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kasoki.5180

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Everything posted by kasoki.5180

  1. I actually love the concept behind The Commander and like it when NPCs refer to me that way. I personally don't prefer "the unknown here who somehow defeated every known danger in the world yet is completely irrelevant" narratives that some games have. Also, Elonians refered to us mostly as "the Outlander". It is quite possible that Canthans will have another title for us
  2. I don't remember ever noticing that Charr can take up a position of the person they kill. But maybe someone more versed in charr culture can correct me.And as other people have already said, position of imperator is basically hereditary within biological descendants of Khan-Ur (fun fact of the day: Smodur and Bangar are cousins)
  3. They would need to retroactively place tengu in all of necessary historic events. Otherwise tengu commander would make no sense. Thing is that storyline of Commander is very specific and very personal so it would take alot of work for a tengu commander to make sense.
  4. Can you elaborate on this? Are you tying to say that new episode of LS is coming on 17?
  5. Perfect inscriptions is meta for support firebrands in PvE
  6. I feel like some of you are exaggerating how much slower combat is right now. Yes, the game is slower paced right now than it was before, but it is nowhere near as bad as some of you make it seem, nor is it suddenly "not fast paced" just because previous version was faster. And mistakes are still punished, as a matter of fact (IMO) now it feels like reacting to mistakes, properly focusing targets, properly using map (etc...) is more detrimental.I am far from some expert on PvP in this game but it feels much more healthier (for now) and enjoyable
  7. I played the game from launch but stopped after Scarlet's campaign. After few years of not playing I have returned to the game sometime around PoF. I misunderstood that birthday gifts are tied to your account, not to the specific character, so I deleted all of my old characters in order to start the game from the clean slate as I saw no value in them and had little to no emotional connection to them. So now I am basically missing out on all the good birthday gifts.
  8. Yes. Like I mentioned. They have cairns, as I stated. And if you read the text, you'll see there are cairns for people who's bodies couldn't be recovered. That's more than a graveyard. That's a memorial. It does seem that non-norn are buried (a sylvari and charr), but the "here lies" is only used on non-norn cairns. Even then, it could be that their ashes are placed there. It's not large enough for 150 years of Hoelbrak inhabitants dying and being buried. I am not sure I understand what you are trying to say. NPC says that some foreigners prefer to be burried. Since its hard to dig in frozen rocks they bury them beneath stones/cairnes. At this point our only source on the tooth actually being knocked out is Asgeir himself. Who at this point is unreliable narrator. Especially since the whole episode shows how subtle Jormag actually is. To be honest I do agree its more likely than not that this is how it went down but I find it hard to shake off the impression that there is more to Asgeir vs Jormag than we know. The way he wrote that book is more than "problematic" in my personal opinion and feels very "corrupt-like"
  9. There is a graveyard in Hoelbrak. if you talk to nerby NPC they will tell you norn burn their dead. They bury foreigners. So if Asgeir died he was most likely burnedhttps://wiki.guildwars2.com/wiki/Shelter_Rock If you use Raven essence to see into the past of the location, Asgeir legacy is where he literally tied the rope around Jormag's fallen tooth and started to drag it south. The scene kind of implies tooth was already taken out, and that he simply found it (though this could be due to animation style, not necessarily intended by Anet). Another possible implication is that this is the location where he fought Jormag
  10. I have to admit I didn't even understand how she died, who killed her and who burried her.It is implied she was killed by Sons of Svanir and burried by Bangar, but it's all up in the air. But the biggest issue I have with this is if she has been dead "for some time" then how long was Jhavi actually in that cave? Timeline seems to be a bit off
  11. I liked the story overall. It was a bit shorter but I think it had greater quality than some previous episodes. Atmosphere was great and gave me chills on few ocassions. I think all characters were well implemented, and I think they did a good job presenting how our character looses sanity and standards (at least for human male pc it was well presented).Final exchange between Braham and PC was also good. Braham asked the same question that I thought to myself. And commanders response was exactly how i felt about the situation My question is, what is spirit essence? How does it differ from "normal" magic and why does Jormag have it? Or do you folks feel it was implemented for purely gameplay reasons and has no broader lore to it. Overall 9/10 for me. Only thing i didnt like is that screen can sometimes get way too blurry due to blizzard effect. And honestly essence manipulation feels like completely unnecessary feature
  12. Maybe WoW is trying to be the next GW2 ? ;) Maybe you should actually check out feature of the new expansions before you make comment like this. Because Blizzard is actually working to address this issue. And that is the difference between Blizzard and Anet. When people call out Blizzard on bad designs they actually work to improve it On general topic. Bashing and diminishing other games and other player bases doesn't make Guild Wars 2 look better. It just makes this forum seem like its populated by children. I am playing multiple MMOS, and this is only MMO community that I know of which constantly has topics like these where we try to diminish other games on the market
  13. Because real world doesn't have teleportation portals and seas aren't plagued by undead. Also, ships are the ONLY reliable transport for large cargo from continent to continent at the moment. Planes cannot transport large cargo in large quanitites at once at this moment. At least not at the level ships can. For many "everyday" and smaller cargos planes are used more often. For example, when I am ordering stuff from USA, it always goes via plane as far as I know Also, Suez and Panama essentially shortened a journey by an entire continent as you no longer had to circle around Africa/South America. Saying it was economically cheaper to go via sea than land is kind of misleading as to what is and was problem of land travel, especially if you are forced to move goods between continents, like for example from Britain to India I completely agree that it took him time to build up forces. And that doesn't in any way invalidate my point as we don't have alot of information on the timeline, and or pacing of how this process went. You cant just say "it took him time" and claim it means "it happend only very, very recently" Its not a strawman since you don't seem to understand what I have said (or I have expressed myself poorly). There is no "first or second or third party". Thats not how commerce functions. It doesnt have to be any party in order for merchants to stop their trade if they think risk is to large. It doesnt matter if its Zhaitan fighting with himself, with only one another entity or with entire universe. Number of "parties" has nothing to with it.I agree on the second part completely, and every in game region you can visit in the game that is on Sea of Sorrows quite clearly shows that undead do control it (except maybe southern Kessex hills)As a mater of fact, by your own argumentation and reasoning, Commander Talon openly confirms this. This would be very exteme suspension of disbelief. And yes, it is quite possible that we should just accept that this is fictional world and everything can pass as viable story. But that only furthers my original argument - "it doesn't make sense", not that it isn't in the game. Also, please can you quote me which NPC explicitly states that asura gates are more expansive than ships? I completely agree that asura gates are expensive, but this idea that they are more expansive than a voyage across Sea of Sorrows seems like personal interpretation. How does Divinity's reach have river ports for trade with south if both southern sides and eastern side of DR are CLOSED OFF BY DAMS?? There is nothing that even remotely looks like cargo Ship in Quuensdale and ports in Lake Doric are used for military effort, not for actual trade. As a matter of fact, in human personal storyline we have an example of paper maker going from LA to DR for business purposes, and he is going by land.This leaves only Seraph's Landing as a possible location for trade into DR via rivers. But I don't remember anyone ever mentioning something like this.As a matter of fact I don't remember ever anyone mentioning that pirates are attacking rivers near DR or even mentioning that rivers are used for trade into DR. Is it possible you link those location's/NPCs? (I am currently re-reading NPC dialogues from Gandarran fields and will post if I find any) Garrenhoff is a fair example but there are few things. First, nothing implies it is trading with LA or with any major city or that is even trading in any significant volume. Second due to its position, there is no need to move via Sea of Sorrows. It is definitely an example of somebody using ships to trade, but I am not sure if this is the kind of maritime trade we are talking about. But fair is fair and I agree that its a fair point in your favour. Triskell Quay is not a port town but a fishery town.Mount Maelstrom has "remants" of ports that are obviously out of function, and have been for some time.Do note that I am not trying to say that sea was NEVER used for trade. I am arguing that it most likely hasn't been dominant form of trade for long enough that it makes little sense to currently have pirates around. I feel like this is something that is being ignored in this discussion. If i am not mistaken, story of book "Sea of Sorrows" is placed back in history. Not in present day. I am not arguing that sea was never historically used for trade. Fact that book set cca 100 years in the past says there was a Charr port in Shiverpeaks is completely compatible with the point I am trying to make.
  14. also, disbelief in a Zaithan attack is well demonstrated in personal history until the Claw Island episode. is part of our PC journey to prove that Zhaithan it was a threat Disbelief was at the idea that there would be a substantial undead attack that can actually endanger the city. Not that undead attacks happen. From "Battle at Claw Island" story mission: Watch Commander Talon: Inspect our defenses. Look at our munitions. I tell you, we're ready for anything. There's no need to worry.PC: What's the history of this island?Talon: It was in 1237, just after the city was rebuilt, that Commodore Cobiah Marriner and his first mate, Sykox, turned the island into a fortress.PC: Why did they do that?Talon: They saw what Orrian invasions did to Port Noble and Port Stalwart. Someone had to stand their ground.PC: And it's worked ever since?Talon: Absolutely. These defenses are virtually impenetrable. Nothing more than an undead shark or the occasional zombie gets past us.PC: I have another question. PC: How many times has the fortress been attacked?Talon: Countless. We've had six major attacks under my watch, and that's only in the last four years.PC: What kinds of creatures are you trained to handle?Talon: Anything Risen. Anything from Orr. Zombies, abominations, rotted flesh-beasts... we even take on Dead Ships!PC: But not dragons, right?Talon: Dragons? You mean like Zhaitan or one of his champions? No, no, they don't come to Lion's Arch.PC: Let's hope it stays this way.
  15. I don't remember any NPC in Bloodtide Coast ever bringing it up but i could remember it incorrectly. And again, no, sea wouldn't need to be monopolized in order for trade to stop. Thats not how trade works, and thats not how shipping companies and actual traders operate when they factor in risks of transportation. Even in real world when transport of goods stops due to a conflict in the area its not necessary that somebody monopolized the trade route (actually, most functioning trade routes are "monopolized" as they go through territory of sovereign nations) Don't get me wrong. but I don't think you understand how much MORE expensive it would be to ship goods through a region with undead. For ship owner, risk is not just small damage, it is loss of ship and most likely entire crew. This would make costs for merchant so high that Asura gates would have to be basically unafordable to anyone in order for sea transport to be viable alternative. And yes, we know that gates are expensive, but there is absolutely no way they are so expensive. You yourself have mentioned people use them because they are alternative to centaur, icebrood or risen assault on convoys - all of which are lesser financial liability than ship full of cargo, manned with crew, on high seas, attacked by undead. Sunken ship was literally one the biggest possible financial losses in late medieval-early modern times. So much so, that ship owners would organize ships into into pseudo-corporations with parts of ships functioning as pseudo shares. All in order to minimize their exposure to potential loss. There is simply no way, even in theory, that for merchants sea shipping is financially cheaper than Asura gates. I cannot argue with what the books say, and have no reason not to believe your presentation of them. But from what you have said, the books mention pirate activity, not trade. Which goes to my original statement, that the way pirates are presented makes little to no sense, but I have never claimed there are no pirates. Edit: Also, only viable location for trade via Sea would be Rata Sum and Grove. Divinity's Reach and Hoelbrak fall off due to their locations while Elona due to political reasons (in core game). This means that only those who wish to trade with Asura and Sylvari would even have to use the ship, and only Asura and Sylvari would have to use ships instead of gates . It seems very odd that Rata Sum would actively try to hinder its own trade by financially "forcing" its own merchants to travel via Sea of Sorrows
  16. Few things here.First, why are we automatically assuming they are going to place cast time on all meditations?And in retrospective, putting casting time on JI would have been preferred option to what they actually did (nerf RI) as than Guardians would still have more options than being forced to gravitate so much towards Firebrand. Only build where JI was truly mandatory part of gameplay is already deleted from the game. To be fair, I have barely played last season, but I don't remember when was the last time I saw a guardian using JI. On the other side, abundance of instant casting skills is bad for general health of game (same if game goes completely in opposite direction). I would definitely welcome this change under condition that all other professions obviously get treated the same way I do mostly like other things you have suggested and would welcome them. But to be honest I would like them to do more consequential changes to Whirling Wrath. Honestly, i think it "spins" to long. I would rather see it have reduced number of attacks and projectiles (with overall damage staying the same) Now to the other topic. As far as I know, currently there are two (or one and a half, depending on perspective) "meta" builds for guardian, and both of them are variants of Firebrand. Yes I am sure some of you are absolute killers with your scepters, your Dragonhunters and burning Core Guardians, but I am not sure that it changes the general trend of where the class is and has been for some time
  17. Port Stalwart was hundred years ago. I am not sure how does that prove how much sea Zhaitain controlled in the timespan of the core game and years directly before the game. There is simply way to long of a passage in time to take it as a referral point for claiming he had "small" control in more recent times Can you elaborate on what do you base both of these assumptions? I don't remember anything in the game implying this. Also, sea doesn't need to be "monopolized" in order for it to be stopped using for trade Ehmm... not to be that person, but shipping via sea is actually extremely expensive, not to mention has way less of guarantee that good will actually be delivered (unlike portal) which even further increases cost of insurance and other non-transport costs. Cost of insurance alone to travel a sea where there is a risk of undead attack would essentially bankrupt a trader
  18. Pirates operate on the rivers and lakes. The big groups of Pirates are mostly based off the larger lakes of Kryta/Shiverpeaks, or setup in abandoned coastal towns of Kryta from Zhaitan's awakening. As for Sea-travel, It's mostly the open waters toward Cantha that are hostile now. Sea-travel between LA, Amnoon, and Rata Sum still happens. And between Amnoon, Gandara (formerly) and Istan. The Corsair fleet was entirely water-based until Recently after all. Most pirates in the game are "stuck" in the past, before the time we fought Zhaitan and undead plagued Sea of Sorrows. If there is any sea trade (and thus piracy) going off from LA it only started recently, not before.This is why i said they seem a bit odd. Their locations seem extremely un-pirate like. Pirates don't operate where there is no bounty. And as far as we know, there is no trade and commerce going via lakes. What we see in the game are mostly pirate hideouts, but we don't actually see pirates doing "pirate stuff"- which is raiding ships for treasure and hostages because Sea of Sorrows wasn't used for trade since Zhaitan (AFAIK). On top of that we have Asura gates which easily transport people and goods across far locations. Simply put, maritime transportation in Core Tyria makes little to no sense, and thus existance of pirates makes little to no sense. I do agree its different in Elonian regions
  19. I was never under the impression that it was a port city. And honestly, the existance of so many pirates in the game where traveling by sea meant almost certain death always seemed very off to me. Also, if I am not mistaken, most dialogues with NPCs implies trade is mostly going via land, thus we have Lionguard outposts in many regions, connecting roads between capital cities and Lion's Arch So I would say that aesthetics is mostly tied to the heritage of the city since it was founded and has a history of being a pirate haven/pirate-city
  20. I honestly don't see what could they possibly add to guardian (from gameplay perspective). I am not saying we have everything possible in our arsenal, but I don't think we need completely new spec for things we are lacking. Everything we need can be achieved by tweaking already existing traitlines and e-specializations. So whatever we get in the future (if we get anything) should be oriented towards giving us something fresh and exciting to play, but not necessarily a new role to play. I would honestly like something "outside of the box" like giving us mechanics akin to phantasms, turrets, pets, grenades, bursts etc etc.. (of course making it thematically appropriate).At this point in game's life, I think we need fun and fresh builds more than anything else. Also, I am fairly certain that idea of Virtues as game mechanics comes from real world concept of four cardinal virtues - Justice, Prudence, Temperance and Courage. So I am not sure if it would "work" to simply pick a word and place it as a virtue.
  21. I think they were talking about introducing unique mechanic to each class via spec trees, not necessarily giving these two mechanics to other professions. So yeah, I am all in favour of applying this method to other professions. But by this pacing it will take them around 20 months to do so. So yeah...
  22. This is where we are now as community? Making conspiracy theories about expansions? Are we so desperate that now we believe they are making an expansion but are telling us opposite for marketing sake? At one point we will have to accept that no means no.They are not making one and we wont get it in any near future. Also stop making stuff up about other games and other MMOs. Just because its not a game for you doesnt mean its not a competitor against GW2.Diminishing others doesnt make GW look better, it just makes the playerbase look dilusional.
  23. Flame Legion has been out of the picture for a very long time. In story/dungeons/hearts we have weakened or wiped out entire groups of their more fanatical and oppressive groups. Then you have the groups that joined the Molten alliance also get wiped out. While they retreated and weren't more of a threat for a while, as others have said it's probably a case of "We are dealing with the reserves, the civilians. The ones who weren't totally crazy." Another factor is remember, this is the shaman who accepted and pushed for the truce with the other legions, and is viewed as one of the big remaining leaders of the Flame legion. Of course we'd see more people of his faction then otherwise. Even though I agree that passage of time plays a factor, a bit more of a nuanced explanation ingame would go a long way. Especially how hardcore Flame Legion was in the recent past.Alot of what you wrote is a logical assumption. Buy I still think we need a proper explanation. Wouldn't that be a reason to relocate capital rather than keep it underdeveloped?I mean, Iron Legion was at war with humans and ghosts and they still menaged to build an impressive capital city.
  24. I think it was excellent. Probably my favourite map so far. Great encounters, and map actually feels like it has structure. Unlike many other maps. The only thing I find lacking are the rewards. There doesn't seem to be anything particularly interesting IMO (outside of new Charr cultural armor - that is great)
  25. I really enjoyed the storyline. Ruinbringer is very well made in my opinion. Not a generic evil villain but a more believable one. He seems like a political hard-liner, but not necessarily a next spawn of devil. His dialogues are very well written and executed. My only problem is the info we got on Flame Legion. It seems like they went from super bigoted to super enlightened almost overnight. I would like a bit of background on this new Flame Legion and their deal with other legion (especially cub tribute system). But I have a few question for those who are more lore savy, especially when it comes to GW1. First, why are there Ascalonian ghosts and Ascalonian ruins this far north? Second, is Blood Keep supposed to be Blood capital city? Because the whole map feels like an outpost, not a glorious capital.
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