Contesting Capture Points - Page 2 — Guild Wars 2 Forums

Contesting Capture Points

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  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Chaba.5410 said:
    A camp can be flipped by small numbers in under 30 seconds before defenders even have a chance to scout and "rapidly respond" (made worse by the power creep in builds). There is your handicap right there.

    30 seconds? sounds like one is playing a non gimmick build xD
    Iv seen players soloing t3 camp in half time of that, maybe close to 20sec.

    Ive seen that however was mainly AoE condi builds like reaper/scourge

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  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Chaba.5410 said:
    A camp can be flipped by small numbers in under 30 seconds before defenders even have a chance to scout and "rapidly respond" (made worse by the power creep in builds). There is your handicap right there.

    They still have to get there. People are supposed to have eyes and talk in map chat.

    I have literally seen borders where the enemy first take their southeast spawn camp, then hills get "mysteriously" contested, then east camp flips, then there are 2-3 dots on the east sentry, then north camp get flipped, then there are dots on the west sentry, then the west camp get flipped and then... "three enemies on north bay!". Yeah no kitten.

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  • Chaba.5410Chaba.5410 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Chaba.5410 said:
    A camp can be flipped by small numbers in under 30 seconds before defenders even have a chance to scout and "rapidly respond" (made worse by the power creep in builds). There is your handicap right there.

    They still have to get there. People are supposed to have eyes and talk in map chat.

    I have literally seen borders where the enemy first take their southeast spawn camp, then hills get "mysteriously" contested, then east camp flips, then there are 2-3 dots on the east sentry, then north camp get flipped, then there are dots on the west sentry, then the west camp get flipped and then... "three enemies on north bay!". Yeah no kitten.

    Well yea "supposed to" being the operative word (also sentries can be avoided), no reason to change how golems work currently.

  • Chaba.5410Chaba.5410 Member ✭✭✭✭
    edited September 5, 2019

    @Aeolus.3615 said:

    @Chaba.5410 said:
    A camp can be flipped by small numbers in under 30 seconds before defenders even have a chance to scout and "rapidly respond" (made worse by the power creep in builds). There is your handicap right there.

    30 seconds? sounds like one is playing a non gimmick build xD
    Iv seen players soloing t3 camp in half time of that, maybe close to 20sec.

    Yes, that's my point. The 30 second delay before the white swords appear is an advantage given to attackers and many roamers worth their salt tailor their builds to kill under that time limit. I see nothing wrong with defenders having some advantage if they're able to get there in time.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    I admit I am all for more defense options, I also wasn't against being able to contest while mounted. So still not seeing why golems are good but mounts bad. Mounts heal, golems have 10 fold health and if you have multiple golems that increases all the more. The cost adds some value to the side of the golems being ok, but if we are saying range and condi had no issues with dismount and only melee, melee is also going to have the biggest issue with golems so again, why is one bad and the other ok?

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  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    a full traited mount is not easy to dismount.

    Not Even Coverage is the Only broken thing in WVW.

  • Leave golems alone, without them contesting, some lovely north camp farms would have been much shorter.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @Sovereign.1093 said:
    a full traited mount is not easy to dismount.

    My melees do have issues with that, my condis and range do not. I have 2-3 of every class for WvW. I do get that melees have an issue but the power range and and condis drop them.

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  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    @hotcatz.6834 said:
    Leave golems alone, without them contesting, some lovely north camp farms would have been much shorter.

    :) Everyone should hang their head a bit low when you lose your north camp in any map, its also why if you take a north camp you should take a second and /dance.
    :)

    Envy the Madman his musing when Death comes to make fools of us all.
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  • @hotcatz.6834 said:
    Leave golems alone, without them contesting, some lovely north camp farms would have been much shorter.

    Thats why you put there a few sup ballistas on the edges. Makes a lovely reverse.

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