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Apolo.5942

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Everything posted by Apolo.5942

  1. That is ironic, considering that crazy damage did effectively kill pvp.
  2. Yes, but mirage cloak breaks the design philosophy of the rest of the game. No one else can dodge while attacking or while disabled. So you give up one thing to get something else. If you are not going to take 1 dodge bar away in every game mode, i think it best to alter a particular skill in this game mode, not the entire game design.
  3. I think mesmer in general needed a hard nerf.Its been a toxic class since day 1.That said, removing a dodge bar in a game mode, breaks with the design philosophy of the entire rest of the game.They need to find another way to nerf the class HARD. The class needs to be nerfed but another way.
  4. 100% agree, having a MELEE skill that roots you in place is retarded, specially now that hammer skills (2 of which cc) wont be doing damage.
  5. I have been saying for a long while now, that this needed to happen. Take your time, look at the numbers, but know your are on the right path.
  6. LLLLLLLLOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  7. If anything this game needs a shit ton of passive and reliable sustain and slow the fuck down. PVP has gone down the hill since HOT DESPITE the increase in rewards.
  8. Stats Combination Icon Overlay for Exotic and above quality items.
  9. Every time this discussion comes up, its the same thing, people that does not play Mesmer complain about Mesmer, people that play Mesmer make ltp excuses. Some times believe it or not, is NOT the rest of the world that it is wrong...
  10. I sure hope it involves NOT repeating this: https://en-forum.guildwars2.com/discussion/63182/most-op-class-dec-14-2018/p1 Dreaming is free....
  11. Personally I find nothing wrong with the current graphics. On a cost/benefit analysis, better graphics are poor substitute for better gaming, better gaming endures, better graphics get outdated by the end of the next quarter.
  12. Yes we have, DOTs got distorted out of proportion when anet bent the knee to self entitled "pros", none of which play the game any more, that complained when 2 bunker builds could not kill each other. That was the beginning of the end and the power ramp.DOTs can not exists in a world with 15s fights, at that point they are just more effective power builds, Dots make sense in a world where they can not burst dps, but they can make bunker builds and win through attrition. This no longer applies in GW2.
  13. Yes we have, Condition requires no skill what so ever to play. Reality check, DoT builds make no sense in 10-15 seconds fights. At that point, they are just superior burst builds.
  14. The good:-New unidentified items are awesome, simplifies a lot of inventory management and i dont have to individually sell a lot of worthless sigils/runes. Would LOVE to see this mechanic retrofitted to the rest of the game.-No vertically designed maps is awesome.-Mounts are good, thou griffon should be cheaper, 50g is already a lot of g. The bad:-You swung to hard from every map is a meta to no map is a meta, no map is a meta + having single map that is a meta, would have been a better compromise.-PvP damage was already atrociously high, now doubly so.-PvP balance was completely and utterly obliterated and deadeye mechanics do not lend themselves well to a healthy overall pvp experience, it will either fail hard or blow you up from a perch in 2 seconds flat with out you being able to react.-Some new trait lines and skills are really sub par and underwhelming, engineer in particular, exceed tool belt skills might as well not be there. The ugly:-The power creep is REAL. You need a very big, very significant, very big, patch solely dedicated big patch to bringing core specs in line with the PoF and HoT specs.-I dont know if the expansion under sold but maps feel empty player wise.
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