What GW2 is missing compare to GW1: Too Few Armor Set — Guild Wars 2 Forums
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What GW2 is missing compare to GW1: Too Few Armor Set

GW2 has never stopped to make new weapon set, which is good.

But compare to GW1, there are way too few armor sets. GW1 has so many specific armor sets for different classes. GW2 lacks of it. There is no class specific sets and lack of the nice looking elite sets in GW1. Some Gem store pieces are good, but overall I think GW1's armor style is better epecially when it came to how it fits each classes.

Outfit is good but it forces you to put the entire thing on without any freedom to switch, not even the headgear.

<13

Comments

  • @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    I think you've actually overcounted GW1 armour, since some Factions armour sets were the same as Prophecies ones. By my count, Warrior has the most with 32. There are 29 for Ranger, Elementalist and Mesmer, 31 for Monk and Necro, 19 for Assassin and Ritualist, and 12 for Paragon and Dervish. That's 243 armour sets in total, although any given character only has access to at most 32 of them.

    In GW2 by my count (which agreed with yours) there are 259 armour sets in total (counting each tier of Envoy, Triumphant and Glorious separately). I'm quite surprised by how similar the totals are: in seven and half years of GW2, ANet have only released slightly more armour sets than they did over two and half years of GW1. I guess having to make most of those armour sets fit five races has really slowed them down.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

  • @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

  • @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

    That is completely subjective, and many of the arnors in GW1 were very similar within each group. And even if some are better, being able to mix and match among more pieces that are more varied means that a unique look can be made by each person. Mixing and matching among the Assassin armors for example doesn’t give near the variation and choice that GW2 offers for any armor weight.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

    That is completely subjective, and many of the arnors in GW1 were very similar within each group. And even if some are better, being able to mix and match among more pieces that are more varied means that a unique look can be made by each person. Mixing and matching among the Assassin armors for example doesn’t give near the variation and choice that GW2 offers for any armor weight.

    I will say GW1 sets looks better as a strict "set" and it fits each class better. GW2 has more choices to mix stuff but many sets looks off probably because they were too old.

    Also a lot of amazing skins were part of the Outfit, which you don't have a choice to combine them.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

  • In my experience, few mix-and-matched armors in GW1. Many, many players mix-and-match in GW2. Thus, I would say there are multitudes more armor selections in Guild Wars 2. Not to mention that 3 Professions can share armor styles in GW2, compared to only 1 in GW.

  • @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

  • @Inculpatus cedo.9234 said:
    In my experience, few mix-and-matched armors in GW1. Many, many players mix-and-match in GW2. Thus, I would say there are multitudes more armor selections in Guild Wars 2. Not to mention that 3 Professions can share armor styles in GW2, compared to only 1 in GW.

    I won't say few mix and matched. Only chest and leg part would be hard to find match ups from different sets.

    That's also because GW1's whole sets look well enough.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    i disagree, compared to GW1 i find alot of the armor in GW2 even the basic kind to be well off. Could they use texture updates(especially the launch sets) to make them look even better? yes. But I have more options in GW2 than i ever did in GW1, thank -goodness.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

    That is completely subjective, and many of the arnors in GW1 were very similar within each group. And even if some are better, being able to mix and match among more pieces that are more varied means that a unique look can be made by each person. Mixing and matching among the Assassin armors for example doesn’t give near the variation and choice that GW2 offers for any armor weight.

    I will say GW1 sets looks better as a strict "set" and it fits each class better.

    Undoubtedly an argument can be made that GW1 sets matched each profession better. But you can argue that some, like Assassin didn’t, not with all those ridiculous spikes sticking out everywhere that if it was in real life would have caught in everything around them, hindering them in any fight and imo not matching the class at all.

    GW2 has more choices to mix stuff but many sets looks off probably because they were too old.

    And your argument is that GW1 sets which were years older don’t look even more off?

    Also a lot of amazing skins were part of the Outfit, which you don't have a choice to combine them.

    GW1 had costumes which were bought from their gemstore. However we aren’t discussing outfits but if GW2 has fewer armor sets than GW1 so outfits and costumes aren’t relevant to this discussion.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:
    Undoubtedly an argument can be made that GW1 sets matched each profession better. But you can argue that some, like Assassin didn’t, not with all those ridiculous spikes sticking out everywhere that if it was in real life would have caught in everything around them, hindering them in any fight and imo not matching the class at all.

    Not all assassin sets are like set, sure assassin probably has the worst set of GW1.

    And your argument is that GW1 sets which were years older don’t look even more off?

    GW1 was keep giving new sets for each classes with each xpc. GW2 didn't do that well in HoT, PoF was a bit better but still more of armor sets are not class focused.

    GW1 had costumes which were bought from their gemstore. However we aren’t discussing outfits but if GW2 has fewer armor sets than GW1 so outfits and costumes aren’t relevant to this discussion.

    Most of the GW1 costumes were not "better" than the sets as single pieces. GW2 is different. Many chests/legs doesn't have the texture quality.

  • @Dante.1763 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    i disagree, compared to GW1 i find alot of the armor in GW2 even the basic kind to be well off. Could they use texture updates(especially the launch sets) to make them look even better? yes. But I have more options in GW2 than i ever did in GW1, thank -goodness.

    I focus more on class specific sets, so I prefer GW1's style a bit better.

    Especially the mesmer and necromancer sets.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @Dante.1763 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    i disagree, compared to GW1 i find alot of the armor in GW2 even the basic kind to be well off. Could they use texture updates(especially the launch sets) to make them look even better? yes. But I have more options in GW2 than i ever did in GW1, thank -goodness.

    I focus more on class specific sets, so I prefer GW1's style a bit better.

    Especially the mesmer and necromancer sets.

    Im really glad we dont have class specific sets. Im currently RPing my Ele as a Shaman and if we had class specific i couldnt take it seriously.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @Dante.1763 said:

    @Slowpokeking.8720 said:

    @Dante.1763 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    i disagree, compared to GW1 i find alot of the armor in GW2 even the basic kind to be well off. Could they use texture updates(especially the launch sets) to make them look even better? yes. But I have more options in GW2 than i ever did in GW1, thank -goodness.

    I focus more on class specific sets, so I prefer GW1's style a bit better.

    Especially the mesmer and necromancer sets.

    Im really glad we dont have class specific sets. Im currently RPing my Ele as a Shaman and if we had class specific i couldnt take it seriously.

    I don't think it's a problem. They can still make those class themed sets but make it available for every class.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    You shouldn't impose your opinion on others because frankly I can do the same, GW1 overall armor style doesn't look well enough, I tried all skins but most of them look really ugly and out of place. Like that absolute garbage Obsidian armor set that doesn't look good on ANY profession yet for some reason is called "elite". Assassin has exactly 0 good looking sets, Paragon has no set that is even remotely good looking, at least compared to the armor of the Paragon Heroes. Necromancer armor sets were never to my taste but I dislike the entire design of Necromancer in GW1 (aesthetics only, skill/gameplay is fine). Just a few of the top of my head, it's a real struggle to find something that looks good in GW1 because it lacks variety, originality and good looking sets.

  • @maddoctor.2738 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    You shouldn't impose your opinion on others because frankly I can do the same, GW1 overall armor style doesn't look well enough, I tried all skins but most of them look really ugly and out of place. Like that absolute garbage Obsidian armor set that doesn't look good on ANY profession yet for some reason is called "elite". Assassin has exactly 0 good looking sets, Paragon has no set that is even remotely good looking, at least compared to the armor of the Paragon Heroes. Necromancer armor sets were never to my taste but I dislike the entire design of Necromancer in GW1 (aesthetics only, skill/gameplay is fine). Just a few of the top of my head, it's a real struggle to find something that looks good in GW1 because it lacks variety, originality and good looking sets.

    Sure, Obsidian sucks other than the Paragon one. Paragon has a few good ones.

    Necromancer has a much better themed compare to GW2 since there are no class theme armor. The Vabbian armor is super cool.

  • @Slowpokeking.8720 said:

    @Dante.1763 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    i disagree, compared to GW1 i find alot of the armor in GW2 even the basic kind to be well off. Could they use texture updates(especially the launch sets) to make them look even better? yes. But I have more options in GW2 than i ever did in GW1, thank -goodness.

    I focus more on class specific sets, so I prefer GW1's style a bit better.

    Especially the mesmer and necromancer sets.

    Again, subjective. And your starting argument was that gw2 has fewer armor sets, which you have not proved and in fact is wrong. Gw2 has at least as many armor sets and is more varied in its choices. In addition, if you liked the styles available for each profession in GW1 then all was good. But if you didn’t or if you were tired of it and wanted to be different and say, wear a necro style armor on an ele, then too bad for you. Only the straight and true ele look was yours to wear.

    However in GW2 you can mix and match to get a far more varied look and get a look that matches your class or a look that matches another class, for example, I can mix and match on my heavy armor guardian and get something that looks like a light armor ele. Now if you want the other professions to stay in their box and look like they are “supposed” to look then of course you’re not going to like that but everyone else will appreciate having the chance to look the way they want.

    Be careful what you ask for
    ANet might give it to you.

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  • zityz.6089zityz.6089 Member ✭✭✭

    What Gw2 is missing is the is the armour/outfit look of the divinity reach nobles (can be a cultural set). I would like to see more pants options for light and heavy, and a bit less coats for medium. They are doing a good job with that so far, but a few more would be nice.

    As far as GW1 sets or armour, Only set pieces I would like to see are the Kurzick/ Luxon armour that they had, which could be applied for each weight class.

    Examples:

    Light https://wiki.guildwars.com/images/thumb/c/ce/Mesmer_Kurzick_armor_f.jpg/216px-Mesmer_Kurzick_armor_f.jpg
    Medium https://wiki.guildwars.com/images/7/72/Ranger_Luxon_armor_f.jpg
    Heavy https://wiki.guildwars.com/images/thumb/7/7d/Warrior_Kurzick_armor_m.jpg/283px-Warrior_Kurzick_armor_m.jpg

    I would even take them as outfits. Only problem is that those sets would only work for Human, Norn and Sylvari . As they're similar body type, they would need to be redone for Charr and Asurans.

    Other issue is location, however, at the same time they did release the ritualist armour as an outfit, and you can find Oni blades in the game.

  • Slowpokeking.8720Slowpokeking.8720 Member ✭✭✭
    edited February 8, 2020

    @Just a flesh wound.3589 said:
    Again, subjective. And your starting argument was that gw2 has fewer armor sets, which you have not proved and in fact is wrong. Gw2 has at least as many armor sets and is more varied in its choices. In addition, if you liked the styles available for each profession in GW1 then all was good. But if you didn’t or if you were tired of it and wanted to be different and say, wear a necro style armor on an ele, then too bad for you. Only the straight and true ele look was yours to wear.

    However in GW2 you can mix and match to get a far more varied look and get a look that matches your class or a look that matches another class, for example, I can mix and match on my heavy armor guardian and get something that looks like a light armor ele. Now if you want the other professions to stay in their box and look like they are “supposed” to look then of course you’re not going to like that but everyone else will appreciate having the chance to look the way they want.

    I agree that armor should be available for all classes, it wasn't my point and not my point. The point is we would be good to have class themed armors.

    There are no class themed armor. Which means if you want your class to look like one, there is difficulty and might not be accurate. Even in GW2 there are race only armor which I don't like. Why do I need to mix and match when there are good set, which I just need to replace probably 1-2 pieces like head and glove?

  • @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Again, subjective. And your starting argument was that gw2 has fewer armor sets, which you have not proved and in fact is wrong. Gw2 has at least as many armor sets and is more varied in its choices. In addition, if you liked the styles available for each profession in GW1 then all was good. But if you didn’t or if you were tired of it and wanted to be different and say, wear a necro style armor on an ele, then too bad for you. Only the straight and true ele look was yours to wear.

    However in GW2 you can mix and match to get a far more varied look and get a look that matches your class or a look that matches another class, for example, I can mix and match on my heavy armor guardian and get something that looks like a light armor ele. Now if you want the other professions to stay in their box and look like they are “supposed” to look then of course you’re not going to like that but everyone else will appreciate having the chance to look the way they want.

    I agree that armor should be available for all classes, it wasn't my point and not my point. The point is we would be good to have class themed armors.

    There are no class themed armor. Which means if you want your class to look like one, there is difficulty and might not be accurate. Even in GW2 there are race only armor which I don't like. Why do I need to mix and match when there are good set, which I just need to replace probably 1-2 pieces like head and glove?

    Your argument is that the Devs should more strictly design armor where necros look like necros and guardians look like guardians and so on for each profession. In other words, the devs should make more armor that “looks like it should“ for each. However that works only if you agree with the devs. If you don’t then class themed armor is only a boring restriction that limits you in what you can do to make yourself look truly different and, in fact, limits imagination and choice. This would result in more players sticking to the “proper look” and less variation and imagination in armor choices.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:
    Your argument is that the Devs should more strictly design armor where necros look like necros and guardians look like guardians and so on for each profession. In other words, the devs should make more armor that “looks like it should“ for each. However that works only if you agree with the devs. If you don’t then class themed armor is only a boring restriction that limits you in what you can do to make yourself look truly different and, in fact, limits imagination and choice. This would result in more players sticking to the “proper look” and less variation and imagination in armor choices.

    Of course, if necro doesn't look like necro, why play the class? Sure there should be freedom outside of class sets, but you need class sets first.

    What restriction? Nobody forces you to wear them, you have other choices. No class armor is another kind of restriction because we don't have it to choose. You are making a bad argument here.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Which ones you like best are entirely subjective and you'll never get everyone to agree that specific armour styles are better than others. If your vision for how each profession would dress matches Anets and you want all your characters to wear profession specific armour then I suppose GW1 would be better. IMO if you want any more flexibility than that GW2 is far better. For example if you're playing a female elementalist in GW1 and you want something that's not incredibly skimpy you've got a grand total of 3 options (Tyrian, primeval and norn) 4 if you count flameforged but the skirt is pretty short. In GW2 you've got 20-30 or more.

    @Just a flesh wound.3589 said:
    That is completely subjective, and many of the arnors in GW1 were very similar within each group. And even if some are better, being able to mix and match among more pieces that are more varied means that a unique look can be made by each person. Mixing and matching among the Assassin armors for example doesn’t give near the variation and choice that GW2 offers for any armor weight.

    Being able to dye all parts of the armour (on most pieces) also helps with customisation. In GW1 you could only dye certain sections of the armour and the rest remained the default colour, so you had to work with that. For example if you played a ranger large parts of your armour would always be brown and any colour scheme you used had to accomodate that.

    @Inculpatus cedo.9234 said:
    In my experience, few mix-and-matched armors in GW1. Many, many players mix-and-match in GW2. Thus, I would say there are multitudes more armor selections in Guild Wars 2. Not to mention that 3 Professions can share armor styles in GW2, compared to only 1 in GW.

    I used to mix and match in GW1. I had a really nice combination on my ranger which would sometimes get comments from other people in groups. (It took me ages to put it together, because there was no preview function, so I had to photoshop the screenshots from the Wiki together to see what would work.)

    But then the Hall of Monuments came along and like everyone else I started collecting full sets of elite armour and having got them I didn't want to leave them in the bank or salvage them, so mix and match went out the window and each of my characters wore a set of elite armour which counted for the HoM instead.

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  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited February 8, 2020

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Your argument is that the Devs should more strictly design armor where necros look like necros and guardians look like guardians and so on for each profession. In other words, the devs should make more armor that “looks like it should“ for each. However that works only if you agree with the devs. If you don’t then class themed armor is only a boring restriction that limits you in what you can do to make yourself look truly different and, in fact, limits imagination and choice. This would result in more players sticking to the “proper look” and less variation and imagination in armor choices.

    Of course, if necro doesn't look like necro, why play the class?

    Because a Necro doesn’t have to look the way devs or other players imagine them to look but how you yourself want them to look. That’s why you play a necro that doesn’t look like every other necro.

    Sure there should be freedom outside of class sets, but you need class sets first.

    Do you? Who has decided that class sets are needed and what a class should look like? Are there mesmers and Ele’s in real life to measure against? No, it’s only video games and just because one game says they look a certain way doesn’t mean another game has to follow that decision. The second game can make up its own rules and decide there is no class sets but many ways for each profession to look.

    What restriction? Nobody forces you to wear them, you have other choices. No class armor is another kind of restriction because we don't have it to choose. You are making a bad argument here.

    No, no one is forcing it but making class sets that look the same limits variation and choice and reduces the ways to look different.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:
    Because a Necro doesn’t have to look the way devs or other players imagine them to look but how you yourself want them to look. That’s why you play a necro that doesn’t look like every other necro.

    Then you can choose other type of armor, why do you take away ppl's rights to look like traditional necro or necro in the game?

    Do you? Who has decided that class sets are needed and what a class should look like? Are there mesmers and Ele’s in real life to measure against? No, it’s only video games and just because one game says they look a certain way doesn’t mean another game has to follow that decision. The second game can make up its own rules and decide there is no class sets but many ways for each profession to look.

    The dev? They made the class and their dressing style. in both games. Also even in GW2 there are class themed armor, the elite spec ones.

    No, no one is forcing it but making class sets that look the same limits variation and choice and reduces the ways to look different.

    What are you talking about? Class sets means ppl can make their character to look more like the class, and others can try to dress like that, too. That only helps the game to dress better.

  • @Danikat.8537 said:
    Which ones you like best are entirely subjective and you'll never get everyone to agree that specific armour styles are better than others. If your vision for how each profession would dress matches Anets and you want all your characters to wear profession specific armour then I suppose GW1 would be better. IMO if you want any more flexibility than that GW2 is far better. For example if you're playing a female elementalist in GW1 and you want something that's not incredibly skimpy you've got a grand total of 3 options (Tyrian, primeval and norn) 4 if you count flameforged but the skirt is pretty short. In GW2 you've got 20-30 or more.

    They can make class sets at the same time with other armor, I don't oppose others can wear each others' armor set. In fact there are class armor, the elite spec ones in GW2.

    And yeah, GW2 has a good dye system on cloth but not on weapons like GW1.

  • @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Because a Necro doesn’t have to look the way devs or other players imagine them to look but how you yourself want them to look. That’s why you play a necro that doesn’t look like every other necro.

    Then you can choose other type of armor, why do you take away ppl's rights to look like traditional necro or necro in the game?

    Please stick to reasonable arguments. I’m not a dev, only another player, and I’m certainly not taking away peoples rights to wear what they want. I’m only discussing with you whether your argument is sound and my objections to what you suggest.

    Do you? Who has decided that class sets are needed and what a class should look like? Are there mesmers and Ele’s in real life to measure against? No, it’s only video games and just because one game says they look a certain way doesn’t mean another game has to follow that decision. The second game can make up its own rules and decide there is no class sets but many ways for each profession to look.

    The dev? They made the class and their dressing style. in both games. Also even in GW2 there are class themed armor, the elite spec ones.

    The devs in a another game made the class and their styles. However this is not that game and the rules, and styles, are different. There’s nothing that says that one game must follow the rules of another game, even if they had some of the same devs.

    No, no one is forcing it but making class sets that look the same limits variation and choice and reduces the ways to look different.

    What are you talking about? Class sets means ppl can make their character to look more like the class, and others can try to dress like that, too. That only helps the game to dress better.

    I’m saying that class themed armors, by definition, look very samey if they are designed to match a certain look, for example a “necro armor” would be expected to look like something a necro would wear but not something a mesmer or ele would wear. If the devs make multiple armor sets for each profession that look similar then that causes a decrease in variation, which limits choice as there is less unique items to choose among. As an example, if the devs designed just as many armors where none of them are class themed but each is very different from the other. Much more choice and availability for a unique look and better for the game.

    Be careful what you ask for
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  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Because a Necro doesn’t have to look the way devs or other players imagine them to look but how you yourself want them to look. That’s why you play a necro that doesn’t look like every other necro.

    Then you can choose other type of armor, why do you take away ppl's rights to look like traditional necro or necro in the game?

    Do you? Who has decided that class sets are needed and what a class should look like? Are there mesmers and Ele’s in real life to measure against? No, it’s only video games and just because one game says they look a certain way doesn’t mean another game has to follow that decision. The second game can make up its own rules and decide there is no class sets but many ways for each profession to look.

    The dev? They made the class and their dressing style. in both games. Also even in GW2 there are class themed armor, the elite spec ones.

    No, no one is forcing it but making class sets that look the same limits variation and choice and reduces the ways to look different.

    What are you talking about? Class sets means ppl can make their character to look more like the class, and others can try to dress like that, too. That only helps the game to dress better.

    The Devs have decided that every class can look like whatever they want in that armor weight, and further that if they wanted classes to look their themes they would have done what you keep posting. Clearly after 8 years of adding armor thats not restricted by class they dont want that, thank. Goodness.

    Also, your original topic was about the number of skins available per game, not making class armor. this conversation is -way- off topic.

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  • @Slowpokeking.8720 said:

    @maddoctor.2738 said:

    @Slowpokeking.8720 said:

    @maddoctor.2738 said:
    It depends if you want armor that looks the same and you like that same then yes. If you want more variety then no, GW2 has more variety.

    But GW2's overall armor style doesn't look well enough. I tried all skins but most of the sets suck because they were too old or not being set as the "elite set".

    GW1 would have more choices if different classes can wear each other's armor.

    You shouldn't impose your opinion on others because frankly I can do the same, GW1 overall armor style doesn't look well enough, I tried all skins but most of them look really ugly and out of place. Like that absolute garbage Obsidian armor set that doesn't look good on ANY profession yet for some reason is called "elite". Assassin has exactly 0 good looking sets, Paragon has no set that is even remotely good looking, at least compared to the armor of the Paragon Heroes. Necromancer armor sets were never to my taste but I dislike the entire design of Necromancer in GW1 (aesthetics only, skill/gameplay is fine). Just a few of the top of my head, it's a real struggle to find something that looks good in GW1 because it lacks variety, originality and good looking sets.

    Sure, Obsidian sucks other than the Paragon one. Paragon has a few good ones.

    Necromancer has a much better themed compare to GW2 since there are no class theme armor. The Vabbian armor is super cool.

    People bought Obby armour because they wanted to show off how much they'd earned in the game. You could do the same (albeit with much less of an investment) with Vabbi armour. Obby still looks kitten because of a lack of dyeable areas and not much thought gone into looks, despite the cost. Later professions (Nightfall ones in particular) fared better with looks, but core professions just looked silly.

    Moral of the story is, just because you have the wealth doesn't mean you have the taste.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 8, 2020

    @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Does it have fewer? If you compare the 2, each profession in Guild Wars has around 35 armor sets it can use, give or take a couple, and many are elaborations of lower tiers, for example the assassin armor with increasing number of spikes on the armor with higher tiers. Guild Wars 2 has 66 or 67 each armor weight can use (74 minus 12 cultural armors from other races and one extra heavy armor, the Mistward, plus 4 karma armors)

    [Guild Wars 2: List of armor sets]
    [Example of Guild Wars armor sets: the Assassin]

    So comparing the 2, maybe GW2 doesn’t have the profession specific armors but they have a good selection compared to the other game plus they have the wardrobe to store them in.

    @maddoctor.2738 said:
    I think you shouldn't calculate complete sets, but rather the number of skins available because there are many armor sets not counted by the wiki. Corsair armor, Mist shard, Blossoming Mist Shard, Elegy and so on. Maybe because you acquire the different pieces from different areas, or maybe because the wiki list hasn't been updated in some time.

    There are 2,117 armor skins in GW2
    588 Helmets
    345 Shoulders
    274 Coats
    347 Gloves
    261 Leggings
    284 Boots
    264 Back pieces
    There are also 95 outfits

    Removing 12 of the Racial armor sets (keep 3 to apply them to all races) and the Mistward armor, which is only heavy, this leads to 248 unique leggings (sets?) of 3 weights. Multiply by 3 (Humanoid, Asura, Charr) because skins unlock for all races at once, and you get a total of 744 + 12 + 1 = 754 armor skins unique to Race + Weight

    Still GW1 has a better armor style.

    Awesome ... then you should go play it if it's that big a factor for your game satisfaction.

    GW2 has nothing to do with how GW1 is made or what it has.

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  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭
    edited February 8, 2020

    Not going to argue which is better. It would be pointless.
    However, I would like to see some GW1 armour pieces in GW2.

    Such as the Asuran elementalist, ritualist, and I believe Necromancer too.

    Ebon Vanguard has pretty neat armour pieces too.

    Mesmer females have a short skirt, knee high boots, with a short jacket that look astonishing.
    Don't remember where you get it at the moment.

    Luxons and Kurzicks also have some neat armour, especially for warriors.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    There's plenty of armour in Gw2 though I think diversity is the thing most lacking among them.

    For example many of the Medium armour tends to have buttcapes which has often been a complaint from players.

    Comparing to Gw1 the thing that mostly stood out there was that each class had a very unique style of armour which Gw2 splits between Heavey, Medium and Light instead rather than class specific which is something that I'd deem a negative overall.

    Necromancers in Gw1 had a very gothic style that no other class did, but that's been kinda diminished in Gw2 as most light sets are robe like or wizardy in some way with very few fitting the spiky metal armoured Necromancer look from Gw1

    Personally i'd like to see more class themed armour sets at some point, not class exclusive but more themed to a specific proffession.
    Remake more Gw1 armour sets would be awesome as well either as armour or outfits.. I don't really mind which.

    But mostly what I want to see is more expensive and presigious elite armour sets.
    Anet has been adding upgradable sets and that's great but I want to see upgraded/elite sets more like the Ornate Guild Armour and named as such.
    Luxon/Elite Luxon, Bladed/Fine Bladed, Crystal/Immaculate Crystal.. stuff like that you know, and make them a good quest to obtain so when you do they'll actually feel like something you've earned.
    A tier 4 set of ascended Racial armour would also be awesome to have as well.

  • @Just a flesh wound.3589 said:
    Please stick to reasonable arguments. I’m not a dev, only another player, and I’m certainly not taking away peoples rights to wear what they want. I’m only discussing with you whether your argument is sound and my objections to what you suggest.

    So why are you against class themed armor? WHY?

    The devs in a another game made the class and their styles. However this is not that game and the rules, and styles, are different. There’s nothing that says that one game must follow the rules of another game, even if they had some of the same devs.

    This game is based on the last one, the same world, some of the classes are the same they just change from 250 years ago. It makes sense that they have their style.

    I’m saying that class themed armors, by definition, look very samey if they are designed to match a certain look, for example a “necro armor” would be expected to look like something a necro would wear but not something a mesmer or ele would wear. If the devs make multiple armor sets for each profession that look similar then that causes a decrease in variation, which limits choice as there is less unique items to choose among. As an example, if the devs designed just as many armors where none of them are class themed but each is very different from the other. Much more choice and availability for a unique look and better for the game.

    Not really, there are many variants. You can also wear some pieces to look good.

    For example, the Arah armor is necro liked but my mesmer looks good with the robe. Same for other classes wear the elite spec armor pieces. My DH looks good with the Rev spec shoulder, I can go on with it.

    If class themed color would affect variants, then it means many ppl didn't want other styles.

  • @Dante.1763 said:
    The Devs have decided that every class can look like whatever they want in that armor weight, and further that if they wanted classes to look their themes they would have done what you keep posting. Clearly after 8 years of adding armor thats not restricted by class they dont want that, thank. Goodness.

    Also, your original topic was about the number of skins available per game, not making class armor. this conversation is -way- off topic.

    What does have to do with my argument?

    I didn't make my point clear yesterday because I was tired.

  • @Slowpokeking.8720 said:

    @Just a flesh wound.3589 said:
    Please stick to reasonable arguments. I’m not a dev, only another player, and I’m certainly not taking away peoples rights to wear what they want. I’m only discussing with you whether your argument is sound and my objections to what you suggest.

    So why are you against class themed armor? WHY?

    It’s not like you can’t already make a guardian look like a guardian, a necro look like a necro, or a ranger look like a ranger, and so on if you so desire. Your request is to add more of the same, predictable style for each. So I’m against class themed armor for the same reason that you want it, aesthetics. But in my case I find class themed armor boring and predictable and much prefer new, unique armors for a wider range of interesting looks.

    The devs in a another game made the class and their styles. However this is not that game and the rules, and styles, are different. There’s nothing that says that one game must follow the rules of another game, even if they had some of the same devs.

    This game is based on the last one, the same world, some of the classes are the same they just change from 250 years ago. It makes sense that they have their style.

    Do you wear the same style of clothing as people did 250 years ago? Are you aware that styles change as time, centuries in this case, goes by? Why should our chars be expected to wear styles or themed armor from so long ago?

    I’m saying that class themed armors, by definition, look very samey if they are designed to match a certain look, for example a “necro armor” would be expected to look like something a necro would wear but not something a mesmer or ele would wear. If the devs make multiple armor sets for each profession that look similar then that causes a decrease in variation, which limits choice as there is less unique items to choose among. As an example, if the devs designed just as many armors where none of them are class themed but each is very different from the other. Much more choice and availability for a unique look and better for the game.

    Not really, there are many variants. You can also wear some pieces to look good.

    For example, the Arah armor is necro liked but my mesmer looks good with the robe. Same for other classes wear the elite spec armor pieces. My DH looks good with the Rev spec shoulder, I can go on with it.

    If class themed color would affect variants, then it means many ppl didn't want other styles.

    If class themed armor affected variants then indeed, people didn’t want more of those styles.

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  • @Teratus.2859 said:
    There's plenty of armour in Gw2 though I think diversity is the thing most lacking among them.

    For example many of the Medium armour tends to have buttcapes which has often been a complaint from players.

    Comparing to Gw1 the thing that mostly stood out there was that each class had a very unique style of armour which Gw2 splits between Heavey, Medium and Light instead rather than class specific which is something that I'd deem a negative overall.

    Necromancers in Gw1 had a very gothic style that no other class did, but that's been kinda diminished in Gw2 as most light sets are robe like or wizardy in some way with very few fitting the spiky metal armoured Necromancer look from Gw1

    Personally i'd like to see more class themed armour sets at some point, not class exclusive but more themed to a specific proffession.
    Remake more Gw1 armour sets would be awesome as well either as armour or outfits.. I don't really mind which.

    But mostly what I want to see is more expensive and presigious elite armour sets.
    Anet has been adding upgradable sets and that's great but I want to see upgraded/elite sets more like the Ornate Guild Armour and named as such.
    Luxon/Elite Luxon, Bladed/Fine Bladed, Crystal/Immaculate Crystal.. stuff like that you know, and make them a good quest to obtain so when you do they'll actually feel like something you've earned.
    A tier 4 set of ascended Racial armour would also be awesome to have as well.

    Totally!

  • @Just a flesh wound.3589 said:
    It’s not like you can’t already make a guardian look like a guardian, a necro look like a necro, or a ranger look like a ranger, and so on if you so desire. Your request is to add more of the same, predictable style for each. So I’m against class themed armor for the same reason that you want it, aesthetics. But in my case I find class themed armor boring and predictable and much prefer new, unique armors for a wider range of interesting looks.

    Why can't? They have their icon, their skills, of course it makes perfect sense for them to have their style. Even the elite spec have armor pieces. It's not a must do, but a you can choose to be. If most of the ppl chose such predictable same thing, then it means they like it better than the current armor. You have to either accept it or improve current armor style. I think most of the current armor skins doesn't look good enough.

    Do you wear the same style of clothing as people did 250 years ago? Are you aware that styles change as time, centuries in this case, goes by? Why should our chars be expected to wear styles or themed armor from so long ago?

    No, but of course they should still have their style, just changed from the old era.

  • @Slowpokeking.8720 said:
    Why can't? They have their icon, their skills, of course it makes perfect sense for them to have their style. Even the elite spec have armor pieces. It's not a must do, but a you can choose to be. If most of the ppl chose such predictable same thing, then it means they like it better than the current armor. You have to either accept it or improve current armor style. I think most of the current armor skins doesn't look good enough.

    That's a highly subjective opinion. What you might think is actually a "good design" could be complete garbage in the eyes of others. Saying they need to improve current design is basically saying you want them to make something that you personally think is good, not something that is universally seen as good by everyone.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Slowpokeking.8720 said:
    No, but of course they should still have their style, just changed from the old era.

    We have what you are asking for. Just because you aren't excited about the available designs for armor doesn't indicate there is a problem with the number of skins that exist.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Dress your characters in Heritage Armor? At least, your Mesmers, Rangers, and Warriors.

    Also, I don't think today's clothing styles resemble Baroque or Rococo, at all. Thank goodness, those old-time corsets must have been painful. And, I can't imagine driving in a compact with a hoop-skirt.

  • @ChronoPinoyX.7923 said:

    @Slowpokeking.8720 said:
    Why can't? They have their icon, their skills, of course it makes perfect sense for them to have their style. Even the elite spec have armor pieces. It's not a must do, but a you can choose to be. If most of the ppl chose such predictable same thing, then it means they like it better than the current armor. You have to either accept it or improve current armor style. I think most of the current armor skins doesn't look good enough.

    That's a highly subjective opinion. What you might think is actually a "good design" could be complete garbage in the eyes of others. Saying they need to improve current design is basically saying you want them to make something that you personally think is good, not something that is universally seen as good by everyone.

    Yes, that's why I didn't ask them to remove the current design, but to add more, especially class themed ones.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 8, 2020

    @Slowpokeking.8720 said:

    @ChronoPinoyX.7923 said:

    @Slowpokeking.8720 said:
    Why can't? They have their icon, their skills, of course it makes perfect sense for them to have their style. Even the elite spec have armor pieces. It's not a must do, but a you can choose to be. If most of the ppl chose such predictable same thing, then it means they like it better than the current armor. You have to either accept it or improve current armor style. I think most of the current armor skins doesn't look good enough.

    That's a highly subjective opinion. What you might think is actually a "good design" could be complete garbage in the eyes of others. Saying they need to improve current design is basically saying you want them to make something that you personally think is good, not something that is universally seen as good by everyone.

    Yes, that's why I didn't ask them to remove the current design, but to add more, especially class themed ones.

    When Anet adds more, there is ZERO reason to make them class themed. You want more choices .. then you want Anet to impose class restrictions on it. /GG

    Anet is giving us what you are asking for already; they are always pumping out sets and outfits, appropriate for many classes. There isn't any armor a class has access to that isn't appropriate for the class, simply by definition of access to it. It's a matter of taste and no argument you have based on your preferences is going to change that.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • @Obtena.7952 said:
    Anet is giving us what you are asking for already; they are always pumping out sets and outfits, appropriate for many classes. There isn't any armor a class has access to that isn't appropriate for the class, simply by definition of access to it. It's a matter of taste and no argument you have based on your preferences is going to change that.

    No I didn't, I said class themed, not this class only.

    Even now there are some skins from elite spec collection, most of them looks cool.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 9, 2020

    @Slowpokeking.8720 said:

    @Obtena.7952 said:
    Anet is giving us what you are asking for already; they are always pumping out sets and outfits, appropriate for many classes. There isn't any armor a class has access to that isn't appropriate for the class, simply by definition of access to it. It's a matter of taste and no argument you have based on your preferences is going to change that.

    No I didn't, I said class themed, not this class only.

    Even now there are some skins from elite spec collection, most of them looks cool.

    Anet is giving us armors relevant to whatever class you want to play. There isn't any reason to artificially design to a class. I mean, you aren't actually making sense in your ask, because it's a matter of taste what armors are 'good' on whatever class you play, regardless of how anet designs them and if you want more armor options, then you WOULDN'T specify armors designed to a specific class in the first place.

    There are hundreds skins they could design based on 'class' that you may or may not like, so your proposal doesn't fix whatever problem you have with armors in this game. The proof is that they ALREADY do this.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • @Just a flesh wound.3589 said:
    ...for example the assassin armor with increasing number of spikes on the armor with higher tiers.

    Let's be real here. there weren't nearly enough blades on the armor to be satisfactory. We should have been able to spin around unarmed and resemble a living Cuisinart Blender.

  • @Obtena.7952 said:
    Anet is giving us armors relevant to whatever class you want to play. There isn't any reason to artificially design to a class. I mean, you aren't actually making sense in your ask, because it's a matter of taste what armors are 'good' on whatever class you play, regardless of how anet designs them and if you want more armor options, then you WOULDN'T specify armors designed to a specific class in the first place.

    There are hundreds skins they could design based on 'class' that you may or may not like, so your proposal doesn't fix whatever problem you have with armors in this game. The proof is that they ALREADY do this.

    Not really if you ask many ppl. They want more class specific armor.

    Yeah different ppl want different style, so it's good to design more.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited February 9, 2020

    Ask many people what? What is the problem you are trying to solve here? An armor skin is an armor skin, regardless of how it's labeled. Whether someone likes it or not isn't going to be because it's labeled 'class-specific' .... that's nonsense. No problem is solved by categorizing, but not restricting, armors by class; they could do that NOW. It's a pointless activity.

    Seems to me you don't actually know what problem you are trying to solve. It's more like you just want more armor skins and any idea to can pitch out there to justify more is whatever you are willing to hang your hat on. The irony is that Anet already does what you are wanting; they release new armor set and outfits all the time. There isn't anything they can do to make you like them, including making more. it's simply a matter of taste if there are enough armor sets that you like.

    If you're on a highway and roadrunner goes "beep beep"
    Just step aside or you might end up in a heap

  • Chasind.3128Chasind.3128 Member ✭✭✭

    Gw2 actually has more armor sets to provide- the problem is they're no good compared to Gw1- Gw1 armor sets were incredibly well done while Gw2 ones are meh & often sized incorrectly to fit different races- meaning the only good looking sets are typically cultural-- Mesmer from Gw1 & Elementalist has the best looking sets hands down- they had beautiful corsets and coats with frills & lacing. Sure, that's not everyones cup of tea but the overall design of the armors AND the hairstyles from Gw1 are far better than anything Gw2 has ever offered.