silk and Gossamer Scraps need to be looked at, despite being salvage items they're way too common.

Mithril Ore is getting rediculous now, its nodes need to have at least a 50% chance to spawn as something else, like Platinum. The market has always been oversaturated with Mithril, but with all the new maps in Living World its become so severe a crafting change can't fix it.

Wait on Silver Ore because we don't have Jewelcrafting at 500 yet. They did somewhat solve the problem with Gold Ore.

All ingredients used to make foods and many other materials have become worthless, the whole food system needs to be revised really. Most people don't even craft foods to sell anymore because they have absolutely no value unless they're level 80 meta foods.

I recall some time ago they said they'd just leave the market alone, and this is what happens I guess.

I realise that leather is a delicate subject, which is why I only specified Thick Leather, as it is currently a bountiful result from salvaging unidentified gear now, and if nothing is done about the supply it will soon become worthless, as Danikat mentioned it was previously.

But Thick Leather directly translates to, and is the source of, the main supply of Hardened Leather in the game.

I disagree. Even at Thick Leather's current price you spend more in gold to make the Hardened Leather Squares using that Mystic Forge recipe than you would get if you then sold it afterwards. At instant buy prices it equates to around 60s to "craft" a Cured Hardened Leather Square compared with around 31s per square on the Trading Post.

Where do you think the supply on the TP comes from..? Even with heavy play you're luckily to drop only a few scraps a day, the only exception being the Lake Doric leather farm, but otherwise most of it comes from people transmuting for the last few years.

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@"Pifil.5193" said:The "oversupply" of these is not actually a problem. It's only a problem for those who want to make more money from selling them. These changes would only pass that problem on to those who want to use these materials.

Why should the people actually sinking the materials from the system be penalised further? If anything they'd be dissuaded from bothering to make that gen 2 legendary, for example, if the mithril cost spikes further. If people aren't buying the mithril for a gen 2 legendary they also aren't buying the elder wood and other components the net effect of this kind of meddling will be to drive down the consumption of other, related materials.

The only good way of resolving this "oversupply" is the introduction of new sinks for these materials.

Agreed. This thread seems like an answer looking for a problem?

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No to everything you said about mithril, leathers and silks. I'm working on the Precursor collections and they expensive enough as it is.

Do you already have your legendaries, crafted your ascended sets etc?

I do agree that there are some "other" materials that need more uses, but dont mess with the "core" materials.

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I am against making those more expensive. Like mentioned above... did you upgrade a guild hall (If I were to buy the leather for just 1 upgrade it would cost me 300 gold and its taking ages and ages to gather all elder wood, mithril and leather and they are expensive on tp as well). Legendaries and ascended sets the same thing. Not everyone has a lot of gold or makes it easy either.

Kormir eyes and them runes/sigils "dusts" (can't remember its name atm) don't sell on tp and you can't sell them to npc either. For 1 item you can use the Spearmarshal Plea to get a mini at least. The other items simply make no money but acts like a gold sink since they don't sell so ppl just discard them ^^.

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