Jugglemonkey.8741 Posted June 22, 2018 Share Posted June 22, 2018 So as much as I enjoyed no downstate week, it was a little OP on certain builds (deadeye main here). That said it was a lot of fun. So, instead of no downstate straight off, how about these suggestions:1) only one person can res. Scrapper F1 not affected by this cap (maybe 2 people? Or only 2 scrapper resses? Discuss)2) remove self res skills, only allies or rally can get you up (only in WvW)3) if you get downed within 30s of being rested, you skip downed state and instantly die (accompanied by a sufficiently obvious ui icon so you know when it expires)Something like this would provide counterplay both through ressing and against it, I think, and would accommodate both people who enjoy ressing and those who liked no downstate. Thoughts? Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted June 22, 2018 Share Posted June 22, 2018 As a small scale/solo roamer, I do like #3. Means the team needs to protect those individuals for a period of time so focus may be on them, allowing a smaller party to have a better chance at winning the encounter. Link to comment Share on other sites More sharing options...
oOStaticOo.9467 Posted June 22, 2018 Share Posted June 22, 2018 Aaaaaaand here we go again! And again(x43). Link to comment Share on other sites More sharing options...
Roxanne.6140 Posted June 22, 2018 Share Posted June 22, 2018 can you guys get more creative, so I can at least enjoy some diversity in the forums? Link to comment Share on other sites More sharing options...
RedShark.9548 Posted June 22, 2018 Share Posted June 22, 2018 @Jugglemonkey.8741 said:So as much as I enjoyed no downstate week, it was a little OP on certain builds (deadeye main here). That said it was a lot of fun. So, instead of no downstate straight off, how about these suggestions:1) only one person can res. Scrapper F1 not affected by this cap (maybe 2 people? Or only 2 scrapper resses? Discuss)2) remove self res skills, only allies or rally can get you up (only in WvW)3) if you get downed within 30s of being rested, you skip downed state and instantly die (accompanied by a sufficiently obvious ui icon so you know when it expires)Something like this would provide counterplay both through ressing and against it, I think, and would accommodate both people who enjoy ressing and those who liked no downstate. Thoughts?why no selfrezz? it doesnt effect zerging in the least bit, if you can rezz yourself with an enemy zerg around then lucky you, the zerg must be absolute trashi enjoy dueling alot, without having the need to port to spawn whenever i take a lose@Roxanne.6140 said:can you guys get more creative, so I can at least enjoy some diversity in the forums?well create your own interesting thread then, and ignore those that dont interest you, you knew what you get when reading the title, why did you click it? if others want to talk about it, let them Link to comment Share on other sites More sharing options...
Blockhead Magee.3092 Posted June 22, 2018 Share Posted June 22, 2018 @RedShark.9548 said:well create your own interesting thread then, and ignore those that dont interest you, you knew what you get when reading the title, why did you click it? if others want to talk about it, let themI wager he was alluding to the multitude of other threads on the topic. Link to comment Share on other sites More sharing options...
Vavume.8065 Posted June 22, 2018 Share Posted June 22, 2018 @Jugglemonkey.8741 said:3) if you get downed within 30s of being rested, you skip downed state and instantly die (accompanied by a sufficiently obvious ui icon so you know when it expires)100% want this, I've said it myself many times before, I will continue to say it until it happens. Link to comment Share on other sites More sharing options...
Justine.6351 Posted June 22, 2018 Share Posted June 22, 2018 I still think it should be 7 sec duration cap on downed state so cleaving and poison are more effective. Why should I even have to kill someone twice in a 30sec window to actually kill them? Are they bugs? Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted June 23, 2018 Author Share Posted June 23, 2018 @oOStaticOo.9467 said:Aaaaaaand here we go again! And again(x43).@Roxanne.6140 said:can you guys get more creative, so I can at least enjoy some diversity in the forums?Nobody's forcing you to read this. I'm not arguing full no downed state, just trying to suggest something in between that doesn't make blobs a one push fest but also is more interesting for smaller groups and solo roamers when outnumbered. I'd like constructive feedback if you have it, but like I say, if the existence of this post annoys you then feel free to ignore it. @RedShark.9548 said:why no selfrezz? it doesnt effect zerging in the least bit, if you can rezz yourself with an enemy zerg around then lucky you, the zerg must be absolute trashi enjoy dueling alot, without having the need to port to spawn whenever i take a loseThat's a point, I'd forgotten duelling. I was trying to make ressing more of a team oriented thing to force a bit more strategy and the need to watch over wounded allies instead of discarding them, but I can see how that would be counterproductive for small groups or duelists. Points 1 and 3 are probably the more impactful ones, I don't mind if 2 isn't a thing really. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted June 23, 2018 Share Posted June 23, 2018 @Jugglemonkey.8741 said:@oOStaticOo.9467 said:Aaaaaaand here we go again! And again(x43).@Roxanne.6140 said:can you guys get more creative, so I can at least enjoy some diversity in the forums?Nobody's forcing you to read this. I'm not arguing full no downed state, just trying to suggest something in between that doesn't make blobs a one push fest but also is more interesting for smaller groups and solo roamers when outnumbered. I'd like constructive feedback if you have it, but like I say, if the existence of this post annoys you then feel free to ignore it. @RedShark.9548 said:why no selfrezz? it doesnt effect zerging in the least bit, if you can rezz yourself with an enemy zerg around then lucky you, the zerg must be absolute trashi enjoy dueling alot, without having the need to port to spawn whenever i take a loseThat's a point, I'd forgotten duelling. I was trying to make ressing more of a team oriented thing to force a bit more strategy and the need to watch over wounded allies instead of discarding them, but I can see how that would be counterproductive for small groups or duelists. Points 1 and 3 are probably the more impactful ones, I don't mind if 2 isn't a thing really. yea the selfrezz is so easy to interrup (only talking bandage, pet and nekro is absolutely kitten) with just hitting em once, shouldnt effect smaller groups that muchjust this night i got away from a fight, but like 2 condis i couldnt clear anymore downed me and 0 enemies around me...would be so sad if i just bled to death with no friend nor foe around Link to comment Share on other sites More sharing options...
Straegen.9534 Posted June 26, 2018 Share Posted June 26, 2018 Downed state should be deleted from the code. Rez should be deleted from the code. You die, you port and do the walk of shame. If they want a downed state-ish setup, have a player get a 2s invuln when they drop below 10% health on a 120s timer. Stops insta-gib, gives a player a couple seconds to recover from a fatal shot but doesn't create a ridiculous mechanic that makes bigger zergs nearly unkillable. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted June 26, 2018 Share Posted June 26, 2018 Hey at least it isn't another desert borderland thread :grin: Link to comment Share on other sites More sharing options...
Sereath.1428 Posted June 26, 2018 Share Posted June 26, 2018 Number 3 is great Link to comment Share on other sites More sharing options...
Turk.5460 Posted June 26, 2018 Share Posted June 26, 2018 I'm more for a "3 strikes; you're out" type deal with Downstate. Let a player go down twice before the third HP depletion defeats the player, and increase the downed penalty stacks to last 2 minutes, rather than the 1 minute they last now. Currently a player can be downed 3 times before the 4th down defeats them - though this is only over the course of 1 minute. After a minute, a stack of downed penalty is removed. Currently if a player is downed and revived every 30 seconds, they can be downed...8 times before downstate is skipped and they are defeated? Kinda silly. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted June 27, 2018 Share Posted June 27, 2018 What if they allow Revive Orbs in WvW? Put a internal CD timer to restrict frequency and remove/alter downed state in WvW? This way it cannot be abused Link to comment Share on other sites More sharing options...
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