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Warrior Needs More Ranged Weapon Options


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Out of the 15 land weapons, 13 are melee based... Leaving only 2 long ranged weapons, which aren't that handy in zerg play at all… The selection of weapons are not great for wvw play outside of smaller scale roaming group fights, because being melee in blobs is not a great idea. This suggestion provides mid to long ranged multi-target weapons with an extra positioning utility. The changes would make a useful weapon inside, and out, of wvw. This trait https://wiki.guildwars2.com/wiki/Crystal_Configuration:_Storm from Holosmith was part of the inspiration for the ideas...

Hammer- I feel hammer would be a great weapon by changing it to more of a 900 range attack weapon with some utility...

Examples...

  • Hammer 1, 1.2 and 1.3... 900 range ground wave attacks. 3 targets.

  • Hammer 2... 900 range ground wave attack. 3 targets.

  • Hammer 3... extend to 900 range. 3 targets.

  • Hammer 4... As is.

  • Hammer 5... Ground target leap 900 range. 5 targets.

  • Merciless Hammer Trait Ideas... 1- Remove the damage increase on CCed targets. Replace it with adding 300 more range (1,200 range) to hammer skills OR 2- Hammer could function well as a 600 range weapon with 900 range traited too... Either way it would be a big improvement to the current design.

Dagger- I really like the design and feel of Bladestorm, so let's replicate that for all the attacks...

Mace- Inspired by Thor fighting with Mjolnir

https://wiki.guildwars2.com/wiki/Skull_Crack Throw your mace Dazing up to 3 targets. 900 range

  • Mace 1, 1.2, 1.3... Throw your mace and each skill progressively hits harder. 900 range

  • Mace 2... Block

  • Mace 2.1... Block end and you counter with a mace throw. 900 Range.

  • Mace 3... Leap 900 range and AoE ground smash. 300 AoE damage range

  • Mace 4... Wind-up mace throw that knocks back up to 3 targets. 900 range.

  • Mace 5... Same

*Honorable Mention- Longbow... Speed up the projectiles a bit OR give the Burning Arrows Trait a buff that increases projectile speed.

These proposed changes now give warrior 10 melee based weapons, 3 mid range weapons and 2 long range weapons...

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@"Lametoile.7394" said:Hu.....no?

kitten...hammer as a long range weapon. It is just so absurd i don't even know what to say

Hammer needs improvement but definitely not this

Sure, because in the world of magic and dragons it’s totally impossible to have a ranged hammer... Do you also oppose greatswords shooting illusion magic, stealth, channeling the dead spirits from an alternate reality to gain mystical powers, calling down cosmic energy to heal pretend characters absurd? Or is it that you can’t wrap your thoughts around a ranged hammer inside of a video game?

https://wiki.guildwars2.com/wiki/Hammer_Shock

https://wiki.guildwars2.com/wiki/Earthshaker

https://wiki.guildwars2.com/wiki/Rocket_Charge

https://wiki.guildwars2.com/wiki/Hammer_Bolt

https://wiki.guildwars2.com/wiki/Coalescence_of_Ruin

https://wiki.guildwars2.com/wiki/Phase_Smash

https://wiki.guildwars2.com/wiki/Drop_the_Hammer

https://wiki.guildwars2.com/wiki/Zealot%27s_Embrace

https://wiki.guildwars2.com/wiki/Thunderclap

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@Swagger.1459 said:

@Lametoile.7394 said:Hu.....no?

kitten...hammer as a long range weapon. It is just so absurd i don't even know what to say

Hammer needs improvement but definitely not this

Sure, because in the world of magic and dragons it’s totally impossible to have a ranged hammer... Do you also oppose greatswords shooting illusion magic, stealth, channeling the dead spirits from an alternate reality to gain mystical powers, calling down cosmic energy to heal pretend characters absurd? Or is it that you can’t wrap your thoughts around a ranged hammer inside of a video game?

hey, calm down. God knows I have nothing against magic, dragon and all that kind of fantasy stuffs. I love them.

However, I've always, and will always defend the idea that, even if it's fantasy, the rule of physics, logics and psychology applie.

To be more precise, it means that, if a warrior doesn't use some kind of special magic of technology...then fighting by slamming the ground or throwing big hammers is just insanely uneffective and stupid.Of course, there are a lot of absurd things in GW2 but i am forgiving when it comes to high fantasy video games. Ranged hammer is a bit too much for me. Or else, give me a consistent reason of how it works. But as Leinhart.2981 pointed out, warrior doesn't use fancy telekinetic or earth magic that would allow the trick. And even if it did, it wouldn't feel like a warrior.

I want a big improvement of rifle, not some crazy reworking of an already weak weapon

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@Swagger.1459 said:Hammer- I feel hammer would be a great weapon by changing it to more of a 900 range attack weapon with some utility...

Examples...

Hammer 1, 1.2 and 1.3... 900 range ground wave attacks. 3 targets.

Hammer 2... 900 range ground wave attack. 3 targets.

Hammer 3... extend to 900 range. 3 targets.

Hammer 4... As is.

Hammer 5... Ground target leap 900 range. 5 targets.

Merciless Hammer Trait... Remove the damage increase on CCed targets. Replace it with adding 300 more range (1,200 range) to hammer skills.

Edit- I think hammer could function well as a 600 range weapon with 900 range traited too... Either way it would be a big improvement to the current design.

Longbow... Speed up the projectiles a bit OR give the Burning Arrows Trait a buff that increases projectile speed.

That’s it for now. TY!

i think you missed HoT cuz there is an entire new class with hammers that are 1200 range

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@Lametoile.7394 said:

@Lametoile.7394 said:Hu.....no?

kitten...hammer as a long range weapon. It is just so absurd i don't even know what to say

Hammer needs improvement but definitely not this

Sure, because in the world of magic and dragons it’s totally impossible to have a ranged hammer... Do you also oppose greatswords shooting illusion magic, stealth, channeling the dead spirits from an alternate reality to gain mystical powers, calling down cosmic energy to heal pretend characters absurd? Or is it that you can’t wrap your thoughts around a ranged hammer inside of a video game?

hey, calm down. God knows I have nothing against magic, dragon and all that kind of fantasy stuffs. I love them.

However, I've always, and will always defend the idea that, even if it's fantasy, the rule of physics, logics and psychology applie.

To be more precise, it means that, if a warrior doesn't use some kind of special magic of technology...then fighting by slamming the ground or throwing big hammers is just insanely uneffective and stupid.Of course, there are a lot of absurd things in GW2 but i am forgiving when it comes to high fantasy video games. Ranged hammer is a bit too much for me. Or else, give me a consistent reason of how it works. But as Leinhart.2981 pointed out, warrior doesn't use fancy telekinetic or earth magic that would allow the trick. And even if it did, it wouldn't feel like a warrior.

I want a big improvement of rifle, not some crazy reworking of an already weak weapon

The entire idea is based around what the warrior can already do with a hammer... Or are you not aware?

https://wiki.guildwars2.com/wiki/Hammer_Shock

“Smash the ground and send out a crippling wave.”

“Range: 600”

“This skill is a cone area of effect attack.”

https://wiki.guildwars2.com/wiki/Earthshaker

“Jump to the targeted location and slam your hammer down, damaging and stunning foes”

“Range: 600”

https://wiki.guildwars2.com/wiki/Rupturing_Smash

“Jump to the targeted location and slam your hammer down, creating a deadly chain of earthen shock waves that immobilize foes.”

“Range: 600”

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how about we dont promote pirate ship any further, instead we make it possible to go melee again. ever thought about that? imo pirate ship is the most boring thing that ever happened to wvw.

that would improve the viabillity of all melee weapons instead of changing each one to a kitten ranged weapon to throw stuff around.

just lower the burst dmg of certain skills (rev cor for example, getting hit for 8k frequently on 3k+ armor and from 1200 range is just...bah.) and make an improvement to stabillity, so that it is harder to rip all stacks

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@RedShark.9548 said:just lower the burst dmg of certain skills (rev cor for example, getting hit for 8k frequently on 3k+ armor and from 1200 range is just...bah.) and make an improvement to stabillity, so that it is harder to rip all stacks

what happened to those player breakbars they talked about before hot or am i misremembering things again

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@derd.6413 said:

@RedShark.9548 said:just lower the burst dmg of certain skills (rev cor for example, getting hit for 8k frequently on 3k+ armor and from 1200 range is just...bah.) and make an improvement to stabillity, so that it is harder to rip all stacks

what happened to those player breakbars they talked about before hot or am i misremembering things again

i dont know either tbh, maybe you are mixing that up with the banner tactics? was there some sort of announcement towards them beforehand?

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@RedShark.9548 said:

@RedShark.9548 said:just lower the burst dmg of certain skills (rev cor for example, getting hit for 8k frequently on 3k+ armor and from 1200 range is just...bah.) and make an improvement to stabillity, so that it is harder to rip all stacks

what happened to those player breakbars they talked about before hot or am i misremembering things again

i dont know either tbh, maybe you are mixing that up with the banner tactics? was there some sort of announcement towards them beforehand?

Initially, some skills and traits were designed to grant a Defiance bar to players. This was removed between the second and third beta weekend events of Heart of Thorns, although players still gain a defiance bar when transformed into an Enchanted Armor during the Battle in Tarir.

from the wiki

i remember rampage and lich form as possible candidates

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  • 3 months later...

While I would love to get a good skirmishing pistol for our next elite spec, I think warrior is fine in terms of number of ranged weapons. We're a mostly melee class, so one mainly power option and one mainly condi option is fine. The problem is that neither is great. On their own, they... do alright, I think, but they're rather clunky. All of a warrior's melee options combo into each other rather well, whether you're running hammer, GS, x/shield, offhand axe, or whatever, nearly any combination will give you a few good options in terms of lockdown, pursuit, defense, or bursts. The eternal shield-bash into burst combo comes to mind. With longbow and rifle, you lose out on all that synergy. Run rifle and you can kite a bit, plink at people for what amounts to alright amounts of damage for a few seconds, but that's it. Okay, you volleyed them, now what? It doesn't lead to anything. They got close, so now you can rifle #5 them. Then what? You've used volley already, so unless you want to sit tight for two seconds while killshot charges you'd better switch to your other weapon- oh, wait, you knocked them out of melee range. Now you have to get close again.

For PvE, it'll always just be a matter of numbers. People will bring whatever does the most damage, breaks bar fastest, stacks the most might, whatever. Nothing you can do about that other than some simple buffs. For PvP/WvW, I think both need a little bit of a rework. Give them a clear purpose, make them work better with the rest of the class kit. Make longbow a weapon with more fire, good area-denial. Rifle presently seems built for kiting (what with cripple and the roll-back immobilize), which is kind of the opposite of what the rest of warrior is designed for. Flip it around, make it more tuned to pursue. Change the retreat on 4 so you can use the immobilize to set up a melee burst. Maybe make the bash a daze or 1s stun instead of a knockback. Make the burst a bayonet charge/stab (or, honestly, just anything you can hit with without the enemy being either afk or asleep) that inflicts more movement-impairing conditions. Keep 1-3 with maybe a slight buff to auto damage or making them do more to far-away targets, to either force a full disengage or committing to melee against the warrior. I don't know, I'm just spitballing ideas.

TLDR: We don't need more, we just need the ones we have now to work a bit better.

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@Leinhart.2981 said:Warrior doen't use magic, so yes, it's the most stupid idea I've ever seen. Ranged hammer... Why not a close range shortbow, because it's short! It definitly made for melee!

While I don't like the idea the OP has, it's certainly not stupid because of the limitations YOU impose on what you think the warrior should be.

I don't support changing any current weapons, but the espec is a reasonable way to petition for a ranged weapon.

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@Obtena.7952 said:

@Leinhart.2981 said:Warrior doen't use magic, so yes, it's the most stupid idea I've ever seen. Ranged hammer... Why not a close range shortbow, because it's short! It definitly made for melee!

While I don't like the idea the OP has, it's certainly not stupid because of the limitations YOU impose on what you think the warrior should be.

I don't support changing any current weapons, but the espec is a reasonable way to petition for a ranged weapon.

A ranged weapon is not a bad idea (even if we actually already have 2, we just need a correct rifle) but the idea of a warrior using magic is just stupid. If I want a mage knight I'll pick a guard. A war is a master of martial arts, that's all. We just need to respect the archetype.

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@Leinhart.2981 said:

@Leinhart.2981 said:Warrior doen't use magic, so yes, it's the most stupid idea I've ever seen. Ranged hammer... Why not a close range shortbow, because it's short! It definitly made for melee!

While I don't like the idea the OP has, it's certainly not stupid because of the limitations YOU impose on what you think the warrior should be.

I don't support changing any current weapons, but the espec is a reasonable way to petition for a ranged weapon.

A ranged weapon is not a bad idea (even if we actually already have 2, we just need a correct rifle) but the idea of a warrior using magic is just stupid. If I want a mage knight I'll pick a guard. A war is a master of martial arts, that's all. We just need to respect the archetype.

But warriors are using magic. Signets in lore are items infused in magic. Shouts and banners can be explained by magic (or you can imagine boons which they grant are just morale boost, but i think it's a bit more stupid than magic :D) , stances too, I just can't explain becoming immune to conditions while still being valuable to direct hits in other way, than by "magic". Just imagine situation - you get hit by poison dart. This dar't doesn't pierce through your skin (don't deal power damage), but it poisons you :DSame with almost everything which grants you a boons. Okay, you can explain for yourself it's a effect of... Adrenaline, morale, and temporary stances, but there are situations where you can explain it only by magic, or act like it didn't happen (retaliation/resistance/immunity/banners/deflecting arrow to it source with shield)

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All beings use magic in Tyria, even Warrior beings.

All the skills I came up with are more “physical” based anyway, and things the Warrior can do already...

https://wiki.guildwars2.com/wiki/Warrior

https://wiki.guildwars2.com/wiki/Earthshaker

“Jump to the targeted location and slam your hammer down, damaging and stunning foes.”

https://wiki.guildwars2.com/wiki/Hammer_Shock

“Smash the ground and send out a crippling wave.”

https://wiki.guildwars2.com/wiki/Tremor

“Send a wave toward your foe that knocks down foes in a line.” 1,200 range no less...

...I honestly don’t know how anyone can view sending out “crippling waves”... or throwing daggers... or throwing maces... or leaping... as overly magical by design.

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@"Aguna.3497" said:What if instead of ranged weapons they give us more gap closers or better leap attacks with low cooldowns. Idk feels more physical that way.

Spear could be just that ;) more radius and short fast leaps, more focused on single targets and make the burst a "throw spear" a long range burst (I know this role is already taken by the rifle but maybe with less dmg and unrooted)Just saying without much thought, since it would be a new weapon its a good opportunity to make something new

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