ZeftheWicked.3076 Posted October 2, 2018 Share Posted October 2, 2018 ....in the amount of bleed stacks.Achievement unlocked:"Troll'em all!" Link to comment Share on other sites More sharing options...
Jethro.9376 Posted October 2, 2018 Share Posted October 2, 2018 I totally forgot this skill actually inflicted bleed Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted October 2, 2018 Author Share Posted October 2, 2018 The few ppl that actually saw their dark path land probs might remember, rest of us never had any reason to xD Link to comment Share on other sites More sharing options...
Nimon.7840 Posted October 3, 2018 Share Posted October 3, 2018 I think that's actually a nerf.As core is most likely played in wvw solo roaming for some tanky was.3bleeds do more burst dmg than two bleeds.And 3 bleeds is still pretty low if you think about the cooldown the skill has and the condition behind it to hit the enemy: you need to hit him, but it's a slow projectile, that easily can be dodged,reflected or just run out of range Link to comment Share on other sites More sharing options...
Brujeria.7536 Posted October 3, 2018 Share Posted October 3, 2018 Its technical a buff, but the damage is not what makes this skill bad. Base Shroud is centered around staying at range - DS3 gets stronger if the enemie is close so you can create more room, DS 4 is used for kiting while they are close, DS5 is used to punish them if they stay close and to create another opportunity for getting space with the root. DS2 wants to bring you CLOSER to the enemy at all times. This does not only stand in harsh conflict with the rest of the design of DS - if you really want to make use of this skill to get close, to transission from ranged to meele the skill is way too unreliable. Ironicly this gets worse with how much your targget is away. If they would change this skill to be a ground target teleport and to cause torment (it makes sense for the kit) it would be a very solid skill. Link to comment Share on other sites More sharing options...
Durzlla.6295 Posted October 3, 2018 Share Posted October 3, 2018 @Brujeria.7536 If dark path was a ground targeted teleport+ torment bomb core necro would be absolutely insane. Make it happen Anet, we need more core class love! Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 3, 2018 Share Posted October 3, 2018 The skill now theoretically allow the necromancer to sustain 2 bleed stack while before it wasn't possible. The damage gain is negligible as it's basically a gain of 1 tic of 2 bleed stacks when you are at 100% bleed duration. Link to comment Share on other sites More sharing options...
Flumek.9043 Posted October 3, 2018 Share Posted October 3, 2018 @Durzlla.6295 said:@Brujeria.7536 If dark path was a ground targeted teleport+ torment bomb core necro would be absolutely insane. Make it happen Anet, we need more core class love!The skill WAS a targetable teleport in beta, but because it 1v5ed some beta kuks without amulet in 1 testing weekend, anets balance policy has been necro = clunk and slow.Its been like this for 6 years.Im happy with a speed up autoattack, and a doubled aoe dmg to follow power creep.3 years too late, but still a really nice patch. Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted October 3, 2018 Author Share Posted October 3, 2018 I don't mind it being an engage or not doing aoe bomb damage, I just want a-net to stop trolling and fix the real issue - the cast time and abysmall projectile velocity. It's no exaggeration when i say that 50% of time enemies just outrun the reach of the skill and that's without being miles ahead of you... Link to comment Share on other sites More sharing options...
felincyriac.5981 Posted October 3, 2018 Share Posted October 3, 2018 how do you even build core necro? I thought it's a condi type, but then they buffed the dmg on #4. Just thought a cheese ds build might be fun. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 4, 2018 Share Posted October 4, 2018 @Nimon.7840 said:I think that's actually a nerf.As core is most likely played in wvw solo roaming for some tanky was.3bleeds do more burst dmg than two bleeds.And 3 bleeds is still pretty low if you think about the cooldown the skill has and the condition behind it to hit the enemy: you need to hit him, but it's a slow projectile, that easily can be dodged,reflected or just run out of rangeJust fyi, it can't be reflected since Dark Path is unblockable. Link to comment Share on other sites More sharing options...
Anchoku.8142 Posted October 4, 2018 Share Posted October 4, 2018 A core Necro build is next on my list of things to do. On the one hand, the bleed stacks were nerfed but, on the other, the 3 extra seconds may force an opponent to give up on trying to outlast the condi and use another clear (or for a trait to auto proc.) It may work more in favor of power builds than dps-condi. Link to comment Share on other sites More sharing options...
mazut.4296 Posted October 4, 2018 Share Posted October 4, 2018 This skill should be similar to Spectral Walk. Should have flip skill that last for few sec and if used teleport the necro away from the target while inflict more negative conditions and damage(preferably aoe). Link to comment Share on other sites More sharing options...
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