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Best Burst DPS - August 2020


Kerav.6413

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What class has the best burst dps currently? I am new to Conquest and new to GW2. I got 20 kills as a Holosmith and then I got rolled by a Reaper. I am in the progress of playing all classes, but I only care about burst. Spreading conditions around is not that fun to me yet. Thanks

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@Kerav.6413 said:What class has the best burst dps currently? I am new to Conquest and new to GW2. I got 20 kills as a Holosmith and then I got rolled by a Reaper. I am in the progress of playing all classes, but I only care about burst. Spreading conditions around is not that fun to me yet. Thanks

sic em soulbeast, power rev, power holo, reaper come to mindIf you dont mind getting shit on for the memes you can try things like glass DH, glass power mirage,CS thief, glass berserker.

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@Leonidrex.5649 said:

@Kerav.6413 said:What class has the best burst dps currently? I am new to Conquest and new to GW2. I got 20 kills as a Holosmith and then I got rolled by a Reaper. I am in the progress of playing all classes, but I only care about burst. Spreading conditions around is not that fun to me yet. Thanks

sic em soulbeast, power rev, power holo, reaper come to mindIf you dont mind getting kitten on for the memes you can try things like glass DH, glass power mirage,CS thief, glass berserker.Poor elementalists...

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Concerning actual practicality in a match, here are the actual burst builds that work:

  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random ass AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:

  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"
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@Leonidrex.5649 said:

@Kerav.6413 said:What class has the best burst dps currently? I am new to Conquest and new to GW2. I got 20 kills as a Holosmith and then I got rolled by a Reaper. I am in the progress of playing all classes, but I only care about burst. Spreading conditions around is not that fun to me yet. Thanks

sic em soulbeast, power rev, power holo, reaper come to mindIf you dont mind getting kitten on for the memes you can try things like glass DH, glass power mirage,CS thief, glass berserker.

Lr weaver has some big combos too i think

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@"Trevor Boyer.6524" said:Concerning actual practicality in a match, here are the actual burst builds that work:

  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:

  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

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@wevh.2903 said:

@"Trevor Boyer.6524" said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

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@Trevor Boyer.6524 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.That is cause thief got indirectly buffed by the no damage on cc, so timing a cc skill between dodges does nothing now, they will just stun break with no damage taken, while before the damage from the cc skill would make them think twice before considering to play more aggressively.
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@Trevor Boyer.6524 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

Not sure who you're trying to convince, but I'm one of the wrong guys to argue with here:

  1. I run 3 or 4 ATs a day and 90% of the time make it to the final round, sometimes win. P/D Thief is better at running than D/P Thief. P/D Thief uses the very same Shadow Step teleport and Shortbow as the D/P Thief. The P/D Thief also often brings a 2nd stun break https://wiki.guildwars2.com/wiki/Blinding_Powder which is also another instant on-demand stealth that does not require monkeying around with black powder shot blasting and init burning, which = more shortbow 5. The P/D Thief actually has more resource for shortbow 5 porting because it has several methods to stealth without burning initiative = more ability to disengage very quickly. P/D Thief is currently by far the fastest class in the game mobility wise and equal to a D/P Thief in ability to stay permanently stealthed if it really wants, and it can do this without burning initiative whatsoever. P/D is harder to kill that D/P Thief if it is disengaging.
  2. What you heard Sindrender reference, was probably him mentioning how it plays when it is trying to STAY in combat. Of course a P/D isn't going to be as evasive while STAYING in the fight, as a S/D or a Staff Daredevil. This goes into what you said yourself about the difference between a Team Fighter and a DPS Roamer. I couldn't agree more, as a person who plays a glass cannon Soulbeast. I'm great in 1v1s, plenty of evasion for 1v1s. I'm great for getting in dropping a lot of damage and leaving quickly, plenty of cooldowns for that. But if I try to stay in a fight say a 3v3, I can die instantly if caught wrong, even if things like FBs and Tempests are supporting me. The P/D Thief is the same. It is a burst class/build. It needs to get in on a good approach, back off and approach again. It cant' stay in combat while dealing steady DPS while maintaining a generally defensive repose in the same way that an S/D could. But while actively disengaging, the P/D is faster than all the other Thief variants while preserving more init. If a player has great map awareness and also has good team communication via a voice chat, the P/D Thief is much harder to catch and kill than any other Thief variant. It also wears Carrion and spams high weakness uptime. Come on my dude.
  3. You bring up Boyce's footage. Of course Boyce farms P/D Thieves. He runs a build that is almost identical to the build that I have been running for a little over 2 years now. Soulbeast archetypes like this are the one build that can actually bully and secure kills on a P/D Thief. I do the very same thing in NA all day long in ATs. Currently the only Thief that I can't handle in NA, is oEnvy. A lot of it has to do with how his team comps are arranged vs. my own, but also because the guy is sporadic and always in a weird spot, hard to read. But I farm the rest of them, P/D S/D D/P doesn't matter, to the point that they actively avoid my Soulbeast unless they're 2v1 +ing, and even then I'll instantly down them most of the time before that 2v1 is finished. The reason why Soulbeast can counter Thief so hard is obviously for two reasons: 1) Sic Em reveal, and 2) Smoke Assault. Smoke Assault once it is active, will follow a Thief anywhere that he is able to teleport. So if I open up a burst on a P/D Thief beginning with Rapid Fire and One Wolf Pack, I just follow with Smoke Assault after that and no matter where the Thief goes, I'll still be on top of his head when we land. And it's funny to bring this up because you acted as if P/D Thief had bad disengage. However in the past day or two, there was one point where I was chasing oEnvy in Legacy. We were at mid and I went to finish a burst on him, guy teleports up a ledge from mid, teleports half way to far with Shadow Step, teleports to the far node directly, and I stay on top of him the entire time due to Smoke Assault. This distance of travel happens in the very short time that it takes me to finish a single Smoke Assault. Roughly 1 and a half seconds. If I wasn't a Soulbeast with Sic Em reveal and Smoke Assault, it would be impossible to chase/catch that. Seriously, no other build could reveal him for so long while sticking to him during those long distance teleports. Even Herald Unrelenting Assault is limited compared to Smoke Assault. Soulbeast is the only build in the game that can shit on a P/D like that.

Anyway, P/D Thief is loaded dude. It's too powerful in terms of skill entry and skill ceiling alike. I'm a bad Thief player, and even I can get on that build and immediately be dangerous as hell on it.

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@Dantheman.3589 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I have no idea what you're talking about, but literally no one in NA is playing any Ranger build even roughly similar to what you're mentioning. In NA in top tiers, you have to play big DPS or go home. Ranger/Druid/Soulbeast builds are bad at brawling right now compared to some of these super bruisers that have appeared.

That's why Eurantien runs what he runs. That's why Boyce runs what he runs. That's why I run what I run. You want to sit and talk about p3, they all run DPS man.

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I’m plat3+ na and Eu and haven’t seen this much nor hear it much. Longbow sicem is mostly ranked but is not really played in top teir and valk is falling out of meta atm and the tank soulbeast has been more absent than sic em. The only thing worth playing rn in ats is sw/warhorn bunker core ranger tbh while the bursty ones are fairly meme but can be nice at times

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The posters above have put forward some great suggestions. I'd like to list a few Off-meta options that might be a bit less talked about.

Scepter Warhorn FA Tempest

This build is easy to execute. You've got 3 main objectives:

  1. Burst Targets by using your high-damage skills and immediately swapping into Air.
  2. Spam your AoEs like mad
  3. Survive

This build can easily top damage and healing over the course of a game. However, you will need to kite in order to survive being targeted. In between spamming overload air, you've got some huge AoE's that you can cover the point with. If circumstances allow, you can share 25 might to you and your allies.

Spin to win Guard

This is a core Greatsword guardian build. You've got 3 objectives

  1. Spin to win
  2. Don't stand in AoEs. You are the definition of squish
  3. Spin to win

This build exists to one shot anything in its path that isn't a bunker. Greatsword 2 hits like a nuclear warhead and you've got 3 ways to get in range to land it:GS 2, Sword 2, Judge's Intervention. Once in range, simply spin to win and watch the salty pm's flow like water.

The Legionare

You are the legionare of the renowned Prybar Legion All who know of your name fear you. You will show them what happens when your rod of cold, hard, steel meets their puny skull. All other utilities are irrelevant. The only thing that matters in this build is prybar.

Your objectives are simple:

  1. Prybar
  2. Prybar
  3. Prybar

I hope this was helpful to you.

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@Trevor Boyer.6524 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

Not sure who you're trying to convince, but I'm one of the wrong guys to argue with here:
  1. I run 3 or 4 ATs a day and 90% of the time make it to the final round, sometimes win. P/D Thief is better at running than D/P Thief. P/D Thief uses the very same Shadow Step teleport and Shortbow as the D/P Thief. The P/D Thief also often brings a 2nd stun break
    which is also another instant on-demand stealth that does not require monkeying around with black powder shot blasting and init burning, which = more shortbow 5. The P/D Thief actually has more resource for shortbow 5 porting because it has several methods to stealth without burning initiative = more ability to disengage very quickly. P/D Thief is currently by far the fastest class in the game mobility wise and equal to a D/P Thief in ability to stay permanently stealthed if it really wants, and it can do this without burning initiative whatsoever. P/D is harder to kill that D/P Thief if it is disengaging.
  2. What you heard Sindrender reference, was probably him mentioning how it plays when it is trying to STAY in combat. Of course a P/D isn't going to be as evasive while STAYING in the fight, as a S/D or a Staff Daredevil. This goes into what you said yourself about the difference between a Team Fighter and a DPS Roamer. I couldn't agree more, as a person who plays a glass cannon Soulbeast. I'm great in 1v1s, plenty of evasion for 1v1s. I'm great for getting in dropping a lot of damage and leaving quickly, plenty of cooldowns for that. But if I try to stay in a fight say a 3v3, I can die instantly if caught wrong, even if things like FBs and Tempests are supporting me. The P/D Thief is the same. It is a burst class/build. It needs to get in on a good approach, back off and approach again. It cant' stay in combat while dealing steady DPS while maintaining a generally defensive repose in the same way that an S/D could. But while actively disengaging, the P/D is faster than all the other Thief variants while preserving more init.
    If a player has great map awareness and also has good team communication via a voice chat, the P/D Thief is much harder to catch and kill than any other Thief variant. It also wears Carrion and spams high weakness uptime. Come on my dude.
  3. You bring up Boyce's footage. Of course Boyce farms P/D Thieves. He runs a build that is almost identical to the build that I have been running for a little over 2 years now. Soulbeast archetypes like this are the one build that can actually bully and secure kills on a P/D Thief. I do the very same thing in NA all day long in ATs. Currently the only Thief that I can't handle in NA, is oEnvy. A lot of it has to do with how his team comps are arranged vs. my own, but also because the guy is sporadic and always in a weird spot, hard to read. But I farm the rest of them, P/D S/D D/P doesn't matter, to the point that they actively avoid my Soulbeast unless they're 2v1 +ing, and even then I'll instantly down them most of the time before that 2v1 is finished. The reason why Soulbeast can counter Thief so hard is obviously for two reasons: 1) Sic Em reveal, and 2) Smoke Assault. Smoke Assault once it is active, will follow a Thief anywhere that he is able to teleport. So if I open up a burst on a P/D Thief beginning with Rapid Fire and One Wolf Pack, I just follow with Smoke Assault after that and no matter where the Thief goes, I'll still be on top of his head when we land.
    And it's funny to bring this up because you acted as if P/D Thief had bad disengage. However in the past day or two, there was one point where I was chasing oEnvy in Legacy. We were at mid and I went to finish a burst on him, guy teleports up a ledge from mid, teleports half way to far with Shadow Step, teleports to the far node directly, and I stay on top of him the entire time due to Smoke Assault. This distance of travel happens in the very short time that it takes me to finish a single Smoke Assault. Roughly 1 and a half seconds. If I wasn't a Soulbeast with Sic Em reveal and Smoke Assault, it would be impossible to chase/catch that. Seriously, no other build could reveal him for so long while sticking to him during those long distance teleports. Even Herald Unrelenting Assault is limited compared to Smoke Assault. Soulbeast is the only build in the game that can kitten on a P/D like that.

Anyway, P/D Thief is loaded dude. It's too powerful in terms of skill entry and skill ceiling alike. I'm a bad Thief player, and even I can get on that build and immediately be dangerous as hell on it.

If u pretty much know the differenre between a dueler and a roamer whyU compared them at first instance (warr and thief) If we r not talking about staying on a fight as a thief what we r talking about? I mean what kind of situatiom r u talking about ?disengaging? Ofc a thief will disengage a 3v2 and u wont chatch it , why would u chase a thief in that situation? XdThief will disengage every situation but as long as it gets into the fight thats what im talking aboutBy easily killed when focused ofc im refering when thief has to stay obliged on a teamfight or on a 2v2 against other thief , in what other situation would be ? +1 someone and leave cuz u couldnt 2v1 and the situatiom went 2v2?

Im not saying cthief is bad , nothing nearly ,cthief has a big good burst when it comes to +1 or trying to kill someone on a teamfight but if it fails u do prrtty much nothing . Im saying that if cthief is obliged to obviolsy stay on a fight it is easily punished by focusing , dunno if u saying that cthief has a big stealth access , it has two reliable sources of stealth :heath (1s cast time ) and shadow refuge/blinding powder both with big cd ,picking venom means dropping a big sustain utility .

If u say pd is better than dp i think mota already gave us an answer ;)

Also soulbeast sick em was a example of how cthief cant survive while pd daredevil could on the same situation , to not count being rooted or chilled etc .

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@Dantheman.3589 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I’m plat3+ na and Eu and haven’t seen this much nor hear it much. Longbow sicem is mostly ranked but is not really played in top teir and valk is falling out of meta atm and the tank soulbeast has been more absent than sic em. The only thing worth playing rn in ats is sw/warhorn bunker core ranger tbh while the bursty ones are fairly meme but can be nice at times

Im talking about playing sick soulbeast at ranked , it is viable but there is no one playing it apart from boyce .

Im pretty much a play3/leg1 player at eu . There is a big differente between what is played at eu/na , for example Mender soulbeast was pretty much a na thing back then . All ranger builds r fairly covered by holos and scrappers tbh . Idk if ur refering to mender core with greatsword and sword with marks but i dont find warhorn better than dagger (if ur refering to that build)

Anyway theres is a way big differente between ats and ranked , i find valk ranger pretty good at ranked but not on ats .

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I’m plat3+ na and Eu and haven’t seen this much nor hear it much. Longbow sicem is mostly ranked but is not really played in top teir and valk is falling out of meta atm and the tank soulbeast has been more absent than sic em. The only thing worth playing rn in ats is sw/warhorn bunker core ranger tbh while the bursty ones are fairly meme but can be nice at times

Im talking about playing sick soulbeast at ranked , it is viable but there is no one playing it apart from boyce .

Im pretty much a play3/leg1 player at eu . There is a big differente between what is played at eu/na , for example Mender soulbeast was pretty much a na thing back then . All ranger builds r fairly covered by holos and scrappers tbh . Idk if ur refering to mender core with greatsword and sword with marks but i dont find warhorn better than dagger (if ur refering to that build)

Anyway theres is a way big differente between ats and ranked , i find valk ranger pretty good at ranked but not on ats .

I see some more sic em ranger in high teir other than Boyce. The menders soulbeast wasn’t really played at all on NA except for 1 team USA in-house where they thought it was meta and hence brought it to the mota without thinking that it would suck against any comps besides mostly their own.

I know the build your talking about with marks, but it lacks all the trait synergy to make it viable. It only holds node because of healing trap with combo effects and also makes use of regen spam. Marks is workable but the only way to survive in ats is the combo effects and regen, where all the trait synergy is there with warhorn and nature magic. Plus you aren’t really gonna get many more kills with marks damage and you will be way more sensitive to plusses. So there doesn’t seem like much reason to play that variation over what I’m talking about

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

Not sure who you're trying to convince, but I'm one of the wrong guys to argue with here:
  1. I run 3 or 4 ATs a day and 90% of the time make it to the final round, sometimes win. P/D Thief is better at running than D/P Thief. P/D Thief uses the very same Shadow Step teleport and Shortbow as the D/P Thief. The P/D Thief also often brings a 2nd stun break
    which is also another instant on-demand stealth that does not require monkeying around with black powder shot blasting and init burning, which = more shortbow 5. The P/D Thief actually has more resource for shortbow 5 porting because it has several methods to stealth without burning initiative = more ability to disengage very quickly. P/D Thief is currently by far the fastest class in the game mobility wise and equal to a D/P Thief in ability to stay permanently stealthed if it really wants, and it can do this without burning initiative whatsoever. P/D is harder to kill that D/P Thief if it is disengaging.
  2. What you heard Sindrender reference, was probably him mentioning how it plays when it is trying to STAY in combat. Of course a P/D isn't going to be as evasive while STAYING in the fight, as a S/D or a Staff Daredevil. This goes into what you said yourself about the difference between a Team Fighter and a DPS Roamer. I couldn't agree more, as a person who plays a glass cannon Soulbeast. I'm great in 1v1s, plenty of evasion for 1v1s. I'm great for getting in dropping a lot of damage and leaving quickly, plenty of cooldowns for that. But if I try to stay in a fight say a 3v3, I can die instantly if caught wrong, even if things like FBs and Tempests are supporting me. The P/D Thief is the same. It is a burst class/build. It needs to get in on a good approach, back off and approach again. It cant' stay in combat while dealing steady DPS while maintaining a generally defensive repose in the same way that an S/D could. But while actively disengaging, the P/D is faster than all the other Thief variants while preserving more init.
    If a player has great map awareness and also has good team communication via a voice chat, the P/D Thief is much harder to catch and kill than any other Thief variant. It also wears Carrion and spams high weakness uptime. Come on my dude.
  3. You bring up Boyce's footage. Of course Boyce farms P/D Thieves. He runs a build that is almost identical to the build that I have been running for a little over 2 years now. Soulbeast archetypes like this are the one build that can actually bully and secure kills on a P/D Thief. I do the very same thing in NA all day long in ATs. Currently the only Thief that I can't handle in NA, is oEnvy. A lot of it has to do with how his team comps are arranged vs. my own, but also because the guy is sporadic and always in a weird spot, hard to read. But I farm the rest of them, P/D S/D D/P doesn't matter, to the point that they actively avoid my Soulbeast unless they're 2v1 +ing, and even then I'll instantly down them most of the time before that 2v1 is finished. The reason why Soulbeast can counter Thief so hard is obviously for two reasons: 1) Sic Em reveal, and 2) Smoke Assault. Smoke Assault once it is active, will follow a Thief anywhere that he is able to teleport. So if I open up a burst on a P/D Thief beginning with Rapid Fire and One Wolf Pack, I just follow with Smoke Assault after that and no matter where the Thief goes, I'll still be on top of his head when we land.
    And it's funny to bring this up because you acted as if P/D Thief had bad disengage. However in the past day or two, there was one point where I was chasing oEnvy in Legacy. We were at mid and I went to finish a burst on him, guy teleports up a ledge from mid, teleports half way to far with Shadow Step, teleports to the far node directly, and I stay on top of him the entire time due to Smoke Assault. This distance of travel happens in the very short time that it takes me to finish a single Smoke Assault. Roughly 1 and a half seconds. If I wasn't a Soulbeast with Sic Em reveal and Smoke Assault, it would be impossible to chase/catch that. Seriously, no other build could reveal him for so long while sticking to him during those long distance teleports. Even Herald Unrelenting Assault is limited compared to Smoke Assault. Soulbeast is the only build in the game that can kitten on a P/D like that.

Anyway, P/D Thief is loaded dude. It's too powerful in terms of skill entry and skill ceiling alike. I'm a bad Thief player, and even I can get on that build and immediately be dangerous as hell on it.

If u pretty much know the differenre between a dueler and a roamer whyU compared them at first instance (warr and thief) If we r not talking about staying on a fight as a thief what we r talking about? I mean what kind of situatiom r u talking about ?disengaging? Ofc a thief will disengage a 3v2 and u wont chatch it , why would u chase a thief in that situation? XdThief will disengage every situation but as long as it gets into the fight will thats what im talking aboutBy easily killed when focused ofc im refering when thief has to stay obliged on a teamfight or on a 2v2 against other thief , in what other situation would be ? +1 someone and leave cuz u couldnt 2v1 and the situatiom went 2v2?

Im not saying cthief is bad , nothing nearly ,cthief has a big good burst when it comes to +1 or trying to kill someone on a teamfight but if it fails u do prrtty much nothing . Im saying that if cthief is obliged to obviolsy stay on a fight it is easily punished by focusing , dunno if u saying that cthief has a big stealth access , it has two reliable sources of stealth :heath (1s cast time ) and shadow refuge/blinding powder both with big cd ,picking venom means dropping a big sustain utility .

If u say pd is better than dp but i think mota already gave us an answer ;)

Also soulbeast sick em was a example of how cthief cant survive while pd daredevil could on the same situation , to not count being rooted or chilled etc .

Dude things have evolved greatly since the mota. P/D Thief is just better than D/P right now.

These 2 month patchings that constantly reshake the meta do not provide long enough durations of time for any "real meta" to ever actually form. Every time by the end of 2 months, when things are sort of finally settling, then it all changes again. What I'm trying to say is that right now, nearing the end of our current 2 month patching, P/D is being discovered as the best DPS + Roam for several reasons. In the past couple of weeks in NA, I haven't seen a single Thief run anything other than P/D. And that includes legend tier Best Of The Best and Gods Of PvP.

What happens EVERY 2 month patch now, is the same thing:

  1. People find new builds that counter the previous meta and then everyone starts running those builds because they think they are OP. The appearance of Scourge in this previous 2 month patch is a good example of this, as well as the appearance of Flashbang Grenade Holos.
  2. Then people are forced to situate builds that can counter or at least deal with the new strong specs that are appearing, and this is what really drives the formation and settlement of a meta. It also can remove some of those first specs from play that were discovered first. Because a spec is only as good as what it is playing against. Again, a good example of this is how Scourge quickly disappeared again, and then Reaper showed up. Or how the disappearance of certain things and alteration of small traits allowed Weavers to run Water, which now we have really really powerful Weaver play showing up again. When these kind of "sleeper builds" are activated because of the appearance of something that it is good at countering, or the disappearance of something that used to counter it hard, the entire intra-class dynamic within the meta shifts completely. Something like D/P that was doing great, can be functionally pushed out by default, when people realize that what is currently strong and in play are things that are slow and melee range, and that by playing P/D they don't ever actually have to get close to those specs while +ing. <- And that is why P/D is better right now. It doesn't have to go get close to things are currently OP like Reapers or Holos or Weavers or Heralds, ect ect.

The only things P/D Thief has to worry about it that can reliably actually kill it are:

  1. Sic Em DPS Soulbeasts
  2. Other Thieves

Dying to anything else is a misplay in positioning, skill use, and map awareness. The only time I'd say that isn't true, is if your team is being snowballed so hard that you've got 3 guys chasing you on various classes any time you leave the gate. But other than that, you should be able to run circles around the map and disengage any opponents outside of Soulbeasts & other Thieves, while staying permanently stealthed even.

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@Dantheman.3589 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I’m plat3+ na and Eu and haven’t seen this much nor hear it much. Longbow sicem is mostly ranked but is not really played in top teir and valk is falling out of meta atm and the tank soulbeast has been more absent than sic em. The only thing worth playing rn in ats is sw/warhorn bunker core ranger tbh while the bursty ones are fairly meme but can be nice at times

Im talking about playing sick soulbeast at ranked , it is viable but there is no one playing it apart from boyce .

Im pretty much a play3/leg1 player at eu . There is a big differente between what is played at eu/na , for example Mender soulbeast was pretty much a na thing back then . All ranger builds r fairly covered by holos and scrappers tbh . Idk if ur refering to mender core with greatsword and sword with marks but i dont find warhorn better than dagger (if ur refering to that build)

Anyway theres is a way big differente between ats and ranked , i find valk ranger pretty good at ranked but not on ats .

I see some more sic em ranger in high teir other than Boyce. The menders soulbeast wasn’t really played at all on NA except for 1 team USA in-house where they thought it was meta and hence brought it to the mota without thinking that it would suck against any comps besides mostly their own.

I know the build your talking about with marks, but it lacks all the trait synergy to make it viable. It only holds node because of healing trap with combo effects and also makes use of regen spam. Marks is workable but the only way to survive in ats is the combo effects and regen, where all the trait synergy is there with warhorn and nature magic. Plus you aren’t really gonna get many more kills with marks damage and you will be way more sensitive to plusses. So there doesn’t seem like much reason to play that variation over what I’m talking about

Core ranger has lot of variants but at the end r all the same , i mean u need to play both survival and bestmasrety , then u can pick marks or narute (even skirmishing) , marks has big synergy with valk and axe but at the end u can pretty much play it with mender sword taking with both intelligent sigils (nature will be way tanky but at least with markd the build will deal bit more dmg so it will be more enjoyable) , u only can take value on healing trap with mender / sword tbh .

Mender nature magic is bad at ranked while being good at ats cuz u wont kill nothing that is bit tanky and i dont rly enjoy it , at least valk ranger can kill stuff .

I mean i know there is s trait at narute magic wich gives 200 heal when u gain regeneration while using wh 5 on healing trap (dunno if ur talking about synergy with that trait) also u will get big value with axe off hand cuz u will get 200 per regen tick without cd when using axe 5 on the healing trap .

Anyway i still dont like warhorn over dagger , i think dodge has way more value at least for me . Maybe dropping gs to run sw/wh axe/dagger but gs block is way to overpowered to drop it

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@wevh.2903 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

1 person playing a ranked counter doesn’t equal every top teir player. U even have the amount of stealth’s way off, plus if u want to play ranger in top teir it’s gonna sw/wth bunker which won’t kill them but can sustain them nicely.

Is not one person playing a ranked counter , thats a exemplarization , every good player will say the same cthief dies easily under pressure . Plat3 should kill ez a cthief on a focus tbh

U can pretty much play roamer sick em soulbeast at top tiers without problem also both mender and valk ranger can 1v1 (wich wont happen at top tier ) a cthief , tank mender soulbeast makes cthief +1 a hard play cuz it tanks condi burst dmg easy but when it comes to very very good players u wont decap them with lg4 what makes the build almost useless

I’m plat3+ na and Eu and haven’t seen this much nor hear it much. Longbow sicem is mostly ranked but is not really played in top teir and valk is falling out of meta atm and the tank soulbeast has been more absent than sic em. The only thing worth playing rn in ats is sw/warhorn bunker core ranger tbh while the bursty ones are fairly meme but can be nice at times

Im talking about playing sick soulbeast at ranked , it is viable but there is no one playing it apart from boyce .

Im pretty much a play3/leg1 player at eu . There is a big differente between what is played at eu/na , for example Mender soulbeast was pretty much a na thing back then . All ranger builds r fairly covered by holos and scrappers tbh . Idk if ur refering to mender core with greatsword and sword with marks but i dont find warhorn better than dagger (if ur refering to that build)

Anyway theres is a way big differente between ats and ranked , i find valk ranger pretty good at ranked but not on ats .

I see some more sic em ranger in high teir other than Boyce. The menders soulbeast wasn’t really played at all on NA except for 1 team USA in-house where they thought it was meta and hence brought it to the mota without thinking that it would suck against any comps besides mostly their own.

I know the build your talking about with marks, but it lacks all the trait synergy to make it viable. It only holds node because of healing trap with combo effects and also makes use of regen spam. Marks is workable but the only way to survive in ats is the combo effects and regen, where all the trait synergy is there with warhorn and nature magic. Plus you aren’t really gonna get many more kills with marks damage and you will be way more sensitive to plusses. So there doesn’t seem like much reason to play that variation over what I’m talking about

Core ranger has lot of variants but at the end r all the same , i mean u need to play both survival and bestmasrety , then u can pick marks or narute (even skirmishing) , marks has big synergy with valk and axe but at the end u can pretty much play it with mender sword taking with both intelligent sigils (nature will be way tanky but at least with markd the build will deal bit more dmg so it will be more enjoyable) , u only can take value on healing trap with mender / sword tbh .

Mender nature magic is bad at ranked while being good at ats cuz u wont kill nothing that is bit tanky and i dont rly enjoy it , at least valk ranger can kill stuff .

I mean i know there is s trait at narute magic wich gives 200 heal when u gain regeneration while using wh 5 on healing trap (dunno if ur talking about synergy with that trait) also u will get big value with axe off hand cuz u will get 200 per regen tick without cd when using axe 5 on the healing trap .

Anyway i still dont like warhorn over dagger , i think dodge has way more value at least for me . Maybe dropping gs to run sw/wh axe/dagger but gs block is way to overpowered to drop it

Yeah I’m talking about the 200 healing on regen, but this is any source of w/o cd on at least 5 sources of regen, some with fairly low cds. Plus blast finisher gives extra condition clear you will lack. A big problem with what your talking about is for one that you are taking this stuff to counter classes(scrapper mostly) which are huge in projectile denial and stick in your face with area denial, hence why healing trap is good. The variants you are talking about won’t be able to do much when they use projectile denial and to my knowledge is just slighly not tanky enough to survive the 1v1 and maybe a plus 1 where actually the warhorn can also be used for stealth with smokescreen, which I’ve seen be incredibly useful especially since your going all out at trying to sustain on node versus a build that usually counters ranger on node without this stuff.

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@Trevor Boyer.6524 said:

@Trevor Boyer.6524 said:Concerning actual practicality in a match, here are the actual burst builds that work:
  1. P/D Core Thief - This has the best burst right now. It is also a very frequent low CD death burst. The build also has great stealth & disengage.
  2. Power Herald - Still one of the best single target burst in team fights when done correctly. It also has strong consistent DPS, not just burst.
  3. Power Soulbeast - This launches comparable damage to P/D Thief but it's on triple the CD, has way less stealth and way less mobility.
  4. Power Mesmer/Chrono/Mirage - It's kind of meh right now, but it can still function if played by a veteran.

Anything else not on this list is not on the list because it isn't actually a burst class/build. A lot of people would tell you Guardian or Holo or Reaper or even some Ele builds have "burst" right now but that isn't really true. Some builds are just generally overpowered and are dealing too much consistent damage with literally everything they do in this current meta. Guardian is spitting out this barrage of random kitten AoE power and condi all over the place. Holo is slapping around tons of damage with literally everything it does, now with mid range death barrage from grenades. Reaper with a Lich elite is just over-tuned right now to the point that you can actually hit buttons immediately off of CD to stay aggressive for maximum consistent DPS values, and there is little to no penalty for doing so while not thinking.

So yeah anyway, my response is directed towards the actual burst class/builds in a traditional sense. If you want a list of what's dealing a lot of damage considering the level of sustain it has, you'd be looking at something more like this:
  1. P/D Core Thief
  2. Power Reaper
  3. Grenade Holosaiyan
  4. Core Guard "Lots of variations work"
  5. Weaver "Lots of good variations here"

Pd core thief dies easily when focused

No, it doesn't. It has multiple teleports, stealths, wears carrion, and spams weakness on all the power damage. For the level of ranged damage it deals and how frequent it is, the sustain & disengage is outrageous. In example, consider how a Core Warrior who has to melee is far easier to focus and actually kill than a P/D Thief and has roughly half the damage output during a burst. P/D Thief is currently extremely loaded, including its sustain. The weakness should be removed from the build entirely aside from blasting shortbow 2 on shortbow 4, which is actually a considerable amount of init to invest for procing an AoE weakness.

Again , warrior and thief role are COMPLETELY diffeeent , dunno if u know the differente of a dueler and a roamer but u cant compare them thats ridiculous . Core dp has literally one teleport with 50s using daggger 2 when focused by two or more persons is not viable u will prob get a cc chain and die . There is only one stelath with big cd too , dagger 5 is like dagger 2 not viable wheb focused , the health is easily rupteable with 1s cast time. The condi burst is nice ? Ofc but like every top player says (sindrener , boyce..) c thief dies easily when focused not likely dsredevil wich is nearly inmortal . Literally when boyce plays ranger he farms c thief when they has shadow step and he says it on stream , no shadow step =kill

Not sure who you're trying to convince, but I'm one of the wrong guys to argue with here:
  1. I run 3 or 4 ATs a day and 90% of the time make it to the final round, sometimes win. P/D Thief is better at running than D/P Thief. P/D Thief uses the very same Shadow Step teleport and Shortbow as the D/P Thief. The P/D Thief also often brings a 2nd stun break
    which is also another instant on-demand stealth that does not require monkeying around with black powder shot blasting and init burning, which = more shortbow 5. The P/D Thief actually has more resource for shortbow 5 porting because it has several methods to stealth without burning initiative = more ability to disengage very quickly. P/D Thief is currently by far the fastest class in the game mobility wise and equal to a D/P Thief in ability to stay permanently stealthed if it really wants, and it can do this without burning initiative whatsoever. P/D is harder to kill that D/P Thief if it is disengaging.
  2. What you heard Sindrender reference, was probably him mentioning how it plays when it is trying to STAY in combat. Of course a P/D isn't going to be as evasive while STAYING in the fight, as a S/D or a Staff Daredevil. This goes into what you said yourself about the difference between a Team Fighter and a DPS Roamer. I couldn't agree more, as a person who plays a glass cannon Soulbeast. I'm great in 1v1s, plenty of evasion for 1v1s. I'm great for getting in dropping a lot of damage and leaving quickly, plenty of cooldowns for that. But if I try to stay in a fight say a 3v3, I can die instantly if caught wrong, even if things like FBs and Tempests are supporting me. The P/D Thief is the same. It is a burst class/build. It needs to get in on a good approach, back off and approach again. It cant' stay in combat while dealing steady DPS while maintaining a generally defensive repose in the same way that an S/D could. But while actively disengaging, the P/D is faster than all the other Thief variants while preserving more init.
    If a player has great map awareness and also has good team communication via a voice chat, the P/D Thief is much harder to catch and kill than any other Thief variant. It also wears Carrion and spams high weakness uptime. Come on my dude.
  3. You bring up Boyce's footage. Of course Boyce farms P/D Thieves. He runs a build that is almost identical to the build that I have been running for a little over 2 years now. Soulbeast archetypes like this are the one build that can actually bully and secure kills on a P/D Thief. I do the very same thing in NA all day long in ATs. Currently the only Thief that I can't handle in NA, is oEnvy. A lot of it has to do with how his team comps are arranged vs. my own, but also because the guy is sporadic and always in a weird spot, hard to read. But I farm the rest of them, P/D S/D D/P doesn't matter, to the point that they actively avoid my Soulbeast unless they're 2v1 +ing, and even then I'll instantly down them most of the time before that 2v1 is finished. The reason why Soulbeast can counter Thief so hard is obviously for two reasons: 1) Sic Em reveal, and 2) Smoke Assault. Smoke Assault once it is active, will follow a Thief anywhere that he is able to teleport. So if I open up a burst on a P/D Thief beginning with Rapid Fire and One Wolf Pack, I just follow with Smoke Assault after that and no matter where the Thief goes, I'll still be on top of his head when we land.
    And it's funny to bring this up because you acted as if P/D Thief had bad disengage. However in the past day or two, there was one point where I was chasing oEnvy in Legacy. We were at mid and I went to finish a burst on him, guy teleports up a ledge from mid, teleports half way to far with Shadow Step, teleports to the far node directly, and I stay on top of him the entire time due to Smoke Assault. This distance of travel happens in the very short time that it takes me to finish a single Smoke Assault. Roughly 1 and a half seconds. If I wasn't a Soulbeast with Sic Em reveal and Smoke Assault, it would be impossible to chase/catch that. Seriously, no other build could reveal him for so long while sticking to him during those long distance teleports. Even Herald Unrelenting Assault is limited compared to Smoke Assault. Soulbeast is the only build in the game that can kitten on a P/D like that.

Anyway, P/D Thief is loaded dude. It's too powerful in terms of skill entry and skill ceiling alike. I'm a bad Thief player, and even I can get on that build and immediately be dangerous as hell on it.

If u pretty much know the differenre between a dueler and a roamer whyU compared them at first instance (warr and thief) If we r not talking about staying on a fight as a thief what we r talking about? I mean what kind of situatiom r u talking about ?disengaging? Ofc a thief will disengage a 3v2 and u wont chatch it , why would u chase a thief in that situation? XdThief will disengage every situation but as long as it gets into the fight will thats what im talking aboutBy easily killed when focused ofc im refering when thief has to stay obliged on a teamfight or on a 2v2 against other thief , in what other situation would be ? +1 someone and leave cuz u couldnt 2v1 and the situatiom went 2v2?

Im not saying cthief is bad , nothing nearly ,cthief has a big good burst when it comes to +1 or trying to kill someone on a teamfight but if it fails u do prrtty much nothing . Im saying that if cthief is obliged to obviolsy stay on a fight it is easily punished by focusing , dunno if u saying that cthief has a big stealth access , it has two reliable sources of stealth :heath (1s cast time ) and shadow refuge/blinding powder both with big cd ,picking venom means dropping a big sustain utility .

If u say pd is better than dp but i think mota already gave us an answer ;)

Also soulbeast sick em was a example of how cthief cant survive while pd daredevil could on the same situation , to not count being rooted or chilled etc .

Dude things have evolved greatly since the mota. P/D Thief is just better than D/P right now.

These 2 month patchings that constantly reshake the meta do not provide long enough durations of time for any "real meta" to ever actually form. Every time by the end of 2 months, when things are sort of finally settling, then it all changes again. What I'm trying to say is that right now, nearing the end of our current 2 month patching, P/D is being discovered as the best DPS + Roam for several reasons. In the past couple of weeks in NA, I haven't seen a single Thief run anything other than P/D. And that includes legend tier Best Of The Best and Gods Of PvP.

What happens EVERY 2 month patch now, is the same thing:
  1. People find new builds that counter the previous meta and then everyone starts running those builds because they think they are OP. The appearance of Scourge in this previous 2 month patch is a good example of this, as well as the appearance of Flashbang Grenade Holos.
  2. Then people are forced to situate builds that can counter or at least deal with the new strong specs that are appearing, and this is what really drives the formation and settlement of a meta. It also can remove some of those first specs from play that were discovered first. Because a spec is only as good as what it is playing against. Again, a good example of this is how Scourge quickly disappeared again, and then Reaper showed up. Or how the disappearance of certain things and alteration of small traits allowed Weavers to run Water, which now we have really really powerful Weaver play showing up again. When these kind of "sleeper builds" are activated because of the appearance of something that it is good at countering, or the disappearance of something that used to counter it hard, the entire intra-class dynamic within the meta shifts completely. Something like D/P that was doing great, can be functionally pushed out by default, when people realize that what is currently strong and in play are things that are slow and melee range, and that by playing P/D they don't ever actually have to get close to those specs while +ing. <- And that is why P/D is better right now. It doesn't have to go get close to things are currently OP like Reapers or Holos or Weavers or Heralds, ect ect.

The only things P/D Thief has to worry about it that can reliably actually kill it are:
  1. Sic Em DPS Soulbeasts
  2. Other Thieves

Dying to anything else is a misplay in positioning, skill use, and map awareness. The only time I'd say that isn't true, is if your team is being snowballed so hard that you've got 3 guys chasing you on various classes any time you leave the gate. But other than that, you should be able to run circles around the map and disengage any opponents outside of Soulbeasts & other Thieves, while staying permanently stealthed even.

Well thats true , things has changed , the most important is the perma resistance rev nerf but cthief got nerfed to (not to the ground ) At the end thats a player choice to pick cthief or daredevil both has lot of differences while matching the same role

Im not agreeing with that , i thing both necro or power rev/maybe holo can punish cthief if it tryes to stay on a fight , but at the end cthief is almost all about the first burst , everyone runs resistance or revenant runes and thats mostly why i think daredevil is way better . The rupting potential of daredevil has ,at lest for me , way more utility .

Also i dont think core has more mivility , dash is overpowered movility alone and u can use it 4 times in a row (with signet)

At the end is all a players choice tbh , both builds have their own value

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