SuperKorean.7345 Posted September 22, 2017 Share Posted September 22, 2017 If you have failed to dodge incoming stun , you must get punishment for making mistake(block , dodge , evade , teleport , stealth , or whatever - you must avoid it before it hits you)after it already hit you , you should not be able to break out of stun (all kinds of control effects)you should not be able to undo what is already doneIf you have failed to dodge incoming condition infliction , you must get punishment for making mistake(block , dodge , evade , teleport , stealth , or whatever - you must avoid it before it hits you)after it already hit you , you should not be able to remove conditionsyou should not be able to undo what is already doneThis game is too mercifulYou should die for making a mistakeGW 2 gives you too many jailbreak cardsGW 2 lets you make many mistakes and still surviveIn GW2 ,You fail to dodge stunit's okay You can break out of stunIn GW2 ,You fail to dodge incoming condisit's okay You can remove condisThis is very bad designLook at other PvP gamesYou should be punished for making mistakesYou must anticipate incoming attacks and block , dodge , evade , teleport , stealth , or whatever If you fail to do so , you must get punishmentAfter it hits you , you should not be able to break out of itStunbreaks and Condi-Removals should be deleted from this game Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 22, 2017 Share Posted September 22, 2017 Yeah look, some builds don't have that many dodges/teleports/stealths to equal incoming stuns and ping is a concern in MMO combat.. Link to comment Share on other sites More sharing options...
BeepBoopBop.5403 Posted September 22, 2017 Share Posted September 22, 2017 What is this even?Most CCs and condition application have shorter CDs than stun breaks and cleanses. How can anyone even ask for such things without first addressing auto proc traits.. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted September 22, 2017 Share Posted September 22, 2017 Most stunlocks apply skill in this game have very fast cast time. Remeber Warr headbutt before nerf. Necro Reaper #5 is slow but is AoE.in the majority of PvP games, stunlocks chains is for some specific classes(almost a "CC specialist"), single target and slow cast animation.Condition spam fest nor deserves a mention. As my main in Pvp usually revolves around a condition reaper I would find it funny to use the signet of spite, plaguelands, epidemic, all AoE condition spam fest and insta kill 5., Link to comment Share on other sites More sharing options...
SuperKorean.7345 Posted September 22, 2017 Author Share Posted September 22, 2017 @BeepBoopBop.5403 said:How can anyone even ask for such things without first addressing auto proc traits.. Thank you for bringing this upAuto Proc Trait is the worst mechanic in any PvP gameAuto Proc Trait rewards the player for making mistakes instead of punishing the player for making mistakes One example =Tempest Defense - You get Shocking Aura when you get stunnedHerald uses CC on Tempest The Tempest makes mistake and fails to dodge incoming CCThe CC procs the Auto Proc Trait, Tempest Defense - Shocking AuraThe Herald gets stunned by the Shocking AuraResult = The Herald got punished for successfully landing CC , and the Tempest got rewarded for failing to dodge incoming CCThis Auto Proc Trait rewards the Tempest for making a mistake instead of punishmentThis is just one example , but there so many Traits that rewards the player for making mistakes instead of punishing the player for making mistakes Like I said above , You must anticipate incoming attacksand block , dodge , evade , teleport , stealth , or whateverIf you fail to do so , you must get punishmentAuto Proc Traits reward you for making mistakesAuto Proc Traits should be deleted from this game Link to comment Share on other sites More sharing options...
SuperKorean.7345 Posted September 22, 2017 Author Share Posted September 22, 2017 @Chaith.8256 said:Yeah look, some builds don't have that many dodges/teleports/stealths to equal incoming stuns and ping is a concern in MMO combat..@ugrakarma.9416 said:Most stunlocks apply skill in this game have very fast cast time. Remeber Warr headbutt before nerf. Necro Reaper #5 is slow but is AoE.in the majority of PvP games, stunlocks chains is for some specific classes(almost a "CC specialist"), single target and slow cast animation.Condition spam fest nor deserves a mention. As my main in Pvp usually revolves around a condition reaper I would find it funny to use the signet of spite, plaguelands, epidemic, all AoE condition spam fest and insta kill 5.,I did a quick research on a popular PvP game There are 113 different characters in this popular PvP game Out of 113 different characters , only 1 character has stunbreak/condi removeOut of 113 different characters , there are over 70 characters that can stun or apply condition effects or apply similar effectsThere are over 500 different skills in this popular PvP game Out of 500 different skills , there is only 1 skill that lets you break out of stun or remove condiOut of 500 different skills , there are over 100 skills that can stun or apply condition effects or apply similar effects Link to comment Share on other sites More sharing options...
Buran.3796 Posted September 22, 2017 Share Posted September 22, 2017 ^ And how many evades/blocks/invuln does have per character that game?Your request is insane: some of the strongest stuns/dazes from GW2 are instant cast, and in a x vx skirmishes there's 0 chances to prevent them to happen, or come from stealthed foes. Do you want the game to be played only by thieves and mesmers? Link to comment Share on other sites More sharing options...
Zintrothen.1056 Posted September 22, 2017 Share Posted September 22, 2017 Is this for real? There aren't enough dodges on all classes combined to deal with the massive amount of stuns going around. Same thing with conditions. Actually, there are so many stuns and conditions that you can be punished for using all your defences effectively. Link to comment Share on other sites More sharing options...
Helbjorne.9368 Posted September 22, 2017 Share Posted September 22, 2017 L O L O L O L O LGet out. Link to comment Share on other sites More sharing options...
Reimia.8741 Posted September 22, 2017 Share Posted September 22, 2017 You're saying those moments when a thief stealths up to someone and applies 100 stacks of conditions then immediately disappears behind a wall, the recipient who didn't dodge/block the invisible attack are in the wrong and should 100% of the time be forced to drop? Link to comment Share on other sites More sharing options...
Ivantreil.3092 Posted September 22, 2017 Share Posted September 22, 2017 I wanna see you survive without cc breaks against the steal daze of a thief.Its instacast, theres no time for react, gl. Link to comment Share on other sites More sharing options...
Lord Velar.1509 Posted September 22, 2017 Share Posted September 22, 2017 @SuperKorean.7345 said:If you have failed to dodge incoming stun , you must get punishment for making mistake(block , dodge , evade , teleport , stealth , or whatever - you must avoid it before it hits you)after it already hit you , you should not be able to break out of stun (all kinds of control effects)you should not be able to undo what is already doneIf you have failed to dodge incoming condition infliction , you must get punishment for making mistake(block , dodge , evade , teleport , stealth , or whatever - you must avoid it before it hits you)after it already hit you , you should not be able to remove conditionsyou should not be able to undo what is already doneThis game is too mercifulYou should die for making a mistakeGW 2 gives you too many jailbreak cardsGW 2 lets you make many mistakes and still surviveIn GW2 ,You fail to dodge stunit's okay You can break out of stunIn GW2 ,You fail to dodge incoming condisit's okay You can remove condisThis is very bad designLook at other PvP gamesYou should be punished for making mistakesYou must anticipate incoming attacks and block , dodge , evade , teleport , stealth , or whatever If you fail to do so , you must get punishmentAfter it hits you , you should not be able to break out of itStunbreaks and Condi-Removals should be deleted from this gameThis is about the dumbest shit ive ever readWhat? Ok fine don'tEver faced the burn guard little pharaoh? Yeah that's my burn guard and anyone who has will agree that he can really set some shit on fireIdk about you, but I dont think anyone wants to face him without condi removal due to the fact that.........well........30k burn stacks are fun for only meNo stun breaks? So you want thieves and mesmers to rain supreme in pvp? Ok fineLastly this thread was dumb asf because all that would happen is that one team will target the absolute weakest person on the other team and spam himHe only has 2 evades. Theres 5 people per team. He can only dodge two attacks (some abilities in this game hit hard asf with no warning) he dodge two attacks from 2 people, what does he do about the other 5?Pvp more before making threads like this because you obviously haven't played in high tier where everyone already dies fast as kitten Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 23, 2017 Share Posted September 23, 2017 how about we just change this mmorpg into a fpsthen we can satisfy 1% of the populationREVAMP HYPE Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted September 23, 2017 Share Posted September 23, 2017 If they buffed the ability to dodge and block to be consistent with how much condi AoE spam exists in the game this would actually be an OK idea.Thing is, there's not. Not even close. So this is a bad idea and OP should feel bad. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted September 23, 2017 Share Posted September 23, 2017 @Stand The Wall.6987 said:how about we just change this mmorpg into a fpsthen we can satisfy 1% of the populationREVAMP HYPEWhat ifthey removed tab targetingand made action camera default for everythingI wouldn't even be mad Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted September 23, 2017 Share Posted September 23, 2017 @Master Ketsu.4569 said:If they buffed the ability to dodge and block to be consistent with how much condi AoE spam exists in the game this would actually be an OK idea.Thing is, there's not. Not even close. So this is a bad idea and OP should feel bad. it would be ridiculous. Can you imagine ? lol... how many dodges would that be? So everyone gets 20 dodges--the whole team break dancing Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted September 23, 2017 Share Posted September 23, 2017 @EnderzShadow.2506 said:@Master Ketsu.4569 said:If they buffed the ability to dodge and block to be consistent with how much condi AoE spam exists in the game this would actually be an OK idea.Thing is, there's not. Not even close. So this is a bad idea and OP should feel bad. it would be ridiculous. Can you imagine ? lol... how many dodges would that be? So everyone gets 20 dodges--the whole team break dancingAs bizarre as that sounds it actually kind of works. if you ever played Tera-rising pvp at a high level, every class can evade every 2 seconds or so and most also have a counter attack or long lasting spammable frontal block skill. Some classes can even block infinitely and have no cooldown or energy penalty for doing so. But getting hit with a single stagger means you are losing 50% hp at least. Link to comment Share on other sites More sharing options...
choovanski.5462 Posted September 23, 2017 Share Posted September 23, 2017 @Master Ketsu.4569 said:@EnderzShadow.2506 said:@Master Ketsu.4569 said:If they buffed the ability to dodge and block to be consistent with how much condi AoE spam exists in the game this would actually be an OK idea.Thing is, there's not. Not even close. So this is a bad idea and OP should feel bad. it would be ridiculous. Can you imagine ? lol... how many dodges would that be? So everyone gets 20 dodges--the whole team break dancingAs bizarre as that sounds it actually kind of works. if you ever played Tera-rising pvp at a high level, every class can evade every 2 seconds or so and most also have a counter attack or long lasting spammable frontal block skill. Some classes can even block infinitely and have no cooldown or energy penalty for doing so. But getting hit with a single stagger means you are losing 50% hp at least.makes me think of BDO, and chaining super armour and iframes. some classes can literally be unable to be be cc'd if you time if right.gw2 really doesn't have enough evades for this tho. since there are no diminishing returns on cc stunbreaks are needed imo.also condi is designed around condi clear. so like removing one breaks the other.basically gw2 is not designed for this. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.