FPS on new map — Guild Wars 2 Forums

FPS on new map

Huskyboy.1053Huskyboy.1053 Member ✭✭✭

I have a laptop with an i7 processor, I get 55-60 FPS on all sPvP maps... except the new Djinn map. Anybody else having this problem? I'm getting 19-22 consistently, and it's only on this new map.

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  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    The map is too pretty for PvP servers to handle lol

    I love the new map but I already play everyday at 20ish fps so this new map has me down to about 6 or so fps...

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  • dDuff.3860dDuff.3860 Member ✭✭✭

    After i refreshed video drivers, it stopped dropping fps.

  • @dDuff.3860 said:
    After i refreshed video drivers, it stopped dropping fps.

    How do I refresh my video drivers. This map lags for me as well.

  • This map had bigger issues than fps drops. I sincerely hope it doesn't make its way to talked anytime soon

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  • MikeL.8260MikeL.8260 Member ✭✭✭

    I'm using a Ryzen 5 2600 and I don't have any issues with the map.

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    I can't play, i have 0 FPS.

  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭

    @MikeL.8260 said:
    I'm using a Ryzen 5 2600 and I don't have any issues with the map.

    It's definitely not everyone, but also not just me. They probably need to do with this map what they should've done with the old HoT maps like Verdant Brink, just remove some ambient animations to reduce the load on GPUs.

  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭

    Actually now that I think about it, I get over 70 FPS on the other sPvP maps. So this whole 20 FPS thing is getting me down.

  • Same here, i got <10fps on this map hence i'll never choose the new pvp map before any performance tweak on anet's end.

  • strange, im still running and old i5 2500k and a GTX 680 and the map runs fine with no noticeable frame drops, it must have something to do with what is being rendered (there is a LOT of extra non physics props outside of the map boundaries...more than you think)

  • mrauls.6519mrauls.6519 Member ✭✭✭

    Weird. I'm running a solid gaming PC and my FPS is normal like always

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  • For you folks having fps issues, what graphic settings are you running at?

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  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭
    edited November 29, 2018

    It's likely a combination of GPU hardware related and optimization for the map. I was having this problem on my 750 gtx TI and recently upgraded to a GTX1060-6GB and no longer suffer frame drops on Djjin.

    What seemed to be the problem is the map just has a ton of reflections / shaders / polygon count that is overall higher than GW2s average area so people who meet the mid level spec requirements will see performance drops. This could be wrong but with all the water and stuff going on it appears to be the case.

    What people can try is:
    1. Change your settings for lower shaders / reflections when on Djjin and see if it makes a difference
    2. Update/Refresh GPU driver ( or just buy a new GPU like I did kek )
    3. #BlameBen

  • Tashigi.3159Tashigi.3159 Member ✭✭✭
    edited November 29, 2018

    Most of the issues occur near the center, by the big water fall.
    I normally play the game with High shaders, but for this map I have to set to Low to get 60+ FPS. No other map has this issue. Oddly enough, only changing shaders to Low fixes the problem.

    My system is a GTX 780, i7 6700k @ 4.2 GHZ, 16 GB of RAM and a 450 MB R/W SSD.
    Nowhere else in the game do I experience this type of spike, except for big zerg events in WVW and open world bosses. But even then, it's not as impactful as how it is in the Djinn map.

  • 1080 gtx overclocked and an overclocked i5 2500k to 4.5ghz. 16 gig ram and an ssd.
    Doesnt mather the settings even if i turn every graphic option down both in game and nvidia drivers or all on highest possible.
    The new map kills fps in the middle of the map where it drops to 30 from 60-100 on other places in the map. Its not optimized as other maps where i get constant 100+ fps. Again, settings dont mather and all drivers are up to date. Your new content makers are probably overdoing it on the 20 year old engine xD

  • it might be all the background models (the filler stuff outside of the map) . I took a swim and theres a ton of extra stuff out there.

  • Menzo.2185Menzo.2185 Member ✭✭✭

    @Ben Phongluangtham.1065 said:
    For you folks having fps issues, what graphic settings are you running at?

    What graphic settings I must have to comfortably play all game modes? Minimum requirements is not, so what is?

  • @Menzo.2185 said:

    @Ben Phongluangtham.1065 said:
    For you folks having fps issues, what graphic settings are you running at?

    What graphic settings I must have to comfortably play all game modes? Minimum requirements is not, so what is?

    Can't really answer that for you, since it will depend on your pc specs. We'll keep working on some optimizations.

    Ben Phongluangtham
    Game Designer
    Reddit: ANET_BenP
    Twitch: AnetBenP

  • Hey, I just wanted to mention that I am also getting huge fps drops on this map, especially when there is a mesmer fighting on the middle node. I am playing from a Lenovo Y510P laptop.

  • bigo.9037bigo.9037 Member ✭✭✭

    I mean... I don't have any issues at all. play on low-medium settings with a gtx 960.

    I do that by default because to me, having permanent 60+ fps is infinitely more important than things looking shiny. ESPECIALLY in pvp.

  • Menzo.2185Menzo.2185 Member ✭✭✭

    @Ben Phongluangtham.1065 said:

    @Menzo.2185 said:

    @Ben Phongluangtham.1065 said:
    For you folks having fps issues, what graphic settings are you running at?

    What graphic settings I must have to comfortably play all game modes? Minimum requirements is not, so what is?

    Can't really answer that for you, since it will depend on your pc specs. We'll keep working on some optimizations.

    What are the best graphics options for me to use having a GTX1050??
    I use everything in "High" and "Character Model Limit" in lowest. But I can't get 60FPS all the time.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    My FPS sometimes drops below 60 fps in some spots, but usually 100+. Everything maxed out

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  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    For you folks having fps issues, what graphic settings are you running at?

    Everything low. It's the foliage causing the FPS issues I believe. If you compare them to the trees in the HotM, I see so many more individual leaves rendering even on min settings.

    Also, the map looks very nice but the side nodes are very cramped and camera angles are very awkward due to the high buildings. I think people would have an easier time if a few things were changed:

    1. Less foliage/less detailed textures when at lowest settings
    2. Building height reduced/more spread out
    3. Hallways need to be widened

    Lastly, trees that hang over points is a big NO-NO. It makes it impossible for people to play with their camera in the air because we're constantly seeing a ton of leaves in the way. The left point on the map suffers from this issue I believe. And, this point also feels extremely cramped.

  • Huskyboy.1053Huskyboy.1053 Member ✭✭✭

    @shadowpass.4236 said:

    @Ben Phongluangtham.1065 said:
    For you folks having fps issues, what graphic settings are you running at?

    Everything low. It's the foliage causing the FPS issues I believe. If you compare them to the trees in the HotM, I see so many more individual leaves rendering even on min settings.

    Also, the map looks very nice but the side nodes are very cramped and camera angles are very awkward due to the high buildings. I think people would have an easier time if a few things were changed:

    1. Less foliage/less detailed textures when at lowest settings
    2. Building height reduced/more spread out
    3. Hallways need to be widened

    Lastly, trees that hang over points is a big NO-NO. It makes it impossible for people to play with their camera in the air because we're constantly seeing a ton of leaves in the way. The left point on the map suffers from this issue I believe. And, this point also feels extremely cramped.

    Yeah this is a problem at some areas on Foefire, very annoying.

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