statue of meladru hero challenge in the straights of devastation (help solving it) — Guild Wars 2 Forums

statue of meladru hero challenge in the straights of devastation (help solving it)

How does one complete this hero challenge? Maybe I'm dumb, but I've scoured the wikis and forums and internet in general for literally days and can't find a clue as to how to get the poison bubble that surrounds the underwater commune point to subside. Even after I kill everything, I can't commune because I'm getting interrupted by the area's auto-poison semi-sphere / bubble. It's the only thing I have left on the map, and I can't do it no matter what I try. It also amazes me that this hasn't been raised by any other player over the years Guild Wars has been active. The fact that it looks like I'm the only one who ever inquired reinforces to me that I must be dumb. I read that the statue of meladru in Graven Cay requires the Pact to control the Cathedral of Verdance as well as the Cathedral of Silence to make its poison sphere subside, but that's on a different map and doesn't help with the one I am stuck on.

Comments

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    It’s a remnant from before the mega servers that Anet hasn’t gotten around to resolving. I remember people saying that they were eventually able to get it by spamming to commune.

  • New question, what exactly is spamming to commune? Just keep trying over and over? Or does there need to be a few payers hitting their F keys at the same time?

  • I read that the statue of meladru in Graven Cay requires the Pact to control the Cathedral of Verdance as well as the Cathedral of Silence to make its poison sphere subside, but that's on a different map and doesn't help with the one I am stuck on.

    I don't think that is true any longer, because different maps don't communicate with each other.

    I don't ever remember having to avoid the poison in the manner @Gorkus.7496 describes and I've completed Straits in the last six months, too. So I think if the Temple of Balthazar is under Pact control, the statue should be clear of poison and the wiki simply hasn't been updated.

    (In fact, trying to find information on the 'corruption' and where/when it takes place is kind of tricky. I'm not at all sure where to look, even for Malchor's Leap, where I'm more familiar with the mechanics of the map.)

    tl;dr if you can, park the toon at the statue, and just swap back whenever you can and (I believe) eventually it will just work without an issue.

    "With great power comes not-so-great utility bills."

  • Thanks, I'll give that a try...

  • spamming seems to have worked, had to hit F maybe 6 or 7 times! Thanks for all the help!

  • @Gorkus.7496 said:
    spamming seems to have worked, had to hit F maybe 6 or 7 times! Thanks for all the help!

    Great! Glad that worked (much faster than my recommendation).

    "With great power comes not-so-great utility bills."

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    If I remember correctly when they introduced mega-servers, instead of each server having their own copy of each map, they changed the way control points and effects work in Orr.

    It used to be that the Temple of Balthazar controlled all the Balthazar statues, the Temple of Melandru controlled all the Melandru statues and so on. Now it's the nearest Temple which controls them, so all the statues in Straits of Devestation will attack when the Temple of Balthazar is under enemy control and will be safe when it's under Pact control.

    But spamming F (pushing it lots of times in quick succession) also works - there is just long enough between 'hits' for you to get the hero point, and it's easier to get the timing right by pushing the button a lot than by trying to push it at just the right moment.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • altermaven.7385altermaven.7385 Member ✭✭✭
    edited December 3, 2018

    Hi,

    All statues that are 'active' in Straits of Devastation are disabled when the event to purify Balthazar's statue completes and the Pact has control of that area. The whole Orr thing is a bit misleading, as it was all based on a mechanic that is now gone. There are two 'purify' spots in Malchor's Leap that controls statues in that map; and two in Cursed Shore that controls the statues in that map. They do not cross-influence other statues in different maps.

    The game just needs updated clarity. I'm as frustrated as you.

    To clarify: statue 'deactivation' is dependant on the core event in the zone. Purifying Balth in Straits of Devatstion deactivates all statues in Straits, not just Balth's. Same for Dwayna and Lyssa in Malchor's; same for Melandru's and Grenth's in Cursed Shore. For ML and CS, purifying one of the areas disables half of the statues. Purifying both disables all the statues.

    Statues remain disabled until an event failure that forces the Pact to flee the area of focus.

    "I may not have my shinies anymore, but I'm still an honorary skritt!"
    Roaming skritt needs caffeine badly.
    Oldschool electronic music enthusiast.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.