Coalescence of Ruin targeting bugged after patch — Guild Wars 2 Forums

Coalescence of Ruin targeting bugged after patch

This skill no longer automatically tracks the target when you cast it while moving. Instead, it goes straight forward so you have to precisely aim your character towards the target to land it. Not nice :#

Comments

  • Tammuz.7361Tammuz.7361 Member ✭✭✭

    Also:
    1) hits track much slower
    2) back to being bugged on terrain elevation changes

  • @Tammuz.7361 said:
    Also:
    1) hits track much slower
    2) back to being bugged on terrain elevation changes

    True!

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    The skill has those issues but none of them look new ...

  • @Khisanth.2948 said:
    The skill has those issues but none of them look new ...

    They are.

  • Tammuz.7361Tammuz.7361 Member ✭✭✭
    edited October 2, 2019

    they are new issues... especially the terrain issue is much worse now than before patch

  • news from the developers? they have completely destroyed the skill. :/
    I'm waiting for them to fix.

  • Doo Lally.8594Doo Lally.8594 Member ✭✭✭

    Observations from WvW raid last evening on my Hammer Rev:

    • CoR does indeed fire off in the direction your character faces rather that at the highlighted target.
    • Bugs out on even the slightest terrain change.
    • "Seems" much slower to track?

    Overall the skill seemed more clunky than we're used to leading to a disappointing experience. I'll pop on another toon until this gets fixed.

    Hopefully this can get sorted soon.

  • If your target is behind you or to your side, the skill doesn't properly fire off, and ends up being in a 3 second reuse cooldown. That's really annoying, and a complete different behaviour to what we're used to.
    I'd really appreciate if ArenaNet would fix this rather soon, as it kinda blocks me (and probably other revs as well) from proper WvW.

  • Vash.9183Vash.9183 Member ✭✭
    edited October 3, 2019

    Can confirm Coalescence of Ruin is bugged after the update- at least in WvW.

    1) The skill is ignoring targets now. The casting sequence will only perform in the direction that you are facing, regardless of target. This is a big problem in WvW since not only is the enemy team/zerg almost always moving, but your ally team/zerg is almost always moving as well.

    2) CoR isn't only ignoring targets after the update, but also terrain and obstacles. The casting sequence disappears if the terrain isn't a flat plane. It can also cast through walls and doors- damaging anything on the other side.

  • Vash.9183Vash.9183 Member ✭✭
    edited October 10, 2019

    Any news? Sorry if bumping with a second post is a big no-no, but I'm just being hopeful haha. :P

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    This morning I tried to use CoR against the sentry just next to Klovan, and the impact trail missed the target by at least 20º, and didn't do a single point of damage to him. Never seen this behaviour before the update.

  • Still bugged in the 15th Oct update.

  • I'd posted in the Revenant forum, but wanted to add it here too. Disappointed that this wasn't fixed in the October 15 patch. Here's hoping this issue will be resolved soon, my hammer revenant is very unhappy right now.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    2 weeks, 2 updates still no fix??? Come on already Rev is unplayable right now :cry:

    Somewhere chasing bags....

  • Krypto.2069Krypto.2069 Member ✭✭✭

    Yeah, I had to sideline my Rev from my WvW rotation... and, boy, is she MAD!!! :rage:

    Anet, I'm telling you, if this persists much longer, I'm not sure I can keep her from breaking all of my kitten in my guild hall. :neutral:
    She keeps slamming her HAMMER to the ground and COR goes the WRONG way and.... poof... there goes some more valuables! :-1:

    Moonlight [THRU]

  • Tammuz.7361Tammuz.7361 Member ✭✭✭

    really hoping this gets hotfixed asap!

  • Sometimes it hits, sometimes it doesn't. Damage seems to be done regardless during all my attempts to get screens to show it's still an issue.
    https://imgur.com/a/jYtRM0a

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited October 26, 2019

    It hits consistently through Gates and certain walls though, nice bug.

  • Vash.9183Vash.9183 Member ✭✭

    The mentioned bugs are still persisting after the October 29th update/build.

  • Still going strong in build 100'081 Oct 30th. Starting to look like it's officially a feature now.

  • If it is oficial, meta revenant is dead for wvw. It is hard to hit something since the skill is extremely slow.

  • Noerknhar.3826Noerknhar.3826 Member ✭✭
    edited November 5, 2019

    pushing this up, because it is ridiculous that it's not fixed, as a working version of this skill exists in other game modes.

  • There's only really 2 options here that I can see:

    1. ANet decides to balance CoR because it's too powerful and unfair, but in doing so they make it slow, not always visible, not always hitting, doesn't track targets, and goes through walls. Players use it less, because it's blood-boilingly infuriating to use. ANet accomplishes their balancing goal because less and less players use it anymore, decides that the situation is "good enough", so they leave the bugs unfixed and refuse to acknowledge it's a mistake, because they accomplished their goal.

    2. They don't know what broke it, and don't have the resources or interest in fixing it, or even rolling back the changes until a fix has been developed.

    So either they're insecure and refuse to admit that they made a mistake because the mistake plays into their benefit, or they are flat out inept or disinterested that they made a weapon skill useless.

    Either one doesn't really spell good for the company.

  • @Nelg.3795 said:
    There's only really 2 options here that I can see:

    1. ANet decides to balance CoR because it's too powerful and unfair, but in doing so they make it slow, not always visible, not always hitting, doesn't track targets, and goes through walls. Players use it less, because it's blood-boilingly infuriating to use. ANet accomplishes their balancing goal because less and less players use it anymore, decides that the situation is "good enough", so they leave the bugs unfixed and refuse to acknowledge it's a mistake, because they accomplished their goal.

    2. They don't know what broke it, and don't have the resources or interest in fixing it, or even rolling back the changes until a fix has been developed.

    So either they're insecure and refuse to admit that they made a mistake because the mistake plays into their benefit, or they are flat out inept or disinterested that they made a weapon skill useless.

    Either one doesn't really spell good for the company.

    I think they mentioned on a stream that it is a pathing issue that needs to be fixed

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.