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Notsoperky.4291

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Everything posted by Notsoperky.4291

  1. I heard a rumour that the much awaited new wvw system would be launched in September. It was dated April 1st.
  2. Every week on Gandara. (at least last 3) Did everyone bandwagon there? Last time I logged in half an hour after reset, there was only one queue, for EB..
  3. I'd say 'I told you so' on my other account but then I'd probably be two week banned again just like the last time I said it.....but that doesn't alter the fact that after however many months/years etc it's all gone quiet in the wvw 'dev team' (another mythical beast that doesn't exist- or at least there is no evidence that it does).
  4. The way the vote was phrased was 'vote to keep desert map or we'll never develop another map for wvw ever'.Turns out they haven't developed another map anyway but we got stuck with desert...which is basically a spare pve map that was 'adapted' for wvw (when it first came out no flying when it's obvious to everyone it was a map designed for it)...
  5. Yes, Anet, quick, fix the one thing rangers might be some use at in wvw!
  6. Flogging a dead horse here. Been the same rubbish for years but nothing was ever done about it, despite it making several builds unplayable in wvw (grenade engi was the funniest, you literally hit less per grenade than you got back in retal!!). I highly doubt Anet will take any notice at this late stage.
  7. RangerSpirited Arrival: Fixed the description of this trait to include its interaction with the soulbeast specialization.Rugged Growth: Fixed a bug that caused this trait to heal for more than expected in WvW.Pack Alpha: Reduced stats granted to merged soulbeasts from 150 to 75 in PvP and WvW.Pet's Prowess: Reduced ferocity granted to merged soulbeasts from 300 to 150 in PvP and WvW.Ferocious (Soulbeast Pet Archetype Effect): Reduced power granted from 200 to 100 in PvP and WvW.Maul: Reduced power coefficient from 1.5 to 1.36 in PvP and WvW.Worldly Impact: Reduced power coefficient from 1.512 to 1.36 in PvP and WvW. So the merge was supposed to reflect the loss of half your damage (supposedly pets did half the total damage...if they were ever alive in a group setting), now that merge is further reduced....double nerf for rangers. Agree the maul reduction was needed given all the multipliers that could in theory be stacked on it to make it as good as one hit from an unboosted thief...
  8. I firmly believe alliances are coming, soon. Probably be a toss up between the second coming and alliances:-)
  9. Also there is a simple solution to this. Tag up. You can give any valid reason you want as to why you wont, its still hypocritical to demand of other people. I didn't demand anyone to tag up, I commented on the lack of comms around during the periods I log in. Nothing hypocritical there.
  10. How would that help? I have a life so can only play at certain times. There were no commanders tagged during the times I was able to play, not even an organised group. And what makes you think I wasn't logged into our server discord?
  11. Been more or less away and been logging on and taking a look around. At the times I log on nothing much seems to be happening, no comms around, maybe 5-10 clouding. nothing organised and not much to gain in the way of exp or fights or points. Even reset night seemed quiet after 930pm EU time and as for the rest of the week, it's pretty dead. Is it like this on every t1/t2 EU server now?
  12. So, no more just running into centre of camp, spamming a few skills and everything is dead, and you come on here to complain because you have to engage a brain cell now?Maybe learn where to pull the mobs to, what skills they use, how to split them up if you need to, how to counter, etc?Still having zero issues here soloing upgraded camps, just need an ounce of 'engage brain'.Sorry it is no longer as easy for you as most pve.
  13. so now we have to pay for a reward track that rewards a skin at the end of it. Has this happened in pve or is it just us poor (there isn't much gold to be made in wvw...) wvw players that get to pay for the privelege?
  14. This is about the boon, whether some specs of some classes are unbalanced is another issue. Red herrings do not help discussions, stop distracting, if you have no argument for why retaliation is fine or not fine. "Larger Healthpool" is funny, have you tried playing Ele before? Even with full Marauder the health pool is laughable, maybe adding some toughness might help, but either way you are still about as durable as wet tissue paper. The way to play the class best is to not get hit by being careful, positioning is key. But then, along comes retaliation! Does it require skill to apply retaliation? It requires skill to stay alive by avoiding getting hit though. "Slow weapons", how many weapon choices does an Ele have, if they want to go do what they are alledgedly supposed to do best? Scepter has lower range, it'd often be pure suicide to run it, besides it's not as effective for zerg fights. I do wish I had a good build for scepter, always wanted to try it out, but I don't. I wouldn't call Staff a fast weapon anyway, it's just very AE heavy, exactly what's needed when fighting zergs, if you ask me. Not using meta builds, sure. But meta builds are usually meta for a reason. I don't even use the suggested meta build, but that's all besides the point. The point here isn't just about Ele anyway, it's about how un-interactive and lazy this single boon is, it's about how unequally it punishes enemies - how unavoidable it is for the attacker and how it brings up the question of whether it is worth attacking anyway: if the enemy seems stronger, and if attacking means you die either way, is it not better to just let the enemy take the objective for example and come back later to flip it, instead of trying your best? This unavoidable nature of the boon makes it a mechanic that requires no skill, it's hurtful to gameplay, in my opinion. Limiting number of enemies hit with AE is simply not a feasible counter, the goal is to hit the enemy, and you can't control whether the enemy runs into your AE or not. You shouldn't be passively punished for doing what you are supposed to do, the enemy should have to punish you actively. "Raid grps that focus solely on retaliation dmg" - Ah yes, I noticed that we went from pirate ships, via scourge+fb steam trains to stacking healing power and retaliation and just standing there. I don't know how it sounds to you, but that sounds utterly broken in so many ways to me, it starts to arise the question as to why I'm even trying to play WvW anymore. I've seen this kind of over-tanky zergs, you can't harm them. Stacking retaliation on top of that, you can't harm them AND you kill yourself trying to harm them. So all you are left with is being able to sit on the side line and watch as they flip your stuff and hope that at some point they become bored and move on. How does this improve WvW's fight quality, I wonder though? People were already complaining about pirate ship meta, but there you had to at least coordinate the movement a bit. The "just run over everything"-scourge meta (which is still going strong btw) made this not much better. Now you just tank the damage with the unending healing power of Scrappers, Tempests and Firebrands, while the enemy kill themselves on you. ... I don't know, even repeating this line, it does not make it sound any better. It sounds like a non-zerg defense gets utterly sidelined, more and more unable to fight back at all, as long as there's no well setup zerg to fight back. Retaliation is not a problem to some classes, because it punishes unequally, because even though they throw out equally as much damage, the are way less squishy. Retaliation is not a major threat when you have a well build zerg, because just a few classes and specs have become so powerful in what they do, combining them makes you unstoppable. Overall I feel like zergs with "the right classes" are getting too strong lately. A different issue though. Dude, just eat food that lifesteals on crit, you can also ask your necro to take vampiric presence for more liefsteal, fixes most problems with reta. There are counters to reta, you could also cast on ppl that got their boons stripped, how about that? Those big shiny warrior bubbles arent there for laughs and giggles. Reta really isnt a big problem. "enemies shouldnt be rewarded for staying in dmg" well, sometimes you just cant avoid it, have you ever played a melee class? Sure is fun to just be a punching bag for all those 1200 range casters who you cant reach. Id love for reta to do % dmg based on incoming dmg, that would not punish low hitting skills with a multitude of hits more than slow big hits. There problem fixed for you. Aaah i forgot, meteor does both...well unfortunate for you, guess you have to pay a price for casting such a strong aoe skill. 10% would be perfect. 3k dmg aoes would hurt you for 300dmg, thats lower than reta usually does, but those kitten 10k hits would drain 1k hp, ahh that would be fun. That would be great- just give all classes the ability to apply it. So that 14k backstab would retal 1400 back to the thief. Hammer rev might just kill themselves:-) Or more sensibly, just remove retal altogether as it's almost as stupid as being able to be in 'stealth' yet be able to move faster than most.
  15. Seriously? Retaliation untouched? Well that will be soooo much fun with the longer cool down times and nerfs to heals and healing power.
  16. This, so much this. I used to run stacking sigils when I used to run glass cannon builds, but I grew out of those years ago and now run builds that have some utility and less chance of dying to a stiff breeze- all that extra damage is useless if your dead. Of course if your mainly a glass cannon type or thief, then I can see why you think stacking sigils are the best. In theory, maybe. In practice, nine times out of ten you will be better off with something else.
  17. This reminds me, one day I really should get my legendary armor...
  18. Ballistas, and get two people co ordinated on voice comms to fire at exactly the same time at the same spot..it'll be great for stopping zergs coming through gates too... As for rangers..did I see they nerfed barrage to only 5 targets plus nerfed damage...urgh. Throwing wet noodles now. I'll be one of those using siege- expect more siege wars.
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