FireSage Build - [PvP] [P3] [Video] — Guild Wars 2 Forums
Home Professions Guardian

FireSage Build - [PvP] [P3] [Video]

Ragnar.4257Ragnar.4257 Member ✭✭✭
edited May 30, 2019 in Guardian

Hi All,

My interest in this game is crafting builds that break away from the meta. The most recent result is this, which I've not seen anyone else using (at least in EU).

This is a random assortment of stuff from Ranked/Unranked/AT over the last 2 months. Its random because I usually forget to start recording >.< So its not necessarily all the best bits, its just stuff.

This post is about letting people know "hey, this thing exists, it works, you can use it", not about bragging (because I'm a pretty mediocre player), but for those who need to see "credentials", I have used this build for 100% of the last season, stayed pretty consistently in Plat-3, and finished at rank 42 (this is shown in the video). Not that top-50 means what it maybe once did, but what I'm saying is that this build has been tried and tested against players in EU P2/P3/Leg, and has been proven to be viable (at least in Ranked PvP). It is not a joke build that only works against Silvers.

The build is this:
http://gw2skills.net/editor/?vVAQRAnd5ensAD1BjNCD+7AkCjF+Bb/i2RPpYBgZQRIrClj6QA-jJhAQBd4kAIxyAA4JAQo9HAA

The aim is to fulfill multiple roles at once. It is part-support, part-team-nuker, part-duelist. The idea is that if you bring 60% of the support of a dedicated healer, and 60% of the damage of a dedicated DPS, then you're bringing 120% of either of those alone. I honestly find this easier to queue with, since you're not dependent on your team-mates in the same way as you are on full-support. You can make plays in team-fights, you can take 1v1s, and you can still keep your necro alive, but you're not chained to them.

So the build has:

  • Good team support. It doesn't have the same healing output as full Menders, but it still provides the same stability, aegis, protection, cleanses, and the healing isn't terrible.
  • Good AoE damage. With Permeating Wrath and stacking symbols, you can easily get 20+ stacks of burning going in a team-fight, even without Radiance traits, Torch, Purging Flames, etc.
  • Good duelist. Honestly, I was surprised at how good this thing is at dueling. I'll list my experience with matchups further down, but it beats alot of meta builds 1v1.

Downsides:

  • No ability to escape a fight. If you don't read the map properly, and get caught in a 1v3, you're dead.
  • No invulns, evades, blinks etc. In a 4v4, if all 4 enemy focus you, it can be difficult to not insta-die if your team aren't on the ball with counter-pressure
  • Endless, endless crying from team-mates about "Y NO HEEL"

Play-style, the build centers around Permeating Wrath. The key to this is to maximize how many times you hit. It doesn't matter much how hard those hits are, just that there's alot. Symbols help with making lots of hits, as does axe #1. Part of what makes the build viable right now is that we're in a power meta and most people aren't running much cleanse. It was alot tougher to play when spellbreakers were running FC-resistance and holos were running protection-conversion.

I'd be interested to see if there are more competent players than me who can make this work at legendary/mAT level.

On a side-note, this build is 100% not viable in WvW. Permeating Wrath trait is nerfed 50%, and since there are no capture-points, its much harder to force fights inside your symbols.

1v1 Matchups (FB Win / Lose)

  • Spellbreaker - 100 / 0 - Spellbreaker can literally do nothing. I have not lost a single 1v1 to spellbreaker all season.
  • Berserker - 90 / 10 - Berserker can occasionally fluke a 1-shot
  • Core Guard - 80 / 20 - If you do everything right they can't win. Just don't fall asleep.
  • Herald (Power) - 60 / 40 - Herald is weak to Condi, but, FB is weak to Herald. Usually close.
  • Herald (Hybrid) - 30 / 70 - The hybrid herald build, I'm not sure if its actually a counter, or if its just the only people I see playing this are really good players.
  • Sic'Em Soulbeast - 80 / 20 - Easy win provided you don't get 1-shot out of stealth.
  • Boonbeast - 40 / 60 - Boonbeast will probably win eventually, unless you can force them to screw up quite bad.
  • Holosmith - 70 / 30 - I tend to win, but its not guaranteed. Not sure if this is just that there are alot of bad Holos out there.
  • Scrapper - Stalemate - Yawn
  • Thief - 80 / 20 - Nasty if they +1, but not an issue in a straight 1v1
  • Deadeye - 40 / 60 - Difficult, can never get close enough to finish them, so they can retry until they get you
  • Mirage - 50 / 50 - Before mirage nerfs this was a guarunteed loss. Now its still difficult, but can be won. Reason its hard is all the clones eating up your Aegis.
  • Chrono - 30 / 70 - The Chrono really has to screw up to lose.
  • Sword Weaver - Stalemate - Be careful though, the burning they can put out can definitely kill if you don't manage cooldowns properly.
  • FA Ele - 80 / 20 - Lol, no.
  • Scourge - 30 / 70 - Nasty, they can continually cleanse burns, or throw them back in your face.
  • Reaper - 70 / 30 - Fairly straight forward, as long as you don't get 1-shot by the spin-to-win

Comments

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    interest. many interest.
    reaper 70/30 tho? they not bring cleanses/ have low lf or somethin?

    Te lazla otstara.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @Stand The Wall.6987 said:
    interest. many interest.
    reaper 70/30 tho? they not bring cleanses/ have low lf or somethin?

    Its more that they can't effectively damage you back. You have alot of CC to screw them around, and also alot of weakness/blind.

  • otto.5684otto.5684 Member ✭✭✭✭

    I play a variant of this build, with a bit more support. Solid solo build. Probably best guardian dps build currently in sPvP. It has issues though with focus fire and condi damage. It has issues as well on underperforming teams.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited August 6, 2019

    So, continued playing this this season, but swapped out mace for sword.

    Finished #12 on EU leaderboard, everyone still wants to tell me this is trash build and plz swap support ^^ When honestly this is the strongest solo build for guardian right now.

    https://i.imgur.com/77tl5nc.jpg

  • Chiral.8915Chiral.8915 Member ✭✭

    I like sword a lot better as well for the mobility which is the only thing i feel this build lacks. I'm a gold player so don't take my advice as anything serious :)

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭✭

    Sw/she and axe/f works really well, lets you apply a lot of pressure for a build with this much support.

    Only changes I'd suggest are mercy sig for save yourselves (because it is crazy powerful and can turn fights around while upping your sustain) and sigil of agility instead of energy on axe (lets you land the burst more reliably)

    Nice job on the top slot man!

  • otto.5684otto.5684 Member ✭✭✭✭

    @Ragnar.4257 said:
    So, continued playing this this season, but swapped out mace for sword.

    Finished #12 on EU leaderboard, everyone still wants to tell me this is trash build and plz swap support ^^ When honestly this is the strongest solo build for guardian right now.

    https://i.imgur.com/77tl5nc.jpg

    I have not been playing ranked, but this is what I have been primarily playing as of late. It is the strongest guardian dps build by a large margin.

    @RisenHowl.2419 said:
    Sw/she and axe/f works really well, lets you apply a lot of pressure for a build with this much support.

    Only changes I'd suggest are mercy sig for save yourselves (because it is crazy powerful and can turn fights around while upping your sustain) and sigil of agility instead of energy on axe (lets you land the burst more reliably)

    Nice job on the top slot man!

    I use contemplation of purity most of the time. Gives me an edge against mirages and scourges (since condi is the build biggest weakness). And good counter if you are hit with multiple dilberting condis. However, this utility slot is pretty flexible. For once as a guardian we have utility option..

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭✭

    I had someone request a build/gameplay guide for it, so i put one together. All credit goes to Ragnar for the build though =D

  • Pretty solid build.
    @Ragnar, what are the reasons for using Save Yourselves? For me that Skill does not fit well, but maybe I overlook something.
    SoM I do not like, does not fit in the flow for me. CoP is fine. JI is better I think. Gives some urgent required mobility.

  • Virtuality.8351Virtuality.8351 Member ✭✭✭
    edited August 17, 2019

    Irrelevant to the topic but I just want to come in and say that scimitar and the Prophecies look so b/a/d/a/s/s on the Charr lol

    Edit: Freaking forum profanity block kept changing 'b/a/d/a/s/s' into 'kitten'. I mean just for kitten's sake, it is a freaking compliment, .

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited August 17, 2019

    @RisenHowl.2419 Great guide, cheers for the mention.

    @Virtuality.8351 bad kitten indeed

    @Lejero.4168 Save Yourselves I take, because it is always useful in all situations. Other utilities are only useful in some, but not others. Contemplation of Purity is great if you're against a scourge/mirage, but totally useless against holosmith/herald/spellbreaker/soulbeast/thief.

    Look at what it gives you; Stunbreak, 12s Protection, Vigor, Fury, Swiftness, Regen, 15s Retal, 2s Resistance. 12s of Protection is a seriously long duration for a boon that powerful. If you're getting jumped by power builds, 12s of Protection, plus vigor, retal, regen, can really help. If you're against a condi class, the 2 seconds of resistance can be a real life-saver. It gives you enough time to either get into F2 Tome, or use some charges of cleanse mantra, or simply just wait-out the worst of the condi-bomb. And it's an extra stunbreak, which is really nice, 'cos I don't like relying just on elite mantra for stunbreak. And it has a support aspect, allowing you to pull conditions from allies.

    Signet of Mercy I don't like, as by taking that you're effectively giving up your ability to 1v1, and committing fully to team-fight / support. I prefer to have the ability to take pretty much any 1v1 with a reasonable chance of success.

    IMO, the main problem this build faces is staying alive when being focused by 2 or more hostiles, so the 3rd utility should be something that helps you survive, and not an offensive pick. So things like Smite Condition, Mantra of Flame, Signet of Wrath, these are all bad picks. I can see why Judges Intervention would be a tempting pick, it could be the difference between securing a kill and watching the enemy disengage. But I would rather take something that helps survival. So either Save Yourselves, or Signet of Judgement, or Stand Your Ground, or Contemplation of Purity.

  • I love this build ! Thanks a lot to Ragnar and to RIsenHowl !

    By the way, do you think it would be possible to adapt this build for roaming in WvW ?
    Here is an attempt to mimic the sage stats :
    http://gw2skills.net/editor/?PWABc2x/lRwiYSsJmJmWXevaA-zRRYLRJ2NyYlRCVQmpg8DA-e

    I wonder though if the absence of capture points (like in the pvp arenas) will make this build useless, as players will simply maybe kite the symbols ?

    Thanks for your possible advices and thoughts :)

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @gandaar.4567 said:
    I love this build ! Thanks a lot to Ragnar and to RIsenHowl !

    By the way, do you think it would be possible to adapt this build for roaming in WvW ?
    Here is an attempt to mimic the sage stats :
    http://gw2skills.net/editor/?PWABc2x/lRwiYSsJmJmWXevaA-zRRYLRJ2NyYlRCVQmpg8DA-e

    I wonder though if the absence of capture points (like in the pvp arenas) will make this build useless, as players will simply maybe kite the symbols ?

    Thanks for your possible advices and thoughts :)

    In PvP, VoJ/PermeatingWrath is 4s burn, in PvE/WvW it is 2s burn. So this build is quite literally half as effective in WvW. It could maybe be viable as part of a 5 man roaming team, but it isn't at all viable as a solo roamer / dueler.

  • thank you for your quick reply ! the length of the burn does not show on gw2skills but it does in the game... nice observation skills ;)

  • @Ragnar.4257 Thank you for your explanation. I tried it through the last two days extensively and have to confirm your arguments. Save Yourselves is really always a viable pick and can be used everywhere and not only situational.

  • Vallenous.2179Vallenous.2179 Member ✭✭
    edited August 27, 2019

    So I have to say as a vet with thousands of games, this firesage build does rock. On paper it doesn't seam worth it but if you know how to play a decent firebrand and can handle a mantra heavy build, this will do wonders for you. I switch between this and a fb GS menders symbolic zeal hybrid that helps with scourge and chronos more, where the firesage build counters engis wars and lots of other builds that power cant deal with. I want to thank you Ragnar (DW4 or vikings shoutout?) for posting such a comprehensive explanation of your awesome well thought out build. Risen, thanks for showing those combos in motion, simple but so effective. Pulling it off in game constantly and its ridiculously fun lol.

    This is the GS menders symbolbrand build i also use:
    http://gw2skills.net/editor/?PWwAEd7lRwkYPsImJO0TrvaA-z5AXKZGBRXAdHCtnAyPA

    Ragnars build and my GS build play very similar, with their own strengths and weaknesses. Having the extra 240 power for a rotation of F1 aoe's can roll a team just like a burn build, but also having more healing and hi damaging symbols that put stacks of vuln on targets. Ragnars build outputs more damage and has some great sustain options from the virtues tree. Not positive which is stronger, but I would most likely say Ragnars at the highest level, as power can be countered a little bit easier. They both CC ridiculously hard, and can 1v1 excellent in most matchups. The space control is something I have always dreamed of having with a symbol build and both of these build really can control and wipe points. I am actually enjoying my options, and am enjoying pvp again since a long time. This patch needs a bit more balance with some of the bs but its fun for now and thats nice.

    I appreciate the work that both of you did with this build, good luck to you in your future games.

  • Riptide.5617Riptide.5617 Member ✭✭
    edited August 29, 2019

    N1 build. TY

  • Riptide.5617Riptide.5617 Member ✭✭
    edited August 29, 2019

    I am relatively new to pvp in gw2 and I like this build. Can someone help me and link a guide with an overview when to use which tome?
    ty guys

  • otto.5684otto.5684 Member ✭✭✭✭

    @Riptide.5617 said:
    I am relatively new to pvp in gw2 and I like this build. Can someone help me and link a guide with an overview when to use which tome?
    ty guys

    Original poster had a link for the build in his post.

    In sPvP you do need exp to get to know when to use tomes. Short version:

    Tome of Courage, anytime you need to provide team damage reduction/blocking, when you are getting focused fired by more than 1 enemies and solo if the enemy are on high offense (like warrior rampage).

    Tome of justice, I usually use it after I land a successful axe pull+axe symbol + mantra of truth. Do not start any fight with it. It is slow, low range and easy to avoid.

    Tome of resolve, this is the weakest tome for the build. Generally speaking, if you use this while being attacked, you will lose more HP than you can heal, unless you are playing full support (which is not this build). You want to use it if you can maintain distance or break line of sigh. You can also use it to heal an ally being focused fire. Though it takes lower priority over Tome of Courage and CC.

  • I would say the quickness mantra is mandatory, in place of Save Yourselves. It provides 150 toughness, power, and condition damage while active (passive trait), and increases your hits by 33%, effectively a 40% buff to your damage when you’re running quickness.

    I would also use sword in place of mace. The teleport is too good to pass up.

  • Been trying lots of variant hybrid builds with sage and menders. Sagebolic?

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited September 21, 2019

    @Caine.8204 The quickness probably doesn’t work on the pulse intervals of symbols though. I also believe he said he switched to Sword from Mace in the OP, though I think I read that backwards initially. You sure you won’t have a use for the Protection for power spikes, or a quick stunbreak into Resistance when you’re getting Condi-bombed by a Scourge or Condi DrD, from Save Yourselves?

    Serf of the Arena NA

  • How are you in tomes with this build, vs just swinging your axe?

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    Decided to give this a try, as something new and fresh. Played 3 matches in unranked and won all 3.

    Couple of things I noticed/wondered about:

    1. My first 2 games were ugly as I'm pretty unfamiliar with the build, and was the first time I've ever equipped Axe on Guardian.

    But even as I was getting roflstomped, I noticed I was occupying 2-3 enemy players, enabling my team to dominate the points.

    Silver lining? Not likely to happen vs more skilled and experienced players though right?

    1. Tied to #1, after dying it takes so long to get all 4 mantras equipped. I know the solution to that would be 'dont die', but any advice? Just a fact of life?

    2. Up intil now I've only played noder roles, mainly Mirage and Thief so my first goal was to cap/decap then move in as a +1.

    I felt a little lost here. Should I always default to mid? Once it's controlled, should I be rotating to home/far to assist or am I suppose to camp mid? I know this isn't entirely a team support build, but I'm not sure where I should focus.

    Overall I had fun. Combat was very chaotic, but I was able to put out way more pressure than Im used to. Enemies were dodging out faster, and as I said above, I got trained several times. Ill keep practicing this build, and it's nice to have something else to play.

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭✭

    @Turkeyspit.3965 said:
    Decided to give this a try, as something new and fresh. Played 3 matches in unranked and won all 3.

    Couple of things I noticed/wondered about:

    1. My first 2 games were ugly as I'm pretty unfamiliar with the build, and was the first time I've ever equipped Axe on Guardian.

    But even as I was getting roflstomped, I noticed I was occupying 2-3 enemy players, enabling my team to dominate the points.

    Silver lining? Not likely to happen vs more skilled and experienced players though right?

    1. Tied to #1, after dying it takes so long to get all 4 mantras equipped. I know the solution to that would be 'dont die', but any advice? Just a fact of life?

    2. Up intil now I've only played noder roles, mainly Mirage and Thief so my first goal was to cap/decap then move in as a +1.

    I felt a little lost here. Should I always default to mid? Once it's controlled, should I be rotating to home/far to assist or am I suppose to camp mid? I know this isn't entirely a team support build, but I'm not sure where I should focus.

    Overall I had fun. Combat was very chaotic, but I was able to put out way more pressure than Im used to. Enemies were dodging out faster, and as I said above, I got trained several times. Ill keep practicing this build, and it's nice to have something else to play.

    Try focusing on team fights usually. Unless your team is all faster than you, then play like a bunker or a duelist to hold caps while the others zerg

  • Bassdeff.1895Bassdeff.1895 Member ✭✭✭
    edited October 8, 2019

    I love it when people think outside the box. Meta is fine when you are running organized teams but it does get boring when you are pideon holed into a specific build. I haven't done any PVP since I stopped playing 3 years ago. Just recently got back into it, mostly WvW roaming at the moment. This looks might be a good template to work from.

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭

    While NA rankings don't mean much anymore because even I got on it (which means the entire PvP population is on the leaderboard), running FireSage/Sagebrand all season put me in 250.
    Testament to how good the concept is. I've also watched the gameplay video a few times to make sure I didn't utterly butcher the playstyle.
    Thank you for the post, genuinely.

    Serf of the Arena NA

  • otto.5684otto.5684 Member ✭✭✭✭
    edited October 15, 2019

    @Ralkuth.1456 said:
    While NA rankings don't mean much anymore because even I got on it (which means the entire PvP population is on the leaderboard), running FireSage/Sagebrand all season put me in 250.
    Testament to how good the concept is. I've also watched the gameplay video a few times to make sure I didn't utterly butcher the playstyle.
    Thank you for the post, genuinely.

    It does not matter which server you play on (and never did). There is not enough players regardless. If you can make it to P1 and played the required games, congratulations you are in the top 250. And if you can make to P2 probably top 100.

    Unrelated, I think 2 Sage FB in one team can devastate an opposing team mid. I rarely see anyone play Sage FB though :/

  • Is Mantra of Lore the best choice for this build? Do you really need it?
    Thx for information.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited November 6, 2019

    @Riptide.5617 said:
    Is Mantra of Lore the best choice for this build? Do you really need it?
    Thx for information.

    Well, without it, you don't have any condi-cleanse other than F2. F2 is on a 43s cooldown, and is very easy for enemy to interrupt, so it shouldn't be your only cleanse. If it is, you're straight-up a free kill for the first condi-mirage or condi-thief that comes your way. Anything that can dump 20 stacks of something nasty like burning or confusion on you, you'll be dead before you even finish casting F2.

    Other options in that slot for cleanse are Smite Condition, Purging Flames, or Contemplation of Purity.

    None of those are terrible options, you could feasibly run them, but I still prefer Mantra of Lore.

    Mantra of Lore is, in pretty much every way, better than Contemplation of Purity, because:
    1) It also gives you the full cleanse/conversion on the final charge
    2) As well as that it gives you frequent single cleanse, which is useful against things which spam 1-2 conditions.
    3) It's not just for yourself, it also cleanses for team.
    The only drawbacks are it doesn't give you a stunbreak and you have to charge the mantra. But those don't out-weight the benefits in my opinion.

    Purging Flames, you could run and take Master of Consecrations in Virtues, it'll give you more pressure in a team-fight and also cleanses for your team. The only problem with it is the cast-time. In a 1v1 situation, Purging Flames is pretty low value. The only way a competent enemy will take the damage from PF is if its hidden underneath the visual-clutter in a teamfight. 1v1 nobody is falling for that. Also, to get the full cleanse, you have to sit in the same location for 6+ seconds, which isn't good.

    Smite Condition..... ehhh. It's 2 cleanse every 20s instead of 1 cleanse every 10s, except you're losing out on the final-charge full-cleanse, and the AoE cleanse, in exchange for a bit of power damage. But this isn't a high power damage build. If you're running a zerker/marauder zeal build, then sure, but this ain't that.

  • Hey Ragnar TY for this information.
    I got another question:
    Glacial Heart...does it work without mace?

  • Uh, mace had nothing to trigger Glacial Heart to begin with?

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭✭

    @Ragnar.4257 said:

    @Riptide.5617 said:
    Is Mantra of Lore the best choice for this build? Do you really need it?
    Thx for information.

    Well, without it, you don't have any condi-cleanse other than F2. F2 is on a 43s cooldown, and is very easy for enemy to interrupt, so it shouldn't be your only cleanse. If it is, you're straight-up a free kill for the first condi-mirage or condi-thief that comes your way. Anything that can dump 20 stacks of something nasty like burning or confusion on you, you'll be dead before you even finish casting F2.

    Other options in that slot for cleanse are Smite Condition, Purging Flames, or Contemplation of Purity.

    None of those are terrible options, you could feasibly run them, but I still prefer Mantra of Lore.

    Mantra of Lore is, in pretty much every way, better than Contemplation of Purity, because:
    1) It also gives you the full cleanse/conversion on the final charge
    2) As well as that it gives you frequent single cleanse, which is useful against things which spam 1-2 conditions.
    3) It's not just for yourself, it also cleanses for team.
    The only drawbacks are it doesn't give you a stunbreak and you have to charge the mantra. But those don't out-weight the benefits in my opinion.

    Purging Flames, you could run and take Master of Consecrations in Virtues, it'll give you more pressure in a team-fight and also cleanses for your team. The only problem with it is the cast-time. In a 1v1 situation, Purging Flames is pretty low value. The only way a competent enemy will take the damage from PF is if its hidden underneath the visual-clutter in a teamfight. 1v1 nobody is falling for that. Also, to get the full cleanse, you have to sit in the same location for 6+ seconds, which isn't good.

    Smite Condition..... ehhh. It's 2 cleanse every 20s instead of 1 cleanse every 10s, except you're losing out on the final-charge full-cleanse, and the AoE cleanse, in exchange for a bit of power damage. But this isn't a high power damage build. If you're running a zerker/marauder zeal build, then sure, but this ain't that.

    The regeneration is always nice too for a build without mace =D

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    I take it this build is still effective? No idea if anything has changed about it recently. I was trying to use it last night and was getting poor results but it's most likely a l2p issue on my part. I couldn't withstand focus fire for more than like 10 second where as with my DH I can stall 5 players for a good 30 seconds depending on how good they are. I had good damage but I seemed super squishy. I would have to burn all my tomes and mantra's while running away to just not be instantly downed in a team fight. Any tips someone could pass on for playing this build?

    Depression and anxiety are the worst...

  • alain.1659alain.1659 Member ✭✭✭

    These guys again? Oh come on! I really hate you. Now I have to try this build. And probably will like it like the friggin burn dh. That cost me a fortune (crafting asc stuff). Thanks a lot :)

  • otto.5684otto.5684 Member ✭✭✭✭

    @Zexanima.7851 said:
    I take it this build is still effective? No idea if anything has changed about it recently. I was trying to use it last night and was getting poor results but it's most likely a l2p issue on my part. I couldn't withstand focus fire for more than like 10 second where as with my DH I can stall 5 players for a good 30 seconds depending on how good they are. I had good damage but I seemed super squishy. I would have to burn all my tomes and mantra's while running away to just not be instantly downed in a team fight. Any tips someone could pass on for playing this build?

    It is actually guardian strongest dps build. And probably, only dps build capable to get to P3 or leg. The biggest mistake people make is using valor instead of honor. Also, I see people using zeal instead of virtues. It is not a symbol build. Do not use zeal.

  • As the above person said - it is THE best FB build there. Better than mender symbol brand. Also, I've never heard / seen any Sagenrands running valor. Why would you even do that? lol.
    P.S. The build is by no means a 'carry OP machine'. You are squishier than the 'traditional' healer FB build, so positioning, kiting and using stunbreaks and CCs timely is very important. Also, you are stuck with traveller rune - because no swiftness