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Newholiday.8103

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Everything posted by Newholiday.8103

  1. Lmao, never thought I'd see the day where ele minion-mancer is considered meta. If any1 interested, here's the build I use: http://gw2skills.net/editor/?PGQAYlRwqYesOGJmuWatNA-zZJsM6NBquAsbA
  2. Thinking on it, it seems like catalyst is designed for staff rather than hammer. Which is weird, cause then what the kitten is the point of giving hammer to catalyst.
  3. I actually think this might legitimately be a reason why Anet hesitates with buffing underpowered specs/classes. The few diehards that kept playing the class and still managed to reach plat would become absolute monsters.
  4. So why do I see it in every match? What makes it so popular?
  5. With Anet likely beginning to gather data for the summer balance patch, just wanted to throw out another reminder for Anet to look at ele staff. Doubly so with so many eles upset with not having a viable ranged weapon, and with catalyst adding yet another melee spec to ele.
  6. Honestly, I feel like the lich nerfs were enough. Everything else was a bonus.
  7. whose your friend? I wanna kick his butt.
  8. It's 4 if you get the trait that reduces cooldown for glyphs.
  9. Dude, that wouldn't be a buff to lesser elementals, that'd be a nerf. I can already keep 2 lesser elementals up pretty easily, I regularly reach 3, and I could reach 4 if I took the trait that reduces the cooldown for glyphs. You want it to go down to 1? Even if you had the ability to command it, that'd still be a nerf. Have you ever used the elite summon? There's like a 2 second delay between when I press the ability button to the elemental actually using it.
  10. This won't happen. In order to get 4 summons, necro needs to fill at minimum 3 utility slots. Meanwhile, ele only needs to fill 1. Besides that, ele would be pretty op if it could keep up 4 summons indefinitely. The despawn when mounting issue should definitely get fixed though.
  11. At this point, this seems like a troll post or you're just a noob. But just in case people actually buy into what you're saying: As someone else mentioned for warrior, just because there are a few die hard ele players left that manage to play the class well, that does not mean the class is overperforming. I'd also be willing to bet my account that the only warrior players left are also around 1500 and 1600 rank because they've mastered their class to the extreme. That does not mean warrior suddenly needs nerfs! The only variant of ele that does moderately well in pvp is weaver, and the only thing it does well is holding a point. It has almost no significant mobility to speak of other than gale (40 second cooldown) and lightning flash (also 40 second cooldown). That's it. It is not in any way a roamer, so stop claiming otherwise. kitten, a reaper has equivalent mobility options with flesh wurm and deaths charge. And what do ya know, weaver isn't the one being buffed! It's tempest, which currently can't hold a candle to guardian. But I guess you think otherwise, despite literally every match having a support guardian, or some variant of guardian. 'Core ele still viable' - lol
  12. I'm still trying to figure out why they added fury to rebound. Guess they really needed to pretend to give a kitten about tempest.
  13. I wish they would overbuff tempest. Then at least we'd be meta for a little while before getting nerfed back to trash tier. That said, the fire aura buff is somewhat out of nowhere and unexpected. Up to this point, no1 has ever taken 'fire aura' in pvp unless they never played tempest before. Kinda wondering how it will play out.
  14. Condi weavers are pretty strong, but they're hard to play, so not a lot of people play them...you don't see them much in pvp. I agree that they could probaby use some tuning, after necro (already getting tuned), guardian, engi, reaver.....
  15. Ele? Like what? We have 1 'meta' build, and its weaver. That's it. It's the best side noder cause it can hold a point for a long time, but it's literally useless for everything else. If you don't want to die to weaver, move slightly in any direction. Roaming and support? Thief and guardian blow ele out of the water. And dueling is just another way to say side noding, so yeah... Warrior just sucks hard in general against every class, not sure why you're frustrated with ele in particular.
  16. Could have a 'dead head' mechanic like other mmos. Where after getting rezzed, you got a non-removable 'dead head' debuff for a certain amount of time (say 60 seconds?), where you die instantly if you get downed with the dead head debuff.
  17. For one of the most powerful staff skills, its very unpowered. While it can do up to 5k damage per hit, I was talking about its tooltip damage. Compare the damage of meteor shower with 1000 power (0.85k tooltip damage on 3.75 cast time and 30s recast) to DH trueshot (1.5K tooltip damage on 0.75s cast time and 8s recast) or weaver plasma beam (1.65k tooltip damage on 1.25s cast and 18s recast). The only place where meteor shower would have an advantage would be when there are multiple targets it can hit at the same time. Even then, it only does as much damage as the other skills if it hits a target twice (it will rarely hit 3 times). The counter to it is to move out of its radius. I'm not even asking for a buff to its damage. Just a comparable cast time, or no longer requiring to stand still on cast.
  18. This is what I'm most afraid of. Catalyst OP, but instead of nerfing the Catalyst spec, all the core specs will be nerfed since the EoD specs are needed to sell the expansion.
  19. One thing I'd add to your list of suggestions is to reduce meteor shower cast time or to no longer require standing in place while casting it in spvp. The skill is only strong when there are numerous targets in an area, like in WvW. No reason to keep such a long cast time in spvp, where there will only ever be 5 targets max, each meteor does only 860 damage (with 1000 power), and each subsequent hit does reduced damage.
  20. Speaking from the spvp perspective, staff tempest has the best overall raw heal output. However, when you factor in the amount of damage denied by aegis, guardian likely comes out on top. Add to that the significantly better might generation for allies, condition clears and resolution, utilities that improve the survivability of both the guardian and its allies (rather than just the guardian), and just better bunker potential, guardian is just a much better support overall. The only thing tempest has over the guardian is auras, and tempest has to put significant amounts of traits toward auras to make them worthwhile. And staff in particular can only generate 1 aura in its weapon line.
  21. Same opinion. Necro definitely not broken, just overly used. Only thing that needs tuning is lich. Otherwise, it's fine.
  22. Lots of interesting suggestions here. That said, a little too op if they all got implemented. The change to water auto alone would make ele the unquestioned king of support. My favorites are the changes to windborne speed, burning retreat, and shockwave. Staff ele currently has far too few escape options, and has to heavily rely on lightning flash and mist form to survive for any appreciable amount of time.
  23. Only thing that needs to happen is a lich nerf. Would probably reduce the number people who only play sustain necro+lich. Which is a lot of people (too many people...). Overall, necros are not OP..
  24. And with removal of menders amulet in spvp, it can't play support, buffer, or dps. It's basically a crappy, low health ccer.
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