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Bookah pls.9352

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Everything posted by Bookah pls.9352

  1. I'm sorry, i must have missed all those paid steam exclusives that you're obviously referring to here. Could you perhaps enlighten the class to which games valve have paid developers to only release their game on steam?
  2. COMING SOON TO GUILD WARS 2! LIVING WORLD SEASON 6 EXCLUSIVELY ON EPIC GAMES Yeah no thanks.
  3. You forget this is the necromancer forums?
  4. Handwraps... Could be used as melee fist weapon for some specs and be used as a more traditional spellcaster for others.
  5. Thank you for going back on mirage. Can we see the same for death perception for reaper? The 23% crit chance reduction in an update that was aimed at buffing everyones crit chance was and still is awful.
  6. Honestly i was annoyed at this at first as well but in reality it's just a 1 sec fear and they will be chilled. Won't be anywhere near as drastic as the full blown knockbacks. If anything it's more the extra defiance damage that i'm gonna miss.
  7. Honestly this has always really bugged me. The opportunities available to anet here is pretty massive. When you think about just how many excess hero points you have these days (even after deducting NEXT expansions espec) you have like what? 200ish points left? That's before grabbing a single hero point that exp will come with. You could throw in some new abilities to core and even a whole new traitline and you would still have plenty of excess points to keep up the buffer of not needing every point. Like just think how things could have evolved if we had some new core traitlines and abilities added instead of just slapping boons onto existing stuff and calling it balance.
  8. An interesting read on the value of most pure dps specs in Gw2
  9. Regarding Reaper. Repeating my previous feedback from last time: Revert the 23% crit reduction on death perception and give us fury on chills (or even crits on chilled targets) via either Shivers of Dread trait or Cold Shoulder trait. You could even throw in some utility to it by having a major trait like Augury allow the fury to be aoe. The real meat though still comes down to doing less damage as a full blown dps with no option to support yet still doing less dps than typical boon support builds. Like if we're being honest here, you could slap in a hotfix that let Reapers Onslaught be a quickness provider for little to no investment for uptime and very little would change about reapers current desirability. The changes are a start but are by no means the solution, we need more, much more. One of reapers strengths is also its greatest weakness for balance, we do great cleave, but this is often useless when it comes to fighting a boss. Could we get something that let us do more damage in single target? Like a major trait that ramps up in stacks with each auto attack made to a single target but lose stacks when hitting multiple targets. Greatsword? Buffs are insignificant, and thrown in as a token gesture because you're updating pretty much every weapon. Shouts? Damage is usually irelevant, the shouts are just not worth the utility slots compared to other utilities that we need to function properly. In general terms, the other weapons are kinda meh. Staff auto damage numbers are interesting and have potential but i still feel like these dmg buffs are a placebo buff. The impact damage of triggering marks is pretty low on my priority list of using staff. Dagger mainhand? Can you just rework it already? I'm extremely biased here because i oh so want a dual wielding dagger necro which is kinda impossible with how different both daggers are. Dagger offhand? It does what it does but better. Thematically i wish dagger offhand and focus abilities were swapped, then we could have a proper main hand dagger rework to work in tandem with offhand dagger, allowing necro a power based melee weapon prior to level 80 reaper. Dual daggers could be a wonderful whole new archtype/playstyle for necros. Focus? Again does what it does but better, cool. Still wish dagger and focus swapped abilities though.
  10. Repeating my previous feedback from last time: Revert the 23% crit reduction on death perception and give us fury on chills (or even crits on chilled targets) via either Shivers of Dread trait or Cold Shoulder trait. You could even throw in some utility to it by having a major trait like Augury allow the fury to be aoe. The real meat though still comes down to doing less damage as a full blown dps with no option to support yet still doing less dps than typical boon support builds. The changes are a start but are by no means the solution, we need more, much more. One of reapers strengths is also its greatest weakness for balance, we do great cleave, but this is often useless when it comes to fighting a boss. Could we get something that let us do more damage in single target? Like a major trait that ramps up in stacks with each auto attack made to a single target but lose stacks when hitting multiple targets.
  11. It took awhile and some persistence to get anet to actually read my email this time and not just once again blame it on my browsers and cookies etc but once they actually listened they got back to me that they have fixed it for my account. Half a decade later, i can now make support tickets the correct way once again.
  12. I've yet to see any positive comments regarding reapers buffs so far?
  13. Why tho? Honestly considering what's been going on with engineer every balance patch lately while some specs are begging to be resurrected by even a sniff of a buff it's actually extremely frustrating to see that Anet actually gave priority to buffing an underwater weapon of all things. Like for reaper do you understand just how much of a spit in the face it is to see kitten engineers harpoon gun get more attention than the main weapon of a spec benching lower than a boon support??? Oh wait nvm, figured it out. Balance dev that plays mech probably got overruled about buffing mechs even more by letting them fight underwater....
  14. Aug 23 begins our babysteps march on the way to the top of the benchmarks! Reaper Greatsword Fading Twilight: (PvE only) Damage multiplier increased from 1.3 to 1.4. Chilling Scythe: (PvE only) Damage multiplier increased from 1.7 to 1.8. Death Spiral: (PvE only) Damage multiplier per hit increased from 0.425 to 0.5. Reaper Shroud Life Rend: (PvE only) Damage multiplier increased from 0.875 to 0.9. Shouts "You Are All Weaklings!": (PvE only) Damage multiplier increased from 0.7 to 2.5. "Nothing Can Save You!": (PvE only) Damage multiplier increased from 0.7 to 2. "Suffer!": (PvE only) Damage multiplier increased from 0.7 to 1.5.
  15. I hoped for a whole lot more for reaper but it's a start i guess?
  16. So for YEARS, Like over HALF A DECADE, many people have been unable to create support tickets while logged in because they get thrown into infinite login loops. You've completely ignored this issue entirely because... We could get around that by submitting tickets anonymously You've completely removed this feature entirely. Now, we could simply email support support@arena.net Well, apparently my email providers server is flagged on some customer blocklist on Microsoft Outlook based on arena-net.mail.protection.outlook.com now, so i can't even email to create a ticket now. Can you please just finally fix the infinite login loop that your current support page throws up? Why does https://help.guildwars2.com/hc/en-us have to be seperate from the rest of the website? why am i constantly "logged out" when on this page yet logged in everywhere else on guildwars2.com even after clicking back onto the site from the support page while being "logged out"? It's not even funny how long this has gone on for anymore, just fix it.....
  17. This absolutely became a problem for open world when anet decided to take a whopping 23% crit away from solo reapers. Death perception was ultimately reapers self fury generation.
  18. My absolute dream is to be able to just pick a spot anywhere in the world that i really like, "claim it" and it becomes a private home instance within a modest boundary, leaving the boundary would put me back into the actual map version. In this home instance i could place objects like furniture and home instance nodes etc wherever i like where i choose to place them and have it act like i've either made camp at this spot or decided to settle there, maybe even i could place an actual premade house if i wanted to. It would all be private and invisible so no one else would see mines or theirs unless invited into the instance itself. It's probably too far fetched tech wise but it's always been a dream feature for me, the ability to find any location you like and just make camp or even call it home.
  19. I'm big on the idea that Shivers of Dread or Cold Shoulder should either give fury on chill or crits on chilled targets. Not really a fan of the whole just pick Dread trait response from spite as it's a pretty decent damage loss to pick that over Close to Death and Fury is one of those buffs that most other specs/professions can generate for themselves and even allies for little to no cost. Dread as a trait should honestly just be reworked in general.
  20. Do you genuinely believe that power creeping everyone else to the stupid op levels of firebrand and mechanist is healthy for this game? I certainly don't.
  21. I originally had that in my post too but either i just missed it or they edited it in but aug 23rd. for other specs
  22. Cool, prays for reaper buffs too. Be real sweet to finally bench higher than a boon support as a pure selfish dps for once.
  23. Where is the Reaper to bench higher than boon supports option?!? But i voted for expansion and potatoes
  24. Why did you cut out the part of my post that you're quoting where i stated giving it to allies instead of just ourselves only to then comment that reapers can currently give quickness to themselves?
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