What's the reason for the Staff to be so much better than the Scepter? — Guild Wars 2 Forums

What's the reason for the Staff to be so much better than the Scepter?

Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

Both condi weps. Before they increased the projectile speed of Chaos Vortex and removed the non damaging condition on staff autos (vuln), the staff was already much better in a condi build. So they made it even better by removing the vuln on autos and increased the speed of the ambush skill. As if this wasn't enough, they decided to nerf Scepters ambush skill which pales in comparison to Chaos Vortex (even pre nerf) and made an already crappy Confusing Images EVEN worse. Was the scepter supposed to be bad by design?

Comments

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Scepter is straight up bad right now. It has zero real place in the game. Staff will always have a place thanks to phase retreat.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    Scepter isn't a bad weapon, it just didn't get caught up in the powercreep over the past couple years

    Eyyyy I unlocked signatures

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    I agree. Scepter is pretty broken currently.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @OriOri.8724 said:
    Scepter isn't a bad weapon, it just didn't get caught up in the powercreep over the past couple years

    I never said that its complet kitten. I use it a bunch for solo roaming, but other than iCounter, every skill on the scepter is bad compared to anything on the staff.

  • kyllar.6907kyllar.6907 Member ✭✭

    I tried scepter but just couldn’t do anything with it. I am sure it has a place but I will leave that to you more experienced players because I suck with it.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    @Nuka Cola.8520 said:

    @OriOri.8724 said:
    Scepter isn't a bad weapon, it just didn't get caught up in the powercreep over the past couple years

    I never said that its complet kitten. I use it a bunch for solo roaming, but other than iCounter, every skill on the scepter is bad compared to anything on the staff.

    I didn't say you did say that. I was merely pointing out that it actually has a solid kit, it just hasn't been powercreeped to hell like almost everything else.

    Also, I'm not saying that you necessarily are doing this, but I usually find that when people complain about scepter they are trying to use it for a role its fundamentally unsuited for. Unlike staff, scepter is a dueling weapon. That's why it has built in combos like block chaining into a blind. Easy clone generation for lots of things (though, granted, this is significantly less important after the phantasm changes), and a combination of torment and confusion.

    Also, right now scepter feels even worse because of its reliance on confusion. But do be careful to assign blame where blame is due. It feels weak because confusion was destroyed as a condition, not because there is anything wrong with the kit.

    I do think scepter is one of our better designed weapons honestly

    Eyyyy I unlocked signatures

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    A long time ago, back at release, each weapon wasn't in a good place either but back then we expected the clearly visible design intent for each weapon to be quickly narrowed into a tight focus. And it was rather obvious, Sword for melee, Greatsword for range, Staff for defense and survival and Scepter for clone-spam. That was their use, and while it didn't work well, okay, there wasn't much to do to make it work.

    Sadly, like so many reworks / reimplementations / changes / rebalances, nearly 6 years passed with only two big reworks ever happening, the trait change (which honestly made half the problems of the game worse without fixing any :disappointed: ) and now the Phantasm rework.

  • eldenbri.1059eldenbri.1059 Member ✭✭✭

    In small scale fights like I typically have while wvw roaming, I like scepter a lot. Confusing Images is underwhelming since the confusion change. Either making it more viable for AOE (as Curunen mentions) or increasing the expected damage from confusion would be nice.

    If you're experimenting with scepter, I suggest spending at least a little time testing it with the Malicious Sorcery trait. That makes a big difference.

    One thing I like about scepter is that it can help with clone generation. In all the chrono builds I've tested with Chronophantasma (and no Dueling line), there's this tricky part at the beginning of the fight where you're trying to build up clones. If clones are getting cleaved down, it can be a struggle to get to three clones up at the same time. Because scepter can create clones on auto-attack and on scepter block, it gives me a better chance to get three clones up earlier.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    Makes me wonder why is the condition duration halved for clones when using the Scepter but not the staff. With the latest Scepter nerf, they need to remake confusing images, scepter autos and the ambush skill. They're not "fine".

  • @Sodeni.6041 said:
    Scepter and focus are probably the worst weapons of the mesmer right now.

    Try playing chrono before posting your opinions bud.

  • Ansau.7326Ansau.7326 Member ✭✭✭

    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

    Just thought I'd chime in and say I'd like to see a guaranteed daze and aegis proc on the first tick of chaos storm for consistency, given those two things are the main benefits of it.

    IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Curunen.8729 said:

    @AliamRationem.5172 said:

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

    Just thought I'd chime in and say I'd like to see a guaranteed daze and aegis proc on the first tick of chaos storm for consistency, given those two things are the main benefits of it.

    Yes, better consistency would be nice. I often find myself wanting to save a dodge while standing in the field, but when making split-second decisions on critical mechanics (e.g. Can I block this Sniper shot or am I going to get downed if I don't dodge immediately?) it's not reliable enough. I have to check and make sure aegis is there, which I don't always have time for. If I could count on it always being there for at least the first hit, it would be more useful.

    I thought the daze was supposed to pulse every second? Is that not the case?

    A shorter cooldown would be nice, too. 35 seconds is too long for this effect.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @Curunen.8729 said:

    @AliamRationem.5172 said:

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

    Just thought I'd chime in and say I'd like to see a guaranteed daze and aegis proc on the first tick of chaos storm for consistency, given those two things are the main benefits of it.

    Yes, better consistency would be nice. I often find myself wanting to save a dodge while standing in the field, but when making split-second decisions on critical mechanics (e.g. Can I block this Sniper shot or am I going to get downed if I don't dodge immediately?) it's not reliable enough. I have to check and make sure aegis is there, which I don't always have time for. If I could count on it always being there for at least the first hit, it would be more useful.

    I thought the daze was supposed to pulse every second? Is that not the case?

    A shorter cooldown would be nice, too. 35 seconds is too long for this effect.

    Daze is also rng sadly which either ends up being really strong (ie multiple interrupts on opponents) or so inconsistent as to be useless.

    Sure 30s base cooldown for 5 would be nice, and staff 4 is still really bad for such a long cooldown too.

    Anyway given how strong overall mesmer is right now I'm happy to wait, but with the aim that when other powerful things are reigned in that the relatively mediocre skills like staff 4 can be brought on par with other good weapon skills. :)

    But regardless of the current power of mesmer, scepter really ought to be improved at least a little bit in the coming balance where I expect to see a majority of scattered nerfs across the profession, because outside of a 1v1 it does lag behind all the other mesmer weapons.

    IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    Scepter will get reworked to be godly once they debute the new legendary and it's cool enough for me to want it. Mark my words.

    @STIHL.2489 said:
    Staff is better then Scepter because it's twice as big.. the logic is sound.

    .... Yeah I can't argue with this.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Ansau.7326Ansau.7326 Member ✭✭✭

    @AliamRationem.5172 said:

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

    Chaos Storm, Chaos Armor and base AA need to see their RNG reduced and be transformed into more meaningful skills. So:

    • Chaos Storm could apply daze on impact (softer version of Thunderclap of Scrapper) and chill and weakness on enemies while retaliation and aegis every tick instead of only one random boon/condi.
    • Same way, Chaos Armor could grant short resistance, short stability and protection and apply 2 vulnerabilities, cripple and blind on hit.
    • With Wind of Chaos I would personally remove the second bounce and make it apply bleeding and burning or fury and might on hits.
  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Ansau.7326 said:

    @AliamRationem.5172 said:

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I'm just curious. What would you do with chaos storm?

    Chaos Storm, Chaos Armor and base AA need to see their RNG reduced and be transformed into more meaningful skills. So:

    • Chaos Storm could apply daze on impact (softer version of Thunderclap of Scrapper) and chill and weakness on enemies while retaliation and aegis every tick instead of only one random boon/condi.
    • Same way, Chaos Armor could grant short resistance, short stability and protection and apply 2 vulnerabilities, cripple and blind on hit.
    • With Wind of Chaos I would personally remove the second bounce and make it apply bleeding and burning or fury and might on hits.

    that Chaos Storm would be op af. It'd be on a 70sec CD if it was like that, and Chaos Armor at least on 60sec CD.

    The only reason there's burning on an auto attack is because its rng. If they were to remove the rng part of the auto and make it apply burning AND bleeding, it'd be more powerful than many other non auto attack skills lol. Especially with three clones spamming it as well.

  • EUmad.7645EUmad.7645 Member ✭✭

    Staff is much better . The real problem of scepter is clunky clone generation. With staff you can precreate 2 clones ( staff 2, 3 ) instead with scepter you have to hit 3 times for having a clone. it is a great loss becouse clone are mesmer defense and mesmer offense. U can play with scepter, surely, for roaming but in my opinion now it is overstimated. I used scepter for roaming but now in my opinion is suboptimal. For example , a condi setup full melee sword torch / axe pistol/sword/focus is better than the same with scepter becouse even if you have no range the clone generation of axe is much better than scepter so you can shatter more often ..

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited May 6, 2018

    @EUmad.7645 said:
    Staff is much better . The real problem of scepter is clunky clone generation. With staff you can precreate 2 clones ( staff 2, 3 ) instead with scepter you have to hit 3 times for having a clone. it is a great loss becouse clone are mesmer defense and mesmer offense. U can play with scepter, surely, for roaming but in my opinion now it is overstimated. I used scepter for roaming but now in my opinion is suboptimal. For example , a condi setup full melee sword torch / axe pistol/sword/focus is better than the same with scepter becouse even if you have no range the clone generation of axe is much better than scepter so you can shatter more often ..

    Full melee condi? Oh right I think I met one of those when celebrating rank 3000.

    It really doesnt matter what you carry as long as you know how the skills work. The weapon isnt what will fail you in combat - its your build vs the enemy builds or your skill vs the enemy skill. IMO the condi mesmer is suboptimal in WvW to begin with - the choice of weapon is just a matter of whether you like melee or ranged. They all have their respective advantages in any given scenario. And of course their respective quirks. Yeah the channel on scepter is... awkward... at times. But then again the clone leap on the sword is still borked and the ambush is likely to send you face first into a zerg when you try to dodge it. The delay on the axe just feels uuuugh...

    Comparing a 2h staff to a 1h scepter is also completely unfair. One has 5 skills, the other has 3 and need to be complement by a secondary weapon. What's the argument here? That 5 > 3? That's not a reason for it being bad, that's math. I find that using staff on a condi build is about as good as using x/torch in WvW roaming (since they nerfed x/sword, bah!). They arent competing with each other.

  • Honestly I don't see the harm in letting the scepter wielding clones use the full scepter auto chain. Just replace the third strike with the torment stacks. But if you wanna get really whacky you can always have clones summoning their own clones.

  • Jables.4659Jables.4659 Member ✭✭

    I feel like everyone missed the update way back where Anet buffed the power end of scepter. They increased the attack speed with malicious sorcery, buffed power damage on confusing images/illusionary counter, and removed some of the after-cast on the auto attack chain (they might've straight up buffed the auto attack power damage as well, not 100% sure on that). I can't speak for its efficacy on condition builds as I haven't used one in ages, but for small scale wvw fights, its a solid weapon when used with a power build.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @VixusIrine.9013 said:
    Honestly I don't see the harm in letting the scepter wielding clones use the full scepter auto chain. Just replace the third strike with the torment stacks. But if you wanna get really whacky you can always have clones summoning their own clones.

    even if they do that, the projectile is still bad. it should insta hit like necro's scepter and the duration of the conditions from the ambush skill should be full on your clones as well (when used with infinite horizon). there's absolutely no reason why a powerful aoe ambush skill from the staff has the full duration of the conditions for your clones and not the scepter, which has a MUCH weaker ambush skill.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Jables.4659 said:
    I feel like everyone missed the update way back where Anet buffed the power end of scepter. They increased the attack speed with malicious sorcery, buffed power damage on confusing images/illusionary counter, and removed some of the after-cast on the auto attack chain (they might've straight up buffed the auto attack power damage as well, not 100% sure on that). I can't speak for its efficacy on condition builds as I haven't used one in ages, but for small scale wvw fights, its a solid weapon when used with a power build.

    I use it every day. Not because i like scepter, but because i like the Pistol. In a 1v1 its good for everything but a spellbreaker and an acro thrief. You take the staff and it eats everything. Make Scepter great again... nvm it was never great :(

  • Ceit.7619Ceit.7619 Member ✭✭✭
    edited May 17, 2018

    @Ansau.7326 said:
    You're glorifying staff. While it's better than what it used to be with the phantasm changes, it still needs improvements to be on the right spot, specially Chaos storm and Armor, outdated skills that for sure need improvements.
    About Scepter, it suffers from being a weapon designed in the old Gw2. Nowadays with the prevalence and bump of AoE skills, single target weapons are kinda pointless. And about halved condi duration on Ambush, it is nothing but the result of being able to output 10 stacks of confusion and torment with every ambush.

    I think all the Scepters suffer from this design. None of their autos cleave in any way, but that is part of what separates them from other weapon types. At least mesmer has a cleaving condi weapon in the Axe, and staff is in an awkward way. I'll point at my retired condi necro's scepter as a worse problem given they have no cleave on any weapon meant for condition dps. They just have the massive cleave on epidemic.

  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    I still prefer scepter over staff in my condi build.

    Red = Dead...or someone runs away. Either way it's gone.
    twitch.tv/TRMC
    Lover of Jumping puzzles, Squirrels, WvW, and Taimi
    Co-Leader of SOmething inAPpropriate {SOAP}

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    In very casual OWPvE, I find staff to be too slow. Maybe that's just me.

    I am a very casual player.
    Very.
    Casual.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @kharmin.7683 said:
    In very casual OWPvE, I find staff to be too slow. Maybe that's just me.

    I was more referring to pvp. In pve anything can work, even Focus.

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @Nuka Cola.8520 said:
    I was more referring to pvp. In pve anything can work, even Focus.

    In that case I would argue why would there need to be two balanced condi weapons? It's difficult enough to balance one per class, nevermind more than that. Makes more sense to intentionally restrict classes for PvP purposes to have something to focus on with the dev team, compare how FF14 essentially gives everyone a separate "PvP class".

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Carighan.6758 said:

    @Nuka Cola.8520 said:
    I was more referring to pvp. In pve anything can work, even Focus.

    In that case I would argue why would there need to be two balanced condi weapons? It's difficult enough to balance one per class, nevermind more than that. Makes more sense to intentionally restrict classes for PvP purposes to have something to focus on with the dev team, compare how FF14 essentially gives everyone a separate "PvP class".

    Because they're already both condi. Are they supposed to abandon one weapon and only focus on the other? Or unless its a power weapon it shouldn't be balanced at all?

  • Carighan.6758Carighan.6758 Member ✭✭✭✭

    @Nuka Cola.8520 said:
    Because they're already both condi. Are they supposed to abandon one weapon and only focus on the other? Or unless its a power weapon it shouldn't be balanced at all?

    Well, yes. Might as well drop one. The game is far too bloated in everything at the moment. Removing unnecessary duplication of weapons who don't have a clear differentation (or there is no use case for the niche they could have) seems sensible. It's hardly without precedent either, most MMORPGs use their expansion-releases for massive tabula rasa reworks of classes, often ripping out entire aspects of a class. Or look at something as crazy as the somewhat recent Necromancer change in DAoC, where they essentially (and this is not hyperbole!) replaced the class in-place, with a wholly different one. Sad in a way as the previous implementation was extremely unique, but aslo untenable.

    Anyhow, the power part I don't understand. We have a ranged and a melee power weapon. Those each have their niches as a result. We have a ranged, a melee and anothe ranged condi weapon.

    In days past, the Staff was billed as more of a "defensive" weapon, and maybe that's a good use case. Remove the reliance on conditions entirely (make it an even split, this ensures it's not a good damage weapon for either setup, but also never useless due to having the wrong gear either), then add debilitating instead of damage-enhancing effects to the phantas and do something about Chaos Storm to make it more immediately useful to personal survival. Could work. Question would be whether the class can use a purely defensive weapon.

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Carighan.6758 said:

    @Nuka Cola.8520 said:
    Because they're already both condi. Are they supposed to abandon one weapon and only focus on the other? Or unless its a power weapon it shouldn't be balanced at all?

    Well, yes. Might as well drop one. The game is far too bloated in everything at the moment. Removing unnecessary duplication of weapons who don't have a clear differentation (or there is no use case for the niche they could have) seems sensible. It's hardly without precedent either, most MMORPGs use their expansion-releases for massive tabula rasa reworks of classes, often ripping out entire aspects of a class. Or look at something as crazy as the somewhat recent Necromancer change in DAoC, where they essentially (and this is not hyperbole!) replaced the class in-place, with a wholly different one. Sad in a way as the previous implementation was extremely unique, but aslo untenable.

    Anyhow, the power part I don't understand. We have a ranged and a melee power weapon. Those each have their niches as a result. We have a ranged, a melee and anothe ranged condi weapon.

    In days past, the Staff was billed as more of a "defensive" weapon, and maybe that's a good use case. Remove the reliance on conditions entirely (make it an even split, this ensures it's not a good damage weapon for either setup, but also never useless due to having the wrong gear either), then add debilitating instead of damage-enhancing effects to the phantas and do something about Chaos Storm to make it more immediately useful to personal survival. Could work. Question would be whether the class can use a purely defensive weapon.

    That is an incredibly bad way of thinking. I hope to god Anet doesn't think like you, but seeing how rarely they balance weapons, they may think just like you........

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Carighan.6758 said:

    @Nuka Cola.8520 said:
    Because they're already both condi. Are they supposed to abandon one weapon and only focus on the other? Or unless its a power weapon it shouldn't be balanced at all?

    Well, yes. Might as well drop one. The game is far too bloated in everything at the moment. Removing unnecessary duplication of weapons who don't have a clear differentation (or there is no use case for the niche they could have) seems sensible. It's hardly without precedent either, most MMORPGs use their expansion-releases for massive tabula rasa reworks of classes, often ripping out entire aspects of a class. Or look at something as crazy as the somewhat recent Necromancer change in DAoC, where they essentially (and this is not hyperbole!) replaced the class in-place, with a wholly different one. Sad in a way as the previous implementation was extremely unique, but aslo untenable.

    Anyhow, the power part I don't understand. We have a ranged and a melee power weapon. Those each have their niches as a result. We have a ranged, a melee and anothe ranged condi weapon.

    In days past, the Staff was billed as more of a "defensive" weapon, and maybe that's a good use case. Remove the reliance on conditions entirely (make it an even split, this ensures it's not a good damage weapon for either setup, but also never useless due to having the wrong gear either), then add debilitating instead of damage-enhancing effects to the phantas and do something about Chaos Storm to make it more immediately useful to personal survival. Could work. Question would be whether the class can use a purely defensive weapon.

    So, your solution is to remove scepter and switch staff over to a power-based defensive/debuffing weapon? So I guess we're just going with power-only for core and chrono and melee-only for condi mirage? Yeah, sign me up for that...

  • Carighan.6758Carighan.6758 Member ✭✭✭✭
    edited May 24, 2018

    @AliamRationem.5172 said:
    So, your solution is to remove scepter and switch staff over to a power-based defensive/debuffing weapon? So I guess we're just going with power-only for core and chrono and melee-only for condi mirage? Yeah, sign me up for that...

    Eh, no. Specifically, not and. Or. and it's not because I wouldn't in theory like having a ton of options, it's because the past 5,5+ years have shown that the devs struggle hard even balancing one weapon for each "archetype". Expecting them to keep two balanced is utopian, so I'd prefer if they cut the space of things to be balanced down in size, considering their - apparently - low manpower for balancing/reworking.

    I'd rather see one weapon abandoned and the other balanced than both unbalanced, basically.

    (edit)
    That is to say, I'd like bloated, if I had any indication that the dev team could handle it, size-/manpower-/time-wise. They cannot. Clearly. So I'd prefer if they unbloat the game's design until what is left can be handled. Do what you can, not what you can't.

  • Orion Templar.4589Orion Templar.4589 Member ✭✭✭

    I actually like the playstyle of scepter, but the reliance on confusion with skill #3 and the ambush skill makes it feel weak. If skill #3 and the ambush skill could remove the reliance on confusion and have some kind of better solution, I think that would be a step in the right direction.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Orion Templar.4589 said:
    I actually like the playstyle of scepter, but the reliance on confusion with skill #3 and the ambush skill makes it feel weak. If skill #3 and the ambush skill could remove the reliance on confusion and have some kind of better solution, I think that would be a step in the right direction.

    What do you mean "reliance on confusion"? The condition damage of that skill is excellent on condi builds and on power builds it does more power damage than sword 2.
    The ambush skill is meh true.

  • Orion Templar.4589Orion Templar.4589 Member ✭✭✭

    @Dawdler.8521 said:

    @Orion Templar.4589 said:
    I actually like the playstyle of scepter, but the reliance on confusion with skill #3 and the ambush skill makes it feel weak. If skill #3 and the ambush skill could remove the reliance on confusion and have some kind of better solution, I think that would be a step in the right direction.

    What do you mean "reliance on confusion"? The condition damage of that skill is excellent on condi builds and on power builds it does more power damage than sword 2.
    The ambush skill is meh true.

    I just meant that a portion of the damage done by Confusing Images comes from the stacks of confusion it applies. And that portion of the damage just seems paltry to me. The direct damage portion of Confusing Images seems fine. But then I see these little ticks of confusion damage that are very small and wish it could be better.

  • Ojimaru.8970Ojimaru.8970 Member ✭✭✭✭

    @Orion Templar.4589 said:

    @Dawdler.8521 said:

    @Orion Templar.4589 said:
    I actually like the playstyle of scepter, but the reliance on confusion with skill #3 and the ambush skill makes it feel weak. If skill #3 and the ambush skill could remove the reliance on confusion and have some kind of better solution, I think that would be a step in the right direction.

    What do you mean "reliance on confusion"? The condition damage of that skill is excellent on condi builds and on power builds it does more power damage than sword 2.
    The ambush skill is meh true.

    I just meant that a portion of the damage done by Confusing Images comes from the stacks of confusion it applies. And that portion of the damage just seems paltry to me. The direct damage portion of Confusing Images seems fine. But then I see these little ticks of confusion damage that are very small and wish it could be better.

    /u/Xyonon from [CnD] just posted their research of Confusion damage contribution to raid DPS on a Mirage. As expected, Confusion is super effective against enemies with high attack rates, especially since the last round of changes to Confusion in PVE.

    "Thief? How rude! I'm a Procurement Specialist." -Glenn Gynnafante

  • Nuka Cola.8520Nuka Cola.8520 Member ✭✭✭✭

    @Orion Templar.4589 said:
    I actually like the playstyle of scepter, but the reliance on confusion with skill #3 and the ambush skill makes it feel weak. If skill #3 and the ambush skill could remove the reliance on confusion and have some kind of better solution, I think that would be a step in the right direction.

    That's all i want. Autos are not good either, but if Confusing Images and the ambush skill gets a rework, Scepter would be significantly better than it currently is.

  • Belishine.7493Belishine.7493 Member ✭✭✭

    it all comes to playstyle if you want condi go with scepter but if you want to be more movable then use staff. for the scepter when build as a condi the confusion is realy good and can hit supper hard if you time it all just right like up to abut 20+k for just the confusion. staff on the other hand is more like a ooooo pop wepon. what i mean by this is the phantimal retreat is like a blink and can be used to get to hard to get areas that others cant like in pvp or wvw. staff is also a boon wepon that makes it a supporters wepon this comes from chaose fuild that the staff puts down that is skill 5 and skill one gives boons on bounceing so that helps. the main reson why staff is better is becouse staff can use the blink skill and that makes it the slight winner for most peps that play mes.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.