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Taking 16k from True Shot on a heavy class. This is not ok.


Ovark.2514

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3 hours ago, Tycura.1982 said:

 True Shot scales better and has more base damage than gunflame on Berserker it almost outcompetes 30 adrenaline kill shot with only about 100 base damage less and 1.91 scale vs 2.0

 

Food for thought

 

Why do people keep saying stuff like "base damage"?

 

This is not league of legends, there is no base damage for skills, all power damage directly scales with power, so all the information needed to compare 2 power skills in damage is the scaling (1,91 vs 2,0 in this case).

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2 hours ago, Kodama.6453 said:

Why do people keep saying stuff like "base damage"?

 

This is not league of legends, there is no base damage for skills, all power damage directly scales with power, so all the information needed to compare 2 power skills in damage is the scaling (1,91 vs 2,0 in this case).

You also need to look at the weapon that coeff belongs to.  Rifle has one of, if not the highest , weapon power out of all the weapons in the game. 

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On 6/7/2021 at 3:06 AM, ellesee.8297 said:

If you did get hit by a 16k true shot, you must've had chain on you. Wake up and dodge the most obvious setup in the history of the game. 

from stealth tho?

also you dont need to true shot with chain, your AA will hit like a truck as well if you have chain.

 

 

anyway,  i did one shot deadeye with chain, it was like 14k or something.

Edited by felix.2386
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8 hours ago, Kodama.6453 said:

Why do people keep saying stuff like "base damage"?

 

This is not league of legends, there is no base damage for skills, all power damage directly scales with power, so all the information needed to compare 2 power skills in damage is the scaling (1,91 vs 2,0 in this case).

 

He's not making a minor comparison and the way you framed that makes you sound like a nervous Phoenix Wright character.

The point he is making is obvious. In context, he's saying that it's significantly easier for DH to hit numbers that warrior has to work for. 

 

Killshot has adrenaline conditions before you even get access to the skill, and a channel animation that lasts almost 1.5s and is obvious. True shot has no precast conditions and can be performed from stealth to hide its telegraph. They both do about the same damage, but warrior gives significantly more chances to dodge, has to generate a resource to use it at all, and in most cases will not have the skill available every 8 seconds.

 

 Gunflame has the same channel time as True Shot, but still requires the telegraph and resource building. The base version of the skill does less damage and is gated more heavily than True Shot is. 

 

I don't personally think that damage is unwarranted, but I do think that it should give some pause to people considering whether its reasonable when the Dragonhunter players are arguing, in addition to the above, that the shot should be able to come from stealth.

 

You don't need to just include damage values when you are comparing skills, you can also include the context in which you may reasonably see that damage applied. 

Edited by Azure The Heartless.3261
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The damage of a 1.91 multiplier skill (like true shot) in PvP on zerk amulet + scholar rune is about 2200 damage or about 4500 damage when landing a critical hit. You need ~350% of additional damage multipliers (buffs, traits, might, vulnerability) to reach 16k damage.

 

Feel free to craft a build that can achieve this.

 

If you don't belive this math:

Learn the damage formula! And watch anet's comment on the feb25 2020 patch, where they said, that the expected critcal hit damage of a 2.0 multiplier skill in pvp on marauder amulet and a few realistic buffs is around 5k damage. That's what they aimed for and that's what the math above proves.

 

Edited by KrHome.1920
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14 hours ago, Azure The Heartless.3261 said:

 

He's not making a minor comparison and the way you framed that makes you sound like a nervous Phoenix Wright character.

The point he is making is obvious. In context, he's saying that it's significantly easier for DH to hit numbers that warrior has to work for. 

 

Killshot has adrenaline conditions before you even get access to the skill, and a channel animation that lasts almost 1.5s and is obvious. True shot has no precast conditions and can be performed from stealth to hide its telegraph. They both do about the same damage, but warrior gives significantly more chances to dodge, has to generate a resource to use it at all, and in most cases will not have the skill available every 8 seconds.

 

 Gunflame has the same channel time as True Shot, but still requires the telegraph and resource building. The base version of the skill does less damage and is gated more heavily than True Shot is. 

 

I don't personally think that damage is unwarranted, but I do think that it should give some pause to people considering whether its reasonable when the Dragonhunter players are arguing, in addition to the above, that the shot should be able to come from stealth.

 

You don't need to just include damage values when you are comparing skills, you can also include the context in which you may reasonably see that damage applied. 

 

You aren't taking into consideration that gunflame is also an AoE ability and can be made unblockable by the warrior and interrupting anything that it hits as well as recieving the berserker mode buffs as that is a requirement to use the ability, this means that the gunflame will not only deal more damage with 300 more power and condi and potentially another 15% damage but also channel 15% faster than normal meaning it is effectively both more powerful, and faster, if the other burst damage bonus is applied then you are looking at more or less one of the most powerful ranged ability based upon it's speed of activation, sheer power and it's cooldown combined, the lich form having the most powerful considering its insane power.

Edited by Stalima.5490
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