Out of the 15 land weapons, 13 are melee based... Leaving only 2 long ranged weapons, which aren't that handy in zerg play at all… The selection of weapons are not great for wvw play outside of smaller scale roaming group fights, because being melee in blobs is not a great idea. This suggestion provides mid to long ranged multi-target weapons with an extra positioning utility. The changes would make a useful weapon inside, and out, of wvw. This trait https://wiki.guildwars2.com/wiki/Crystal_Configuration:_Storm from Holosmith was part of the inspiration for the ideas...
Hammer- I feel hammer would be a great weapon by changing it to more of a 900 range attack weapon with some utility...
Hammer 1, 1.2 and 1.3... 900 range ground wave attacks. 3 targets.
Hammer 2... 900 range ground wave attack. 3 targets.
Hammer 3... extend to 900 range. 3 targets.
Hammer 4... As is.
Hammer 5... Ground target leap 900 range. 5 targets.
Merciless Hammer Trait Ideas... 1- Remove the damage increase on CCed targets. Replace it with adding 300 more range (1,200 range) to hammer skills OR 2- Hammer could function well as a 600 range weapon with 900 range traited too... Either way it would be a big improvement to the current design.
Dagger- I really like the design and feel of Bladestorm, so let's replicate that for all the attacks...
Dagger 1, 1.2 and 1.3- Throw daggers at opponent. 300 range (600 when traited)
Dagger 2... 600 range when traited
Dagger 3... Throw your dagger and Daze your foe. 300 Range (600 when traited)
Dagger 4... Throw dagger at opponent 300 range (600 when traited)
Dagger 5... https://wiki.guildwars2.com/wiki/Bladestorm 300 range (600 when traited.)
Trait rework- https://wiki.guildwars2.com/wiki/Sun_and_Moon_Style Dagger ranges are doubled.
Mace- Inspired by Thor fighting with Mjolnir
https://wiki.guildwars2.com/wiki/Skull_Crack Throw your mace Dazing up to 3 targets. 900 range
Mace 1, 1.2, 1.3... Throw your mace and each skill progressively hits harder. 900 range
Mace 2... Block
Mace 2.1... Block end and you counter with a mace throw. 900 Range.
Mace 3... Leap 900 range and AoE ground smash. 300 AoE damage range
Mace 4... Wind-up mace throw that knocks back up to 3 targets. 900 range.
Mace 5... Same
*Honorable Mention- Longbow... Speed up the projectiles a bit OR give the Burning Arrows Trait a buff that increases projectile speed.
These proposed changes now give warrior 10 melee based weapons, 3 mid range weapons and 2 long range weapons...