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Steve The Cynic.3217

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Everything posted by Steve The Cynic.3217

  1. It's usually down to those games playing fast and loose with the rules of Windows programming in some way (especially in exclusive full-screen mode(1)), and more recent versions of Windows have become progressively more strict and pedantic about them. Good news, through. Ziggurat has been buying up the rights to publish older games with (as far as possible) fixes to allow them to work on modern versions of Windows (especially Win10). Fans of Bloodrayne from back in the day will be pleased to hear that the "Terminal Cut" version that was recently released by Ziggurat runs just fine on a totally up-to-date Win 10, and in 4K as well. Pity that a bunch of the user reviews on Steam were by people who assumed (without justification) that it was an HD remaster rather than a bug fix... (1) Some games work fine in Windowed mode but break horribly in full-screen.
  2. My most-trained character, created on Early Start Launch Day, has all current Guardian specialisations trained, including Dragonhunter and Firebrand, and she still has 270 unspent hero points. EDIT: and the maps say that she could train another 130 points if I wanted to bother.
  3. More to the point, there's numerous places where you can be inside the map, not under the map, and without meaning it end up inside an object. Examples that I've done, mostly because of my penchant for exploring really high places, especially with the Dragocopter. It's fun flying over the top of a waypoint or PoI or HP somewhere, and seeing that it's directly below me but 15000 game units away, somewhat more than twelve hundred feet. But sometimes you end up inside rocks, e.g. in the Vigil fortress below the Captain's Airship. You can use Mr Buns or the Dragocopter to get on top of the airship, and end up dropping through holes in the scenery around the fort. Or the tunnels in the southern end of the east shore of the Strait of Devastation (south of Fort Trinity). And I've been knocked inside scenery by foes, famously in one of the fighting instances of PoF in the Crystal Oasis, where you invade the Branded main camp. (I stayed in there because it let me cheese the fight. Eventually the crew finished off the foe and I exited combat and could /stuck out of the scenery object.) So a hard no to automated bans for being inside objects, especially scenery.
  4. For a while a couple of years ago, I had problems running it on my newest PC, since it was maxing out north of 500 FPS, and moving my character around was actually glitching out. Turning on v-sync solved that. Since then I've updated the PC to 3840x2160 screens and an RTX 2080Ti, and I'm disappointed to find that GW1 can "only" manage 400 FPS. (But it runs fine without the glitchy stuff it had before.)
  5. You appear to have deliberately omitted the best of them:Vabbian Necro Female.
  6. The locked mouse cursor is a function of the game rather than of exclusive fullscreen. Some games lock the cursor, some don't. (And some, like GW2, try to lock it, but it's possible to escape the lock, which does ... bad things.)You can not move the mouse out of exclusive fullscreen - never! Every game that supports this automatically runs in borderless window aka "fake fullscreen".Even the games that have a separate "Windowed (full screen)" or "Full screen (Windowed)" mode? (Example: SWTOR.)
  7. The locked mouse cursor is a function of the game rather than of exclusive fullscreen. Some games lock the cursor, some don't. (And some, like GW2, try to lock it, but it's possible to escape the lock, which does ... bad things.)
  8. If they do that, they should also add the "exit instance" button as a permanent feature (rather than just at the very end, after the objectives are complete) to provide us with a way to force our way out of the instance when it has all gone totally pear-shaped. As it stands, the only way to do that is to deliberately run outside the area and trigger this timer thing. (That is, remember that if they make it impossible to do it by accident, they also make it impossible to do it on purpose.)
  9. The primary cost is not, as such, the money (as already discussed in this thread), but a direct cost to us: They have a finite set of resources for development (whether that's the game's code, the engine's code or "art" resources).They have a finite time to build stuff in(1).As a consequence, they have to prioritise what gets developed first, and what waits for later.If the crowdfunding thing shows that X is more interesting for us (the people who would be voting) than Y is, then X happens before Y (or Y doesn't happen at all), and in that sense, we (or at least the supporters of Y) do lose out.It isn't exactly a zero-sum game between X and Y, but it's a lot closer than your description of it as a "win-win scenario" makes it sound.
  10. Amid its many flaws, for which this thread is not the place, ArcheAge did do one thing right. If your human character wears high heels of any sort, you can tell because the character is a little taller, and you can see the change if you remove the heels and then put them back on.
  11. I don't have any insight, but will one exclude the other, except for financially?I imagine that recording all audio files in a new language shouldn't load the developers other than adding a new language and link. The voice actors might cause an additional cost though. Is there something else that I haven't thought about? the entire game till now needs that treatment, it would mean that they have to translate and record millions of lines just to get the core game ready.no seriously, it takes more resources to completely re-record and translate every single line than to add a new chapter.It's not millions of lines. SWTOR is probably the MMORPG with the most spoken lines, and I'd guess it's around half a million lines by now - the hype train when it was getting ready to launch talked about 200,000 lines in fully voiced(1) conversations, etc. back then. But there is lots more to it than just the main dialogue. Let's look at what would have to be translated: All the spoken lines (and then recorded in the new language).All the names of items. Not such a problem for e.g. "Iron Sword", but an item like one in Allods Online might be a bit more of a problem: "Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language".All the names of places, skills, crafting stuff, etc.All the above for all new content. (Yes, there's an on-going cost imposed by adding a language.)And of course jokes cannot be translated, but must be re-written. Example: The mini-golem mining pick tool thing makes (among other things) a groanish pun on the similarity between the sounds of "Orr" (place in the world) and "ore" (unrefined metal). In French, that wouldn't work, because "minérai" (ore) does not sound like "Orr". Instead, they rewrote the joke to play on "or" (gold) versus "Orr". (1) "Fully voiced" is a contentious term. I've seen people claim that ESO is fully voiced, and yet I've never (outside of combat grunts and shrieks of pain as the character falls off cliffs) heard my character's voice in ESO. By "fully voiced", I mean where everyone in a conversation speaks, as in GW2 or SWTOR.
  12. I'm inclined to say "clown feet" rather than "clown shoes", but yeah. XD They ARE clown shoes on Charr. Screenshot will not do it justice. See it for your self. XD ...I didn't think it could possibly be that bad, but...uh...actually, yes, it is. (Sorry for the low-quality image.) Dem Charrs got big feets. =)
  13. I'm inclined to say "clown feet" rather than "clown shoes", but yeah. XD They ARE clown shoes on Charr. Screenshot will not do it justice. See it for your self. XDI did see for myself, before I wrote the comment.
  14. Nerys said that she really likes them. So there.
  15. I'm inclined to say "clown feet" rather than "clown shoes", but yeah.
  16. Someone said in (EU) chat that he had tried them on an Asura, and I got the definite impression that "what has been seen cannot be unseen", as they say. EDIT: it's not quite as bad as that implies:https://i.imgur.com/nbOGmtz.jpg![](https://i.imgur.com/nbOGmtz.jpg "")
  17. OK, but how would you construct such a gear score (SWTOR calls it "Item Rating", for reference) in GW2? Would it have to show bias toward certain stats? If so, why? (I have a Reaper build that's based on Valkyrie gear, kitten. With all that Vitality, a stat-biased gear score would probably mark it down, but it's almost indestructible and still delivers substantial damage.) Then again, in most games, the gear score (whatever it's called) is some way short of the full answer, since it almost never identifies gearsets that are weak because of an improper stat mix. And in general, this thread reminds me of something I said in another thread ... There is a very wide range of player-skill in any MMORPG, but while general content must take into account the less-skilled players, the players who will not learn how to play (not talking learning disabilities here, but wilful obtuseness) should not be part of that analysis. if i have to go to another website to find a build, then the game has failed. if they let me get to max level with "wrong "build, then the game has failedif they dont let me play my own build, then there is no point in playing an RPG at allSorry for being a little late getting back to this, but what you say here is contradictory, or it is saying that all MMORPGs fail in some way. Either: It fails because you have to go to another website to find a build.(1) -- OR --It fails because it lets you get to max level with a junk build. -- OR -- It fails because it doesn't let you get to max level with a junk build.The second two conditions cover all cases: "it does" and "it does not". Conclusion: all MMORPGs fail. (1) One might say "well, they are all like that" - sites like Dulfy, Vulkk, etc. for SWTOR, or the multitude of sites that host builds for GW2 can be found for all MMORPGs, even the ones that are dead. There's probably at least one site like that with stuff for Devilian (the only now-shuttered MMORPG that I've actually played) or Wildstar (the other shuttererd MMORPG that I can name off the top of my head). But in general, you don't have to go to another site for a build. The people who posted the first builds on the first of those sites for GW2 definitely didn't use such a site, because it didn't exist to help them construct those builds. I go to such sites because I'm lazy about such things and prefer to benefit from the hard work that those people have generously made available, and also because I'd rather play the game than sit there doing the theorycrafting stuff.
  18. @"XYLO.7031" Yup, they're sweet. Here's poor Nerys again, modelling them dyed four-way Shadow Purple:And a small closeup without all the dust on the character select screen:
  19. Indeed. It's safe to argue that protecting things against Salvage-All is part of what invisible bags are for. Sure, it's only part of it, but it is part of it.
  20. OK, but how would you construct such a gear score (SWTOR calls it "Item Rating", for reference) in GW2? Would it have to show bias toward certain stats? If so, why? (I have a Reaper build that's based on Valkyrie gear, ffs. With all that Vitality, a stat-biased gear score would probably mark it down, but it's almost indestructible and still delivers substantial damage.) Then again, in most games, the gear score (whatever it's called) is some way short of the full answer, since it almost never identifies gearsets that are weak because of an improper stat mix. And in general, this thread reminds me of something I said in another thread ... There is a very wide range of player-skill in any MMORPG, but while general content must take into account the less-skilled players, the players who will not learn how to play (not talking learning disabilities here, but wilful obtuseness) should not be part of that analysis.
  21. If you start HoT or PoF enough to access one mastery there, you also unlock the ability to spend XP in Central Tyria masteries (red ones) and gather CT mastery points (you probably already have a few) so you can even train them once their bar is full. I recommend training the Pact Commander one, because it gives some useful stuff.
  22. Also, if you toss a transmuted item in the Mystic Forge, you'll get a warning pop up, "This ((current name/appearance)) will behave as a ((original name/appearance))" and ask you if you really mean to do that. That shows you that the item will be forged based on what it was, not what it is.
  23. One last (I hope) point - the three per lane thing is three per lane per character. If you can tolerate the repetitiveness, you can get lots, especially as the pods will usually be in the same places for each character. Just beware of flying the Dragocopter too high, since you may miss some of them - the detection range for mineable things and for the "glowspot" of HoT special openables is a straight-line diagonal range, not just horizontal. (And the first pod on the "south gate"' lane can be underground...)
  24. My view is that sound is not required for the dive, but if they felt compelled to add one, it should be a "Jericho trumpet". I'll let y'all dig into the significance of that...
  25. It is never against the policy of Arenanet to use any third party tool, but you always do this at your own risk.The policy Arenanet has is very simpel and strait forward. They do not aprove any tool at all. They just point to the user agreement and other underlaying legal stuff like rules of conduct. This says what is allowed to do in the game and what is not. It does not matter if you do unacceptable behaviour with or without the use of a third party tool. It is your actions that count and to what you are kept accountable, not the tools you use. Having said that. By using ArcDPS you do not break any rule and with the functionalities it has today it is perfectly ok to use. For reasons explained above, a dev will not come and tell you this as they just point to the user agreement The key point is that the ArcDPS folks have worked with ArenaNet so that ArcDPS is tolerated (but not supported), but in return ArcDPS may not add ===> this list of features. You won't get sanctioned for using ArcDPS for the information it gives you, but if you then use that information to berate people in deeply toxic language, you'll get sanctioned for the deeply toxic language and the berating. (But it would be the same if you did it without ArcDPS.) I do not see how helping with certain aspects of the development would mean future functions would be tolerated. Just use your common sense and do not break the rules. The tools used do not matter at all. ArcDPS as it is today does not break any rules.ArcDPS's developers worked with ArenaNet only to establish what would be tolerated and what would not, because the things in it that are tolerated don't break the spirit of the rules. If a third-party tool exists to do something that is automatically a violation of the rules no matter how a player does it, then that tool will not be tolerated.
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