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They removed the trade offs from other classes why did they keep the -300 toughness on Berserker


Vancho.8750

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@Vancho.8750 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.

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@Lan Deathrider.5910 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it shit pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.
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@Vancho.8750 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it kitten pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.

Anet did this theme so weird. That and they've been nerfing Zerker's damage to the point where there is little reason to run it in the competitive modes outside of MemeFlame.

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@Lan Deathrider.5910 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it kitten pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.

Anet did this theme so weird. That and they've been nerfing Zerker's damage to the point where there is little reason to run it in the competitive modes outside of MemeFlame.Even the MemeFlame isn't that good of a meme speck, you are better of rolling Deadeye if you want rifle speck or Ranger with Longbow Greatsword(which is all of the best pvp warrior weapons rolled into one) if you want warrior with ranged weapon.
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@Vancho.8750 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it kitten pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.

Anet did this theme so weird. That and they've been nerfing Zerker's damage to the point where there is little reason to run it in the competitive modes outside of MemeFlame.Even the MemeFlame isn't that good of a meme speck, you are better of rolling Deadeye if you want rifle speck or Ranger with Longbow Greatsword(which is all of the best pvp warrior weapons rolled into one) if you want warrior with ranged weapon.

No doubt. Anet is afraid to give Warrior a working ranged weapon set. Ranger LB+GS is probably the most effective and balanced weapon combination in the whole game.

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@Lan Deathrider.5910 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it kitten pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.

Anet did this theme so weird. That and they've been nerfing Zerker's damage to the point where there is little reason to run it in the competitive modes outside of MemeFlame.

signet of might/signet of fury/for great justice is a thing tho. so why people complain about the damage is beyond me.

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@Vancho.8750 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

Berserker can absolutely handle conditions. It handles them far better than core or even spellbreaker. That's one of the big reasons it was playable in early HoT aids meta. If you take cleansing ire in defense (as you shouldn't be running Strength/Disc/Zerker anyways, as that's too yolo) every primal burst cleanses 3 condis. You can spam primal bursts very often, and given the AoE on the GS/Axe ones they give very good condi cleanse. Condi pressure is not a problem, assuming we had access to bursts outside berserker mode, to still benefit from cleansing ire and adrenal health while berserker mode is down; currently we lose the ability to trigger both.

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Berserker was "good" right after its rework, when it dealt such high damage, that people standing too close were getting annihilated and no one expected such big damage from a warrior... people cried, anet nerfed, people learned how to deal with berserker, anet nerfed even more, now berserker is where it is /shrug

Utility and class mechanics always available is the reason why spellbreaker is so much better than berserker. This is my conclusion after playing with various builds in wvw in the past 4 months, waiting for balance patch we just got... yikes... nothing has changed except my hammer build got buffed because of Mending. #balance

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I was mostly referring to the first few months after HoT launched when power GreatAxe Berserker became the goto thanks to much better cleansing and adrenal health uptime while old arc divider (single hit 1/2second cast time) and decapitate were still extremely good AND both had very good AoE.

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@Rekt.5360 said:Berserker can absolutely handle conditions. It handles them far better than core or even spellbreaker. That's one of the big reasons it was playable in early HoT aids meta. If you take cleansing ire in defense (as you shouldn't be running Strength/Disc/Zerker anyways, as that's too yolo) every primal burst cleanses 3 condis. You can spam primal bursts very often, and given the AoE on the GS/Axe ones they give very good condi cleanse. Condi pressure is not a problem, assuming we had access to bursts outside berserker mode, to still benefit from cleansing ire and adrenal health while berserker mode is down; currently we lose the ability to trigger both.

Primal bursts count as T1 bursts and cleanse only 1 condi with cleansing ire. The reason berserker was kinda op vs condis back then was because the lb primal burst was bugged and cleansed 6 condis instead of 3. Also the cd of burst skills was lower (33% reduction trait). And at the very start of HoT berserker was hot garbage. Only after anet hard buffed the king of fires master trait and introduced the new adrenal health and buffed the torch trait and torch skills warrior was playable. At the early HoT meta everything was extremely op but warrior was stuck with it's vanilla gw2 power level. Warrior was unplayable before the adrenal health update.

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@Lighter.5631 said:

@"TeqkOneStylez.8047" said:I would rather take back the ability to use normal burst skills while not in berserk. -300 can be cancelled out with eternal champion which is the best trait to go with anyways unless you're killing rabbits.Normal burst won't help, berserker can't handle any conditions and it can't handle being focused, the whole RP and idea of the unflinching unstoppable mad man is not executed properly. Put a skill or a trait that gives some way Berserker to deal with conditions and cc and will be a great difference, maybe something that cleanses it periodically or gaining resistance, so it falls in the this mad man is too angry to care about being slowed. And Arenanet tends to go the RP way allot when changes thing so why isn't there any source of fear on the berserker makes sense doesn't it.Also this passive
why not make it like
and be pulsing or you gain superspeed and quickness after using burst skill.Pull the berserker in position of being a teamfighter and let the spellbreaker be control duelist give them a niche that is all.

The unflinching mad man is done better in table top RPGs where the Barbarian using rage has damage reduction, but is easier to hit. Savage Instinct fits the bill but it only procs on entering Berserk Mode. If it also proced off of Primal Bursts with an ICD then that would work. Knowing Anet though it would be a 15s ICD and thus useless though. I'd take a 1s duration per activation and a 5s ICD on it.

Burst of Aggression needs to pulse! Eternal Champion could also grant Resistance, and grant its boons when Primal Bursts are used.

You'd end up with a class whose main skill can't be interrupted, is immune to blind, and damage for the duration which better fits the THEME of a berserker, but if any of that happened the forums would QQ and it would get nerfed.Even after the rework came people complained about it and it was worse then reaper which kinda did the same. If they make the gameplay loop like Reaper, in Shroud scary, don't stand near, kite ,run around(even though it doesn't do that much anymore for people to be concerned) and out of shroud it gets it kitten pushed in, it would probably be better. And since Berserker can't really disengage from fights and has trouble keeping its healthbar up it wouldn't be that strong even with damage reduction,resistance and stability being all in kill or die class.I still don't get why it has damage taken increase in Berserk mode and not after for a few seconds like Barbarians in DnD had with fatigue.

Anet did this theme so weird. That and they've been nerfing Zerker's damage to the point where there is little reason to run it in the competitive modes outside of MemeFlame.

signet of might/signet of fury/for great justice is a thing tho. so why people complain about the damage is beyond me.Stack all the power multiplicators all you want the issue it that berserker just dies under any pressure, condition or power. All the damage doesn't matter if you cant apply it.
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The issue now with berserker is... you need 30 f'in adrenaline to activate the mode and not to mention adrenaline decay very quick. Before that 30 adrenaline is up you can't even use burst. Here are the skill which can put insta 30 adrenaline, but not all of them are suitable for WvW

Headbutt: Not a good option for WvW, super close range, not reliable on hitting, sure this is good at PvE because of CC breakbar and insta 30 adrenaline but forget using this on WvW.To the limit: Healing skill which can recharge full adrenaline but competing with Blood Reckoning, because now the meta is blood reckoning to reset burst and deal massive damage with arcdividerSignet of Fury: The only reliable for WvW but you must take this if you don't want to suffer gaining 30 adrenaline, the good thing is it gives good precision and ferocity when activated so assuming that you can arcdivider immediately it's gonna hit harder.

I feel like they have to rework the entire spec which I doubt since they just rework berserker, most of the traits benefit when zerk in zerker mode while achieving zerker mode is not that easy, while like Reaper the trait is giving benefit for them even when they are not in death shroud.

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@DKRathalos.9625 said:The issue now with berserker is... you need 30 f'in adrenaline to activate the mode and not to mention adrenaline decay very quick. Before that 30 adrenaline is up you can't even use burst. Here are the skill which can put insta 30 adrenaline, but not all of them are suitable for WvW

Headbutt: Not a good option for WvW, super close range, not reliable on hitting, sure this is good at PvE because of CC breakbar and insta 30 adrenaline but forget using this on WvW.

Headbutt works best as a counter to stuns, or against screen clutter that doesn't dodge. It also hits the easiest at point blank range. I've gotten a lot of mileage out of it.

To the limit: Healing skill which can recharge full adrenaline but competing with Blood Reckoning, because now the meta is blood reckoning to reset burst and deal massive damage with arcdividerSignet of Fury: The only reliable for WvW but you must take this if you don't want to suffer gaining 30 adrenaline, the good thing is it gives good precision and ferocity when activated so assuming that you can arcdivider immediately it's gonna hit harder.SoF is the best option though.I feel like they have to rework the entire spec which I doubt since they just rework berserker, most of the traits benefit when zerk in zerker mode while achieving zerker mode is not that easy, while like Reaper the trait is giving benefit for them even when they are not in death shroud.

Some honorable mentions for gaining adrenaline are Berserkers Stance and Merciless Hammer, although you give up better traits for that one.

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@Ferus.3165 said:

@Rekt.5360 said:Berserker can absolutely handle conditions. It handles them far better than core or even spellbreaker. That's one of the big reasons it was playable in early HoT aids meta. If you take cleansing ire in defense (as you shouldn't be running Strength/Disc/Zerker anyways, as that's too yolo) every primal burst cleanses 3 condis. You can spam primal bursts very often, and given the AoE on the GS/Axe ones they give very good condi cleanse. Condi pressure is not a problem, assuming we had access to bursts outside berserker mode, to still benefit from cleansing ire and adrenal health while berserker mode is down; currently we lose the ability to trigger both.

Primal bursts count as T1 bursts and cleanse only 1 condi with cleansing ire. The reason berserker was kinda op vs condis back then was because the lb primal burst was bugged and cleansed 6 condis instead of 3. Also the cd of burst skills was lower (33% reduction trait). And at the very start of HoT berserker was hot garbage. Only after anet hard buffed the king of fires master trait and introduced the new adrenal health and buffed the torch trait and torch skills warrior was playable. At the early HoT meta everything was extremely op but warrior was stuck with it's vanilla gw2 power level. Warrior was unplayable before the adrenal health update.

Then tooltips are wrong because primal bursts still claim they cleanse 3 condis...and always have done so from what I can remember. I also disagree with the HoT release statement. I had more success in ranked season 1 with power GreatAxe zerker than vanilla simply because the game was overridden with condis and berserker had much better cleansing potential. Power berserker also trashed condi berserker which was meta back then thanks to pulsing stability in berserker mode basically nullifying mace condi dmg output with eternal champion and super high condi cleanse. Once they changed how adrenal health worked that cemented berserker as better than core for good.

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@Rekt.5360 said:

@Rekt.5360 said:Berserker can absolutely handle conditions. It handles them far better than core or even spellbreaker. That's one of the big reasons it was playable in early HoT aids meta. If you take cleansing ire in defense (as you shouldn't be running Strength/Disc/Zerker anyways, as that's too yolo) every primal burst cleanses 3 condis. You can spam primal bursts very often, and given the AoE on the GS/Axe ones they give very good condi cleanse. Condi pressure is not a problem, assuming we had access to bursts outside berserker mode, to still benefit from cleansing ire and adrenal health while berserker mode is down; currently we lose the ability to trigger both.

Primal bursts count as T1 bursts and cleanse only 1 condi with cleansing ire. The reason berserker was kinda op vs condis back then was because the lb primal burst was bugged and cleansed 6 condis instead of 3. Also the cd of burst skills was lower (33% reduction trait). And at the very start of HoT berserker was hot garbage. Only after anet hard buffed the king of fires master trait and introduced the new adrenal health and buffed the torch trait and torch skills warrior was playable. At the early HoT meta everything was extremely op but warrior was stuck with it's vanilla gw2 power level. Warrior was unplayable before the adrenal health update.

Then tooltips are wrong because primal bursts still claim they cleanse 3 condis...and always have done so from what I can remember. I also disagree with the HoT release statement. I had more success in ranked season 1 with power GreatAxe zerker than vanilla simply because the game was overridden with condis and berserker had much better cleansing potential. Power berserker also trashed condi berserker which was meta back then thanks to pulsing stability in berserker mode basically nullifying mace condi dmg output with eternal champion and super high condi cleanse. Once they changed how adrenal health worked that cemented berserker as better than core for good.

you are wrong

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