I've been doing some Power Marauder Reaper greatsword unranked PvP and omg ... Survivability is just awful! At the moment i touch Greatsword i am usually downed within 3 to 5 seconds. If i swap to my Axe/Focus the dmg is just pathetic. Reaper Shroud is great dmg but hard to hit anyone and usually it lasts just a few seconds. I take a Shout with 33% dmg reduction, Spectral Armor with another 33% dmg reduction, Spectral walk but nothing helps me staying alive enough time to get some kills. Not sure what am i doing wrong, because in open world Reaper survivability is perfect.
On my Thief and Mesmer pvp i have survivability x 3, compered to this useless class, thx to infinite dodges, stealth, mobility, kiting etc.
So i am looking for a non reaper build for PvP: it could be scourge, core, whatever as long as it has way better survivability than GS Reaper build. I was thinking about double ranged weapon, Scepter + Staff, with condi stats, if possible. This profession certainly doesn't suits my melee kind of playstyle: it's way too slow. I will stick with Thief and burn guardian when i wanna play some melee oriented builds and Necro only for ranged.
Sorry for English ...