WvW feels boring after No Downstate Week — Guild Wars 2 Forums

WvW feels boring after No Downstate Week

ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭

Just putting it out there. I had a blast last week with friends, literally 5 of us could take apart 20-25 players without them power rezzing (and by the way, not a single one of us was on Soulbeast during this event). The people who were using good spatial awareness and who were quick to react dominated the players who weren't so good with awareness and reaction time. That's how it should be.

Now this week, it's back to a numbers game, and the people who die constantly can enjoy their handicap.

Personally, I'm strugging to enjoy WvW again after experiencing the fun of No Downstate, and seeing how fun and intense WvW can be.

<1

Comments

  • ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭

    @steki.1478 said:

    @ProverbsofHell.2307 said:

    @steki.1478 said:

    @ProverbsofHell.2307 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    I told you I fought 25 people with 5 of my friends... why are you calling me a ganker?

    Why did you get killed from stealth? Were you off-position? I was playing Warrior this week, and my friends were on Rev and Guard. I enjoy roaming and blob fights, by the way.

    Because powercreep is a thing, lag is a thing, but so is controlling allied and enemy down states. Fights end too soon without downstate when you have same numbers and I see no reason for wvw to be balanced around outnumbered fights.

    They ended too soon without downstate in a fight with even numbers?

    No, your server got outclassed and outplayed.

    Why didn't the other server die? It's not because of no downstate, that's for sure.

    I never stated that my server was the one dying, but 10 second 1-pushes arent fun on any side to be honest.

    Just because you play a class that has 15 second chained damage immunity, doesn't mean that every other class can survive that easily. If classes were more balanced with their damage output, durability and support among each other maybe we won't need the downstate, but until then it's a core part of gw2.

    Why did you get one-pushed in 10 seconds?

    And I wasn't playing Spellbreaker (I was playing Berserker), and I was running only Balanced Stance - not active or passive Endure, and not Defiant Stance. So no - and I DID die sometimes, when I made bad plays, overextended, greeded my damage, things like this.

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭
    edited May 4, 2019

    There's a certain group composite that can take on a greater number of pugs and live forever esp if you spec to compliment and are in discord and hump each other. I'm guessing your group was something like scrapper scourge fb ele and you. I'm not 100 percent sure on the composite but it's pretty kitten broken. Nvm i missed where you said part of the group was rev and guard. Haven't seen how effective that is 1st hand.

  • Dhemize.8649Dhemize.8649 Member ✭✭

    So did each member of your 5 player party fight a seperate group of the 25 people? Or did all 5 of you focus burst one particular player at a time, driving home the fact that you, too, are using the numbers game you claim to have a problem with?

  • TinkTinkPOOF.9201TinkTinkPOOF.9201 Member ✭✭✭

    @Jayden Reese.9542 said:
    Yes of course organization should be rewarded but it doesn't make you more skilled cause you brought 4 friends in coms and I didn't.

    That's exactly what it means.

    What you are suggesting is that using coms is broken. The excuses people come up with are just staggering.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:
    killing 25 people means nothing

    they could be new, they could be pve players doing "capture camp daily" or they could use zerg builds, hence why they are with 25
    not a single zerg build will win vs any roamer build, that's not what the zerg build is designed for

    if i have to count every herald that i killed in just a matter of seconds because he was using a hammer backliner build trying to rejoin tag...well i'd be busy for a while
    same with scourges
    same with staff weavers

    pretty easy to 1vs x those

    So you've never killed a blob with a commander with some strong roamers who know how to max range 360 cloud? 25 people should never get killed by 5. And this happened a few times where I took apart larger groups. Sorry that not everyone I fight or kill is at the top of their game? Sure some of them could have been PvE players... so? What am I supposed to do? You don't choose enemies if it's a blob.

    you play berserker, all you have to do is run in a zerg use arc divider twice and you killed 10 people
    don't tell me that's not the case, as it is exactly what i have been doing the last week
    only my survival chances where minimal,

    imagine if i had 4 friends with me and 1 guy was a support class

    superior sigil of vision, use warclaw jump, it will put you in combat (and activate sigil of vision) then the following pro-skilled burst
    it takes immense skill to press 6 skills (signet of might, headbutt, berserk, arc divider, blood reckoning, arc divider. congratz you killed 10 people

    all that, with full valkyry stats because we don't need precision for this one-trick pony build

    you want to tell me, that is hard to do? most zerg builds have 0 self sustain, because they have other classes doing the support

    I was running Berserker prior to the patch, and no I'm not running one-trick Arc, even though I do have GS and I have used Arc (why would I not use it?). Anyway, a semi-decent player won't get deleted so easily by Arc Divider. I'm not going to argue with you about my gameplay, fact is you have no idea what I'm capable of in this game.

    It's not like Arc isn't 0 risk. You have to go inside of the enemy to use it, you can be CC'd, Berserker is squishiest Warrior spec with least room for defensive utility, etc. You could criticize all builds for "just pressing these buttons". It's about WHERE and WHEN you use them, that makes the difference.

    i know exactly what you are capable off as i'm a warrior main myself
    unless you have some super secret self made build that only you use, i know everythign else by heart

    i escpecially lol'd at your "Anyway, a semi-decent player won't get deleted so easily by Arc Divider."

    basically you tell everyone (but yourself) to git gud, and deal with the multihit burst that you can instra refresh. on full valkyry gear i do 10k per hit, to 5 men. they will need to burn both their dodges, and they will still get hit by atleast 2 waves (that are unblockable..signet of might) and are downed (insta finnished)

    yea, doesn't work like that

    In the entire downstate week, I died to an enemy Arc Divider exactly once. It's not hard to be enemy aware and move off if you see a big flashing berserker with firetruck lights on coming at you. Like huh? Berserker doesn't have teleport. It has telegraphed, slow and clunky gap closers. So you died for this reason.

    by that logic, no zerg ever should be hit by a spellbreaker winds of disenchantment, as you see the warrior comming from 1000+ range, right?

    yet reality (and not your flawed dream) is...that is not the case, and bublle will hit you..from point blank melee range

    care to explain?

    Sure I will explain. If a Warrior is using Savage Leap/Bull's Charge/Featherfoot Grace to deliver bubble, you will begin to move off when you see the large glowing cast (assuming here for some reason, not a single necro used corrupt, and CC was inadequate). If you responded properly, your strips should have been minimal. If a Berserker is coming at you with firetruck lights on to deliver Divider, then you will move off, dodge is 300 units, final arc proc is 460 radius, so combined with moving you can easily dodge even the farthest swing of radius (or just use cds). Not to mention that a single arc hit won't one-shot you, only a multi-hit.

    So in both cases it is quite possible to move out with minimal damage/strips/time in disenchant zone just by having decent reaction times and enemy awareness. Keep in mind this is ALL assuming you failed to use corrupts, cooldowns (invuls/evades/escapes), CC, etc.

  • melandru.3876melandru.3876 Member ✭✭✭

    @steki.1478 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:
    killing 25 people means nothing

    they could be new, they could be pve players doing "capture camp daily" or they could use zerg builds, hence why they are with 25
    not a single zerg build will win vs any roamer build, that's not what the zerg build is designed for

    if i have to count every herald that i killed in just a matter of seconds because he was using a hammer backliner build trying to rejoin tag...well i'd be busy for a while
    same with scourges
    same with staff weavers

    pretty easy to 1vs x those

    So you've never killed a blob with a commander with some strong roamers who know how to max range 360 cloud? 25 people should never get killed by 5. And this happened a few times where I took apart larger groups. Sorry that not everyone I fight or kill is at the top of their game? Sure some of them could have been PvE players... so? What am I supposed to do? You don't choose enemies if it's a blob.

    you play berserker, all you have to do is run in a zerg use arc divider twice and you killed 10 people
    don't tell me that's not the case, as it is exactly what i have been doing the last week
    only my survival chances where minimal,

    imagine if i had 4 friends with me and 1 guy was a support class

    superior sigil of vision, use warclaw jump, it will put you in combat (and activate sigil of vision) then the following pro-skilled burst
    it takes immense skill to press 6 skills (signet of might, headbutt, berserk, arc divider, blood reckoning, arc divider. congratz you killed 10 people

    all that, with full valkyry stats because we don't need precision for this one-trick pony build

    you want to tell me, that is hard to do? most zerg builds have 0 self sustain, because they have other classes doing the support

    I was running Berserker prior to the patch, and no I'm not running one-trick Arc, even though I do have GS and I have used Arc (why would I not use it?). Anyway, a semi-decent player won't get deleted so easily by Arc Divider. I'm not going to argue with you about my gameplay, fact is you have no idea what I'm capable of in this game.

    It's not like Arc isn't 0 risk. You have to go inside of the enemy to use it, you can be CC'd, Berserker is squishiest Warrior spec with least room for defensive utility, etc. You could criticize all builds for "just pressing these buttons". It's about WHERE and WHEN you use them, that makes the difference.

    i know exactly what you are capable off as i'm a warrior main myself
    unless you have some super secret self made build that only you use, i know everythign else by heart

    i escpecially lol'd at your "Anyway, a semi-decent player won't get deleted so easily by Arc Divider."

    basically you tell everyone (but yourself) to git gud, and deal with the multihit burst that you can instra refresh. on full valkyry gear i do 10k per hit, to 5 men. they will need to burn both their dodges, and they will still get hit by atleast 2 waves (that are unblockable..signet of might) and are downed (insta finnished)

    yea, doesn't work like that

    In the entire downstate week, I died to an enemy Arc Divider exactly once. It's not hard to be enemy aware and move off if you see a big flashing berserker with firetruck lights on coming at you. Like huh? Berserker doesn't have teleport. It has telegraphed, slow and clunky gap closers. So you died for this reason.

    by that logic, no zerg ever should be hit by a spellbreaker winds of disenchantment, as you see the warrior comming from 1000+ range, right?

    yet reality (and not your flawed dream) is...that is not the case, and bublle will hit you..from point blank melee range

    care to explain?

    Sure I will explain. If a Warrior is using Savage Leap/Bull's Charge/Featherfoot Grace to deliver bubble, you will begin to move off when you see the large glowing cast (assuming here for some reason, not a single necro used corrupt, and CC was inadequate). If you responded properly, your strips should have been minimal. If a Berserker is coming at you with firetruck lights on to deliver Divider, then you will move off, dodge is 300 units, final arc proc is 460 radius, so combined with moving you can easily dodge even the farthest swing of radius (or just use cds). Not to mention that a single arc hit won't one-shot you, only a multi-hit.

    So in both cases it is quite possible to move out with minimal damage/strips/time in disenchant zone just by having decent reaction times and enemy awareness. Keep in mind this is ALL assuming you failed to use corrupts, cooldowns (invuls/evades/escapes), CC, etc.

    With that logic no skill would ever hit because enemy can just dodge it 4head

    no more meteor showers for you

  • steki.1478steki.1478 Member ✭✭✭✭

    @melandru.3876 said:

    @steki.1478 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:
    killing 25 people means nothing

    they could be new, they could be pve players doing "capture camp daily" or they could use zerg builds, hence why they are with 25
    not a single zerg build will win vs any roamer build, that's not what the zerg build is designed for

    if i have to count every herald that i killed in just a matter of seconds because he was using a hammer backliner build trying to rejoin tag...well i'd be busy for a while
    same with scourges
    same with staff weavers

    pretty easy to 1vs x those

    So you've never killed a blob with a commander with some strong roamers who know how to max range 360 cloud? 25 people should never get killed by 5. And this happened a few times where I took apart larger groups. Sorry that not everyone I fight or kill is at the top of their game? Sure some of them could have been PvE players... so? What am I supposed to do? You don't choose enemies if it's a blob.

    you play berserker, all you have to do is run in a zerg use arc divider twice and you killed 10 people
    don't tell me that's not the case, as it is exactly what i have been doing the last week
    only my survival chances where minimal,

    imagine if i had 4 friends with me and 1 guy was a support class

    superior sigil of vision, use warclaw jump, it will put you in combat (and activate sigil of vision) then the following pro-skilled burst
    it takes immense skill to press 6 skills (signet of might, headbutt, berserk, arc divider, blood reckoning, arc divider. congratz you killed 10 people

    all that, with full valkyry stats because we don't need precision for this one-trick pony build

    you want to tell me, that is hard to do? most zerg builds have 0 self sustain, because they have other classes doing the support

    I was running Berserker prior to the patch, and no I'm not running one-trick Arc, even though I do have GS and I have used Arc (why would I not use it?). Anyway, a semi-decent player won't get deleted so easily by Arc Divider. I'm not going to argue with you about my gameplay, fact is you have no idea what I'm capable of in this game.

    It's not like Arc isn't 0 risk. You have to go inside of the enemy to use it, you can be CC'd, Berserker is squishiest Warrior spec with least room for defensive utility, etc. You could criticize all builds for "just pressing these buttons". It's about WHERE and WHEN you use them, that makes the difference.

    i know exactly what you are capable off as i'm a warrior main myself
    unless you have some super secret self made build that only you use, i know everythign else by heart

    i escpecially lol'd at your "Anyway, a semi-decent player won't get deleted so easily by Arc Divider."

    basically you tell everyone (but yourself) to git gud, and deal with the multihit burst that you can instra refresh. on full valkyry gear i do 10k per hit, to 5 men. they will need to burn both their dodges, and they will still get hit by atleast 2 waves (that are unblockable..signet of might) and are downed (insta finnished)

    yea, doesn't work like that

    In the entire downstate week, I died to an enemy Arc Divider exactly once. It's not hard to be enemy aware and move off if you see a big flashing berserker with firetruck lights on coming at you. Like huh? Berserker doesn't have teleport. It has telegraphed, slow and clunky gap closers. So you died for this reason.

    by that logic, no zerg ever should be hit by a spellbreaker winds of disenchantment, as you see the warrior comming from 1000+ range, right?

    yet reality (and not your flawed dream) is...that is not the case, and bublle will hit you..from point blank melee range

    care to explain?

    Sure I will explain. If a Warrior is using Savage Leap/Bull's Charge/Featherfoot Grace to deliver bubble, you will begin to move off when you see the large glowing cast (assuming here for some reason, not a single necro used corrupt, and CC was inadequate). If you responded properly, your strips should have been minimal. If a Berserker is coming at you with firetruck lights on to deliver Divider, then you will move off, dodge is 300 units, final arc proc is 460 radius, so combined with moving you can easily dodge even the farthest swing of radius (or just use cds). Not to mention that a single arc hit won't one-shot you, only a multi-hit.

    So in both cases it is quite possible to move out with minimal damage/strips/time in disenchant zone just by having decent reaction times and enemy awareness. Keep in mind this is ALL assuming you failed to use corrupts, cooldowns (invuls/evades/escapes), CC, etc.

    With that logic no skill would ever hit because enemy can just dodge it 4head

    no more meteor showers for you

    At least I wont die from retaliation.

  • melandru.3876melandru.3876 Member ✭✭✭

    @steki.1478 said:

    @melandru.3876 said:

    @steki.1478 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:

    @ProverbsofHell.2307 said:

    @melandru.3876 said:
    killing 25 people means nothing

    they could be new, they could be pve players doing "capture camp daily" or they could use zerg builds, hence why they are with 25
    not a single zerg build will win vs any roamer build, that's not what the zerg build is designed for

    if i have to count every herald that i killed in just a matter of seconds because he was using a hammer backliner build trying to rejoin tag...well i'd be busy for a while
    same with scourges
    same with staff weavers

    pretty easy to 1vs x those

    So you've never killed a blob with a commander with some strong roamers who know how to max range 360 cloud? 25 people should never get killed by 5. And this happened a few times where I took apart larger groups. Sorry that not everyone I fight or kill is at the top of their game? Sure some of them could have been PvE players... so? What am I supposed to do? You don't choose enemies if it's a blob.

    you play berserker, all you have to do is run in a zerg use arc divider twice and you killed 10 people
    don't tell me that's not the case, as it is exactly what i have been doing the last week
    only my survival chances where minimal,

    imagine if i had 4 friends with me and 1 guy was a support class

    superior sigil of vision, use warclaw jump, it will put you in combat (and activate sigil of vision) then the following pro-skilled burst
    it takes immense skill to press 6 skills (signet of might, headbutt, berserk, arc divider, blood reckoning, arc divider. congratz you killed 10 people

    all that, with full valkyry stats because we don't need precision for this one-trick pony build

    you want to tell me, that is hard to do? most zerg builds have 0 self sustain, because they have other classes doing the support

    I was running Berserker prior to the patch, and no I'm not running one-trick Arc, even though I do have GS and I have used Arc (why would I not use it?). Anyway, a semi-decent player won't get deleted so easily by Arc Divider. I'm not going to argue with you about my gameplay, fact is you have no idea what I'm capable of in this game.

    It's not like Arc isn't 0 risk. You have to go inside of the enemy to use it, you can be CC'd, Berserker is squishiest Warrior spec with least room for defensive utility, etc. You could criticize all builds for "just pressing these buttons". It's about WHERE and WHEN you use them, that makes the difference.

    i know exactly what you are capable off as i'm a warrior main myself
    unless you have some super secret self made build that only you use, i know everythign else by heart

    i escpecially lol'd at your "Anyway, a semi-decent player won't get deleted so easily by Arc Divider."

    basically you tell everyone (but yourself) to git gud, and deal with the multihit burst that you can instra refresh. on full valkyry gear i do 10k per hit, to 5 men. they will need to burn both their dodges, and they will still get hit by atleast 2 waves (that are unblockable..signet of might) and are downed (insta finnished)

    yea, doesn't work like that

    In the entire downstate week, I died to an enemy Arc Divider exactly once. It's not hard to be enemy aware and move off if you see a big flashing berserker with firetruck lights on coming at you. Like huh? Berserker doesn't have teleport. It has telegraphed, slow and clunky gap closers. So you died for this reason.

    by that logic, no zerg ever should be hit by a spellbreaker winds of disenchantment, as you see the warrior comming from 1000+ range, right?

    yet reality (and not your flawed dream) is...that is not the case, and bublle will hit you..from point blank melee range

    care to explain?

    Sure I will explain. If a Warrior is using Savage Leap/Bull's Charge/Featherfoot Grace to deliver bubble, you will begin to move off when you see the large glowing cast (assuming here for some reason, not a single necro used corrupt, and CC was inadequate). If you responded properly, your strips should have been minimal. If a Berserker is coming at you with firetruck lights on to deliver Divider, then you will move off, dodge is 300 units, final arc proc is 460 radius, so combined with moving you can easily dodge even the farthest swing of radius (or just use cds). Not to mention that a single arc hit won't one-shot you, only a multi-hit.

    So in both cases it is quite possible to move out with minimal damage/strips/time in disenchant zone just by having decent reaction times and enemy awareness. Keep in mind this is ALL assuming you failed to use corrupts, cooldowns (invuls/evades/escapes), CC, etc.

    With that logic no skill would ever hit because enemy can just dodge it 4head

    no more meteor showers for you

    At least I wont die from retaliation.

    you might die to boredom
    lets just leave wvw, when is great jungle wurm up?

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭
    edited May 4, 2019

    People rationalizing going down when they outnumber people 5:1

    lol.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Surprised it's gotten this far without someone saying "video or it didn't happen"

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    || Stealth is a Terribad Mechanic ||

  • Anput.4620Anput.4620 Member ✭✭✭

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

  • steki.1478steki.1478 Member ✭✭✭✭

    @Anput.4620 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

    Then punish all classes by giving them same base health and same passive traits.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

    Then punish all classes by giving them same base health and same passive traits.

    Remove classes
    best argument yet

    [HUNT] the predatory instinct

  • Anput.4620Anput.4620 Member ✭✭✭

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

    Then punish all classes by giving them same base health and same passive traits.

    That's not how it works? Lower health often has range or more sustain/mobility/evade.

  • godofcows.2451godofcows.2451 Member ✭✭

    I miss no downstate already.

  • Anput.4620Anput.4620 Member ✭✭✭
    edited May 6, 2019

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

    Then punish all classes by giving them same base health and same passive traits.

    That's not how it works? Lower health often has range or more sustain/mobility/evade.

    Range doesn't make you invulnerable for 8 seconds. Sustain doesn't come without healing power. When it comes to mobility ele and guard are among less mobile classes (funny enough ranger has both better range and mobility while having higher base health and sustain in zerk/marauder gear).

    Warrior has all 3 while having high health and long damage immunity, but necro has none. Why should a class that's useless on its own and relies on support, rallying and reviving be in same situation with a class that's tanky on its own, does damage and is mobile enough to kill people and get out without being touched? Why would a class that relies on having 1k defensive stats in order to have some sustain be in same situation like class that has the most stats in game and has comparable sustain in berserker armor while also having superior mobility, damage and boon uptime?

    If you want removal of downed state then balance out classes so they don't have access to sustain in berserker gear, so they cant get 25 might with 1 button, so they cant close gap of 2k range within 2 seconds every 10 seconds etc. Remove invulns from classes that have too many base defensive options so if they decide to be glass cannon they can actually be glassy...

    My ele has infinitely more sustain than my longbow ranger, what are you talking about? My ele also isn't slow because i actually slot in some escapes which gives me a long dash and 2 teleports, while also having like 8 different evades, protection, permaswiftness, infinite heals on no real cds, barriers and permaswiftness.

    Necro has aoe damage, ranged damage, boon corrupts, barriers and 20k base HP, they have their own advantages, there is a reason they are the most played thing in WvW, yet no one cares about them.

    Warrior dies to kiting and lacks proper emergency heals, burst them down after the invul is off. They also have no range to speak of. They aren't weak by any means but also not OP, FC needs a buff tbh. Only berserker is slightly overtuned rn which should be fixed anyways.

  • ProverbsofHell.2307ProverbsofHell.2307 Member ✭✭✭✭
    edited May 6, 2019

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:

    @Anput.4620 said:

    @steki.1478 said:
    I personally enjoy getting rezzed after being killed from stealth on my glass cannon build and then carry the fight afterwards. I guess each to their own.

    Not everyone enjoys ganking just like not everyone enjoys zerging.

    You get punished by playing glass then say you enjoy your free ress wat.

    Then punish all classes by giving them same base health and same passive traits.

    That's not how it works? Lower health often has range or more sustain/mobility/evade.

    Range doesn't make you invulnerable for 8 seconds. Sustain doesn't come without healing power. When it comes to mobility ele and guard are among less mobile classes (funny enough ranger has both better range and mobility while having higher base health and sustain in zerk/marauder gear).

    Warrior has all 3 while having high health and long damage immunity, but necro has none. Why should a class that's useless on its own and relies on support, rallying and reviving be in same situation with a class that's tanky on its own, does damage and is mobile enough to kill people and get out without being touched? Why would a class that relies on having 1k defensive stats in order to have some sustain be in same situation like class that has the most stats in game and has comparable sustain in berserker armor while also having superior mobility, damage and boon uptime?

    If you want removal of downed state then balance out classes so they don't have access to sustain in berserker gear, so they cant get 25 might with 1 button, so they cant close gap of 2k range within 2 seconds every 10 seconds etc. Remove invulns from classes that have too many base defensive options so if they decide to be glass cannon they can actually be glassy...

    My ele has infinitely more sustain than my longbow ranger, what are you talking about? My ele also isn't slow because i actually slot in some escapes which gives me a long dash and 2 teleports, while also having like 8 different evades, protection, permaswiftness, infinite heals on no real cds, barriers and permaswiftness.

    Necro has aoe damage, ranged damage, boon corrupts, barriers and 20k base HP, they have their own advantages, there is a reason they are the most played thing in WvW, yet no one cares about them.

    Warrior dies to kiting and lacks proper emergency heals, burst them down after the invul is off. They also have no range to speak of. They aren't weak by any means but also not OP, FC needs a buff tbh. Only berserker is slightly overtuned rn which should be fixed anyways.

    Don't compare celestial build sustain to berserker build sustain. Necro has advantage only with a support, warrior doesn't need one. Necro dies to kiting a lot easier because it has no mobility, blocks or invulns unlike warrior who can't even be immobilized or crippled.

    Why do classes that rely on support to do damage (glass ele, any necro) be useless on their own just because they are good in groups? On the other side, why would a class be worthless in large scale (ranger) only because it's strong in roaming?

    There's a lot of balance issues to be dealt with before no down state can be even considered as permanent feature.

    lol, ok so first of all. Staff ele needs group support, because it has the highest damage output of any class in large scale fights. Ele isn't useless on it's own (L2P issue here not sure), there are roaming and duelist builds (fresh air) and you can roll Tempest if you wanna be support. Necro is great in groups, but a Reaper can be really strong in smallscale too (mostly with a plus 1).

    Warrior is a great duelist (especially Core/Spb), but it's damage will be mediocre and easy to dodge if they are running Endure Pain hero build. Spellbreaker is great in large scale, but quite underwhelming in small scale (unless using Str/Disc tetherbreaker). Berserker can be strong in both, but gets blown up easily.

    Ranger is useless in large scale in a DPS sense, because it mostly only has single target access (longbow 5 isn't enough AoE). I have never seen a Ranger do competitive damage large scale, even when commanders have let them attempt it. It could be decent large scale support, but just isn't sadly.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.