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Permanent fix to Condi Creep in all game modes


Kidel.2057

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@"Aeolus.3615" said:Game is ment to be stupidly easy on offensive to help bad players, Anet have been dumbing down the game to make game much easyer.

This. The "balance" is where Anet want it to be and NEED it to be to help the REALLY bad players. Unfortunately.The game is balanced around bad players. This does make the better players much stronger but even the bad players WILL kill people. Simply because the Gemstore is their key. They dont care about anything else. As long as money is being spent on there.

Quantity of player > Quality of player. Anets view.

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@Crossaber.8934 said:Just greatly reduce all condi duration on all skills across the board, enhance expertise effective, make it a must take for serious condition build, so that build with plain condition damage do low dps.

That. Wont. Fix. Anything.Bunker Condi stat combos NEED to be looked at as well as fixing how much damage they do, but being Bunker condi means insane damage but also insane defense. Other than Warrior. What power based classes and builds have insane damage but also insane defense?

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@ArmageddonAsh.6430 said:

@Crossaber.8934 said:Just greatly reduce all condi duration on all skills across the board, enhance expertise effective, make it a must take for serious condition build, so that build with plain condition damage do low dps.

That. Wont. Fix. Anything.Bunker Condi stat combos NEED to be looked at as well as fixing how much damage they do, but being Bunker condi means insane damage but also insane defense. Other than Warrior. What power based classes and builds have insane damage but also insane defense?

If condition duration reduced to a point where geared with condition damage without expertise will do very crap damage like power in soldier gear. There we will have better balance.

What insane defense warrior have? Permanent invisiable, instant teleport 1200 up a ground level, almost permanent evade frame, insane aoe heal?

Sure warrior got a lot.

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@Crossaber.8934 said:If condition duration reduced to a point where geared with condition damage without expertise will do very crap damage like power in soldier gear. There we will have better balance.

What insane defense warrior have? Permanent invisiable, instant teleport 1200 up a ground level, almost permanent evade frame, insane aoe heal?

Sure warrior got a lot.

What they really should do. Remove ALL Condition duration increases from gear, food, sigils, runesets. Everything. Keep only the traited increases. This then would make it SO much easier to actually balance all the conditions classes have access to. It makes it a little difficult to balance Conditions when you have so much option to increase that duration outside of the traits. Remove all of that and it would make it SO much easier to balance conditions. I would of course say that condition decrease food and such should be removed as well.

What other class can be FULL Zerk and run through a zerg and live? It has the mobility to escape, it has the blocks and invuls to survive. Without a doubt Zerk Warrior is the MOST bunker out of EVERY single Zerk build. Sure some will have a few skills to go stealth, or evade but the fact that Warrior in a FULL zerk build can have 20k health and 2.5k+ Amour is something.

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@Crossaber.8934 said:

@Crossaber.8934 said:Just greatly reduce all condi duration on all skills across the board, enhance expertise effective, make it a must take for serious condition build, so that build with plain condition damage do low dps.

That. Wont. Fix. Anything.Bunker Condi stat combos NEED to be looked at as well as fixing how much damage they do, but being Bunker condi means insane damage but also insane defense. Other than Warrior. What power based classes and builds have insane damage but also insane defense?

If condition duration reduced to a point where geared with condition damage without expertise will do very crap damage like power in soldier gear. There we will have better balance.

What insane defense warrior have? Permanent invisiable, instant teleport 1200 up a ground level, almost permanent evade frame, insane aoe heal?

Sure warrior got a lot.

Not now..but sooon, Anet want to every class have everything over time, their class progression is flawed, classes are ment to feel powerfull on pve rather than being the player making the class strong, wich result on a very dumb pvp gameplay.... that is even awfull to observe.Every new expantion have to have more on classes than the expantion before since it is the only thing this game offers, it is a snow ball effect that Anet wants to trick players rather than keep adding gameplays they force gimmick rotation based classes since the game needs to be unskilled for pve'rs on pve and pvp.

This is the 1st flaw of the class progressions system Anet decided to "lame on" players that makes this game dupper basic to play, way to much, cause it ends on a DSP race, and bad to balance, since if gets balanced game ends with nothing to offer to players besides pretty graphics.

@ArmageddonAsh.6430, Anet stat system is another joke contribuiting to how awfull this game has become, it is another bad egg ruin the party.Ferocity is another thing that needs to start at 0 and be limited to 100% after that boons should be a way to bypass the limit.

Note: the more aoe, spammable and braindedad skills, powercreep on damage output and with easilly rottation, the more unskilled a game is.

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@"Aeolus.3615" said:Not now..but sooon, Anet want to every class have everything over time, their class progression is flawed, classes are ment to feel powerfull on pve rather than being the player making the class strong.Every new expantion have to have more on classes than the expantion before since it is the only thing this game offers.

This is the 1st flaw of the class progressions system Anet decided to "lame on" players that makes this game dupper basic to play, way to much, cause it ends on a DSP race, and bad to balance, since if gets balanced game ends with nothing to offer to players besides pretty graphics.

@ArmageddonAsh.6430, Anet stat system is another joke contribuiting to haw awfull this game has become, it is another bad egg ruin the party.

It is already that, the "Elite" specs havent done anything to change how most classes play, they just make what they do that much stronger, that much better to make sure that people buy the expansions. Sideways progression as it SHOULD have been was never going to be Anets intention. Never. The specs were flawed from beginning to end. They just add more power creep, more condi creep. None of them change how classes are.

What they SHOULD Have done is made it so that when you use an Elite spec, it locks off certain weapons and skill types. I have seen SO many people running around just playing the classes new spec as they would the normal class. The new weapons dont really add or change much. Thief is still about going stealth, bursting insane damage and then spamming evades and stealth. Another thing they could have done, make it so new specs use different armor types or have different health values and such or even better yet. Different stats altogether. This whole everyone starts with the same stats except health and armor just doesnt work.

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@Aeolus.3615 said:@ArmageddonAsh.6430 , elite specs is a placebo, that Anet does to players, has a game with no stats/armor progressions system, but the damage increase is already on the new elite trait if u buy it,

They just swapped one thing for another....

yep. Once the new specs come out, the current ones will be made near useless. Then the next ones will be made useless to make sure people just keep buying expansions. Poorly designed. Clearly done to be a way to force people to buy new expansions. Making current specs obsolete.

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@ArmageddonAsh.6430 said:

@Aeolus.3615 said:@ArmageddonAsh.6430 , elite specs is a placebo, that Anet does to players, has a game with no stats/armor progressions system, but the damage increase is already on the new elite trait if u buy it,

They just swapped one thing for another....

yep. Once the new specs come out, the current ones will be made near useless. Then the next ones will be made useless to make sure people just keep buying expansions. Poorly designed. Clearly done to be a way to force people to buy new expansions. Making current specs obsolete.

Weln, no...

Daredevil still good, Chrono Still good, Dragonhunter still good, Druid still good, Berserker still good, Tempest still good(atleast in its niché)...And this only from a PvE point of view.

Okay, I give you that Core-Specs aren't that good anymore in most cases, but that's the price for the elite spec system, which is imo a very good way to make classes more flexible and fun.

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@Astalav.6827 said:

@Aeolus.3615 said:@ArmageddonAsh.6430 , elite specs is a placebo, that Anet does to players, has a game with no stats/armor progressions system, but the damage increase is already on the new elite trait if u buy it,

They just swapped one thing for another....

yep. Once the new specs come out, the current ones will be made near useless. Then the next ones will be made useless to make sure people just keep buying expansions. Poorly designed. Clearly done to be a way to force people to buy new expansions. Making current specs obsolete.

Weln, no...Daredevil still good, Chrono Still good, Dragonhunter still good, Druid still good, Berserker still good, Tempest still good(atleast in its niché)...And this only from a PvE point of view.

Okay, I give you that Core-Specs aren't that good anymore in most cases, but that's the price for the elite spec system, which is imo a very good way to make classes more flexible and fun.

I wouldnt say they become useless, but new gimmicks, need to make players feel better rather than be in equal spot, and this game suffer for bad design in quite some stuff.Besides anything that does damage and/or it is spamable gameplay can viable in this game, the more the better players they they are, since classes have poor dpth and gameplay sacrifice, it is all abaout rotation and damage, that is not a skilled gameplay.

I have a feel that core class, should have it's own elite spec :\

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What abouy this

Conditions should be an extra in terms of damage.

The scenario should be

  • physical dps

Or

  • hybrid physical/condi dps

Remove necks which gives more than 550 condition damage and you will see players forced to deal dmg with both conditions and power ( which is affected by weakness, armor, protection and sometimes dodge,because many condi effects are persistent ).

Try to fight with a Scourge friend with celestial equipment and see his damage.

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To me conditions needs to be an option along thw lines of ferocity, you use one to be bursty of the other to have better dps because you are causing damage even when you need to come off the target for a bit.

Yes this would take some revamping balance wise like leaving the total damage done the same but making it take longer to do so.

I don't know what anets vision for conditions are but its hard to see it being one of dots doing burst damage that rivals or surpasses that of just non condi burst skills.

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