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HOTS had gliding. POF had mounts. What can EOD bring?


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Mount Traits, Equipment, and Combat system.

 

Next Gen of Legendary items would be for mounts. (think of mount foot falls / auras)

Out of combat would be the skills that we have now that we have earned through Masteries.

In combat would have mount specific attacks depending on weapon that would change effectiveness depending on your traits and equipment. For example max out your CC, healing, attacks , mount HP, endurance regeneration, or dismounting others. (we have already seen npc's on mounts)

 

 

General Reward Tracks

 

Reward tracks that progress from playing the game. Not just a game mode. As long as you are actively playing the game no matter what it is. If you can earn XP doing it you can gain progression in your General Reward Track. This would be in addition to the current reward tracks already set in place. These would take time to finish but the rewards would be great and account bound so that it would not effect the games economy to negatively.

 

 

Guild Waring Systems

 

In order to be at war with another guild both guilds have to claim war on one another.

Once war has been established this will enable them to fight / kill each other in open world without loot. People killed by a warring guild will not incur way point fees. Titles and awards for kill count will be awarded. You only get +1 to your kill count per day per unique kill. WvW and PvP kills would count towards your kill counts if warring guilds are on opposite teams. 

 

Once your guild is at war with another your guild can choose to join a Faction / alliance. The factions would be Vigil, Order of Whispers, or Durmand Priory. If you decide to join one you will instantly be at war with anyone in the other two factions.

 

Since you are able to join multiple guilds you may only declare one guild as your main warring guild. This can be changed once per week and will go into effect at the designated reset time. Any guilds that would like to change faction may do so at that time as well.

 

To prevent quick toggling of war to non war guild. Players be representing a warring guild for 5 minutes before being allowed to attack another player. Guilds will not be able to be changed while in combat.

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