Explaining how we use waypoints in lore — Guild Wars 2 Forums

Explaining how we use waypoints in lore

I've searched the wiki and a couple of other sources, but I was unable to locate the answer. Waypoints are obviously a huge part of Guild Wars lore, especially with season 2... I understand as a player we simply unlock the waypoint and we can just map travel to any waypoint that's unlocked, but how exactly does a character who lives in the world of Guild Wars use the waypoints? How does a person select the desired waypoint and even more so, how do they teleport to that waypoint? Has this actually been explained in the game in lore and I've over looked it, or do we not have an answer and just turn a blind eye to the logistics of how this actually works?... Side note, I do remember a quest in the original Nightfall game in Elona at the beginning where a young boy offered a quest that explained that his mother invented map traveling... Despite how strange this explanation seemed back then, it was just technically map traveling from city to city or outpost to outpost, ect... Does this little story tie into the modern lore for waypoints also? Thanks to anyone who knows the correct answer or where I can find that information just to satisfy my curiosity.

Best Answers

  • CrimeDog.5614CrimeDog.5614 Member ✭✭
    edited August 24, 2018 Accepted Answer

    Yeah, I understand what you two posted and knew all of that from season 2. What I mean is... well ok, let's suppose I'm a living character inside the Guild Wars universe. I'm currently in Queensdale no where near an active waypoint and want to travel to Rata Sum via a waypoint. How exactly would I do that, travel from a random position in the world to a desired waypoint? Do we have some sort of map/device that teleports us there, via this leyline system or what? Obviously as a player we just select which waypoint we want and our character is instantly teleported there. But how do living characters within the lore use this system. Does that make more sense?

Answers

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Waypoints work through leyline energy and it's basically like we're travelling through the stream I believe.

    The living story leading up to HoT has a chapter talking about this I believe

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Kong.3280Kong.3280 Member ✭✭✭
    edited August 24, 2018

    The waypoints are basically taxi devices made by the asura who both developed and maintain the waypoint network.

    This is indeed talked about in Living World Season 2, as Blocki.4931 mentioned, Taimi tries to find a way to protect the network from destabilization caused by Mordremoth. It's also mentioned that the waypoint location are placed in areas where the leyline energy is strong, though not on purpose, and the waypoints become unstable when Mordremoth is attracted to and feeds on those areas for that reason.

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  • Westenev.5289Westenev.5289 Member ✭✭✭✭

    https://wiki.guildwars2.com/wiki/Waypoint

    When in doubt, read the wiki!

  • Based on what Aaron said, that kind of makes sense. Maybe waypoints are like asura gates, that you have to walk through them/stand under them to get ported elsewhere. But while asura gates are tied to a specific location, waypoints can take you to any other waypoint that you've previously unlocked?

    I have infinite patience, but I still have a threshold for idiocy.

  • @Aaron Ansari.1604 said:
    We're very short on details... but it's worth mentioning that every NPC who uses waypoints is shown running under one first. It seems likely that you'd have to travel to the closest device and then teleport from there.

    Your hypothetical character in Queensdale might be in for a hike.

    This makes sense. It would seem logical that you would have to be standing near one to use a waypoint. We as game players get the convenience of using our map system to travel even without standing next to one, but in lore and realism within the world the living beings would have to walk to a waypoint to use them, similar how in our world we have to be at a train station in order to travel to another train station via the train.

  • My thought was that you'd walk to a waypoint and have to verbally request the waypoint you wanted. So you're likely to only know the waypoints you've been to unless you go buy an asuran directory from whatever krewe maintains them. We kinda got that with that gemstore item that unlocks all waypoints in a region for you. Also, the reason the normal gates aren't gone despite the waypoints is because gates are more stable and can be used to transport larger objects. So you can ship merchandise by asura gate, but not by waypoint. It's also stated by NPCs that both means of transport cost money, not just the waypoints. While gate operators charge people using the gates, my question would be how the asura are getting your money from using the waypoint network. Maybe they mail you a bill?

  • @ShadowRy.7531 said:
    While gate operators charge people using the gates, my question would be how the asura are getting your money from using the waypoint network. Maybe they mail you a bill?

    :o mind is blown! Never considered this ether. Good theory on the carrier mail for the billing.

  • norbes.3620norbes.3620 Member ✭✭✭

    Automatic.. Throw some coins into The machine and then Ur allowed to select were und wanna go to

  • Most people need to walk to the waypoint to use it, but in one of the GW2 novels, there was mention that the heroes had a bracelet that let them use the network remotely (essentially how we players do it). I assume that as the heroes, we get access to those bracelets as well, but most people don't have them.

  • kasoki.5180kasoki.5180 Member ✭✭✭

    Note, any explanation for waypoints needs to take into account existance of asura gates. So the purpose and/or use of the two can't be the same or such that renders other obsolete

  • Aaron Ansari.1604Aaron Ansari.1604 Member ✭✭✭✭
    edited August 24, 2018

    @Moonyeti.3296 said:
    Most people need to walk to the waypoint to use it, but in one of the GW2 novels, there was mention that the heroes had a bracelet that let them use the network remotely (essentially how we players do it). I assume that as the heroes, we get access to those bracelets as well, but most people don't have them.

    Not... exactly. Waypoints aren't mentioned in any of the novels, but Snaff did have something similar, a portable gate. It was a coin that expanded into a portal that could be tuned to 'known places', but it was much more flexible than waypoints- he could apparently tune it to any place he had been, without needing a physical device on the other end, and he could take other people with him, even if they hadn't been there before themselves.

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  • Konig Des Todes.2086Konig Des Todes.2086 Member ✭✭✭✭
    edited August 24, 2018

    @Moonyeti.3296 said:
    Most people need to walk to the waypoint to use it, but in one of the GW2 novels, there was mention that the heroes had a bracelet that let them use the network remotely (essentially how we players do it). I assume that as the heroes, we get access to those bracelets as well, but most people don't have them.

    "Hole in a pocket", it was a coin that was basically a shrunken asura gate that could expand as needed. A similar device is mentioned in one of the blog posts, which makes it sound like Snaff's coin was the inspiration for the waypoint system. As Aaron mentions, there's no direct mention of waypoints in any of the novels. Though there's no mention of how old waypoints are, either; the first mention of waypoints in lore is the first scout you talk to in-game. The asura one says this:

    As you gad about, you'll encounter our magical matter-transportive devices, more commonly known as waypoints. They're mini-gates that — for a minimal fee — transport you across great distances. They're the second most convenient way to travel, next to our gates.

    The other starter scouts say the same but less, sans the Queensdale one which 4th wall breaks like crazy.

  • As far as I can tell, there's some sort of wrist device that is used to teleport to previously visited places mentioned in the books, but no specifics about waypoints.

    When it comes to this, I wish you were actually given some device in the story, as a 'story' item that explains both why you can use waypoints remotely and why they are so cheap for you.
    There's story chapters in the Journal that have more than one item like the two halves of the amulet for the human orphan story, and many stories chapters do not even have 1 item for the fist chapter, so it should be possible to add it.

    Imagine how much cool would it be to have the icon of the device in the first chapter of the journal saying something like "You received this device as a reward for Saving Shaemoor/Defeating Issormir/Suppressing the Inquest/Busting Barraddin's Ghost/Fighting the Nightmare/Saving The Emperor from a Destroyer incursion. It allows you to use waypoints remotely, for a small coin fee".

  • Id imagine waypoints work not entirly disimilar to how current comupter networking works, each waypoint has their own MAC address (Unique identifier), The ley-lines being like "Wired" connections between each Node (waypoints). Using a routing/ mac address table containing all connected nodes, sending the data (player) through the ley-lines relayed through varying node until it reaches its destination, this all happening at likely the speed of light ?

    I Dont think we need to get into the logic of how to convert matter into energy but lets just say that the instructions are wrote in the "package" with from where it came, to where its going and how to reassemble the item at its destination as it disassembles the item and places the "energy" to reproduce it in its "casing"

  • Ah yes, thanks Konig and Aaron, I was years since I read the book, and now that you mention the coin that jogged my memory. I must have remembered the details and retconned my memories to the waypoints.

  • Rognik.2579Rognik.2579 Member ✭✭✭
    edited August 28, 2018

    Pretty sure it hadn't been mentioned yet, but one of the differences between a waypoint and an asura gate is that you don't need to have been to the destination to travel by asura gate. DR to Ebonhawke is how players should first reach the Fields of Ruin, and early GW2 had players zap through LA to meet up in each others' start zone. Finally, getting to Ember Isle is through Taimi's gate built there, something that had to be built before the waypoints became useful.
    Meanwhile, waypoints are instantaneous transport from one to another. I don't think there's any lore on how we get there from in the field or when we get defeated. To the former, I guess a long walk and later mount ride; the latter, a helpful asura grabs us to get the healing? How it works is vague, and only the first scout of each zone and Season 2 address waypoints directly.

    There are a couple of underwater waypoints in Orr that do express that they'd work if the campaign is pushed deep enough in Orr, but it's more the scout mechanic still when the hearts had died away. I'm going to blame Taimi; she's usually at the root of these things. :p

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