Personally, I find raids challenging but not terribly difficult, overall. Once you understand a thing... It's not hard.
But I see lots of discussion about raid difficulty, and how editing it, would (or would not) open the door for new players.
I'm curious if the idea has been discussed, of adding multiple difficulty layers?
Easy mode- reduced mechanics and dps check, challenge mote turns the boss to normal mode. Reduced magnitite. Gain random living world currency.
Normal- as is now, zero changes.
Heroic- All bosses on Chalenge Mote mode. Chalenge mote adds, changes boss timing and phasing. Additional mechanics. Pulsing arena damage, and disabling of combo fields, boon corruption, pulsing conditions... Etc. Greatly increased magnitite, etc.
This would... I'd imagine, expand the meta, by extending it into more things. As the game demands more variance in specialists, more classes get buffed to the occasion.
I've read the community's discussion on harder raids, and I'm diving into the discussion on easier ones now. But it just seems that you have to do both. Like, if you release new stuff that's to easy... To get new people... The old hands get bored. And if you make hard stuff that new people can't do, only the old hands play. So, why not introduce climbing difficulty, that's controllable... Just like fractals. All the elitism collects at the top, and you have a long time to learn why it's that way before you get there.