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Spellbreakers have too much resistance


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@Crinn.7864 said:

@newbihack.7180 said:Stop encountering spellbreaker with conditions maybe? I play power war and it is fair fight. You people just relying on a single mechanism to play. Pathetic.

And then you realize that spellbreaker has strong defenses against power damage aswell.

Precisely. Spellbreaker is one of the few specs in the game that can handle thief +1. That says a lot on their defense against power builds.

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@Azure The Heartless.3261 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

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@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

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@Azure The Heartless.3261 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

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@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

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@Azure The Heartless.3261 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Uhmm SB meta has GS so. 450 on whirlwhind, 1200 on rush. 450 on dagger and another 130. AND we have superspeed.

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@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all..

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@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Oh, my mistake. I thought he was looking to nerf specifically whirlwind.

If that's what s/he's talking about I'm even more opposed to it, We get kited plenty already, nerfs to all three of these facets at once would make warriors range lootbags. Before spellbreaker dropped, Warriors were forced to core to retain viability. Let's not conflate the notion that spellbreaker is overtuned with GS as a weapon being overpowered and then propose that as the answer to 'fixing warrior'. That's "Let's hit Spellbreaker -and- make other warriors free bags" with a thin veneer of sincerity.

Start from the top. If spellbreaker can reach busted level by leveraging old tools, then balance should begin with spellbreaker. If its too strong tone down the boons -it- provides, instead of throwing a wrench into core and breaking everything else.

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@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand.

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

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@Aza.2105 said:

@zoopop.5630 said:lmao....condi doesn't stop them and playing a full power holo doesn't stop them either.

they are broken with either immune to condi and the fact they can take "zero damage" from physical attacks for xx amount of time with shield and another skill makes this class really impossible to deal with in a one on one matter.

they need a slight nerf noting crazy but they do need it.

They need a crazy nerf along with many other non warrior related things. The game is centered around three things: Condi, Power and Bunker. And all of them are overpowered if one of the other archetypes get nerfed heavily. The problem currently is not only are all three op, but classes can be typically be 2 out of the 3 archetypes in one build with no sacrifice.

Realistically though, no one should expect anything significant from Anet balancing. The game has been around for 5 years and its only have gotten worse. The core of guild wars 2 is bad for pvp, therefore everything built upon it will be bad up too. Clearly they created the game to be a pve game instead of a pvp game. Pve games with pvp as a side show always have these type of problems.

I agree, if you want decent to good PvP. Then you absolutely have to play games that focus in that area. Because PvE oriented games that are built first and foremost for PvE. Will inevitably have very lackluster PvP. It's the same as expecting a 5 star four course steak meal for your local Burger King or fast food joint. It's just not going to happen, no matter how much your moan and groan about it.

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@StickerHappy.8052 said:

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

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@Azure The Heartless.3261 said:

@StickerHappy.8052 said:

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

Oh azure, I never pointed out to destroy core warrior. Never did. I am just calling people out that seem to not see there is something wrong that is all.

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@StickerHappy.8052 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand.

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

So to what level do you wish to nerf a spellbreaker into?

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@Lighter.5631 said:

@StickerHappy.8052 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand.

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

So to what level do you wish to nerf a spellbreaker into?

I would honestly just raise the CD of FC. Giving you guys less immune, and resistance procs, so there is actually a period of grace for other classes.

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@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all..

Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing.

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@StickerHappy.8052 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand.

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

So to what level do you wish to nerf a spellbreaker into?

I would honestly just raise the CD of FC. Giving you guys less immune, and resistance procs, so there is actually a period of grace for other classes.

Personally i find mirage/mesmer is more annoying to deal with compare to spellbreaker on my holosmith, but what do you think those nerfs would bring to spellbreaker?Do you wish everyone will be able to 1v1 it reliably?

@Aza.2105 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand. it's like other classes aren't loaded with broken stuff at all..

Those are entirely different issues. Yes other classes are broken (the whole game is) but this thread is about warrior. And yea warrior mobility needs a nerfing.

Nah, warrior's mobility is fine, in fact it needs to be buffed if ever anet decide to gut warrior's defense to a level everybody can 1v1 it reliably.

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@StickerHappy.8052 said:

@StickerHappy.8052 said:

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

Gonna just objectively point out that he plays the class you are talking about nerfing -and- agreed with you at least on some level.I have fought warriors on other classes, and -yes-, spellbreaker is strong. But that does not warrant a destruction of core war.I do not know what the intent is for balance, but please make sure that when you suggest balance changes you ensure the class is in a state that it can be played. if Anet listens to you, youll cripple a multitude of people for half a year because you didn't want to do your homework.

Oh azure, I never pointed out to destroy core warrior. Never did. I am just calling people out that seem to not see there is something wrong that is all.

I know, some people in this thread want -specifically- that though.

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@Vendetta.6403 said:If youre playing an SB you are announcing to the whole world youre a kitten kitten and need a class t carry you

You, sir, are incorrect.

For a very long time, people have been talking down to the warriors ( which were sitting at the bottom of the balance pile) while saying things like :

  • l2p / gitgud
  • Stop complaining and just deal.
  • Just roll a (flava.month)

Now that war mains suddenly get given a tool that's actually good, what did you expect to happen? For war mains not to use their new things ? To keep taking it from everyone and everybody just because Anet can't reliably balance things ? Nope. They were already good for sticking around . Now they got a brand new shiny tool to put everyone else back down a peg. Obviously people , alarmed at this shocking development, decided to not follow their own advice, and to complain. SOMETHING needed to be done. Can't have warriors catch a break.

From the very first beta preview weekend I've been saying it, people are going to complain about full counter. First week , back when deadeyes could still glitch-snipe from stealth and Scourges were still at 100% dumbness people were complaining about full counter. Now that FIRST PASS balance is out, scourges are still 75% of what they were, and Full counter now legit hits like a wet noodle.

Also do remember that warriors in general have received a ton of nerfs ALREADY before just before PoF hit, including Defy pain being cut in half and all cleanse from specialisation bursts becoming lvl1 instead of 3 ( for cleansing purposes, that's a straight up 66% nerf on the cleanse). Which pretty much made the previous spec no longer worth it unless you pve.

There's a very big difference between lynchmobbing warriors back to the stone age YET AGAIN and doing actual, small iterations changes to get things just right. And already by "bug fixing" Full counter damage 50% of the immediate salt is gone. I dont think they need to push the recharge on FC above the 8 sec there was in beta.prev . My money would be more on a 7.5sec recharge if anything , just a nudge higher than what's the current number ( which is 6.75 sec).

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@Lighter.5631 said:

@StickerHappy.8052 said:

@Lighter.5631 said:

@StickerHappy.8052 said:

@Mikeskies.1536 said:

@Aza.2105 said:

@Aza.2105 said:Spellbreaker is currently broken. Resistance needs to be shaved and mobility and evade from great sword needs to be nerfed.

If we're going to advocate for spellbreaker nerf, maybe focus on the spellbreaker mechanics instead of advocating changes that hit every warrior build that chooses to use Greatsword.

Its overpowered. It gives way too much defense. The ability to escape at your leisure? Check! And some evade frames? Check! This is part of the problem with warrior in general. That they can simply escape and heal up and reset the fight.

a 450 range .75 second evade is for escaping and fight resetting?

Whirlwind plus Rush is the combo, which is hardly OP compared to Thieves and Mesmers...

Well, mesmer and thieves are not as sturdy as warrior too. So can you imagine that putting it all together in 1 class? Resistance? Check. Stability? Check. Immunes? Check. Passive Healing? Check. Mobility? Check.

Mesmer/thief = Broken Teleport spots? Check. Broken stealth mechanics? Check. Insane Mobility? Check. Insane Burst capability? Check. Immunes? Check.Even the so called "most balanced" holosmith = huge aoe? check. big damage? check. insane mobility? check. stealth? check. on demand stab? check. auto proc immune? check. tons of cc? check

Spellbreaker sure is strong, but people argue in ways i don't understand.

No offense but of course you wouldn't understand. You are a warrior main, you will never understand.

Also, not of those classes you mentioned can take a 2v1 or a 3v1. Thief does not have immune either. Funny you bring up 3 classes just to match the capability of 1.

Only thing that SB/war does not have here is stealth

So to what level do you wish to nerf a spellbreaker into?

Bronze tier sounds fair :)

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@Lighter.5631 said:Nah, warrior's mobility is fine, in fact it needs to be buffed if ever anet decide to gut warrior's defense to a level everybody can 1v1 it reliably.

Nah, its not fine. But you see I'm a unbiased person and I don't defend a class because I "identify" with it. Warrior is broke, its mobility is one of the main causes on why its broke. You pair that mobility with the insane passive regen that can not be stripped then it makes it op. They have nerfed warriors passive regen again and again and its hasn't done anything but make warrior uncompetitive or make them overpowering.

My perspective is given the warriors innate high health, invuls, high resistance, stability,blocks AND even protection now (WOW), that they SHOULD not be able to escape danger so easily. They should be mobile going into the fight but not going out. Aka rush should require a target to work.

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@Kaga.7629 said:

@Vendetta.6403 said:If youre playing an SB you are announcing to the whole world youre a kitten kitten and need a class t carry you

You, sir, are incorrect.

For a very long time, people have been talking down to the warriors ( which were sitting at the bottom of the balance pile) while saying things like :
  • l2p / gitgud
  • Stop complaining and just deal.
  • Just roll a (flava.month)

Now that war mains suddenly get given a tool that's actually good, what did you expect to happen? For war mains not to use their new things ? To keep taking it from everyone and everybody just because Anet can't reliably balance things ?
Nope
. They were already good for sticking around . Now they got a brand new shiny tool to put everyone else back down a peg. Obviously people , alarmed at this shocking development, decided to not follow their own advice, and to complain. SOMETHING needed to be done. Can't have warriors catch a break.

From the very first beta preview weekend I've been saying it, people are going to complain about full counter. First week , back when deadeyes could still glitch-snipe from stealth and Scourges were still at 100% dumbness people were complaining about full counter. Now that
FIRST PASS
balance is out, scourges are still 75% of what they were, and Full counter now legit hits like a wet noodle.

Also do remember that warriors in general have received a ton of nerfs ALREADY before just before PoF hit, including Defy pain being cut in half and all cleanse from specialisation bursts becoming lvl1 instead of 3 ( for cleansing purposes, that's a straight up 66% nerf on the cleanse). Which pretty much made the previous spec no longer worth it unless you pve.

There's a very big difference between lynchmobbing warriors back to the stone age YET AGAIN and doing actual, small iterations changes to get things just right. And already by "bug fixing" Full counter damage 50% of the immediate salt is gone. I dont think they need to push the recharge on FC above the 8 sec there was in beta.prev . My money would be more on a 7.5sec recharge if anything , just a nudge higher than what's the current number ( which is 6.75 sec).

I sir am correct this is not the only MMO in existence and lets say one that I play one with a certain lightsaber flavor there is a class called mercenary which was given every Defensive cool down in the books and no skill hacks thought they were at the bottom of the pile but core merc was the best duelist in the game bar none. guess what every none skill hack plays right now and guess what every prior buff merc main plays it isn't merc. I know you want to think you found some awesome skill you didn't have before but everyone knows its the class that carry's you. You may try to argue the other way to save your precious but as someone with far more experience then you will ever have in the industry, you are category wrong

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SB's access to resistance is not the problem. The problem is how powerful resistance is as a boon. It needs to be nerfed, hard. It should not be providing full immunity from all conditions. At best it should probide 100% damage reduction from conditions, but not ignore the secondary effects. but even that is too strong honestly.

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