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Zekent.3652

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Everything posted by Zekent.3652

  1. -Harb untouched. -Willy untouched. -Stealth spam thief still a thing.
  2. Don't feed the troll, don't argue with probably the most biased ranger main in forums xD
  3. Here's a take that might help you in the future: Just because some classes loses to another class, doesn't means that their class is in a better state. There's a reason why players like Boyce dropped warrior for ranger.
  4. Basically, just turn it into an assassin that reduces your HP bar if you pick it, warrior deserved a different role, not a 3rd bruiser in a row.
  5. Before i give some nerf ideas, consider this: Bladesworn problems doesnt comes from its damage and unblockable DT. Berserker seems harder to nerf since they don't even use a single condi trait. You need to be careful on nerfing both without killing other warrior builds (again). If they hard nerf Defense without a single compensation, warrior is dead. So here are my nerfing ideas: Dead or Alive: Should ONLY be affected by POWER damage. Aegis: being able to spam aegis on warrior was a terrible idea, nerf it, gunsaber 4 could be a dodge frame instead, so its more of a reaction skill rather than just an aegis that stays there for some seconds waiting to be removed, which is unhealthy with this amount of aegis. Unshakable Mountain: Reduce its barrier generation. River's Flow: Rework this like you did with that one berserker similar trait, bladesworn doesn't needs more self heal. Pistol 4: Remove the aegis and give some small daze instead, that works like dagger 3, so you're able to land pistol 5 with a synergy that makes sense than just being an aegis spammer bot. If nothing of above works: Make bladesworn's healing skill a single charge skill, fix the bug with DT3 and longbow's F1 working with Cleansing Ire without hitting targets.
  6. Trust me, i also want lower dps, there's too much dps and there's too much of everything imo, but this is a different topic. We're talking about 2 relics that seems bugged or just with a confusing/bad tooltip.
  7. That's not what i meant, you don't need the 20s requirement for the thief relic, i'm not talking about fireworks relic on warrior. I'm talking about thief relic not working on warrior's F1, despite it a weapon skill that has CD and resources cost and doesnt works. But the fireworks relic works on thief's steal despite steal not being a weapon skill, doesnt changes based on your weapon (like warrior does) and stills there despite not wearing a weapon (unlike warrior). In conclusion, it's either a thief bug working with the Fireworks relic or a warrior bug not working with the Thief relic. Its confusing @Rubi Bayer.8493.
  8. Fireworks works with thief's F1 but the thief relic DOESN'T works with warrior's F1. Relic of Fireworks: upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 7% strike damage for 6 seconds. Refreshes duration on stack. Relic of the Thief: upon striking an enemy with a weapon skill that has a recharge or resource cost, gain 1% strike damage for 6 seconds, up to a maximum of 5 stacks, and refresh duration of all stacks to 6 seconds. So, thief F1 is not a weapon skill or is it? And warrior's F1 IS a class mechanic but also doesn't counts as weapon skill in this case, which is weird compared to thief's F1 working with the Fireworks relic. Am i lost? who's bugged? warrior? thief? neither?
  9. Spellbreaker needs an overhaul: Every single meditation skill sucks, is hard nerfed or just lacking, apart from Featherfoot Grace and it's barely used since they nerfed the resistance boon anyways. Winds and spellbreaker in general is overnerfed for WvW zergs. This class was built with One Wolf Pack elite in mind and that's probably why this class dps was low on PvE for years. The heal skill is a joke, removing your own boons... The elite has really low impact. Healbreaker's pvp "golden age" was a joke, it was clearly forced, nothing on spellbreaker really promotes the role and when it was meta, it was tiring for warrior mains because it was in almost every match and the system forces you to match similar popular classes, which was just bad if you didn't wanted to play as support as warrior (really, who picks a warrior to be a support in a MMO?) Warrior wasn't meant to be a support, if you really wanna make builds like healbreaker a thing at least put some real effort on it, especially for a momment of the game where everyone now gets the support role, warrior clearly wasn't meant to be a support class in any gamemode and there are a lot of examples like this one: Which is fine, but in a game where everyone gets teleports, good ranged resources for their ranged builds, everyone being able to be a support, warrior is clearly NOT aging well here, while this class gets changes like rifle 4 dodging first and a second later doing another action, Flurry that can't be cancelled with another weapon skill, and the worst thief skill animation on berserker's dagger burst, other classes gets a shortbow that shoots and also dodges at the same time (thief's shortbow) and our Arcing Slice animation to reduce the aftercast of their weapon skill (guardian's greatsword 5) The only times they ever did something with warrior's animations, was meant to be a nerf (Eviscerate, core mace F1, headbutt, etc) or just badly done like rifle 4.
  10. All downstates are fine, ranger should just stop using their pet skills in downstate.
  11. Again? just because 1k-2k tics at big LB F1 (its only ranged resource for zergs btw) are looking good on arcdps because of the extra target caps, doesn't means it's overperforming, bigger dmg on 1 spot is waaaaaaaaaay better and waaaaaaaaaaaaaay more effective than those tics, like Arc Divider, which is melee, spellbreaker is fully melee and overnerfed in zergs, bladesworn has no use in zergs, let this class breathe.
  12. Don't forget the (unnecesary ones) about face + shadow abyss sylvari/human and "askdjaskldj" names 💪🗿
  13. Give me that heat mechanic for berserker if you dont like it, you can also get bladesworn for engi if you want 🗣🤝🗿
  14. When i did this post, bladesworn was much worse for pve, relying on DT way too much, no DT resets, no DT faster charge without the elite buff, etc But i really miss the old auto, it wasn't as sloooooow as the current one.
  15. What comes first? The clenased condis from Cleansing Ire or the copied ones to the enemy from Revenge Counter? I wanna know but i just can't log in and check it by myself right now.
  16. We all know that Arms is just the worst traitline in the whole game, it's just budget Firearms traitline from engi. I like to think that Arms could improve the ranged facet of warrior, extra adrenaline with critical hits, some way of sustain because you just dont have the sustain from MMR (Strength) or Adrenal Health (Defense) to refill your HP bar, unless you run bladesworn or any other build without disicipline on core/spb/berserk. Minnor traits should also improve the power facet. Any ideas?
  17. So, like GW2 WvW thieves xD Aight, not a fan of dmg reduction while in stealth so i'll give some other ideas: Reveal if you get hit in stealth. Reveal if you miss a hit or hit a defensive target (invuls, immune, blocks, evades) Reveal on casting damaging animations while in stealth, like Dead Eye's rifle 1. Sound should be an indicator of a close stealthed foe. Foot/Body trails if they're way too close to you. Add reveal to classes without reveals. Make reveal more viable without such big tradeoffs on classes that has it. "But it's too much, too many ways to reveal" yeah... i don't care at this point, just pick your favorite and discard your least favorite, the truth is, that the stealth in this game is pepega.
  18. I can see some inspiration from DnD for GW2, but sometimes i just think that no one played barbarian or fighter there lol.
  19. It's probably just a PvE only patch, i hope i'm wrong.
  20. It's just fireworks, and it's bugged, it procs on steal when it's meant to be on weapon skills.
  21. ANet needs to check ranger's downstate, it's way stronger than other classes: Daze the target and close foes around them (this one is not much of a problem really, the problem is that it comes with a good kit in the next points) If you interrupt the pet res, they keep ressing the ranger like nothing happened. They keep controlling the pet in downstate. The pet is also able to CC you. "Just live with it, muh ranger doood" yeah... Ranger's downstate is way stronger than the others since a good while for some reason.
  22. -Nades scrapper: too much super speed, high burst out of stealth, big barriers. -SA thieves: this game stealth mechanic is dumb, even more with a class that has a traitline that abuses it. -Any class with projectile hate, there's way too much projectile hate in the game already, could say the same with blinds. -Cata, way too much AoE pressure. -Hammer warrior, relying on CC to land damage is no bueno. -Bladesworn, dumb sustain and redundant spec for warrior, it's just another bruiser with a MELEE pistol... -Anything with condi bomb or AoE spam, i don't care whatever they say, it's just low effort gameplay. -Invul/Block/Immune spam.
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