"Obsidian Flesh: This skill now locks the player's skill bar while invulnerable." - Page 2 — Guild Wars 2 Forums
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"Obsidian Flesh: This skill now locks the player's skill bar while invulnerable."

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  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭
    edited February 26, 2020

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:
    This change was unnecessary in PvP.

    Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    No warrior cannot do it no.
    Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.
    No boon strip
    No cc
    No Condition application (means you cant blind / slow/ cripple)
    No condi damage
    No strike damage
    No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    You literally cannot be stopped by any means
    If you are going to have this power you should not be able to interact with others either as a result

    Now lets compare that to warrior skills
    Endure Pain Has interaction
    Boon strip still works
    CC still works
    Conditions can still be applied
    Condition damage still works
    No strike damage
    Effects from wards still work

    Defiant stance Your damage does not work but you can still interact with them via cc
    Boon strip still works
    CC still works
    Conditions can still be applied (you can still blind them for example)
    Both power and condition damage do not work
    Effects from wards still work

    Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    Lets be clear here
    invulns are not the same as evades
    invulns are not the same as damage negations that dont stop cc and condition application etc

    Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    U didn't fix anything. How can u say shocking aura is a counter to pistol wipe/evade frames. Not every class has it and well only specific builds has and can utilize shocking aura effectivity and well the amount that pistol wipe can be used vs the access to shocking aura is heavily out balanced. Ur like unable to see two sides to a coin.

    Because the stun effect is applied when a target strikes you. Even if that target is in evade frames. LOL if you dont know this then you are really the one lacking skill here. im not an ele main and even i know this you can literally kill average pw thieves with Lightning rod tempest and just using shocking aura. They will be forever scared to touch you. I dont know when you started playin gw2 but if you dont know that shocking aura procs through evade frames (so long as the person evading hits you) then you dont have enough exp to tell me i have no idea what im talking about. It honestly sounds like you only know weaver and thats it. If you play properly then you can stop or dramatically slow how well a PW thief does against you on ele.

    You are however correct not every class has access to shocking aura and not every other class needs that to beat PW thieves. To be blunt lots of other professions already have the tools to counter it like stability, blocks, etc.

    If u cant dodge the 3 seconds that class is invuln for ur lacking skill ur self. No argument will change anyone's mind on that

    Talk about someone who cant see two sides of a coin here? ^^^
    What about how it looks from the other persons side when they cant do anything to you but run away seems pretty fair i guess form your perspective.
    If you need a skill that makes it so no mechanics in the game can contest you you then you should possibly re evaluate the situation. Sure i can play around the 3 second invuln by just running away but that does not mean its acceptably balanced.

    Ive already listed how other skills on warrior or even other professions dont come close to what invuln does and you had litterally no counter argument and jumped to the topic of PW and shocking aura...... The only other invuln thats as broken as Obsidian flesh is Distortion (which also needs to be looked at). Even renewed focus stops the player from attacking at the very least.
    Im not going to continue this with you btw (its getting slightly petty cause you just keep saying "you have no skill") but if you feel like you are that skilled we can always brawl some time for fun and we can test your theory on if you can outplay me or not. No hard feelings involved.

    U don't understand what people are saying and your aguements fall off point to what others say. No one here needs an explanation of how it works. But you go one to spew garbage about it and not address what I said. I said that not every build/player plays shocking aura. If u understood that then ud know that and not spew garbage.
    If an emeny is using ai pulsing damage and ur standing next to it u should die. It's your fault for standing there. The way some classes are made, you just don't fight them in that sitchuation. Symbol brand l, fire Weaver, other ai stuff just leave it.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:
    This change was unnecessary in PvP.

    Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    No warrior cannot do it no.
    Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.
    No boon strip
    No cc
    No Condition application (means you cant blind / slow/ cripple)
    No condi damage
    No strike damage
    No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    You literally cannot be stopped by any means
    If you are going to have this power you should not be able to interact with others either as a result

    Now lets compare that to warrior skills
    Endure Pain Has interaction
    Boon strip still works
    CC still works
    Conditions can still be applied
    Condition damage still works
    No strike damage
    Effects from wards still work

    Defiant stance Your damage does not work but you can still interact with them via cc
    Boon strip still works
    CC still works
    Conditions can still be applied (you can still blind them for example)
    Both power and condition damage do not work
    Effects from wards still work

    Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    Lets be clear here
    invulns are not the same as evades
    invulns are not the same as damage negations that dont stop cc and condition application etc

    Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    U didn't fix anything. How can u say shocking aura is a counter to pistol wipe/evade frames. Not every class has it and well only specific builds has and can utilize shocking aura effectivity and well the amount that pistol wipe can be used vs the access to shocking aura is heavily out balanced. Ur like unable to see two sides to a coin.

    Because the stun effect is applied when a target strikes you. Even if that target is in evade frames. LOL if you dont know this then you are really the one lacking skill here. im not an ele main and even i know this you can literally kill average pw thieves with Lightning rod tempest and just using shocking aura. They will be forever scared to touch you. I dont know when you started playin gw2 but if you dont know that shocking aura procs through evade frames (so long as the person evading hits you) then you dont have enough exp to tell me i have no idea what im talking about. It honestly sounds like you only know weaver and thats it. If you play properly then you can stop or dramatically slow how well a PW thief does against you on ele.

    You are however correct not every class has access to shocking aura and not every other class needs that to beat PW thieves. To be blunt lots of other professions already have the tools to counter it like stability, blocks, etc.

    If u cant dodge the 3 seconds that class is invuln for ur lacking skill ur self. No argument will change anyone's mind on that

    Talk about someone who cant see two sides of a coin here? ^^^
    What about how it looks from the other persons side when they cant do anything to you but run away seems pretty fair i guess form your perspective.
    If you need a skill that makes it so no mechanics in the game can contest you you then you should possibly re evaluate the situation. Sure i can play around the 3 second invuln by just running away but that does not mean its acceptably balanced.

    Ive already listed how other skills on warrior or even other professions dont come close to what invuln does and you had litterally no counter argument and jumped to the topic of PW and shocking aura...... The only other invuln thats as broken as Obsidian flesh is Distortion (which also needs to be looked at). Even renewed focus stops the player from attacking at the very least.
    Im not going to continue this with you btw (its getting slightly petty cause you just keep saying "you have no skill") but if you feel like you are that skilled we can always brawl some time for fun and we can test your theory on if you can outplay me or not. No hard feelings involved.

    U don't understand what people are saying and your aguements fall off point to what others say. No one here needs an explanation of how it works. But you go one to spew garbage about it and not address what I said. I said that not every build/player plays shocking aura. If u understood that then ud know that and not spew garbage.

    I did address that you just didnt read
    "You are however correct not every class has access to shocking aura and not every other class needs that to beat PW thieves. To be blunt lots of other professions already have the tools to counter it like stability, blocks, etc."

    Again evades are still not equal to invulnerability no matter how you look at it. Adapt to not being able to attack OF is active or learn to do without it. ITs your choice really. Im not doing this silly argument with you because you will always counter back with "you dont understand" Once some one start doing this for every rebuttal there is no point in continuing the conversation.

    Like i said if you want we can do some fights in free for all or something if you want to test skill vs skill for fun no harm no foul no hard feelings but im not going to go back and forth with you when your best argument against facts and logic is "you dont understand" or "You spew garbage."

    Have a good day ;)

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @Aigleborgne.2981 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:
    This change was unnecessary in PvP.

    Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    No warrior cannot do it no.
    Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.
    No boon strip
    No cc
    No Condition application (means you cant blind / slow/ cripple)
    No condi damage
    No strike damage
    No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    You literally cannot be stopped by any means
    If you are going to have this power you should not be able to interact with others either as a result

    Now lets compare that to warrior skills
    Endure Pain Has interaction
    Boon strip still works
    CC still works
    Conditions can still be applied
    Condition damage still works
    No strike damage
    Effects from wards still work

    Defiant stance Your damage does not work but you can still interact with them via cc
    Boon strip still works
    CC still works
    Conditions can still be applied (you can still blind them for example)
    Both power and condition damage do not work
    Effects from wards still work

    Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    Lets be clear here
    invulns are not the same as evades
    invulns are not the same as damage negations that dont stop cc and condition application etc

    Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    You clearly made valid points. However, in its current state, it is not that good, and I think twice before using it because of its lockdown.
    Elementalist is the most squishy profession and by choosing focus, you definitely kitten your damage or offensive abilities. Obsidian Flesh was a good part of focus identity.

    And it still can be a good part of its identity for defensive purposes. No other professions really should have the power to do this and truth be told most of them dont. I dont think ele should be an exception.
    The the way the game was progressing being unstoppable and untouchable while being free to do any amount of dps pressure you want with nothing to contest you is very imbalanced. Even if people were able to adapt on the fly and evade for the 3 seconds its still just not a properly balanced tool Skills like that simply should never exists without cost and in most games they dont. Many other mmo's ive played if you go invulnerable one of two things happens.

    1: you cant take action against anyone aside from movement (and sometimes you cant even do that depending on the class and the game) In many cases you are rooted or movement is considerably reduced making it easier for foes to reposition which discourages the user from using that invulnerability power in an offensive manner and encourages exclusively pure defensive tactics around it.
    2 your damage is reduced so much that you dont bother using your skills anyways because you would basically be wasting cooldowns

    In gw2 neither of these things was happening which makes skills like this imbalanced. Invunerability is a very powerful tool and should be balanced in a league of its own. Not to be comapred with things like evades or endure pain etc.

    Having outgoing damage and condition duration be considerably reduced by like a big chunk like 66% or something while it was active would have perhaps been a more justified nerf how ever if the goal is to make all things some what standard it means limiting what the caster can do while its active in some way. Like i said the only other invuln that kind of breaks the rule is distortion and i feel the same way about it too.

    Now, I would rather have Endure Pain than Obsidian Flesh in its current state.

    And that would be totally fair imo. Cause endure pain has multiple forms of counter-play and is not a true invulnerability.

  • Give OF a detonate option.

    It can be used with earth overload atm, not sure if channeled skills get cancelled when its activated..

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Alyster.9470 said:
    @RedShark.9548 do you read properly? I said it should be a change for PVP AND WVW ONLY. Who am I gonna stomp in PvE, world bosses!?!?!?!? Read carefully before you comment...

    so, When is Distort being changed to lock you out of skills then?

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @Alyster.9470 said:
    @RedShark.9548 do you read properly? I said it should be a change for PVP AND WVW ONLY. Who am I gonna stomp in PvE, world bosses!?!?!?!? Read carefully before you comment...

    so, When is Distort being changed to lock you out of skills then?

    Well, id welcome that.

  • @ZDragon.3046 said:

    @Aigleborgne.2981 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:

    @ZDragon.3046 said:

    @Eddbopkins.2630 said:
    This change was unnecessary in PvP.

    Being untouchable while being able to deal damage for free with no restrictions for a few seconds against some one who does not have the same ability....... yeah it was an unnecessary change alright...

    Warrior can do that can't they? What about thf and pistol wipe. That's kinda an invuln but with evades, what about Gaurdain blocks that's kinda an invuln as well. I don not see your point. Ele has so little to begin with. Yes sword skills are op, imo any skills that has evade frames is op and shouldn't exist.

    No warrior cannot do it no.
    Lets be clear invunerablity means you cannot have any interactions take place with you from other players no matter what they do.
    No boon strip
    No cc
    No Condition application (means you cant blind / slow/ cripple)
    No condi damage
    No strike damage
    No effects from ward skills like Spectral ring/ Ring of Warding (which will even stop evades)

    You literally cannot be stopped by any means
    If you are going to have this power you should not be able to interact with others either as a result

    Now lets compare that to warrior skills
    Endure Pain Has interaction
    Boon strip still works
    CC still works
    Conditions can still be applied
    Condition damage still works
    No strike damage
    Effects from wards still work

    Defiant stance Your damage does not work but you can still interact with them via cc
    Boon strip still works
    CC still works
    Conditions can still be applied (you can still blind them for example)
    Both power and condition damage do not work
    Effects from wards still work

    Pistol whip is an evade and have you tried shocking aura? Shuts it down like instantly

    Lets be clear here
    invulns are not the same as evades
    invulns are not the same as damage negations that dont stop cc and condition application etc

    Being invulnerable is in a league of its own and should be balanced as such if you cant see this then thats a bit of a problem. One has counter-play the other does not.

    Obsidian flesh offers nothing to a team fight as a burst dps except self survival. And on a 50 second cool down for 3 seconds if u u cant play around that then you lack proper skills your self, and obviously been out played.

    Correction if you need a skill that makes you invuln to everything in the game while braindead running at a target and pulsing fire aoes for 90% of your damage then you lack proper skills. Fixed that for you.

    You clearly made valid points. However, in its current state, it is not that good, and I think twice before using it because of its lockdown.
    Elementalist is the most squishy profession and by choosing focus, you definitely kitten your damage or offensive abilities. Obsidian Flesh was a good part of focus identity.

    And it still can be a good part of its identity for defensive purposes. No other professions really should have the power to do this and truth be told most of them dont. I dont think ele should be an exception.
    The the way the game was progressing being unstoppable and untouchable while being free to do any amount of dps pressure you want with nothing to contest you is very imbalanced. Even if people were able to adapt on the fly and evade for the 3 seconds its still just not a properly balanced tool Skills like that simply should never exists without cost and in most games they dont. Many other mmo's ive played if you go invulnerable one of two things happens.

    1: you cant take action against anyone aside from movement (and sometimes you cant even do that depending on the class and the game) In many cases you are rooted or movement is considerably reduced making it easier for foes to reposition which discourages the user from using that invulnerability power in an offensive manner and encourages exclusively pure defensive tactics around it.
    2 your damage is reduced so much that you dont bother using your skills anyways because you would basically be wasting cooldowns

    In gw2 neither of these things was happening which makes skills like this imbalanced. Invunerability is a very powerful tool and should be balanced in a league of its own. Not to be comapred with things like evades or endure pain etc.

    Having outgoing damage and condition duration be considerably reduced by like a big chunk like 66% or something while it was active would have perhaps been a more justified nerf how ever if the goal is to make all things some what standard it means limiting what the caster can do while its active in some way. Like i said the only other invuln that kind of breaks the rule is distortion and i feel the same way about it too.

    Now, I would rather have Endure Pain than Obsidian Flesh in its current state.

    And that would be totally fair imo. Cause endure pain has multiple forms of counter-play and is not a true invulnerability.

    Not every class is the same. Some classes Just dont need invuln skills and still have enough ways to defend themselfes.
    I already mentioned it earlier in the thread but if you played some ele youself, you should know that you have cds on your attunements. This means you can not just Press your OF whenever you need it.
    Imagine playing weaver with arcane and any other traitline of your choice. You just swaped out of earth into any other attunement. Now you see a mirror blade flying right at you. To actually be able to avoid tge dmg with OF you would now have to wait around 4 secs to be able to swap to earth again just to wait another 4 secs to then get to your earth skills 4 and 5.
    By the time this happens you are probably dead. The only time you can use OF and benefit from it is when you are lucky enough to be in earth attunement when you see dmg coming at you.

    Lets say you took a big hit but did not die and you make it to OF in time.
    Now you are at 20% hp and locked out of all your healing skills.

    Prior to the Changes you could at least use OF to cover some of your own skills. Be it damage or healing.

    One could say just Take mistform on your bar so that you have a free invuln skill at all time.
    The way ele works just doesnt allow you to take it in its current state. At least imo.

    I think you just cannot compare every skill on every class with oneanother. Ele has arcane shield that blocks 3 attacks, mistform which is useless right now imo and twist of fate which has 75secs cd with no wa y of reducing it. OF gave you a bit of roam to breath and to be usefull.

    I get that a Lot of people have a certain hate towards ele bc fire and water weaver were so ridiculously easy to play in the last meta. But changes to OF do not only nerf fire and water weaver. In fact they nerfed fresh air and lightning rod builds very hard aswell.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Why not just make it like lava skin i get that anet dose not want weapons to have inv skills that let you do other things but to add in lock out skills on weapons that simply makes you do nothing and nothing can happen to you is not good for combat.

    See ELE forms and you will get my views.

  • While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

  • @Endrance.5013 said:
    While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

    500 barrier is 2000 health, it is ridiculously low compared to 4s invulnerability.
    Beeing able to end it is probably the best solution.

  • @Aigleborgne.2981 said:

    @Endrance.5013 said:
    While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

    500 barrier is 2000 health, it is ridiculously low compared to 4s invulnerability.
    Beeing able to end it is probably the best solution.

    It may be low, but the fact you can transform it at will, the barrier is just a "minor" buff. The idea is to add a effect when you cancel OF earlier, not to change invul to barrier. Sorry if i didn't explain correctly.

  • @Endrance.5013 said:

    @Aigleborgne.2981 said:

    @Endrance.5013 said:
    While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

    500 barrier is 2000 health, it is ridiculously low compared to 4s invulnerability.
    Beeing able to end it is probably the best solution.

    It may be low, but the fact you can transform it at will, the barrier is just a "minor" buff. The idea is to add a effect when you cancel OF earlier, not to change invul to barrier. Sorry if i didn't explain correctly.

    Ok, I misread. My bad

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @Endrance.5013 said:
    While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

    I dont oppose the idea of being able to end the skill early for sake of QoL thats fair imo.

  • So after the patch, I still use focus as a FA Tempest because of it's still very handy defensive skills in open world. Despite the downsides of Obsidian Flesh like canceling your actions when cast (even kicks you out of overload when cast AND when the invulnerability ends. go figure.) and the overall clunkiness after the change, I decided to just forgive it.

    I gave the new reworked elementals a try and boy is it fun being followed by a group of elemental "familiars" on my scholar character. They've proven to be quite useful tanks and having a mixture of different ones can really give you some coverage. So I was fighting Ruye by Fort Salma in Kessex and I used Obsidian Flesh to give me a few seconds to breathe...and my lesser elementals are gone. Turns out Obsidian Flesh doesn't just delete your entire skill bar and stop you from whatever you are doing but it also kills your own elementals. Just the lesser ones I guess. Can this skill be even more broken? Did they even test it? Please just change it back and leave it as is. NOTHING was wrong with this skill.

  • Euclid.2517Euclid.2517 Member ✭✭

    @Endrance.5013 said:
    While i prefered the original, the problem here is that we came from a "good skill" to a skill you are not even sure if you want to use it.
    There are 2 quick solutions to the current state.

    Either add a skill to end Obsidian Flesh earlier, so you can use it to block that specific attack and then get back to fighting.

    The other solution i believe it would be better.
    Allow you to Transform Obisidian Flesh to Barrier depending on the time left. You would gain around 500 barrier for each second left when you transform.

    This way the skill would be useful in any aspect

    I agree with you. This could be a good way to balance.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    Really don't like this change. Bad for outnumbered roaming.

    Broski Supreme - Borsk Carry Effect - Condi Ele Pioneer

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Dahir.4158 said:
    Really don't like this change. Bad for outnumbered roaming.

    That might have been the point of the change?

    I am a very casual player.
    Very.
    Casual.

  • Dahir.4158Dahir.4158 Member ✭✭✭
    edited March 16, 2020

    @kharmin.7683 said:

    @Dahir.4158 said:
    Really don't like this change. Bad for outnumbered roaming.

    That might have been the point of the change?

    It was fine for seven years. Why change it now? It just made roaming and dueling for ele harder, especially for builds that don't rely on weaver (sword). They did this to Mist Form, which is understandable because it's a utility skill, but for a weapon skill to be so useless like this... Nah, this nerf was dumb.

    Broski Supreme - Borsk Carry Effect - Condi Ele Pioneer

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Dahir.4158 said:

    @kharmin.7683 said:

    @Dahir.4158 said:
    Really don't like this change. Bad for outnumbered roaming.

    That might have been the point of the change?

    It was fine for seven years. Why change it now? It just made roaming and dueling for ele harder, especially for builds that don't rely on weaver (sword). They did this to Mist Form, which is understandable because it's a utility skill, but for a weapon skill to be so useless like this... Nah, this nerf was dumb.

    I won't argue about whether it's dumb or not (kinda is); rather my point was that Anet may have decided to make this change, in part for the reason you stated.

    I am a very casual player.
    Very.
    Casual.

  • Stallic.2397Stallic.2397 Member ✭✭✭

    They stated they'll most likely change the skill later on. Fingers crossed for tomorrow

  • Auburner.6945Auburner.6945 Member ✭✭✭

    If the skill change was because of weapon swap implementation (Staff Weaver with obsidian flesh), then I am down to remove weapon swapping. Else, the skill differs not much from Mist Form, might as well rename it then.

    Pull the strings. Watch them dance.

  • Stallic.2397Stallic.2397 Member ✭✭✭
    edited March 17, 2020

    Nvm, now it's a channeled skill. Not much help since channeling prevents rezzes and revives which is the main function OF was used for after nerf.

    The only thing this skill is good for now is desengaging and quick swapping to a new attunement for another skill...

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I like it better this way i do not like full lock out effects. Your able to use 0 cast time skill now during it (if it works out the way i think it will i not tested it yet). The odd ball rez or spike dose not feel worth it for an wepon skill but you still have mist form if you want that effect.

    See ELE forms and you will get my views.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    @Eddbopkins.2630 said:
    This change was unnecessary in PvP.

    yup, no more getting prot and dodge water heals. By now this skills could be reworked, cuz it's super bad.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    a channel? what the actual kitten.

    Te lazla otstara.

  • Kodama.6453Kodama.6453 Member ✭✭✭

    @Stand The Wall.6987 said:
    a channel? what the actual kitten.

    I think the goal was that using Obsidian Flesh will no longer take away your utility skills, which had some unwelcomed side effects. Like killing all your minor elementals since Obsidian Flesh "removed" the skill from your skill bar.

  • Kodama.6453Kodama.6453 Member ✭✭✭
    edited March 17, 2020

    @Stand The Wall.6987 said:
    a channel? what the actual kitten.

    I think the goal was that using Obsidian Flesh will no longer take away your utility skills, which had some unwelcomed side effects. Like killing all your minor elementals since Obsidian Flesh "removed" the skill from your skill bar.

    Also serves as a small improvement, since you will now be able to use skills that are instant.

  • Locking skill bar while on obsidian flesh was annoying change BUT it was still usable while reviving other players in peace which was primary usage for me before any changes anyway.
    "Obsidian Flesh: This skill is now a channeled skill that makes the elementalist invulnerable while it's channeled."
    THIS change makes this skill complete garbage. We can't revive people, can't capture points, it only lasts 3 seconds, cooldown is huge 50 seconds (10 seconds longer than elite skill Glyph of Elementals) Is there any moment in the game where I would need such a skill?

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited March 17, 2020

    lol i guess now elementalists are not allowed to rez or stomp unless you take a utility skill solely for that purpose, and one of these skills doesnt even let you perform the rez/stomp unless it's done before the skill is used. Meanwhile everyone else gets to either vomit a bunch of high pressure, pulsing aoe fields on a body before attempting a rez/stomp or have their rez/stomp utility skill already included in their normal builds because these skills give way more useful effects such as stealth and teleport instead of a simple stab/invul. What a sad class

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭
    edited March 17, 2020

    @flarezi.9381 said:
    Is there any moment in the game where I would need such a skill?

    For running away? But Focus offers no mobility whatsoever so you're just delaying the inevitable... Only plus side is being able to switch into offensive mode quicker if you see a window of opportunity after whatever big attack you just negated. I'd say the use is more skillful now. I think the whole idea is to remove safe stomps/rez from weapon bars and slot a utility for that purpose.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Avoid burst? Block main damage? You'll be able to cancel it out at least now so it's less of a self stun.

    I rather choose death.

  • Stallic.2397Stallic.2397 Member ✭✭✭
    edited March 18, 2020

    At this point, just make the skill similar to shield of wrath (block a certain number of skills)

    Either increase the number of blocks to 5 or decrease the Cooldown to 35.

    OF is a weapon skill and it's worst than block skills, utility blocks such as Arcane shield, and even mist form. This comparison is based off the added benefits other skills give, it's lower Cooldown, or most times both

  • Razor.6392Razor.6392 Member ✭✭✭✭
    edited March 17, 2020

    It's actually a genius buff for fresh air. You can use all your instant-cast skills while channeling.

    Sadly this means no more invuln stomps... so idk anymore.

    Also it's hilariously broken because you can stow weapon and restart the cooldown XD expect a hotfix in 3 weeks.

    Never said I'm the best, but I believe I'm better than you.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @Razor.6392 said:
    It's actually a genius buff for fresh air. You can use all your instant-cast skills while channeling.

    Sadly this means no more invuln stomps... so idk anymore.

    Also it's hilariously broken because you can stow weapon and restart the cooldown XD expect a hotfix in 3 weeks.

    :trollface:

    Broski Supreme - Borsk Carry Effect - Condi Ele Pioneer

  • shinta.8906shinta.8906 Member ✭✭✭

    just sto> @Razor.6392 said:

    Also it's hilariously broken because you can stow weapon and restart the cooldown XD expect a hotfix in 3 weeks.

    this

  • Virdo.1540Virdo.1540 Member ✭✭✭✭
    edited March 18, 2020

    @flarezi.9381 said:
    Locking skill bar while on obsidian flesh was annoying change BUT it was still usable while reviving other players in peace which was primary usage for me before any changes anyway.
    "Obsidian Flesh: This skill is now a channeled skill that makes the elementalist invulnerable while it's channeled."
    THIS change makes this skill complete garbage. We can't revive people, can't capture points, it only lasts 3 seconds, cooldown is huge 50 seconds (10 seconds longer than elite skill Glyph of Elementals) Is there any moment in the game where I would need such a skill?

    u could capture points with it? broken stuff man
    its like herald shield 5 ,only better cuz u can move

  • GummyBearSummoner.7941GummyBearSummoner.7941 Member ✭✭✭
    edited March 18, 2020

    The cooldown should be reduced or maybe add a break stun or some boon to it ? At this point, it’s not worth using unless you wanna troll people with it.

  • I hope this skill is reworked again

  • -> Some peole enyoing the trolling with "Weapon Stow it". But when this kitten is fixed it is "useless".

    Insta One cast vs. Channeld:
    any cc and u can't use it anymore = dead ... no oh kitten button anymore. even the lock skillbar was much better
    Can't savestomb anybody. Can't rezz anybody.
    Can't use any jump mechanics (skyhammer)

    i get the feeling that it is now the "same" skill as renewed fokus. Instead of making it like Mistform....
    but yes its a weapon skill. should not be as strong as a utility. but there are many out there.

    we could get this sick Ranger GS 4 skill? 3s block + 2 times "Evade and 3 target knockback"? would love it (Bug is in game since ranger GS rework...) With 15s cooldwon. lel
    Or just the Guard fokus 5. Without damage but more blocks (I know someone made this suggestion already)
    Or Ingi shield 5? Shockaura + block is sick.

  • If someone uses chill on you while channeling, is the invulnerability effect prolonged?
    I haven't tested it enough yet, but looks fine, except cd. Will only work with instant skills it seems.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Maybe dropping its cd will fit but keep in mind ele has a number of effects it can use now during obsidian flesh that if you drop it too low some builds will simply be unkillable.

    I think this is a good update as ele already has a mist form that filled the roll OF was also filling after the update. There no reason to simply have 2 version of a skill for a class.

    See ELE forms and you will get my views.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    @Razor.6392 said:
    Also it's hilariously broken because you can stow weapon and restart the cooldown XD expect a hotfix in 3 weeks.

    Looks like you're too optimistic about expecting Anet to keep bugs that gives eles advantages for long xD. Disadvantages on the other hand, 3 months timeline no problem

  • Euclid.2517Euclid.2517 Member ✭✭

    If you make it a channel skill, why not make it break stun too?? This is even worse than the lock out of skills. At least earlier it is an instant cast.

  • FrownyClown.8402FrownyClown.8402 Member ✭✭✭

    Dunno why anyone is using focus these days. Warhorn is a better option imo

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    @Malcastus.6240 said:
    If someone uses chill on you while channeling, is the invulnerability effect prolonged?
    I haven't tested it enough yet, but looks fine, except cd. Will only work with instant skills it seems.

    Chill affects only cd, not cast time, maybe you meant slow? Unfortunately, invulnerability ignores conditions, so my guess is it wouldn't affect it the slightest.

  • Aigleborgne.2981Aigleborgne.2981 Member ✭✭✭

    @FrownyClown.8402 said:
    Dunno why anyone is using focus these days. Warhorn is a better option imo

    If you play tempest. What about core and weaver?

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    Focus has nice utilities, but it's boring af.